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Feedback comments for LD29
ZeppelinCaptain's games and stats for all events →
| Timestamp | Since previous | Game | ZeppelinCaptain's comment |
|---|---|---|---|
| Apr 26 22:05:00 | Squabbles | This is cute :D <br/>They made a pretty circle: http://imgur.com/X2gwrTj ! <br/> <br/>The mouse lock is a bit aggresive, maybe you can let the player unfocus with Escape? | |
| Apr 28 02:44:00 | 28h 39m | Generic Adventure Game | Haha, that was fun, especially the final part :D <br/> <br/>I never figured out how to beat the final stage though, and I feel kind of dumb because of it. <br/> <br/>The messages from the boss had a lot of style to them, I was sad when they stopped coming. I was also sad that there was no dream world for the final part, I liked how they worked together. <br/> <br/>I'm not too crazy about platformers though... |
| Apr 28 03:00:00 | 16m 00s | Pearl Diver | Very nice aesthetics, and nice ambience, but the gameplay is not interesting, since there is no challenge, but a challenge of patience. <br/> <br/>With a bit more excitement, it could be a joy to swim around in though! |
| Apr 28 03:10:00 | 10m 00s | A Happy Place | This was a wonderful experience :D Very disappointed that Cry In The Corner didn't make you more thirsty though. |
| Apr 28 17:26:00 | 14h 16m | Lounge Lord | Haha, that was fun. If you are ever going to return to this, I think some crowd noises would be nice. <br/> <br/>I like how there's one guy who is always frowning, but still jumps to the music like he's being forced to do it. Jump OR ELSE |
| Apr 28 17:35:00 | 9m 00s | cell.erity | Very nice aesthetics, especially the score screen just looked so crisp. Game is fun for a while, but could do with some variation. The shoot-behind you mechanic works nicely once you figure out how to aim properly. And lastly, one word: AUDIO! This game already has so much charm from the graphics, but with audio it could have been really enjoyable. |
| Apr 28 17:51:00 | 16m 00s | I Contemplated the Sun of Limbo | So beautiful. Got the biggest shock I've had since I played Amnesia: The Dark Descent. <br/>I would have liked it even more, if I it felt like there was a point to it somehow, other than just looking at cool effects and listening to awesome/trippy ambiance. |
| Apr 28 18:05:00 | 14m 00s | Deeper | I was super confused at first, before reading here. I thought I was supposed to collect all the hats :D <br/> <br/>Very cool, effective backgrounds. And pressing both arrow keys is actually a very nice control scheme for something like this, instead of using the spacebar or the likes. <br/> <br/>Audio was nice, and suited the game well! |
| Apr 28 18:14:00 | 9m 00s | PERCEPTION | Providing a zip file is not "Web". <br/> <br/>Soo... Beneath the surface, everyone is dead? I'm not sure that I'm getting it... <br/> <br/>The audio was great though, very strange and effective! And the graphics suited the general mood and oddness quite well. |
| Apr 28 19:33:00 | 1h 19m | Karate Alien Cave Dash | I've never been a big fan of sokoban games, but I appreciate the puzzly nature of them. This doesn't really improve on that aspect, since the odd camera angle, and weird controls makes it hard to focus on the puzzles, and instead draws attention to things that shouldn't be important. Also, where is the theme? <br/> <br/>The music is neat though, and I like the indication of speed being the light on top of you. |
| Apr 28 19:37:00 | 4m 00s | Sinking Feeling | Hm. It says that MSVCR120.dll is missing when I try to launch on Windows. |
| Apr 28 19:50:00 | 13m 00s | Under The Sea | Congrats on your first Ludum Dare! Nice job finishing! <br/> <br/>The game has a nice resource system, but it ends up being pretty much about walking back and forth until you die. Would be fun if something else happened as well! |
| Apr 28 20:15:00 | 25m 00s | Mr Snails Fun Day Out | hands down best game of the compo. Can this please be obligatory for all kids in school? Such education. |
| Apr 29 15:12:00 | 18h 57m | Greed for Gems | Excellent graphics and nice lighting system. Could have done with some music. <br/> <br/>The gameplay was completely ruined by the fact that you had to press a button to collect the gems. I was not able to pick up the megagems when I got to them, no matter how much I tried, and it left me frustrated (maybe that would even classify as a win condition bug?). Such a shame, since the rest of the game was shaping up to be a lot of fun! Good job all in all. |
| Apr 29 15:20:00 | 8m 00s | A day in the life of Jeremy | Deep truths about humanity are revealed in this game. |
| Apr 29 15:27:00 | 7m 00s | Castle Engineer | Brillant sound effects ;) <br/> <br/>Controls were a bit too "slippery" (increase the drag!), and the game was too easy at first. <br/> <br/>Very cool idea however, fun interpretation of the theme. |
| Apr 30 11:19:00 | 19h 52m | The Pond | Great for relaxation. Nice and small, maybe a bit too small for my taste. More details in the system would have been nice. |
| Apr 30 16:26:00 | 5h 07m | Candyland | Don't understand why you would discourage people from looking a secret ending for hours. I would be ecstatic if people did that in one of my games! :D <br/> <br/>Lots of neat details in this game, like the fun conversations, the red eyes behind the doors, and the cheery soundtrack. Game iself is super easy, if there is in fact no secret ending. I tried my best at finding it, but only succeeded at getting stuck in a little corner all the way to the right... |
| Apr 30 16:31:00 | 5m 00s | Here's Dirt in Your Eye | It would be nice if you could put the source files in a seperate link, under "Source", so that people don't have to download the whole project just to play the game! <br/> <br/>And also, like the others, the zip file isn't working for me. |
| Apr 30 16:40:00 | 9m 00s | Diamond quest | Haha, that was great, loved the little cut-scene at the beginning. The mechanics themselves were actually also surprisinlgy good. I really liked the risk-taking part of it when going downwards in order to get more diamonds. <br/> <br/>Moral of the story: weed solves everything? |
| Apr 30 16:52:00 | 12m 00s | Flipper | Got 19050 points! <br/> <br/>Not an original concept, and could use more possibilities than flips, but wow, it's beautiful! First time I shot out of the water, I audibly gasped. I did not expect that sunset :D |
| Apr 30 17:01:00 | 9m 00s | Rolly-Polly-29 | I hope you survived the tornado! :O <br/> <br/>As others have said, strangely beautiful. Amazing what camera effects can do to change everything. |
| Apr 30 19:25:00 | 2h 24m | The world beneath | Fantastic, mystierious environment, that fits extremely well with the soundscape. Controls were too slippery (I'm not rating no cheating post-compo version, nono) and I ran into dead ends way too much. All my games ended with me falling down a hole with dead ends in all directions, which sucked. <br/> <br/>But, yeah, so beautifuuuuuul. |
| Apr 30 19:33:00 | 8m 00s | SWAN QWOP | AHHH GODDAMMIT YOU STUPID DUCK, STOP LAUGHING AT ME, I WAS DOING sooooooooooo GOOD. <br/> <br/>Great game, very much in the spirit of Qwop, and even more in the spirit of Clop. Also: great interpretation of theme! |
| Apr 30 19:36:00 | 3m 00s | Underground | Yeah, as Linkigi said, the Windows & Source are mixed up! <br/> <br/>But a great idea, although it took me quite some time to figure out that you had to click on the little guy in order to do stuff. Also: it's quite frustrating that the last guy left can just die randomly. |
| Apr 30 19:45:00 | 9m 00s | Beneath the Surface | Ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww D: <br/> <br/>One of the best Twines I've played. |
| May 1 09:38:00 | 13h 53m | Cull Shot | Took me a while to figure out how to use the arrows inside the circle, but once I did, it was a nicely balanced game. |
| May 1 17:00:00 | 7h 22m | City Beneath the Surface | Okay, I see you asking about what is specifically wrong with the controls. What's wrong is that there are too many input ways that the player needs to keep track of. A better way of handling the controls would be: mouse for ALL looking around, WASD for moving around, spacebar and Z for upwards and downwards movement (that last part worked okay). That means that the camera looks towards the mouse, and A & D strafes, W & S moves back and forth, spacebar and Z moves up and down. This is how the majority of first-person games do controls. <br/> <br/>The camera should move quickly with the mouse, not slowly like it does in the current version. And inverted mouse will not work at all when the camera moves with the mouse, AFAIK. <br/> <br/>An alternative to this would be to discard Z and spacebar altogether, and to have the character just move in the direction of the camera with W, instead of moving along an axis. This is a nice way of doing it, because it's simpler and requires less buttons. However, it also takes some of the freedom away. For example, you can't look down and go upwards at the same time, you need to be looking in the direction you want to go. <br/> <br/>But yeah, choose one of these two control schemes, and it should improve the experience a lot. <br/> <br/>I liked the different personalities of the color guys a lot! Great way to create some variety. |
| May 1 17:14:00 | 14m 00s | Underground Passage fight | After the first level, the gameplay got quite repetitive. I could beat the rest of the levels easily by circling around all the enemies and just shooting them a little while going around. <br/> <br/>Nice sprites however, nice with some variety in the looks of enemies. Would have been nice if the enemies also acted differently. |
| May 1 18:09:00 | 55m 00s | A Miner's Life | The soundtrack just kept me going, it's so awesome. <br/> <br/>Rest of the game is really good as well, a lot of fun. I encountered a bug where it would say I was dead, and not let me restart. It happened when I pressed Enter too quickly after dying. |
| May 1 18:18:00 | 9m 00s | Water SkiFree | Looks nice, but having the obstacles effectively in the background makes it too hard to keep track of things. |
| May 1 18:43:00 | 25m 00s | Beyond our World | Trippy and beautiful, but it was hard to tell why I was losing health at times, and what was prey and what wasn't, which made it frustrating, ruining the otherwise idyllic mood of it all. |
| May 1 18:54:00 | 11m 00s | Deepsea Frenzy | I liked how there was just a massive amount of fish coming in. Seemed overwhelming, but was actually managable. Maybe too managable though, once I figured out a good strategy (holding shoot, going up and down in a small area), I managed to farm my way to 10890, and I could probably get even further if I had more patience. |
| May 1 19:02:00 | 8m 00s | Dig Down | It wasn't very clear to me, that you had to match tiles for them to take effect. Also, tile-revealing seemed a bit buggy. <br/> <br/>Quite a nice idea though, and some wicked retro graphics :D <br/> <br/>Sound effects were sadly more annoying than helpful. I guess I just tire of bfxr effects quickly. |
| May 1 19:12:00 | 10m 00s | Ocean Explorer | Nice exploration aspect, but controls were a little awkward at times (especially when switching between surfaced and submerged). Very nice environment, great job with the fish. |
| May 1 19:22:00 | 10m 00s | The Deep | Controls felt very fluid and natural. I loved the risk-reward feeling of going deeper to get valuable treasures, but risking the encounter of more enemies. <br/> <br/>Audio was very nice as well, but graphics could use some work though. |
| May 1 19:34:00 | 12m 00s | Cellular (v2) | Great stuff, awesome graphics. Very nice tutorial/build-up. Fighting system was a bit too opaque though, and a restart button was missing? |
| May 8 11:17:00 | 159h 43m | Electric Sieve | I guess I won 83 yen? I like the static effect a lot! And I also like the idea behind the "matching" mechanic, but the way it worked wasn't optimal, since it would give very similar patterns. <br/> <br/>Theme? |
| May 8 11:45:00 | 28m 00s | Dwarven Kingdoms | Super great concept! All the mechanics work wonderfully, and for me the interface was very clear and intuitive (the camera movements helped a lot, very nice!). The only thing wrong is that the AI is a little bit too stupid (to be expected from a LD game though). It would be awesome as a mulitplayer game though. I especially liked how the king worked; that he had some purpose other than just being something to protect. <br/> <br/>Theme is... Well... |
| May 8 17:50:00 | 6h 05m | Glassie | Very nice aesthetics and sounds and concept. The way the levels were designed with sudden traps that you would hit without even having a chance of seeing them made the game not only hard, but frustrating as well. A shame, since the game seems surprisingly full of content. |
| May 8 18:06:00 | 16m 00s | The Enemy Within | Music got quite annoying, because it was so repetitive. Would be nice with some variation there. <br/> <br/>Please lock the cursor to the game screen. I kept clicking outside of the screen. <br/> <br/>It took a long time to locate aliens. Some indicator of the direction of one of them would be nice. <br/> <br/>I got stuck going up stairs, I needed a "running start", which doesn't feel good. <br/> <br/>Controls were okay though, and the sensory power is a nice idea for the theme! |
| May 8 18:41:00 | 35m 00s | Symptomatic | Wow, this such an ambitious game for a LD-game, I love it! <br/> <br/>Once I understood what was going on (your original tutorial, and like 20 seconds about the symptoms in the video was enough! The video is waaaay too long... Maybe you could make a shorter one that just goes quickly through the basics?) <br/> <br/>The jump from normal to hard is maybe a bit rough? I was guessing every normal in the first turn, but hard just seems so intimidating at first glance (the difference in pathogen speed and symptom radius is 2, and both of them are increased! O: ). But I guess that's partly what the "custom game" is for. <br/> <br/>I want to make it clear that I'm absolutely crazy about this game. It's rare to see a puzzle game of such caliber in a LD, I'm bookmarking it and coming back to it after I am done rating 100 games. The way that you mix guessing (for lack of a better word, since it's not random guessing) and planning ahead is great. <br/> <br/>It's true that it doesn't have the Minesweeper solution of the player losing a lot, but that doesn't bother me. It makes it feel more like a pen and paper puzzle game, like Sudoku or Kakuro. <br/> <br/>Anyway, nice job, thanks for the game (and for the great feedback on my game, I appreciate it a lot!) |
| May 8 19:21:00 | 40m 00s | Wireside | Didn't quite grasp everything about the story, especially the ending. They found a lot of bodies, and, uhmm, she started crying? <br/> <br/>I can feel the ambitions seeping out of it, which I love, although I get the feeling that you did not have Enough Time. The levels felt a bit empty, and you didn't see the npcs that you talked to, which was confusing. <br/> <br/>Very nice base game though. The wireside/meatside stuff could be explored far more, I feel. |
| May 8 19:46:00 | 25m 00s | The Deepest Darkest Trench | Yay, I like my little new peaceful trench. <br/> <br/>It was quite a frustrating journey, as many have pointed out, because of the collisions. Also, the gameplay mechanics have been done over and over (except for the boss battle!) <br/> <br/>Some comments about the level design: <br/>-Designing levels with keys generally feels like lazy design, since it basically just makes you go through the same thing twice. Which brings me to the next point: <br/>-Some places had the same challenges a couple of times in a row, (like several urchins in the same amount of space) which is also not very good level design. More variation, thank you! <br/>-More kinds of enemies = more variation! I know it might be challenging to program more enemies, but it does a lot for making the game feel more alive. <br/> <br/>But with that said, let me just say one more thing: BOSS BATTLE! That was awesome! I was so surprised at seeing that. |
| May 9 11:48:00 | 16h 02m | Snake Driller | The game has potential, but the controls (the squares) were too confusing. <br/> <br/>Once I figured out that you had to press ESC to access the store, the store was actually a nice mechanic. |
| May 9 12:00:00 | 12m 00s | Sir Face goes Beneath | Neat little puzzle game. Got positively stuck on "Roll End Credits", but managed to figure it out after doing the same thing over and over again, and then finally trying something else... |
| May 9 12:17:00 | 17m 00s | Mining Tycoon | Very cool idea actually, after I understood it. It's seems like it's mostly hard to understand because of language difficulties. You could maybe ask someone who is better at written English to proof-read it next time? I only say it, because I think it's a shame that an interesting mechanic like this gets overlooked because it's hard to understand. <br/> <br/>I really liked the evacuation mechanic, and the gambling feel to it all! Getting rewarded for quitting at the right time is a pretty cool idea in this kind of game. Kind of a Blackjack-feel. Managed to get 20834 with it! <br/> <br/>The Alert button was weird though. Why not display the score at all times? |
| May 9 12:23:00 | 6m 00s | Beneath the Covers | If it was a child who made this, then great job! Keep making games, those were some cute animals. <br/> <br/>Otherwise... Well. Try harder next time! |
| May 9 12:28:00 | 5m 00s | Lazor Fish | I liked that the franticness of it encouraged shooting all the time, but that it was discouraged because you would damage the walls. However, the fish spawning right next to the player made the game unplayable. |
| May 9 12:52:00 | 24m 00s | NOT THE ELEPHANT | Got here from your post-mortem, I loved how quickly you got this brilliant idea :D Best use of the theme I've seen in this jam. <br/> <br/>Also, a fantastic ending. <br/> <br/>The menu music was awesome! |
| May 9 13:03:00 | 11m 00s | Lucy | Not enough variety to justify such a long timer. It ended up being a waiting game, since there was no incentive to go anywhere, so I just stood still and shot, until the boss (who had way too much health) showed up. <br/> <br/>The movement felt pretty good though. For this kind of game, making shooting happen when you hold down the mouse button, instead of every time you click, is way better. |
| May 9 13:29:00 | 26m 00s | Atomicle - LostAutumn.net | Was lagging a lot on my computer every time I collected a square, so much as to render it practically unplayable. Seemed fun though. |
| May 9 13:49:00 | 20m 00s | Dig Back Home | Addictive, but not in a fun way, more in a grindy way. Base system works very well though. |
| May 9 14:06:00 | 17m 00s | Ridiculous Glitchez | Didn't Vlambeer tell you not to do clones? Go say sorry right now! <br/> <br/>Just kidding, this was pretty great. I'm digging the graphics, and I actually also like the mechanics concept, although I'm not sure the upgrade system suits the game type. And the upgrade interface could definitely be quicker to use. |
| May 9 14:16:00 | 10m 00s | Rude Bear Revengeance | I feel like this would have benefitted from being simpler. Like, remove the grappling or the divekick or infinite jumps, and just keep two or one of them. I liked the quick pace of the game, which was kind of ruined because of the many small enemies crammed into small spots that you had to grind through. <br/> <br/>Very nice graphics, and the audio part of things was not too shabby either. Best part was definitely the elevator ride. |
| May 12 11:15:00 | 68h 59m | Going Down | Congrats with your first LD! I'll repeat the wish for some challenge, to enforce the story in some way. |
| May 15 16:49:00 | 77h 34m | Warpigs | Very ambitious goal, and a nice job at achieving that. Definitely needed some kind of communication of what you were supposed to do at first. It also seemed way too hard to me, but I think that mostly came down to me not really understanding how the pigs worked. |
| May 15 17:06:00 | 17m 00s | Youdunnit | This was a great riddle game, I enjoyed figuring out what I was. Figuring out what had killed the victim was quite hard though, but that didn't necessarily hurt the game. |
| May 15 17:15:00 | 9m 00s | High Hopes | A bit hard to figure out what I had to do. I don't think the red bar was actually necessary, it just added stress and forced the player to restart a lot if using too much time. Good amount of content though, and it had a nice mood to it actually. |
| May 15 17:19:00 | 4m 00s | Nuclear Waste Zone | I kind of liked the slow-paced combat, it was cool that he threw such short distances. Collision boxes seemed way too small though. <br/>Getting stuck in walls sucks. I know it can be hard to fix, but do try next time! |
| May 15 17:22:00 | 3m 00s | Underground Siege | Unable to launch, even with Java 8. |
| May 15 17:28:00 | 6m 00s | Blockham's Sandpit | You're not allowed to use Freesound effects for the compo, only self-produced sounds made during the jam. No one really cares, but just a heads up for next time <br/> <br/>Nice idea, it just needed some fun challenge. I think it took too long for the beep to appear. |
| May 15 17:36:00 | 8m 00s | Anterraria | Quite buggy controls, but a nice idea. It seems like the game suffered from being too big in scope. I'll second much of the good feedback that you've already gotten. |
| May 15 17:52:00 | 16m 00s | Mayoran | Very very nice game! I liked the mining and managing aspect of it, and the cutscene in the end was excellent! I mined every single ore and upgraded every single hut in order to please my wonderful mayor. <br/>The digging sound was annoying though, especially when lots of workers were mining. |
| May 15 17:57:00 | 5m 00s | Abyss - Beneath The Surface | I feel like this was too short and too easy. It suddenly ended with a "success" screen, which confused me, since nothing special had happened. But nice music, and neat lighting effects on all sprites, made it feel like it was really underwater. |
| May 15 18:07:00 | 10m 00s | In the Mines | The mining mechanic could become an interesting one, if the game was tweaked a lot. The enemies definitely need to be more dangerous, and the pace has to be increased. Got to level 10, with 6985 points, 2 platinum found. |
| May 15 18:13:00 | 6m 00s | FoxyTank | Lack of enemies and ability to go up hills (super important feature!) made it a bit boring. Also, I randomly died when I got hit by a single shot. And "collecting parts" is not a very exciting objective. |
| May 15 18:21:00 | 8m 00s | Kill or Kill | Funny, but ultimately sacrificed a bit too much of playability to the huge graphics, which made it feel clunky. <br/> <br/>I did learn a valuable lesson though: policemen who only look in two directions are bad policemen. |
| May 15 18:25:00 | 4m 00s | Hammerhead Sharks Against Humanity | Yay! The hammerheads are free! <br/> <br/>I liked the idea of controlling a huge group at once, but more could have been done with it. <br/> <br/>Some way of increasing time temporarily would be nice. |
| May 15 18:33:00 | 8m 00s | Deep Down Beneath Us | FYI: Freesound effects are not allowed in the compo, everything must be self-produced. No one seem to care though, but heads up anyways. <br/> <br/>The fact that you run out of jump power doesn't seem like a very good idea, since it gives a lot less freedom, and feels frustrating. It seems you suffered from Not Enough Time, better luck next time! |
| May 15 18:36:00 | 3m 00s | Beneath The Surface | Wasn't able to reach the web version (Chrome), and the windows version won't launch (Vista). |
| May 15 18:41:00 | 5m 00s | Under The Pavements , The Hell (UPTH) | I have no idea why I got a Game Over screen. Cool ambiance though, and I was legitimately scared when the clownzombie came out of nowhere. Quite hard to make out the shape of the wall because of the textures and a lack of shadows. |
| May 15 18:48:00 | 7m 00s | Super Miner 2000 | Kept falling through the platforms, which made it insanely frustrating. I like how the level was split in two in order to see the last part from the beginning. It could have used more types of enemies. |
| May 15 18:52:00 | 4m 00s | Fort Kraken | Frustrating controls, and not very interesting gameplay. Cool opening sequence though. <br/> <br/>Also: please think about whether sfxr sounds will fit your game, and how you can make them sound less annoying. |
| May 15 19:04:00 | 12m 00s | Not your Average Mining Emulator | Probably a better idea to package your game as a .zip instead of a .7z since not everyone has 7zip. <br/> <br/>I couldn't seem to craft anything else than saplings or ladders, which made approaching the stone layer very daunting. Planted a nice forest though :D |
| May 15 19:15:00 | 11m 00s | Neath: Surf Ace | I was confused by the "Day One" and "Day two" names, at first I thought that day 2 was maybe a post-compo version, but I guess they're from Saturday and Sunday of the jam? <br/> <br/>Very nice graphics, and an awesome interpretation of the theme. The game itself was uninteresting though, and the music seemed a bit messy? Having music at all is a nice feat in LD however. |
| May 17 19:28:00 | 48h 13m | Hurt my feelings. | Better luck next time! |
| May 17 19:32:00 | 4m 00s | Nano-Hero | Bug: Score doesn't reset at death. <br/> <br/>Good job finishing, but not a very original concept. Great sound effects thouggh ;) |
| May 17 19:35:00 | 3m 00s | Train Wreck | Very cool controls that could have been explored at lot more. Shame there wasn't more to it. |
| May 17 19:44:00 | 9m 00s | What Lies Beneath The Surface | Wall of text at instructions is very intimidating for someone who just started the game. Try to make them (a lot) shorter next time, and put the story in the game itself. It was cool that you had a story though! <br/> <br/>Some camera movement relative to the player would have been nice to indicate that you were going faster or slower, or right or left. <br/> <br/>Game seemed okay, but the difficulty increased at a too slow pace for this kind of game. And I don't think that having such a wide level is wise, since it just felt unfair when the air bubbles appeared far away from you. Maybe an indication of where there was air bubbles would help? |
| May 17 19:52:00 | 8m 00s | Totems | Too tone deaf to play this game, I can't even hear when the sequences start and end, and I can't for the life of me match the sounds that the player produces with the totem's. <br/> <br/>A little too simple for my taste, I think more could be done with a little sound guy like that :) |
| May 17 19:55:00 | 3m 00s | Extinction | Gameplay definitely has potential that leaves me feeling sad that it wasn't developed further. Good luck with keeping your ambitions in control next time (but not too much, that will just get boring ;) ) |
| May 17 20:04:00 | 9m 00s | Maze Sweeper | Website link just links to a web host. <br/> <br/>Great concept that could be a lot of fun with some more polish. An awesome use of the theme! <br/> <br/>Also: Congratulations, not Congragulations ;) |
| May 17 20:20:00 | 16m 00s | MORTON | WON'T YOU TIPTOE THROUGH THE TULIPS WITH ME <br/> <br/>I enjoyed this immensely. It had a kind of The Real Texas feel to it, both with the graphics, the mood and the occult happenings. Very surprising considering the thumbnail picture. <br/> <br/>And it's definitely a frog through and through, even the sound is the sound of frog fro(g)licking through the woods. <br/> <br/>I don't fully see the theme, THANKS OBAMA. |
| May 17 20:26:00 | 6m 00s | The Light, It Burns! | Regarding advice, DON'T take something old and make it your own, it will make you a copycat, strip you of originality and make for a boring experience for anyone you might show it to. Instead, be fascinated by every stepping stone on your way to programming mastery. <br/> <br/>Not sure what kind of criticism you're looking for if you don't want comments on the length, since it is pretty much impossible to give feedback to something this short. Arrows felt nice, I guess, and it was cool that it changed color in the sunlight. |
| May 17 20:35:00 | 9m 00s | The Mad Engineer | Yup, same dll issue. |
| May 17 20:38:00 | 3m 00s | (sub)surface | Very buggy, but nice style and had a nice feel to it when it was working. Cool idea with the surface switching. |
| May 17 20:47:00 | 9m 00s | SPACESHIP WIZARD | Actually a lot of fun! Air controls felt nice, kind of like Luftrausers, but the underwater controls were not as good. Too slippery. I dig the artstyle! I also really like the fact that health, ammo and oxygen all share the same resource, it makes for some nice simplicity in design. |
| May 17 20:50:00 | 3m 00s | The Transgression | Fun little experiment. I disagreed with some of the descriptions (especially "Don't worry about it"), which is always fun to experiment. |
| May 17 21:04:00 | 14m 00s | UHP Undeground Facility | Has some balancing issues (rate of fire for enemies is WAY too high, and it definitely needs some checkpoints), but otherwise feels like a very complete game. Thanks for taking the time to make this worth the while, this stands out from the crowd in terms of polish (not innovation though). <br/> <br/>Favorite part was that you met a guy with a weapon before you even had a weapon, that was great. |
| May 17 21:16:00 | 12m 00s | The Missing Potato | "YAY BEST FRIENDS FOREVER" *Instantly kills me* <br/> <br/>He's really bad at being friends. This was a nice and wacky game, and I can feel that you poured a lot of work into it. I'm kind of tired of platformers, but it was a cool experience anyway, although a bit buggy. |
| May 17 21:35:00 | 19m 00s | Tunnel Defense | Super super nice wonderful, just needs some balancing (I've only played the compo version, not the post). But a lot of fun, and a good idea. |
| May 17 21:39:00 | 4m 00s | Mine flood | Congratulations on making your first game! |
| May 17 21:46:00 | 7m 00s | Beer 3000 | The download is extremely slow on my end, so I didn't play. |
| May 17 21:49:00 | 3m 00s | far side | Congratulations on your first game, but do note that you must create all assets yourself in the compo. That means no sounds from Freesound or similar, and no art from google images or similar. |
| May 19 11:45:00 | 37h 56m | Kalahari Babysitter | Didn't really understand why I lost, since one time I had two sisters left, and another time I only had one sister left. <br/> <br/>It's certainly quite polished for a jam game, but it quickly got repetitive. First time playing it was fun, second time less so. Great job nonetheless. |