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Feedback comments for LD29
whilefun's games and stats for all events →
| Timestamp | Since previous | Game | whilefun's comment |
|---|---|---|---|
| Apr 30 00:47:00 | Pearl Diver | Neat game! At first I found the inverted W,S keys annoying, then reached for my Xbox 360 controller and was off to the races. It took me a few moments to realize that the Stroke movement could be held. I also didn't realize at first that the sonar was functional. Cool idea! Once I got that, the game became instantly more fun to play. At the end, I didn't understand where I needed to go, so I just kept swimming "forward". I either got eaten by the fish, or escaped. Fun! :) | |
| Apr 30 00:56:00 | 9m 00s | SUNK | A mere 59.5 seconds the first go, and a respectable 184.6 the second try! <br/> <br/>Very good audio. It took me a second to realize that the wave timing was the level of the water relative to the screen/frame. Once I got that, I was able to ride them a bit and took slightly longer to die. The second go round was way better. <br/> <br/>Consider putting this up in mobile app stores, if only for fun. High score bragging rights could be fun. It's a perfect touch screen game :) |
| Apr 30 01:36:00 | 40m 00s | The Stanley Enigma | Neat game! Had a nice creepy feel. Great audio, too. The butcher shop had the best music! |
| Apr 30 01:47:00 | 11m 00s | The Sea Has No Claim | At first I was not having a good time, but then I figured out how to work the loadout elements. Geeked out pretty hard once I got to use the other more advanced gear. So good! Great art style, too :) *high five* Time to play the post-compo version :D |
| Apr 30 12:41:00 | 10h 54m | SimWarren | Pretty neat idea for a game! This game was pretty adorable on all counts. I kept encountering a weird bug where the screen would scroll left forever (focus problem maybe on my browser), but the windows build fixed this. Nice music, and fun entry! |
| Apr 30 12:54:00 | 13m 00s | Dig Dig My Friend | This was a pretty fun game. I kept playing for a long time! :) It would be cool if the mouse had some visual indicator of magnetic range (even a basic aura or circle graphic) and force. The use of multiple pickaxe/dig sounds was nicely done. 15 minutes of digging on repeat never got annoying or grating, which is saying something! Nice job :) |
| Apr 30 12:59:00 | 5m 00s | A Lava Quest | For your first ever game, and made in 48 hours, this is pretty impressive. Keep making games! :D |
| Apr 30 13:04:00 | 5m 00s | Osniea | Fun game. I did manage to get lost by going off the screen, which was hard to recover from. I got to wave 8! I liked the music. Very "ominous space" feeling. |
| May 2 12:36:00 | 47h 32m | Middle Management Hell | web link is broken for me as well. It downloads an html file rather than hosting the game within it |
| May 2 12:36:00 | 0s | ARKEYNOID | Neat concept, but I found it super hard to play, and a bit confusing to understand what I was supposed to do. |
| May 2 12:40:00 | 4m 00s | A Bigger Fish | The windows build doesn't work for me (windows 7). Once I get past the intro text, the sub just sits there. No mouse or keyboard presses make anything happen :( |
| May 2 12:43:00 | 3m 00s | Rojan | I assume the "your ad here" type stuff was supposed to be ironic? I found the controls super frustrating, and didn't really understand what was going on. The music was pretty cool. |
| May 2 12:50:00 | 7m 00s | Elemental Serpent | Pretty cool combination of things here. Making steam was neat. You should add more levels and sounds and stuff, and release a post-compo version :) |
| May 2 12:58:00 | 8m 00s | Heavy Man | Pretty fun entry! I found the sounds the heavy man made to be pretty funny. Crushing the things and chasing down the humans was fun. Good work :) |
| May 2 13:08:00 | 10m 00s | Bistro Cafard | This game has so much potential but I couldn't figure out how to finalize and serve the food :( Great music and graphics,and very funny! One feature to make it great: A tutorial/practice level so I can learn to cook and prove my skill before opening the restaurant. |
| May 2 13:20:00 | 12m 00s | Ore Genesis | Got to 10,700 points! WHAT A GOOD GAME. I found the block clicking sounds a tad too heavy on the treble at times. The must was great. I think the purple blocks should come a tiny bit sooner, as I started to think I would never lose the game. Then BAM, I lost haha. You really should consider getting this onto iPad or something, for real. Good work! |
| May 3 14:49:00 | 25h 29m | Drowning in Problems | Very interesting entry, nice job. |
| May 3 15:10:00 | 21m 00s | Basement | This is pretty awesome. A couple things kept me from totally loving it. They are just small balance things though. For example, the game can sort of deadlock where I can't produce more stuff, and don't have stuff to sell first person in the line, and can't afford more storage space to build the stuff they want. I only mention this because I think with these things tweaked out, this game would be really a lot of fun. I hope you keep working on it, and release a full game on PC or iPad or something like that. Loved the music as well. Great job all around :) |
| May 3 15:37:00 | 27m 00s | Down Through Sins | This is a really great entry. I got stuck on a couple parts and was tempted to quit playing, but pushed through and got to the end. I think checkpoints in the 2nd level would be helpful. Audio was great, visuals were subtle and nicely done. Good job! |
| May 3 15:42:00 | 5m 00s | Grave Rob | Very Vlambeer, and I mean that in the most complimentary way. Fun idea having random curse effects. Fun entry, nice integration with the leaderboards. Nice job! |
| May 3 15:45:00 | 3m 00s | Surface Flip | Interesting idea! I found the game SUPER hard, but it was rewarding each time I got a bit further. Great idea having changeable color palettes. |
| May 3 15:50:00 | 5m 00s | Electric Sieve | What a crazy and interesting game! I found the arrows counter to what I would expect in terms of movement on the screen. If you are going to work on a post-compo version, consider a "flip x" option or something. I really appreciate the concept of matching the holes to the falling triangles. Nice work :) |
| May 3 15:54:00 | 4m 00s | Drill Fish | Neat game idea. I had a really hard time with the controls, and as a result couldn't get the fish to drill in the direction I wanted. Cool concept! |
| May 3 15:59:00 | 5m 00s | Ninja Escape | This game is really hard, but very enjoyable! The ninja voice sounds were great. I feel like with a little polish to jump distance and level generation, this would make a really fun game. Nice work! :) |
| May 3 16:05:00 | 6m 00s | Orbital Burrow | I lasted 3:41! The audio and graphics were fantastic. I hope you finish implementing the rest of the features of your game. The WASD defenses felt a bit arbitrary after a while, as I got a little button-mashy. Still very fun, and the music was great. Nice work. |
| May 3 16:13:00 | 8m 00s | Beneath the Surface | Really great entry. The tension is great, and the glowing eyes! The jumping controls felt a little sluggish to me, not snappy enough or something. Great audio and graphics, and I love the art style. Nice work :) |
| May 3 16:15:00 | 2m 00s | QP : Fix the leak! | I cannot get past the menu :( On win7 using chrome 34.0.1847.131 |
| May 3 16:19:00 | 4m 00s | Kraken | Cool use of the theme. It wasn't clear when I died sometimes, other than the score reset. A few sounds and some updated graphics would make this a pretty fun game I think. :) |
| May 3 16:27:00 | 8m 00s | I.M.M.U.N.E - Infection Minimizing Monocyte Under Natrual Edict | Very neat idea. I found the control scheme for the monocytes a bit hard to learn. Even when I thought I had set them up correctly, sometimes they didn't do what I planned for them. Loved the music, and the concept. |
| May 3 16:33:00 | 6m 00s | tower of atlas: reach for the surface | This game was pretty fun, although pretty hard. Even with no sound, the atmosphere was conveyed well with the monolithic structure and sky. I think some textures would make orienting ones self a little easier. Sometimes it was hard to tell if I was moving up or down relative to the other platforms or the tower, since the shading was solid and some parts had no lighting break up. Good work :) |
| May 3 16:38:00 | 5m 00s | Magnum | This was pretty funny :) Proof that typing games are a precious, precious commodity. |
| May 3 16:47:00 | 9m 00s | Get Kraken | This was really fun, although a bit hard. I liked the turn based aspect, which I find pretty unique to a LD entry. Nice work :) |
| May 3 16:56:00 | 9m 00s | Ocean Explorer | This was a really cool game! I found the finer controls a bit difficult for moving barrels and turning valves (i got stuck on things). Great feel and atmosphere though, and impressive graphics and audio. Nice work! :) |
| May 3 17:01:00 | 5m 00s | Agoraphobia | Neat graphics, and atmpsphere. I felt a bit lost, and randomly died (I think...I fell over and the game restarted). This is visually interesting, and I hope it becomes more of a full game some day :) |
| May 3 17:23:00 | 22m 00s | Two Sided | The atmosphere was really great. The dreary audio helped with this a lot. I found the jumping to be very frustrating, as I kept sticking to the walls. Cool concept, and visuals. A little more control polish would make this good entry a great one! :) |
| May 3 17:28:00 | 5m 00s | Shark Feast | Excellent use of audio and atmosphere. Felt super creepy. The bite/eat sound was very satisfying. Good work! :) |
| May 5 01:54:00 | 32h 26m | We Can Build Together After We Have Gone to Sleep | I tried a few times, but couldn't get consistent audio to play. The game was interesting, but could perhaps use some more input from the player. The bird artwork was very nice. |
| May 5 02:14:00 | 20m 00s | 30 Days Remain | The music was very suitable and grim. Loved it. I found it a bit hard to weed out the bad guys when they were in a crowd with the civilians. I really enjoyed the news paper based progress. The whistle is mapped to the 'C' key for me, but the text said the 'X' key. If used once, the whistle seemed to no longer work, (no "sound lines" animation) but it still made the sound. The animations were nice as well. Neat concept, and good job overall. I finished to the end (well, almost...I lost the capital!) :) |
| May 5 02:25:00 | 11m 00s | Scratch Ticket Fate | Yaaaaaaay! Wait. Awwww. Fun entry! +1 for using a timmie's cup haha. Very funny, and the scratch mechanism was surprisingly satisfying. Nice work :) |
| May 5 02:29:00 | 4m 00s | See | I found the game ended very quickly for me. I did manage to get a score of 40 a few times though. Neat use of all black and just glowing eyes for the critters. |
| May 5 02:33:00 | 4m 00s | Undercover | Very nice interpretation of the theme. I enjoyed the visuals, as well as the news clippings/post-it notes/etc of the menus and game over screens. I found it very difficult to find the informants however. Nice job overall :) |
| May 5 02:43:00 | 10m 00s | Beneath The Lab | Nice graphics and music. I found the right click ability ran out too quickly, though, so I spent a lot of time waiting for the charging bar to fill. Good entry :) |
| May 5 02:48:00 | 5m 00s | AHH LAVA! | Made it out alive with 32 shiny baubles! Neat concept. It took me a few tries to realize I should read the instructions and then learned i had bombs! That made things more interesting. Nice work! :) |
| May 5 02:52:00 | 4m 00s | Sharks VS Jets Fingeance | Hah! loved the graphics and music. Very funny use of the theme! :) Nice work. |
| May 5 02:57:00 | 5m 00s | THE SKIES ARE A FALLIN' | Neat! I got one of the ships (?) to fly off by lighting up the colored circles. Very abstract, but interesting. I liked the transparency and color scheme. I hope you finish making the game. |
| May 5 03:06:00 | 9m 00s | Rosa Neurosa | SO FUN! Such an odd angle on the theme, but very well done all around. I figured out how to dig traps for the lightbulb/ghost things, and get to the memories. Great job! :) |
| May 5 03:07:00 | 1m 00s | Submarine Warfare | Sorry, can't play it. When I open the jar, I get a java exception right away :( |
| May 5 03:13:00 | 6m 00s | The Show Must Go On | Very unique take on the theme. I found that there was almost too much to keep track of, but it was still cool. The spectate option after the fact is great, because it shows just how bad a job I did entertaining the crowd. haha. Nice work :) |
| May 5 03:19:00 | 6m 00s | Toxic Below | Neat choice of mechanic, and nice graphics. I found the jam version controls really hard to use, but the game seems pretty fun. Downloading the post-jam version for later :) |
| May 5 03:23:00 | 4m 00s | Holy Diver | Pretty funny use of the theme. The graphics and animations and sounds were all pretty great. I managed to beat the level! :) I would consider making the shark hit boxes a bit smaller, as sometimes I died but it didn't look like I actually hit them. Good entry. :) |
| May 5 03:30:00 | 7m 00s | The Missing Potato | Yay, best friends forever! :D Fun entry. The super duper lighting and shadows added some nice atmosphere and the music was nice. |
| May 5 14:41:00 | 11h 11m | Spunk Spelunk | It took me a while to discover that the arrow keys also shoot your gun. This was a pretty fun game! Nice work :) |
| May 5 14:46:00 | 5m 00s | Scuba Sam | The music was pretty fun, and gave a good sense of urgency. I found the timer for the levels a bit too short most of the time. Also, each time I died, I wanted to play again, but the only option was 'Z' to quit. With a few tweaks to timing, I think this could be really fun :) |
| May 5 14:55:00 | 9m 00s | Troubling times | Interesting choice for the compo, definitely not enough adventure games entered. Some mouse hover hints to show what is clickable would be helpful. I did manage to finish the game, nice ending. |
| May 6 21:12:00 | 30h 17m | Greys | The music was nice, and added to the atmosphere of the game. I liked that the grey colors changed relevance over time, and became more or less physical. |
| May 6 21:20:00 | 8m 00s | Clarity | I liked the mood of the game, and the music was nice. I was a bit unclear about what I was collecting, or why. At the last level, I pressed enter (as I wasn't sure if it was the last level) and it took me back to the menu. I guess I finished? Interesting entry |