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Feedback comments for LD30
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| Timestamp | Since previous | Game | whilefun's comment |
|---|---|---|---|
| Aug 27 14:11:00 | Connect Home | Neat entry! Like sokoban, but more futuristic and puzzly. I got stuck and could not restart the game, but i looks like this has been addressed in the post-compo version. One thing that would be cool is if I could just use keyboard keys to restart and go to next level. Good work :) | |
| Aug 27 14:29:00 | 18m 00s | Chipset-0 | Fantastic graphics and animation, and pretty fun to play as well. I managed to get stuck though, and couldn't reach the battery I needed to proceed. Nice work! |
| Aug 27 14:35:00 | 6m 00s | DINO BOLT | Really great, polished entry. I presume this will be landing on mobile at some point. My best score is 32 so far, but I reckon I'll be returning to this later. |
| Aug 28 02:13:00 | 11h 38m | Legacy of Lamas | I have no idea what I just played, but it was pretty great. Pretty well rounded and interesting. Outstanding artwork, as usual sir :) |
| Aug 28 03:49:00 | 1h 36m | Last Call For Magrathea | Interesting entry! It ran pretty poorly on my ancient laptop, but it was enjoyable. I was a bit confused by the manufacturing system, but the atmosphere was cool. I enjoyed the fractals/introduction a lot. |
| Aug 28 03:54:00 | 5m 00s | Galeas | I have no idea how to run this :( Do I need to install a love interpreter or VM or something? |
| Aug 28 03:56:00 | 2m 00s | Hot and Cold | I definitely let out an audible "nooooo" when the game said there were no actual levels. The tutorial was pretty neat. I hope you are going to make more levels for this and release a more complete game. Good work :) |
| Aug 28 04:10:00 | 14m 00s | Timehop | Pretty interesting game. I liked the use of time travel as a tie-in to the theme. I got pretty far, but then got stuck by the detector, and couldn't figure a way out of it. Nice work :) |
| Aug 28 04:12:00 | 2m 00s | Dreamless | Unfortunately, this crashes for me as soon as I open the executable. Windows 7 64-bit. Might have to do with intel graphics card? It's a fairly crumby laptop. |
| Aug 28 04:17:00 | 5m 00s | Epic Galactic Conquest | 105.89s...is that good? :) This is visually interesting, reminds me of chemistry and molecules and things. I hope you flesh out the idea some more. |
| Aug 28 20:28:00 | 16h 11m | Divided We Fail | Great entry, love that music. My high score is 170! :D Nice work. |
| Aug 28 20:34:00 | 6m 00s | Cross the Void | Pretty fun game, I must say. I managed to get stuck on level 5. I feel like I am missing something, but I cannot manage to beat it (I tried so many times!) :) This might make a cool mobile game. |
| Aug 28 20:48:00 | 14m 00s | Interplanetary Messengers | Loved the music. I found the ship movement very cumbersome, as it took so long to move around. This is a cool concept though! :) |
| Aug 28 20:52:00 | 4m 00s | Terrorist Hunter 2D | Really neat concept, however, having to click the left mouse to start always fires a bullet or two and hits blocks, causing other blocks to become red. Is that intentional? Otherwise, had a fun time with the game. The music was cool, too. Nice work :) |
| Aug 28 21:00:00 | 8m 00s | Gravitate | Really nice entry, and a pretty original idea! Nice work :) |
| Aug 28 21:07:00 | 7m 00s | Space Road Truckers | This sort of reminds me of Planets:TEOS, which was a great old space trading game. I had a hard time docking with other stations. I like the HUD with the various meters and controls, and TVC indicator. Nice work :) |
| Aug 28 23:57:00 | 2h 50m | The Catapult | It's great that you included a story and NPCs. Something we don't see enough of in LD entries I think. I found the controls a bit sticky (only one direction at a time). Good work overall. |
| Aug 29 00:04:00 | 7m 00s | Multidimensional Tube Linker | Nice use of puzzles and the theme. I found the margins a bit tight for things, like the careful planning level. I knew what I had to do, but repeating steps 1 to n-1 made it feel cumbersome at times. Great entry overall, nice work :) |
| Aug 29 00:10:00 | 6m 00s | Iter Bellum Deus | This was a lot of fast paced crazy fun to play. On level 3, the 2nd hot key would work to select the powerup but I couldnt deploy it or switch back to the 1st power up, so I kept losing. Overall very solid entry, good work! :) |
| Aug 29 00:15:00 | 5m 00s | A Galaxy United | Bummer, Love cannot create canvas because of my OpenGL implementation :( I am running win7 64 bit with an intel graphics card |
| Aug 29 00:19:00 | 4m 00s | The Octate Worlds | I found the controls to be super twitchy, but managed to beat the first couple levels. Some of the blocks were placed in such a way that I could not see where I was landing, as I had to jump over the top of the screen. The music was charming, and I enjoyed the silhouette backdrops. Nice job. |
| Aug 30 15:49:00 | 39h 30m | Smugglers! | I really enjoyed the graphical style of this game. I found the police/red jeeps a bit too hard in the later stages because they were so magnetic, and once they saw you there was no way to get away really. Some kind of "cop radar" would make this a little more forgiving I think. The music was great also. Nice work overall! :) |
| Aug 30 15:56:00 | 7m 00s | The Unfortunate Potato | Good to see Potato making an appearance. The puzzles were well crafted and very challenging. Nice work :) |
| Sep 1 16:10:00 | 48h 14m | Holiday Nightmare | This game is super hard! I kept getting my butt handed to me. Interesting interpretation of the theme. I liked that there were two firing modes. |
| Sep 1 16:18:00 | 8m 00s | Zombie Miner | Zombie sounds were pretty cool, and the countdown timer "clack" was creepy. |
| Sep 1 16:53:00 | 35m 00s | The Two Sides of the Rio Grande | Super cool entry! I played for a while, and got up to 605 Mexican residents. However, I think there was a bug or something because the American residents capped out at 46. It was really neat to play in fast forward and see everyone swarm to their destination. I would have liked to see some kind of constraint on building though, as I could just build as much as I wanted all the time, so there didn't seem to be a downside to doing things wrong or a benefit for doing them right. In any case, I had fun playing your game. Good work! :) |
| Sep 2 01:49:00 | 8h 56m | Symbiosis | Pretty cool idea. Parallel stealth. It's actually really tricky! At first, I wasn't sure where the end of the levels were, as the first level has the guards over top of them. Perhaps a tutorial level showing where to go, then introduce stealth? In any case, this was pretty fun. Nice work for your first ever LD entry! :) |