Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Teesquared
Feedback comments for LD29
Teesquared's games and stats for all events →
| Timestamp | Since previous | Game | Teesquared's comment |
|---|---|---|---|
| Apr 29 05:38:00 | Balancitos | Visually and technically impressive. I like the people sounds. Using the gear at the bottom to rotate was weak. Having a spot on the island to grab instead would work better. | |
| Apr 29 05:49:00 | 11m 00s | Submarines Vs. Airplanes | Very unique idea. |
| Apr 29 05:57:00 | 8m 00s | Deep Sea Fishing | Nice take on a fishing game. |
| Apr 29 06:07:00 | 10m 00s | Pond Tycoon | Really unique and fun. Great water effects and the controls and interface make sense. Music goes great with the team. |
| Apr 29 06:18:00 | 11m 00s | Beneeth a steel sandbox | I like the multiplayer aspect. More things to do would help. |
| Apr 30 02:58:00 | 20h 40m | ants | Looks like a 3d dig dug bug but missing monsters. Good concept and has potential but it currently needs more game. |
| Apr 30 03:35:00 | 37m 00s | Emerita | That puzzle script system is very cool. Fun game and innovative. Lots of puzzle variation. Pixel graphics are too pixel for me. |
| Apr 30 04:03:00 | 28m 00s | Scuba Sam | Nice sounds. Movement was challenging (stuck on corners a lot). I enjoyed the smaller levels a lot more. Hard to figure out the larger maze. |
| Apr 30 04:31:00 | 28m 00s | Breathless | Fun puzzle game. The tube snap works perfect. |
| May 1 05:02:00 | 24h 31m | To Surface | Point and click adventure in Power Point/PDF is very innovative. Better graphics and an interesting story could work with this format. |
| May 1 10:50:00 | 5h 48m | Dark Maze Escape | Fun game. I found it hard to rotate without moving so I kept running into what I was fighting. I like the checkpoint/loot system. |
| May 1 11:02:00 | 12m 00s | GetOut | I get the humor but it really needs more game. :( |
| May 1 11:35:00 | 33m 00s | Glueck Auf! | Interesting game. Using 1 1 0 got me going. Once you get enough resources in reserve though you can pretty much just coast. Maybe having a resource cap or some other penalties that force the player to keep micro managing the controls. |
| May 1 11:55:00 | 20m 00s | Beneath The Game | Good use of the theme. Game is short. Only "interactable" object is the turret. Toggling it on/off should be simpler and sometimes they didn't seem to work. |
| May 1 12:53:00 | 58m 00s | Pyramid Escape | Impressive tech for a 48 hour game. It worked great. More visual variety would help. The same looking hallways and rooms over and over got me very confused. The secret door in the first room just did not stand out enough for me to notice (thanks for the video!). In the end, I didn't feel the game was innovative but it was a strong technical achievement. |
| May 2 11:11:00 | 22h 18m | SurfaceDare | The character movement is hilarious. It was short but I enjoyed it. |
| May 2 11:34:00 | 23m 00s | Depths Beneath | Really fun. Very polished UI. The bars that shrink and expand on both sides are cool (vs 99% of games go in one direction). It takes several upgrades before you can really play effectively. Ship size feels large. Great job. |
| May 2 11:51:00 | 17m 00s | Subspace | I like the concept a lot. Using it with a dungeon crawl or rogue like would rock. |
| May 2 12:01:00 | 10m 00s | Mole Chase | I liked your game a lot. Turn based platformer, what a concept! Keeping your character more in the center of the screen would help you see better. When "falling" it should detect if you are on a surface tile immediately. It seemed like I took falling damage just because I was moving quickly. |
| May 2 12:23:00 | 22m 00s | Dead Dead Resurrection | Great game. I liked the mood, theme, and music (finally something undead). Being able to fire your weapon even when not targeting a mob would be nice (feels less like whack-a-mole). More reason to venture deeper into the grave would be cool too. |
| May 3 05:44:00 | 17h 21m | Skin Deep | Great use of theme and a very morbid mood. Fun but high difficulty. You can create an "unfinishable" surgery pretty easily and it let's you keep playing. |
| May 3 06:02:00 | 18m 00s | Topsail | Very cool looking. I challenged myself by just trying to keep the ship over water. Just add a timer and detect when the ship hits the rocks and ship it :) |
| May 3 06:30:00 | 28m 00s | Submarine (treasure hunting) | Fun game. Not much of a challenge if you just coast along the bottom and grab treasures. I like following my torpedo :) |
| May 4 05:02:00 | 22h 32m | Dig Hard | The game nailed every category. Stay away from the grenade launcher :) Maybe going down should dig by default and the x key just fires. Then I might be ok with grenades. |
| May 4 05:15:00 | 13m 00s | The Bored Room | Bleh ... |
| May 4 22:23:00 | 17h 08m | Drowning in Problems | I've never had a craving for a fortune cookie until I played your game... Hurry up percent counter, you're making me hungry. |
| May 6 02:27:00 | 28h 04m | Seismic Charge | Interesting idea. Not sure what I did to win. |
| May 6 09:56:00 | 7h 29m | MANIFOLD | The intro did a great job of setting the mood. Good music too. I like the firing mechanic. The moles aren't much of a challenge. |
| May 6 10:00:00 | 4m 00s | Mine Is Simple | It's definitely mine favorite name! Yeah intro and win screens look great. Game is pretty short but fun. |
| May 6 10:11:00 | 11m 00s | In the Mines | Very complete game. Nice graphic style. Just pressing Z worked fine for me. Better chance to find more time bonuses would help. |
| May 7 02:50:00 | 16h 39m | AcidWorm | Nice UI. Very complete game. Challenging and addictive. The level 7 green jump space seems to amplify your angle. I wasn't able to get past it. Game also crashes on exit but it plays fine (with xna installed). |
| May 7 02:59:00 | 9m 00s | Coffin | Great mood and theme. Very creepy. The madness head twitch is disturbing. Knowing your health and that of the madness would be a nice addition. |
| May 7 03:08:00 | 9m 00s | The surface | It worked fine. Good use of theme. It could use more challenges or obstacles to digging. |
| May 8 02:49:00 | 23h 41m | Crugrock | Nice physics. Good idea but needs to be more complete. |
| May 8 03:00:00 | 11m 00s | Ninja Fish | Cool wave effect. Enemies need to be more aggressive. Interesting art style. |
| May 10 15:46:00 | 60h 46m | Snake Intuition | I like the mood and music. Obscuring your snake added a fun extra challenge. The snake's rhythmic movement was a nice touch. |
| May 10 17:40:00 | 1h 54m | Greed for Gems | Interesting idea. Cool lighting trick ... really adds to the mood. I thought it was difficult with a high frustration element. Random level generator could use some work. |
| May 10 18:05:00 | 25m 00s | UnderTheLibrary | Nice interface and theme. Spiders suck. |
| May 10 18:24:00 | 19m 00s | SUNK | Very complete and polished. Simple mechanic but effective. Really felt like I was gasping for air. Good job. |
| May 10 18:31:00 | 7m 00s | Tube | Nice idea using magnetics to control movement. It created a fun puzzler. Theme was a little bit of a stretch but fun game :) |
| May 10 20:17:00 | 1h 46m | Lair Raid 2: Battle in the Deep Dark | Great theme and mood. Very complete game. Enemies weren't much of a challenge (no units lost first time through). Confused me some on the movement and attacks. Felt like I got an extra attack once in a while. You made great use of available tech and resources. |
| May 10 20:56:00 | 39m 00s | Lebesgue | Interesting take on the theme. I've always wanted to be an oscillating surface. Movement could be improved. I kept draining tiles that I didn't want to. Was a little frustrating though (movement combined with difficulty to find symbols). |
| May 10 21:13:00 | 17m 00s | In the Black | Fun game and very complete. Simple idea and works well with the theme. Met goal second time through. |
| May 10 21:23:00 | 10m 00s | Woodcutter's Folly | Simple and challenging platformer. Frustration level was high for me. Only made it through the first few levels :( I liked the switch puzzles. |
| May 10 22:00:00 | 37m 00s | Bathyscaphe11 | Difficulty is high but it kept me playing. Shadow trick is great and adds to the mood. The random accuracy thing didn't work for me. I had a hard enough time aiming :) |
| May 10 22:42:00 | 42m 00s | Beneath The Lab | High marks on innovation and theme. Great music. VO needs work. Bugs and movement issues made it too frustrating. Puzzles were challenging. |
| May 10 23:17:00 | 35m 00s | Wriggle Worm | Simple idea and makes for a challenging game. Sound effects can be jarring. |
| May 10 23:36:00 | 19m 00s | Hot Diggity | Wow. You nailed every category (except humor :). This is the most impressive entry I've reviewed so far. Good job! |
| May 10 23:51:00 | 15m 00s | StromnetZ | I too was confused by the 2 types of + pipes. Sounds didn't work on IE so I switched to Firefox. Much more fun with sounds :) |
| May 11 00:06:00 | 15m 00s | Beneath The Surface | Great game. Level difficulty goes up fast. One of my favorites. |
| May 11 00:11:00 | 5m 00s | Understanding LD | Nice visuals. Awesome explosions. Cool tech. Game is balanced and fun. |
| May 11 03:08:00 | 2h 57m | Beneath the City | Great visuals, game play, music, ... everything. Good job! |
| May 11 14:39:00 | 11h 31m | our god lives underground | It's hard to judge since the visuals are so immersive. I enjoyed "experiencing" your game ... an interactive opening cinematic :) I finished wanting to play it. |
| May 11 14:46:00 | 7m 00s | sunken | Water looks awesome. A cross between a memory game and maze find. Very innovative. |
| May 11 14:54:00 | 8m 00s | Nevermind | Funny and funny :) |
| May 11 18:14:00 | 3h 20m | Dark Escape | Sadly, I could not escape. |
| May 11 18:23:00 | 9m 00s | Five little Submarines | I like the bubbles. Sadly, after a while I only found 1 baby and it hit a wall and died :( |
| May 11 18:35:00 | 12m 00s | Death's Masquerade | Nice take on the theme. Music fits well. |
| May 11 18:49:00 | 14m 00s | Jungle Noir | Nice story and music. The point and click until you win gameplay element is simple but lets the story unfold. |
| May 11 19:22:00 | 33m 00s | Mine Story | Fun game. I like how the lights and bombs guide you through the levels. |
| May 11 19:30:00 | 8m 00s | Karate Alien Cave Dash | Challenging game. A little friction would be nice :) |
| May 11 22:56:00 | 3h 26m | Offshore Drill | Font issues but the interface makes sense. |
| May 11 23:16:00 | 20m 00s | Epsilon Adventure | I got stuck too but I wanted to finish. Interesting story and nice touch with the hand written notes. |
| May 11 23:22:00 | 6m 00s | Larry The Fish | Good underwater feel. Fish movement felt a little too slow. It has some nice humorous elements. |
| May 11 23:34:00 | 12m 00s | Grave Danger | I'm not dead yet. Good intro and theme. Who says digging yourself out of a grave can't be fun? :) |
| May 14 03:46:00 | 52h 12m | Tsunami Cruiser | Fun vector shooter. Good job with the theme. |
| May 14 05:26:00 | 1h 40m | Black Box Quest | Very fun and innovative game. The arrow that points back to your sub totally makes the game work. Cool shadows and bubbles. |
| May 14 05:53:00 | 27m 00s | console.enable(); | Turning everyone into a dev as a game play element works great. Very innovative and fun game. An upgrade should give players a full debugger and the ability to alter source. Feel the power. |
| May 16 01:18:00 | 43h 25m | Hughes | Short but funny. |
| May 16 02:18:00 | 1h 00m | Mind Your Business | Nice transitions and good concept. Movement and interface could use some refinement. |
| May 16 03:36:00 | 1h 18m | Blunderer | Interesting take on a maze game and nice visuals. Movement needs work and rotating the level was disorienting and confusing. Nice ending. |
| May 16 08:40:00 | 5h 04m | Moon Mole Massacre | Overall best use of a capsule. The over the top violence is offset by the bubble popping sounds. |
| May 17 02:30:00 | 17h 50m | SnakeFormer - Half Snake, Half Platformer | Unique puzzler. Difficulty is high but it kept me retrying. |
| May 17 15:32:00 | 13h 02m | Descent | Creepy tunes. Nice visuals. I played through it twice and didn't even know it :) |
| May 17 15:45:00 | 13m 00s | SUPER LANDSHARK MISSILE ATTACK! | I like how the shark lifts his head out of the water to eat the puny huumanz. +1 for realism. |
| May 17 16:25:00 | 40m 00s | A boy and his Hellworm | Nice art style. Very complete game. Difficulty was too high for me but it kept me retrying. |
| May 17 16:37:00 | 12m 00s | DIVE | Movement and aiming was a challenge. Having all the levels on the screen felt a little cluttered. Overall, great game and it kept me playing. Very creative interface and theme. |
| May 17 17:40:00 | 1h 03m | From the Under | The upgrade system really works. Kept me playing until I finished. Nice all around game and good story. Very funny lines at the entrance. |
| May 17 18:08:00 | 28m 00s | Super Underwear | Offensive but yet compelling. Surprisingly fun. |
| May 17 18:24:00 | 16m 00s | Helevenium | Unique visual style. High difficulty but addictive. |
| May 18 00:17:00 | 5h 53m | denudation | Very innovative game and it keeps you playing. |
| May 18 01:02:00 | 45m 00s | Beneath Colossal | Interesting use of physics. I've never felt more uncoordinated. |
| May 18 05:11:00 | 4h 09m | The Underkeep | It took a bit to get a handle on the game mechanics but it was worth it. A fun and innovative game. A little too much clicking for me when things get heavy and it proved to be too much for my web browser too :( Overall though great game. |
| May 18 13:55:00 | 8h 44m | Water Miner | Best use of a Photoshop filter at the compo. Needs more urgency but it is fun to explore and launch balls. |
| May 18 18:33:00 | 4h 38m | Haunted Mine | Nice art style and mood. I like the Fez and Minecraft blend. After digging a while (post compo version) I didn't find much and died due to low health. |