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rojo

Feedback comments for LD29

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TimestampSince previousGamerojo's comment
Apr 29 04:14:00 Flash's Cash Nice puzzler! The electrocution animations are pretty great.
Apr 29 04:46:00 32m 00s Platform Hero The song & gameplay were pretty solid, but I had to focus so much on the fret board that I never payed any attention to the cat. It might be a better experience if you show the key presses on or near the the things he's platforming across.
Apr 29 06:02:00 1h 16m Read Between the Tropes Pretty cool use of theme! It's been awhile since I've had some fun with a good old fashioned text based adventure.
Apr 29 06:09:00 7m 00s Mind Your Business Animations are pretty slick, and the tune is catchy.
Apr 29 17:17:00 11h 08m Digging up Daisy Very nice! Really digging the aesthetic. The random stuff you can find was a nice touch, too.
Apr 29 19:33:00 2h 16m Beneath The Mountain Not bad. Minor quality of life suggestion: let me click and hold to move / attack continuously.
Apr 29 19:41:00 8m 00s Under Pressure Pretty interesting take on the theme, with some nice atmosphere.
Apr 29 20:02:00 21m 00s Ablate Nice concept. The digging becomes a bit monotonous after awhile. I think a couple animations would go a long way toward solving that, though I know you said in your description that you had to cut them due to time.
Apr 29 23:31:00 3h 29m ECHO THE DOGEFIN RESCUES FLIGHT MH371 So rescue. Very find. Wow. <br/> <br/>I liked the art / animations on the little dudes.
Apr 29 23:43:00 12m 00s The Sun And Moon The level design and the execution of the mechanics for this game is really excellent, and I love the visual aesthetic.
Apr 29 23:51:00 8m 00s Kontroise The controls were a bit tough for me for some reason, but the disturbances looked pretty cool, and the music set up some nice ambience.
Apr 30 00:05:00 14m 00s Into the Abyss Nice use of theme, and the music was rad!
Apr 30 07:25:00 7h 20m Inside Look Activity Book Scratching off the surface of each page was pretty satisfying.
Apr 30 07:36:00 11m 00s The Oubliette Within The graphics in this game look pretty cool.
Apr 30 07:51:00 15m 00s There Is Gold Beneath The Surface The upgrades were pretty fun. I killed soooo many people.
May 1 05:31:00 21h 40m QP : Fix the leak! Pretty simple, but surprisingly fun. The music added a nice bit of atmosphere as well.
May 1 20:21:00 14h 50m Jelly Hugs Cool puzzle mechanic. Fairly easy in my opinion (though certainly not easier than my own game, which is impossible to lose). Was cool to play a mobile LD entry.
May 1 20:33:00 12m 00s CAVE TO DOWN Not bad. Digging stuff up was pretty satisfying. I would say a potential improvement would be to adjust the pacing of the enemies while adding a cooldown to your attack so there's a little more strategy there other than spamming the attack button.
May 2 00:13:00 3h 40m neon subsurface Nice job on the graphics.
May 2 00:38:00 25m 00s this is kevin I'd say you guys did pretty well in the art department, considering what usually passes for "programmer" art.
May 2 00:53:00 15m 00s Scratch Ticket Fate Haha this was great. I got a good laugh out of some of the prizes.
May 2 01:08:00 15m 00s Delph Ops Nice visual and aural aesthetic.
May 2 01:27:00 19m 00s ants There doesn't appear to a ton of "game" right now (not unlike my own entry), but it's a fun concept that could be turned into a sandbox building / base management game. Also I think the ant could do with a little bit of a speed boost on long trips.
May 2 02:50:00 1h 23m Metro Delivery The timing on the trains seemed a little haphazard, and I think you could get a lot out of polishing that area, but overall the train hopping mechanic is nice. It was also a little tough to click on the right train sometimes, but it was manageable. Also the graphics are pretty good.
May 2 03:04:00 14m 00s One Cold Night Great game. The visual aesthetic is good, and the mechanics are solid.
May 2 04:13:00 1h 09m Vaults Inc Really well done. The graphics and audio were great. It has a nice board game feel almost. While the static filter looked nice initially, it did start to wear after awhile. It would also have been nice to be able to zoom out a little. It was also a little unclear how the turn advancing worked.
May 2 04:22:00 9m 00s KA-25 KAMOV Good looking game. It was a little tough to translate the depth reading to actual screen space, but i managed to get the sub with my last charge.
May 2 04:53:00 31m 00s P.F.G - Portable Forcepoint Generator Had a heck of a time getting over that first lava pit. The force mechanics in the game were pretty fun, though. Parallax backgrounds always look nice, too.
May 2 05:02:00 9m 00s Pearl Dive Nice simple game. I chuckled at the shark animation. I think a bit more challenge would do some good, such as enforcing the task to get more than 1 pearl (my own game could also use a bit more challenge).
May 3 17:17:00 36h 15m BTS-1337 The lighting effect looked pretty nice, and the art overall was pretty good. I would have been cool to have a little more action - like if the fish swam around or something. A little sonar wave that pulsed out infrequently to give you a brief hint as to where things are outside of the light might have been cool as well.
May 3 17:45:00 28m 00s The Monastery Nice job capturing the old school experience. Though honestly it makes me appreciate modern controls / UI design that much more.
May 4 02:10:00 8h 25m Deep Sea Joyride Your sfx were really good. I also like the simplicity of the graphics. I think the game starts off a little slow as far as the more complex patterns of fish go, so tightening up the pacing could be a good improvement.
May 4 02:21:00 11m 00s Fishing On The Ice I chuckled when I fished up a missile, and I didn't pay attention to the screenshot before playing so the subs were a surprise. I think the simplest improvement for the game would have been some background music. Gameplaywise, it would have been cool to see some traditional fishing mechanics like having the fish fight the line / line snapping. Overall good job, though!
May 4 02:31:00 10m 00s Roverboard Really nice looking with some good atmosphere. There doesn't seem to be a whole lot to do - some more challenging platforming sections probably would help in the gameplay department.
May 4 03:08:00 37m 00s Sail Absolutely loved it! Great graphics and music. Lots of fun looking for treasure. Definitely scratched that Wind Waker itch. One UI suggestion: it would have been nice to be able to select a map and see a miniature version of it in the bottom right corner of the screen.
May 4 03:28:00 20m 00s The Valley Rule Really well polished all around with some challenging platforming.
May 4 03:38:00 10m 00s MiDriPod Could be cool with some more work, but it's a good start. Some more instruction on what you can build wouldn't hurt.
May 4 03:47:00 9m 00s Beneath The Boom Boom Boom Pretty cool take on the theme. The music was great.
May 4 04:14:00 27m 00s IlluminateTree The particles around the trees look good.
May 4 04:20:00 6m 00s Osniea Fun little space shooter. The enemies are sitting ducks when they first appear on screen, though.
May 4 04:41:00 21m 00s Shovel Quest Definitely enjoyed this one. I got a laugh out of dirt flavored lipstick. Some background music would have been great, though.
May 4 05:00:00 19m 00s Souvenirs Really well done in the mood category. Now if you'll excuse me, I have a speck of dust in my eye.
May 4 05:14:00 14m 00s Extinction Nice concept. Could be cool with some more work.
May 4 05:58:00 44m 00s Order of the Mind Always glad to play another text adventure. Brings me back to the days of Zork &amp; MUD's.
May 4 06:10:00 12m 00s deep down Not bad. The sub movement felt pretty smooth, and the parallaxing looked nice.
May 4 06:18:00 8m 00s Mimic of the Deep Well I can now scratch "become mimic octopus" off my bucket list. Good job!
May 4 06:25:00 7m 00s Nuggets Nice, simple gameplay. The graphics and music were great. A fix for the windows cursor issue would be a nice polish item, but it was pretty minor.
May 4 06:43:00 18m 00s Nothing to Declare Cool concept! Definitely good use of theme in my opinion.
May 4 09:34:00 2h 51m Rosa Neurosa Nice job! The whole mad lib element is probably one of the more original concepts I've seen recently. Anyone who's interested can see my ending here (possibly NSFW). http://tinyurl.com/l95px24
May 4 10:06:00 32m 00s Cave-In Jumpin' Nice job for your first LD. It's a good base for a game. Some background music or sound effects would go a long way. Also shaking up the timing / speed of the rocks falling could have positive effect on the gameplay.
May 4 21:07:00 11h 01m Space Driller Nicely done! The game's really well polished, and it looks and sounds great.
May 5 23:00:00 25h 53m Boku no Tentacle Hey, not bad. I got a kick out of some of the humor. The first two levels were pretty easy, but the last one was much harder. I think the game could have used some checkpointing, and a proper level reset when you die.
May 5 23:12:00 12m 00s BENEATH the SURFACE Pretty challenging. It took awhile to get used to the jumping mechanic. It's a bit nonstandard so I think that's why some people have difficulty with it. Overall a cool idea and nice presentation, though.
May 5 23:19:00 7m 00s Food's above & Danger Beneath the Surface! Nice simple entry. Smooshing ants felt pretty good.
May 5 23:30:00 11m 00s MANIFOLD Cool take on the theme. The guy moves way, way too fast on my machine, which makes me think your gameplay code is tied to FPS rather than time slices. Still it was playable and blowing up the moles felt really good. Nice sound too. A little more challenge would be good (something my own game could use). Maybe limited shots or something would be a positive change.
May 5 23:36:00 6m 00s Attack of the Martin Vegetables I think the sounds mechanic is a cool concept. If you had the time, some ambient background music and animations would help the overall experience.
May 6 03:32:00 3h 56m Gravedigger Fun concept. I felt like the enemy zombie spawn rate was maybe a little too high, though, but otherwise the game played well.
May 6 03:59:00 27m 00s The Last Beacon Pretty fun. The puzzles were generally a bit on the easy side. Some background music would have been nice as well. Other than that the game looked good and played well.
May 6 04:18:00 19m 00s Anthill Nice base for a larger game. Seemed to run a little laggy in Firefox for me, so maybe there could be some optimizations there.
May 6 04:23:00 5m 00s The Colors Beneath the Surface Interesting concept, and not bad for only 8 hours.
May 6 04:31:00 8m 00s Aztec It was fun to run around and kill dudes. The game was pretty easy overall, though - I was able to just kite enemies in a circle without issue. Maybe having the sword only attack in front of you would be a good change. Also the music &amp; sound effects were great.
May 6 04:43:00 12m 00s Infection Well done! I'm really impressed by the amount of quality content you guys were able to do in such a short amount of time.
May 6 04:49:00 6m 00s Underground Fortune Great old school feel. Pretty good base for a game for 48 hours.
May 6 04:57:00 8m 00s Planetary Fruit Miner I enjoyed this one. Pretty straightforward. It would be interesting to see it expanded on a little - different planets, running a space mining business, etc.
May 6 05:43:00 46m 00s Wormhunter Really nice looking game. Seems short, but the gameplay that is there is solid. Would definitely be interested in seeing a bigger version of this.
May 6 15:26:00 9h 43m Safecracker Cool use of theme. Nice graphics as well. Not super fun, though. Might be better if it felt more like a game - faster moving tumblers, time limit, etc.
May 6 15:35:00 9m 00s Beneath The Surface Not bad. Some decent challenge. The music and sound effects were way, way too quiet. I couldn't hear them at all without headphones. Animation would help the overall experience. Also the character moved pretty fast, so dialing that back a bit would probably make the game feel better as well.
May 6 15:58:00 23m 00s Can You Dig It? Pretty fun. The UI was pretty amusing.
May 7 04:11:00 12h 13m The Creature Beneath Nice visual aesthetic, and I loved the music. Gameplay was pretty good overall, but it would have been a lot more enjoyable starting over from the current level when you die, rather than level 1.
May 7 04:21:00 10m 00s Ogre's Gold Fun idea. 3D is always pretty impressive for LD. I feel like the torch radius could have been just a little bigger. Another idea is maybe some kind of audible feedback as you approach an edge in the dark.
May 7 04:32:00 11m 00s Uncle Jack's Knick Knack Shack Good music, and a great concept. I felt like the controls were maybe a little hairy compared to what I'm used to. Also the one hit death was pretty brutal.
May 7 05:06:00 34m 00s Elemental Serpent Cool mechanics concepts. I felt like the snake moved a little too quickly, making him sometimes difficult to control.
May 7 05:25:00 19m 00s The Mine Really impressive for a compo entry. Great base for a larger game as well. Some music would have been a nice addition.
May 7 05:40:00 15m 00s Syndrome Great concept! The art was solid, and it was interesting talking to the patients while trying to guess what their problem was.
May 7 09:56:00 4h 16m Hare's Harvest Well done puzzler. Graphics and audio were good. My main complaint would be that I couldn't hold down the arrow keys to move.
May 7 18:36:00 8h 40m Alien Lobotomy Interesting idea, but not very well explained. Multiple times I had everything connected with something else and the number within the range, but I still failed. Aside from that the graphics looked pretty good, and the ambient audio was a good fit.
May 7 18:43:00 7m 00s Fish Music was pretty good, and the gameplay was decent. An improvement might be a type of obstacle to avoid that pops up in random locations with a bit of a warning, rather than just blobs that chase you.
May 7 20:47:00 2h 04m Balancitos Loved the visual aesthetic. Overall I thought the game was pretty innovative, and the mechanics were easy to grasp. Great job!
May 7 21:30:00 43m 00s Miner Pretty fun. I thought the sound effects were great. It would have been nice to know from the beginning that I have to get back out of the hole I dug, but that's a minor complaint.
May 7 22:56:00 1h 26m FuMeKuRi (page-turner) Great job! I had a blast playing this. It's a small touch, but I enjoyed getting points for jumping with reckless abandon.
May 8 00:16:00 1h 20m Digable Planet Nicely done. The game felt really complete &amp; coherent, and I think it's a great foundation for a larger project.
May 8 00:32:00 16m 00s Ninja Fish Funny idea. The wave effect was cool, and I enjoyed the gameplay. The music could use a little work though.
May 8 00:39:00 7m 00s Bound by the Ground The game is pretty hard. Adding in a checkpoint system at the beginning of each level was a good choice, and the music was decent. I think the graphics could do with a little more work. Also, the jumping mechanics could use a little more iteration so they don't feel quite as jerky.
May 8 00:54:00 15m 00s Burrow Down This was really fun. Graphics were decent, and I liked the music as well. An animation on the character would have been nice. Also, it would have been good if the level up notes stayed on screen a bit longer.
May 8 01:05:00 11m 00s Temple of Ra Really great job! The aesthetic is gorgeous.
May 9 05:25:00 28h 20m Space to go Great job! I definitely felt connected to the message from a philosophical standpoint. The music was excellent.
May 9 09:44:00 4h 19m Under ytan Great job! Nicely polished mechanics with a good visual aesthetic and decent sound. The level design was solid as well.
May 9 10:05:00 21m 00s Captain P The buttons and text were incredibly tiny on my Nexus 5, making it difficult to read or tap things. Aside from that, the gameplay itself was simple enough and generally enjoyable. Some sound would have added a lot to the overall experience, and the graphics could use some more iteration. Also, there appeared to be some z fighting between the good captain's head and the background above the water in the Android version. Anyway, always cool to see a mobile game - they're pretty uncommon!
May 9 17:00:00 6h 55m Greed for Gems Fun concept. The game looked really nice. The background music was really quiet, though. Also the single player controls weren't terribly well laid out.
May 9 21:26:00 4h 26m Helevenium Mechanics felt pretty good, and the visual aesthetic was pretty nice. Definitely fun overall!
May 11 19:12:00 45h 46m Planet Dig! Fun concept. I "dug" the graphics. Some audio would have added a lot to the overall experience. Navigating with the mouse felt a bit wonky. Some additional mechanics could take the game to the next level, like having a time limit, having it cost money to dig, or being able to spend money probe for cartridges.
May 11 19:37:00 25m 00s Series Of Choices Nice job! The mechanics felt good. The graphics and audio were great.
May 12 17:30:00 21h 53m WOOD BIRD EGG DIG Loved the simple puzzle mechanics. Overall the game is pretty impressive for a 25% time commitment. The graphics looked nice and the sound was decent as well.
May 13 11:38:00 18h 08m Ball Club Hey, seems like a fun concept. The sound was pretty good. I decided not to rate the game in a couple categories since I haven't played it multiplayer and gotten the intended experience.
May 14 03:40:00 16h 02m Truth Cool atmosphere. I liked the graphics as well. The mouse sensitivity was extremely high for me which made things difficult to control by default. Some of the text that popped up disappeared a little too quickly. Also, I think some background audio would go a long way toward solidifying the experience.
May 14 19:44:00 16h 04m In Hiding Really good job with the mood. As far as I got whatever was upstairs only walked in and out of the house. I think it might have been a bit more engaging if they had some different movement patterns to let my imagination run wild with what they're doing up there.
May 16 04:12:00 32h 28m Abstraction Hey, pretty fun. As a programmer I thought the concept was really cool. The code added a nice aesthetic to the simple graphics. I didn't hear any audio unfortunately. I think some music / sfx would add a lot to the game.
May 17 05:44:00 25h 32m Dereck Fun concept, and the music was great. My biggest complaint is that the controls were a little unresponsive for me. I think a sound effect for when he hops to the next square would be a nice polish item.