Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → rojo
Feedback comments for LD28
rojo's games and stats for all events →
| Timestamp | Since previous | Game | rojo's comment |
|---|---|---|---|
| Dec 19 07:46:00 | Gravity Assist | I failed so many times, but it did look nice! | |
| Dec 19 08:14:00 | 28m 00s | Shadow Night | Cool. Glad you learned something! I learned a lot as well. |
| Dec 19 08:47:00 | 33m 00s | Dunkra | Hey not bad. I enjoyed the control scheme. I think a music track would have gone a long way, but I know that feel when you have to start cutting features for time. I had to do the same for my game. |
| Dec 19 08:52:00 | 5m 00s | Snakeaten | Cool use of theme on a classic game! |
| Dec 20 07:48:00 | 22h 56m | A Maze of Amazement | I really enjoyed this one! It brought back old school Doom memories even though it's a completely different type of game. |
| Dec 20 08:01:00 | 13m 00s | Gasha-power | Hey, I liked the art! I feel like the enemies can take a bit too much punishment, though. <br/> <br/>As a side note, your windows version worked for me. |
| Dec 20 08:09:00 | 8m 00s | GeoEatRical | Nice music, nice graphics! It would have been cool to have a bit more to fill in some of the wide open level space. |
| Dec 20 08:14:00 | 5m 00s | Get a Job! | Today I learned that I should never be a waiter. |
| Dec 20 08:32:00 | 18m 00s | lambda | A bit on the hard side, but the gameplay was fun! |
| Dec 20 08:45:00 | 13m 00s | Lost Robots | Zipping around is pretty fun! I could see a sweet racing game coming out of something like this. |
| Dec 20 09:01:00 | 16m 00s | Moon's quest | A bit tough to keep all the types straight, but I love these kinds of games. Good job! |
| Dec 20 09:07:00 | 6m 00s | My Champion | Pretty tough! I like the use of the theme, though. |
| Dec 20 09:30:00 | 23m 00s | ONE WEAPON - TO SAVE THE WORLD | This was great! I loved the boss battle at the end. |
| Dec 20 11:41:00 | 2h 11m | Only Once | Not bad for a first run in with Unity! I liked the graphics, too. As others have said it's not ideal to wait for a slow platform...maybe it would be better to have it start moving after the player steps on it. |
| Dec 20 11:46:00 | 5m 00s | Our Man, Dragon | Cool idea! The spawn rate seems a bit quick, though. |
| Dec 20 11:51:00 | 5m 00s | Pilot's Last Stand | Pretty well done! Good job getting some decent voice work in there. |
| Dec 20 11:59:00 | 8m 00s | SANITY | Very atmospheric, and pretty good graphics & audio overall! |
| Dec 20 12:06:00 | 7m 00s | Silkworm Princess | Nice art style! Level 3 is pretty challenging. Took a bit to figure out how the defense bubble worked. |
| Dec 20 12:25:00 | 19m 00s | Wraith | Hey, great job! It was pretty awesome to experience on my Rift! |
| Dec 20 12:33:00 | 8m 00s | The Trials of Chad | I really liked the level design! |
| Dec 20 12:45:00 | 12m 00s | Yo only get one...minute to escape | Cool song, and I liked some of the art! I got stuck on a blob a couple times though which was rough. |
| Dec 20 13:14:00 | 29m 00s | A Sewer Story | The intro and concept were cool! It would have been nice to have some kind of indication where / when monsters were about to spawn. |
| Dec 20 13:30:00 | 16m 00s | Batteries Not Included | Nice use of theme, and awesome level design! |
| Dec 20 14:44:00 | 1h 14m | Below Zero | Cool, simple concept with nice atmosphere! |
| Dec 20 14:48:00 | 4m 00s | Bugz | Not bad. Your menu audio didn't quite loop right for me, unfortunately. I liked the one liners, though! |
| Dec 20 14:55:00 | 7m 00s | Choose One | I liked your use of the theme! |
| Dec 20 15:02:00 | 7m 00s | City of Death | Nice! I like the stealth mechanic. The audio & atmosphere were pretty good as well. Of course maybe the zombies wouldn't detect this guy so easily if he stopped talking for half a minute, haha. |
| Dec 20 15:23:00 | 21m 00s | COR | Really nice presentation overall! |
| Dec 20 15:45:00 | 22m 00s | Monkey Rally | Nice art style, and fun puzzles! |
| Dec 20 15:51:00 | 6m 00s | O.N.E. Says | Fun concept! |
| Dec 20 16:01:00 | 10m 00s | One | Fun idea! A little animation or background music would go a long way, though. |