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Feedback comments for LD29
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| Timestamp | Since previous | Game | otato's comment |
|---|---|---|---|
| Apr 28 03:07:00 | John The Miner | Met the lag room as well. Don't really know what was going on in there :( | |
| Apr 28 03:16:00 | 9m 00s | unTouchable | Fantastic art, but I can definitely tell that nearly all your effort went into it. |
| Apr 28 03:53:00 | 37m 00s | Effin' Rats | It would be an all right peggle clone, but the time it takes for the balls to settle is excruciating. |
| Apr 28 03:59:00 | 6m 00s | Sail | Reminded me a lot of Legend of Zelda Wind Waker (looks like you emulated the water texture too). Only problem I had was that right click diddn't work so great for the web version as it kept bringing up the browser menu. |
| Apr 28 04:02:00 | 3m 00s | The Golden Bean | Really interesting concept. Took me a little while to get the hang of moving away from enemies by separating myself from the movement (jumping). |
| Apr 28 21:05:00 | 17h 03m | Like a Bird in the Sea | Enjoyed exploring underwater. The art style was adorable. |
| Apr 28 21:13:00 | 8m 00s | Monster Caves | Its a decent start to a roguelike, but you really really need some terrain and escape abilities or something. It felt like being thrown into a blender to see how long you can survive without being able to escape from the enemies. |
| Apr 28 21:17:00 | 4m 00s | DeepGlow | Needs a little work on pacing, I felt it went really slow until it almost exploded with activity. Also, I don't think ripping the Metal Gear Solid alert sound effect counts as your own assets :) |
| Apr 28 21:48:00 | 31m 00s | Gubble Quest | Really cute game. Only thing that bugged me was that all the text was through windows dialogue boxes. Great job! |
| Apr 28 22:49:00 | 1h 01m | Village By The Lake | Nice job. Best way to describe the game would probably be a little unsettling. I really liked the little details in the lake world. |
| Apr 28 23:01:00 | 12m 00s | Hollow Shell | Really nice feel to the shooting. Only issue I had was that I couldn't tell how much damage I had taken/could take before I died. |
| Apr 28 23:04:00 | 3m 00s | Me & My Metal Detector | Adorable visuals/audio. They gave the game a really relaxed aesthetic. |
| Apr 28 23:12:00 | 8m 00s | Cave Mining | Has the feeling of cookie clicker mixed with minecraft. Sprites were really tiny, I feel like they probably would have looked nicer about 2x the size. |
| Apr 28 23:39:00 | 27m 00s | Miner Problem | Really nice pixel art! I was a little sad there was a time limit because I wanted to explore the level more :( |
| Apr 28 23:45:00 | 6m 00s | Ground control to major Tomashevsky | Nice job. Took me a few tries to not just crash straight into the surface... |
| Apr 28 23:51:00 | 6m 00s | Undermine: A lesson in Middle Management | Interesting idea, but I feel like the player that if a player always chooses 6, as long as the other player chooses not 1 a few times, the 6 player will win... <br/> <br/>Also had a bunch of the text cut off for me in the web player. |
| Apr 28 23:59:00 | 8m 00s | Cave | Interesting twist on the roguelike genre. I really like having that path showing you the way but letting you explore off of it. Nice job! |
| Apr 29 00:07:00 | 8m 00s | Rolly-Polly-29 | Thats a pretty sweet MS Paint cookie. Also thanks for messing up my vision for a few minutes with that effect. |
| Apr 29 00:16:00 | 9m 00s | Deep Maze | Graphics style was simple but well done. Some sounds/music would've been nice, but otherwise well done! |
| Apr 29 00:28:00 | 12m 00s | The Last Beacon | Really liked the visuals. As other people have mentioned the breaking through blocks took a while and my laser kept seeming to get stuck so I'd have to repeatedly fire it to get through multiple blocks. |
| Apr 29 02:59:00 | 2h 31m | Flipper | Pretty blatant ripoff of the flash game Dolphin Olympics. Decent job otherwise. |
| Apr 29 03:05:00 | 6m 00s | Firefish | Really great job! I decided to try and micro all the fish as fast as I could, which quickly made the game very difficult but still very fun! Unique concept, hopefully you'll work on a post-compo version :) |
| Apr 29 03:09:00 | 4m 00s | Acceptance | Interesting concept. Sweet and concise. |
| Apr 29 03:14:00 | 5m 00s | Kyle the Caiman in: Kyle's Dreamland | I liked the way you handled switching between two worlds, but I was sad at the abrupt end to the game. Oh they joys of limited time :) |
| Apr 29 04:19:00 | 1h 05m | When Mutant Cells Attack Melons! | It was a decent start to a top down shooter, but I felt the bullets moved way too slowly for the speed of the onslaught of enemies. It almost felt like I didn't have enough bullets to handle all the enemies coming my way. Breaking up the enemies into waves would also help to avoid the frantic rush for the shop button. Solid start. |
| Apr 29 04:29:00 | 10m 00s | Xen'Juru Adventure | Nice job. Major complaint was that the controls felt really floaty. Would've been a little bit hard to deal with if your laser had the same limited range as all the enemies (thankfully it doesn't). Otherwise it was fairly solid! |
| Apr 29 23:06:00 | 18h 37m | Mine[ing] | Decent try, keep honing those skills! |
| Apr 29 23:11:00 | 5m 00s | Ores! | Decent idea, but the game was a little easy. Also found the shoot sound to be horribly shrill. |
| Apr 29 23:28:00 | 17m 00s | The Monastery | Great job! Game reminded me of a roguelike version of Might & Magic. Graphics really reminded me of 8 bit rpgs. |
| Apr 30 00:06:00 | 38m 00s | Advanced Cave Crawler | Reminds me of the old dungeon crawlers. I was sad to find that you couldn't see the monsters and felt like I couldn't really do anything to change the outcome of the fights... |
| Apr 30 00:16:00 | 10m 00s | The Missing Potato | Probably one of my favorites so far. Nice job with the lighting, and the consistently styled pixel art helped add to the moody aesthetic. Overall great job! |
| Apr 30 02:36:00 | 2h 20m | RGB - Beneath the Surface | Beautiful visuals, decent but floaty controls, but no sound. The last part really killed me, even just some simple ambiance would have made me enjoy it way more. Really fantastic job on the visuals though. |
| Apr 30 03:18:00 | 42m 00s | Atlantis Explorer | Solid job all around. |
| May 2 23:29:00 | 68h 11m | Pig Cave | Adorable pigs. The issue I had with playing it for very long was that the game window felt really small. |
| May 2 23:37:00 | 8m 00s | GroundBreaker | Solid game all around. Had issues getting back into the shop a lot of the time though :( |
| May 2 23:53:00 | 16m 00s | Onca | Very interesting concept. Enjoyed eating little animals :) |
| May 2 23:58:00 | 5m 00s | Contagion | Solid roguelike. Liked the consistent graphical style throughout. |
| May 3 00:01:00 | 3m 00s | sirtet | Very interesting idea and a very unique take on the theme. Great job! |
| May 3 22:59:00 | 22h 58m | Go Below The Ground | Entertaining little game. Has some jumping issues when trying to jump on tilted platforms but otherwise didn't have anything a little polish wouldn't fix. Nice job! |