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drnick

Feedback comments for LD29

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TimestampSince previousGamedrnick's comment
Apr 28 21:26:00 Mine Jumper Good. It seems that the RNG isn't the best though. The obstacles seem to repeat a lot. Also, the lack of sound makes it less exciting.
Apr 28 22:15:00 49m 00s Fragment Very good! I missed a line I couldn't find in the middle of the text, but then I looked at the source code to read it. Very moody! Nice music
Apr 28 22:22:00 7m 00s The Pond Very interesting and certainly innovating concept. I like the way you used genetic algorithms. Also, having water mechanics was unexpected: many of us would have just made some semitransparent blue rectangle. The music complements the game quite well. Also, what Custard Games say is true, but it won't detract from the game as you have a choice to use it or not
Apr 28 22:40:00 18m 00s Jetpack Caverns A great game indeed! I always appreciate destructible scenario. Remembers me of Mega Man. It's funny how both our game's stories have to do with landing in strange planets :)
Apr 28 22:52:00 12m 00s Dr. Brainwire Is this game about me? :P The music is a bit generic, so do the spiders. Some of the spiders look like they lay on one neuron, but actually lay on another one. Still, it's a nice concept.
Apr 28 23:13:00 21m 00s Paranoia Very beautiful! The story is interestingly written, the sounds, specially the ones the nodes do as the little circles pass, have a beautiful melody, and the background is very nice to look at (even though it may be the source of the bug I told you about).
Apr 28 23:27:00 14m 00s What Lies Beneath Your game has an immersive atmosphere. It's well executed. The shaders (or whatever ways you used to implement illumination) fit well. It's nice that you had the time to write different types of AIs (that one that makes the screen go red then goes away is pretty scary). However, collision with scenario is pretty annoying and difficult, and resets the game, impeding progress.
Apr 28 23:38:00 11m 00s Under the City Good lighting effects, but a somewhat generic platformer. I didn't get what do you mean by "tricks", O key did nothing.
Apr 28 23:45:00 7m 00s Into the Light Quite small. I get you are a beginning developer, so I hope you keep learning to develop games.
Apr 29 00:07:00 22m 00s Oshan: Exploring The Endless Deep Ocean Humans Left Behind Hehehe interesting, but I kept thinking "now something kinky will happen" when I got near to the octopi :P
Apr 29 00:17:00 10m 00s Truth Interesting, even though I am not too much into metaphors.
Apr 29 00:31:00 14m 00s Beneath The Mountain Interesting the way you implemented a small RPG system, such things always take adaptation to fit into 48h and it's nice to see when people achieve that. You could've added more types of enemies. Also, it would be nice not to have to click repeatedly to walk/attack.
Apr 29 00:40:00 9m 00s Can You Dig It? Nice, but perhaps too difficult
Apr 29 00:45:00 5m 00s pod It could move a little faster
Apr 29 01:38:00 53m 00s Broken Heart [The game were good.] [...] [But me died too many times for bird's ejecta.] [...] [Please make bird lives lower.]
Apr 29 01:42:00 4m 00s WHAT IS IN THE SWAMP? (IT'S MONSTERS) Looks very good, as previously mentioned, reminds me of Alone in the Dark. Howerver the swamp layout could be better.
Apr 29 01:48:00 6m 00s Kill or Kill GARBAGE DAY!
Apr 29 01:52:00 4m 00s Box Simulator This has nothing to do with the theme.
Apr 29 01:55:00 3m 00s Wriggle Worm Too simple
Apr 29 02:08:00 13m 00s Beneath the Surface I got a highscore of 529830. Great game, even though your design isn't original. Nice work with the CRT/retro look.
Apr 29 02:42:00 34m 00s Surface of Sanity Interesting game, there are very few FPSs with random level generation. The bullets on the ammo boxes look like dicks.
Apr 29 19:58:00 17h 16m In Hiding Very good! Some people above complained that the situation should have been more explained, but I think this would detract from the experience: imagination is a powerful tool, which evils are they hiding from, there are so many options, the nazis, the mafia, etc. Very good indeed.
Apr 29 20:25:00 27m 00s Please Come Back My finger is numb now
Apr 29 20:39:00 14m 00s Beam Islands Best puzzle game I have played so far in this LD! Nice job, it's hard to come up with original ideas on so little time
Apr 30 22:52:00 26h 13m The Sun And Moon Best LD game I've played so far! Nice music, amazing concept, good level design, and beautiful GB-style graphics! <br/> <br/>P.S. the following levels suck: <br/>16 - Because the exit isn't obvious or deducible at all. <br/>23 - Because it's doing the exactly same thing perfectly twice.
Apr 30 23:04:00 12m 00s Mars Under The Surface The story seems interesting and it was nice to follow it with the recordings. <br/> <br/>However the gameplay isn't very good. Everything moves boringly slowly. The gravity could be greater. The walking pace of the player could be faster. Even the monsters and the shots of your gun are so slow they don't look very dangerous. The elevators take forever to go up/down. <br/> <br/>Level design also isn't very rich. There are some blind jumps where you can't see if you'll fall to your death or land on the next platform you have to go. <br/> <br/>It would be nice to have checkpoints in such a large game, but instead you have to start from the beginning if you fall. Otherwise the game isn't too hard, because it's so ridiculously slow. I'd like to complete the game for the story, but without checkpoints it'd be such a pain to do so I must refrain from going beyond the sobbing voice recording.
Apr 30 23:26:00 22m 00s 800bar Quite nice! <br/> <br/>As previously mentioned by many other commentators, the bubble particles give a nice touch and complement the atmosphere, as well as the lighting effects. <br/> <br/>The turning mechanic tends well to this type of gameplay. <br/> <br/>I'd like to give you two suggestions: <br/>1)Between levels, change the ground/scenery's colour <br/>2)Make the ground/scenery destructible by your torpedoes <br/> <br/>I don't know anything about Love2d, but I may actually try to implement the above myself if I have the time.
May 1 00:26:00 1h 00m Inner Demons Great job! <br/> <br/>Your game had very very good storytelling. The ending particularly was surprising. <br/> <br/>The music is good too, the main music fits the fighting well, and the ending theme reminds me of House's opening song for some reason. <br/> <br/>The gameplay was fun and varied, which I always like in games, specially LD entries, even though I didn't know how to make the mace red. <br/> <br/>I saw the source code and your custom language, and it's really awesome! You never expect such technical geniality in a LD game, specially with all those easy peasy engines people like to use in LD.
May 1 00:40:00 14m 00s Water Beneath Mars Quite interesting interpretation, this LD gave us many space games, including my own.
May 1 00:50:00 10m 00s Beneath The Clouds Your game's concept is very nice and creative. It reminds me of Johnny and the beanstalk. <br/> <br/>I understand that your idea was very ambitious (because it was a great idea!) and because of that the game isn't finished, so I leave you some tips if you wish to complete it: <br/>-Make the birds damage the plants gradually. Perhaps make them eat only the leafs, without letting them kill the plant. With this mechanic, you could make the plants only grow if the topmost leaf isn't damaged by birds. <br/>-Make the birds bigger so that they aren't as hard to kill <br/>-Make the genetic differentiation faster so it's more perceivable <br/>-Create more types of seeds and let the player chose which ones to plant
May 1 00:54:00 4m 00s Operation Nereids A shame it isn't a bigger game.
May 1 01:16:00 22m 00s Jupiter Lander Too hard, and the randomization of the layers' direction and speed gives an uninteresting luck component. <br/> <br/>Still, appreciated it a lot because it has to do with space: I am making a solar system of games. I already have Mars and Neptune, and now I have Jupiter.
May 1 01:27:00 11m 00s Planet Corp. Great game! The concept is good and the art is nice. The newsman saying nom nom nom nom nom nom
May 1 01:36:00 9m 00s Planet Scan-it It's too hard (perhaps impossible?), but the concept is so interesting!
May 1 01:46:00 10m 00s Scratch Ticket Fate Hahaha funniest LD entry I've played so far
May 1 01:57:00 11m 00s HammerHead in the Sea of Monsters The strong point of this game is it's graphics. The animations of the creatures are also very well done, specially the green eelish one.
May 1 02:07:00 10m 00s Fake Zoo Interesting game. It's a great accomplishment to have controls that are so random :P Unfinished though. Needs more polishing.
May 1 04:09:00 2h 02m Sundiver Gameplay is nice but too simple. Should be more complex. Otherwise good. <br/> <br/>Also, your game isn't very related to the theme.
May 1 04:26:00 17m 00s Get Beneath The Surface While your game's great fun, it isn't very creative or deep.
May 1 04:33:00 7m 00s Tiny Haunt The idea is good, but there's no challenge at all. Also, your interpretation of the theme was a bit poor.
May 1 04:43:00 10m 00s denudation Very creative usage of physics engine! You have accomplished well the goals you set to achieve this LD. The boss battle is the best I have seen in a LD game. Quite epic. Reminds me of Shadow of Colossus.
May 3 05:41:00 48h 58m Winter Is Coming . . . Very good concept. In a game like Minecraft you spend so much time chopping blocks from the trees, in this game you get to see the other side of the coin. Some comments: <br/>1) For a jam game, the graphics are poor. <br/>2) There could be more ambient sound, like in the menu. <br/>3) The game is a little short, and often at the end all the nutrients disappeared and you are left with nothing to do. <br/>4) On how to generate better levels/maps/soil: search on Perlin noise and it's applications in content generation.
May 3 05:52:00 11m 00s A Peas-ful Night's Rest The music is quite annoying, and I think the physics needs more fine tuning. <br/>On the third level, I had the princess land on the red square, yet I didn't go to the next level, instead it said the princess had pealummeted. You should check if the princess is atop the red square. I then gave up. <br/>The strong points of your game are humor and originality.
May 3 06:30:00 38m 00s Hide-n-Stab Very good, remembers me of Assassin's Creed. <br/>It's rare to see a multiplayer game in LD and even rarer to see a good one.
May 3 08:19:00 1h 49m Beneath The Surface Nice concept. <br/>It would be better if your view's rotation had acceleration and deacceleration, and the top speed was higher than the current one.
May 3 08:29:00 10m 00s PATRIOT Congratulations for great game, comrade game developer! <br/>Check my game too, features also our great Motherland!
May 3 18:36:00 10h 07m Iron Rising Really good. Some suggestions: <br/>1) Multiply the score by the average fatalities from a nuclear strike. Exploding 17 nuclear submarines and saving 85 people seems ridiculous. <br/>2) Saving "souls" is a break from the soviet theme, as the Soviet Union was an atheist state, and expected high-confidence officers to hold it. <br/>3) Add a cone of "light" (visibility) to the front of the submarine, like in rnlf's game: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=30930
May 3 19:04:00 28m 00s SubWars The game's instructions don't explain the game adequately. Also, I recorded your morse code and found it to be -. -... -.-. -... -.-. ..-- - .- ---- .- .-- - -... -.-. ----- ...--... -.-. ..-- - .- ----- --- -... -.-. ----- ...-- .---- which translated gives NBCBC?TA?AWTBC0?C?TA0OBC031 where ? are unrecognized symbols. Either your morse code is fake or you are simulating some kind of encryption. This is disappointing, as a system to synthesize real morse code sounds is extremely easy to program. This is the kind of thing that catches detailist people.
May 3 19:13:00 9m 00s Hostile Planet Congratulations for the innovative game concept! I also liked how you emulated the retro game look by making the planet look like a low poly polyhedral. I think your stars effect for the background is somewhat broken though as stars seem to spawn more in the left corner than everywhere else.
May 3 19:23:00 10m 00s Dino Digger Nice game, something that would make Pirulla proud!
May 3 19:27:00 4m 00s Leaving Home This seems like it would be a good game, but it's too short and unfortunately I had to rate it poorly. The part that actually has to do with the theme (the part beneath the surface) is "to be continued"!
May 3 19:34:00 7m 00s Lunch: A Space Odyssey Should be bigger, you had enough time to make a bigger game. <br/>It looks very good already. <br/> <br/>Since the player character is supposed to be named "Clara" I suppose she's some kind of Samus type? <br/> <br/>Perhaps you should make the glass helmet break if you go head on into a planet, or make you die if you collide too fast.
May 3 19:45:00 11m 00s Sand Runner Arena Nice, but either add customizable controls or don't use the shift key as Windows keeps opening the adherence keys window.
May 3 19:51:00 6m 00s Arctic Desert Too hard to kill enemies, too hard to find items, too hard to hear the detector sounds.
May 3 20:01:00 10m 00s Quantum Tunnelling The "fuel low" warning is too small, I once died just because I hadn't seem it. other than that, awesome game.
May 3 20:16:00 15m 00s Scout Good, unfortunate you couldn't finish it on time. <br/>How do I pass through the hole in the fence?
May 3 20:22:00 6m 00s Pig Cave This game makes very little sense, if any at all. It's more of a demo of Unity's capabilities with very simple physics and controls than a proper game. When you have such a powerful tool as Unity at your hands, you must set yourself apart, compensating with quality.
May 3 20:34:00 12m 00s Amy's Rescue The graphics look good, but it's just a post-processing effect easily attainable with Unity. Your stairs can only be walked down, and not up. The side platforms aren't implemented as one-way platforms, so they are quite annoying. There's only one kind of enemy. It's a quite generic platformer. Other than that, it has solid presentation and works the theme well. I only was harsh with the innovation score, because it isn't in any way original.
May 3 20:36:00 2m 00s First Person Platformer Since the theme is nowhere to be found, I refrained from voting in the case someone might interpret it otherwise and vote with more wisdom than mine. The graphics look good, but Unity.
May 3 20:46:00 10m 00s Toxic Below Crashes a lot. <br/>Crashes at the end of the level so I couldn't play it entirely. Good game though. I like the graphics. The slurping animation is very good/funny. Also, nice engrish. It's always interesting to hear man-made MIC sound effects.
May 3 21:49:00 1h 03m Beneath the surface I second what has been said about relaxing on graphics and engine and focusing on gameplay and story, as I think this milks more from games as an art form and LD should be about making art with games as a medium. However, I certainly picked your game from the others on the rating menu based on GFX, and I believe you are getting a lot of five starts in graphics, so I think you might be going for the top few in GFX. It's a legitimate goal, if it's yours, even though not the preferred by the community.