Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → InvisibleWonder
Feedback comments for LD29
InvisibleWonder's games and stats for all events →
| Timestamp | Since previous | Game | InvisibleWonder's comment |
|---|---|---|---|
| Apr 29 05:27:00 | CavEscape | Beautiful lighting, but why is my avatar so floaty? | |
| Apr 29 05:34:00 | 7m 00s | Charly's Psyche | Loads of ambiance and ripe for exploring the theme. I'm guessing time pressure cut you short? |
| Apr 29 05:41:00 | 7m 00s | Airport Security Screener | I totally wished that rap track was on the whole game! |
| Apr 29 05:45:00 | 4m 00s | Deep Blue Surface | How do you swim up? I keep drowning before I figure it out. |
| Apr 29 05:51:00 | 6m 00s | From Below | Nice concept and art. The jump is very loose. I felt that if I made it to a new platform, a little bit of friction should keep me from sliding off more often. |
| Apr 29 05:57:00 | 6m 00s | Growdrop | The high score table speaks of mean LDs. Very nice. |
| Apr 29 06:02:00 | 5m 00s | Happy Fishing | That's the wildest thing I've seen in a jam! I can't wait for the postmortem. |
| Apr 29 06:12:00 | 10m 00s | Keep the Gem! | Great art, great feedback on losing the diamond. I love the use of physics too, but I don't know that any rock is worth that much carnage. |
| Apr 29 06:18:00 | 6m 00s | Mr Tibbles Lost in the City of R'lyeh | That's pretty hard. Is it possible to survive more than a few fights? <br/> <br/>It would help if the hosting page wasn't white... the contrast is too much. |
| Apr 29 06:26:00 | 8m 00s | Must Thrive | The upgrade choice is very slick. I love the world design, too. I like this a lot. <br/> <br/>The sonar effect is neat, but it's range is too small to be useful. And of course, music would finish the ambiance. |
| Apr 29 06:31:00 | 5m 00s | Octopus Simulator | Arrr, I lubb the arrrt style, but me thinks the li'l babies be missing. |
| Apr 29 06:35:00 | 4m 00s | PET RUN/STOP | Just rename it geologic explorer and you'll fit the theme! Nice camera shake. Or seismic activity, that is. |
| Apr 29 06:37:00 | 2m 00s | MOOD | It's pretty hard to wrap your brain around. 5 stars for mood :) |
| Apr 29 06:40:00 | 3m 00s | Starpit | I good looking demo. What were you going to do with it? |
| Apr 29 06:45:00 | 5m 00s | Sinful Horse | This is like one of those Medieval paintings where the symbolism is beyond me. What can a horse actually do to get into hell? I shudder to think... |
| Apr 29 06:52:00 | 7m 00s | Winter Is Coming . . . | Very original! |
| Apr 29 06:59:00 | 7m 00s | Zems Online CCG - Beneath the Sea Edition! | I love the concept of drawing any card. I'm filing this one away for further analysis. <br/> <br/>All that art was done during the jam?! Wow... |
| Apr 29 15:04:00 | 8h 05m | Beneath the Surface | Nice character design. The music is atmospheric, too. If you sort out the z-order issues and add a goal to guide you, this can work out well. |
| Apr 29 15:29:00 | 25m 00s | Billy Bigdigger | Very nice, the most complete game I've seen so far. |
| Apr 30 02:04:00 | 10h 35m | DEEPER | I went deeper but nothing happened. The mood was great, though. |
| Apr 30 02:10:00 | 6m 00s | Gold Miner | What's taking up 53Mb? |
| Apr 30 02:14:00 | 4m 00s | Hell Bender | A Game By Skull Code | Better harsh comments than no comments. Listen to Eowilndil! |
| Apr 30 02:40:00 | 26m 00s | Inner War | Well made. The controls need a bit responsiveness to changes in direction, though. |
| Apr 30 02:51:00 | 11m 00s | Installation ZA-3 | The writing is solid -- very nice expo dump. The pinata spray of bullet ricochets hid the enemy's shots, however. |
| Apr 30 02:58:00 | 7m 00s | Ludumsub | Yea, another newgroundser! |
| Apr 30 03:07:00 | 9m 00s | StromnetZ | I love the end level ditty! |
| Apr 30 04:42:00 | 1h 35m | Submersed Joe | Can you get beyond the red wall? |
| Apr 30 04:45:00 | 3m 00s | The Woods | It sure is tiny. I'd go for a walk in the canyon now, if it wasn't so hot. Nature makes me sweat. |
| Apr 30 04:51:00 | 6m 00s | Underwater Words | I keep dropping letter because I wanted to read what I was typing. I wish the sentence would lead the dropping letters. <br/> <br/>An array of coin pickup sounds for getting the letter right would spice it up a lot. |
| Apr 30 05:00:00 | 9m 00s | Anett | Wow, that's the girliest set of polygons! Good job! <br/> <br/>I fell through the world though, left of the first ledge you have to climb, right before the 2nd crystal. |
| Apr 30 05:07:00 | 7m 00s | Betarded | An rpg is pretty ambitious for a jam, let alone one in 3D. Still, a talking barrel! |
| Apr 30 05:15:00 | 8m 00s | Escape the Oil | I really like the sound design on this. |
| Apr 30 05:19:00 | 4m 00s | Fast Steps | Fear is the mind killer. Nice job! |
| Apr 30 05:24:00 | 5m 00s | MrHappy | Too soon. |
| Apr 30 05:35:00 | 11m 00s | One more day | Gorgeous landscape. |
| May 1 03:44:00 | 22h 09m | Project Isla | I waited for slenderman to come get me. |
| May 1 03:50:00 | 6m 00s | SkinDeep | Nice jump tuning. |
| May 1 03:59:00 | 9m 00s | Some Guy and the Blind Date Adventure | Oats needs to take deep breaths and relax. EVERYONE is nervous on a blind date, especially when the entire time continuum is at stake. |
| May 1 04:55:00 | 56m 00s | Something Beneath the Surface (Sea's will) | Ugh, I want to play it. |
| May 1 04:58:00 | 3m 00s | Sub Attack | Clean execution. The music button taunted me, though. |
| May 1 05:05:00 | 7m 00s | The abyss within | You can test if the player is on the ground to see if jump should be triggered. The total death options were also kind of common. Other than that, the mood kept me going. Good job! |
| May 1 05:13:00 | 8m 00s | The Find | It kept me reeling them in. |
| May 1 05:17:00 | 4m 00s | The Spikes Beneath | So simple and so awesome. The sound design was perfect. |
| May 1 05:26:00 | 9m 00s | Turn-A Totally BS!: Turn Up a Dig Site | It could have used some mechanics that build tension. |
| May 2 02:13:00 | 20h 47m | Atlantis Explorer | Not bad at all! It kept me going. I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen. Good Job! |
| May 2 02:22:00 | 9m 00s | Barry the Avalanche Dog | My next game has to be about an avalanche elemental. |
| May 2 02:31:00 | 9m 00s | What's Beneath? | I was totally enjoying this, until a huge framerate drop killed the game. It was by the savepoint north of the fire nozzle. <br/> <br/>Loved the art, too! |
| May 2 02:38:00 | 7m 00s | Ben Eath The Surf Ace | The ice level was my favorite. |
| May 2 02:45:00 | 7m 00s | Switcher | I liked the art and the mechanic kept me playing. I wish the energy would regen slowly to indicate how it works. I wasn't sure if getting hit with a bullet was how that happened... for quite a while! |
| May 2 15:07:00 | 12h 22m | The submarine engineer | This is a good base to begin layering a mechanic over. Try adding momentum to movement, to increase the sense of water resistance. |
| May 2 15:38:00 | 31m 00s | Heaving of the Depths | So simple, so perfect. Add an indication that you've leveled on the post-combat screen, though. |
| May 3 04:00:00 | 12h 22m | SUPER LANDSHARK MISSILE ATTACK! | lol, puny humanz! |
| May 3 04:11:00 | 11m 00s | Frack You | Wow, this really kept me going. And I love the happy face at the end. Good job! |
| May 4 12:04:00 | 31h 53m | Troubles beneath the surface | It's a neat environment. I like the fog color approximating the depth. Just add bubbles to round it out. <br/> <br/>Gameplay-wise, a little more direction would help. I didn't really know what I needed gold and crystals for... to collect more gold and crystals? Sea creatures didn't interfere enough to even shoot them. |
| May 4 12:16:00 | 12m 00s | QP : Fix the leak! | A nice mechanic: I liked it. Maybe a tiny bump isn't worth 20% of your hp? <br/> <br/>I don't know that you even need a capping mini-game. If you added progressively harder things to avoid on the way down, you'd have enough for quite a few levels. |
| May 4 12:29:00 | 13m 00s | Earth. | I loved the sense of light flooding down into the depths. Very engaging if not super challenging. I don't see minecraft connection -- this is quite original. |
| May 4 12:34:00 | 5m 00s | Arounder | Are the red spheres bad? I didn't figure that out... |
| May 4 12:42:00 | 8m 00s | Lim | Good mood. I'd draw the text in front of the character and clear the input buffer on landing on a surface to fix that extraneous hop. |
| May 4 12:45:00 | 3m 00s | Metro Delivery | Very clean presentation. Nice idea. |
| May 4 12:57:00 | 12m 00s | Basement | I liked it, but damn you get swamped by those purple guys all at once. I also didn't understand how to deal with inspectors. Am I supposed to interact with them somehow? |
| May 4 16:38:00 | 3h 41m | Beneath the Core | It could work as a straight down digger, like a Canabalt where you manage your heat instead. The tiles should be randomly chosen, but weighted by depth. That would force you to pay attention to your heat management more. |
| May 4 16:44:00 | 6m 00s | Beneath the Surface | Nice job. I like the animations on the monster. The controls were a bit difficult, but using the screen brightness as your life meter was cool. |
| May 4 16:54:00 | 10m 00s | Das Freaking Fish Vs The Flying Octopus Army | My condolences for your cat. |
| May 4 17:00:00 | 6m 00s | Epilepsy | Visually beautiful, but the ortho-linear controls were frustrating. Mouse control immediately came to mind. |
| May 4 17:10:00 | 10m 00s | Hair Spirit Adventure | The art is colorful and pleasing. Jumping is tricky, but manageable. However combat is way too hard when it costs a restart. The enemies need anticipation animations before attacking to give you time to react. <br/> <br/>If everyone is a producer... is anyone a producer? |
| May 5 15:27:00 | 22h 17m | Kitsuni | This is the most impressive entry I've seen in this jam. |
| May 5 15:37:00 | 10m 00s | Anthill | I couldn't dig for the life of me. No dirt tiles would light up when I clicked on them. |
| May 6 02:53:00 | 11h 16m | Mine The Planet | Pretty fun! |
| May 6 04:21:00 | 1h 28m | Rise to Surface | Very nice in scope, art, and audio! Wow. |
| May 6 04:31:00 | 10m 00s | Series Of Choices | Nice job! |
| May 6 04:36:00 | 5m 00s | Sim Aunt | What are they saying?! |
| May 6 04:46:00 | 10m 00s | Terra Forma | It wasn't clear how the Neoterix are better off for my efforts... I penned them up then made deep gouges into the earth. I couldn't get them all though. |
| May 7 14:57:00 | 34h 11m | Beneath the City | I love how your guy will move to the stealthiest edge of the tile on his own. Nice touch! <br/> <br/>I wish the bell dropped an alert marker 10 paces in my facing direction. |
| May 9 04:58:00 | 38h 01m | Space Driller | Rock solid. Matt Thorson, look out! |
| May 9 05:14:00 | 16m 00s | Watch Your Step | I had Atari 2600 flashbacks. Good job! |