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Feedback comments for LD29
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| Timestamp | Since previous | Game | Toby Pinder's comment |
|---|---|---|---|
| Apr 28 02:22:00 | Earthen Terror | I absolutely LOVE this concept, and it's so well polished! | |
| Apr 28 02:26:00 | 4m 00s | MINER ESCAPE!! | Still having Google Drive issues :( |
| Apr 28 02:57:00 | 31m 00s | Kappa cat | Not a fan of the sound much but I expect that's a personal preference :) Very charming runner, not very innovative but it looks and feels excellent (plus the required bonus fizzy-water theme of course) |
| Apr 28 03:06:00 | 9m 00s | Mole Position | Clumsy controls/collision detection and a bit of a framerate drop in the second level. but I like what's there and the art style is fun! |
| Apr 28 03:19:00 | 13m 00s | Sink or Swim | Really loved the music on this one! Solid implementation of the "fishy" concept, I liked the collidable reeds! <br/> <br/>Could polish some of the art/menu text etc but for LD it's not like menus matter ;) |
| Apr 28 03:31:00 | 12m 00s | Deepweb | Surprisingly detailed when you get to later levels and unlock stuff... would have preferred that mission failure was "replay level" not "restart". <br/> <br/>You had a lot of fun with the theme, nice job on taking the real twitter accs :) |
| Apr 28 03:38:00 | 7m 00s | Sanctums | Obviously just a prototype for networking code and hand-drawn assets, but I certainly like your style and it plays smoothly, so no complaints about what's there! |
| Apr 28 03:52:00 | 14m 00s | Giant Pumpkin | Truthfully not my kind of game but I can see the game there for people who enjoy these things! Great art style / polish. Found the fact that your leaves would randomly face downwards to be a little annoying, not sure if there's something I was missing there. |
| Apr 28 04:09:00 | 17m 00s | Under Our Feet | Very floaty, which is not necessarily bad! Solid platformer, although the first popup enemy seems VERY unfair compared to you carefully curated tutorial signs etc! |
| Apr 28 04:22:00 | 13m 00s | The Quest for Unobtanium | Looks like we both had a motherloadey inspiration :) Love the particles on your miner/block rewards, but the gameplay was slowed down a little bit by the forced text scrolley tutorials and the slow trip to the overworld (which you can of course upgrade but people may choose other powerups) |
| Apr 28 04:33:00 | 11m 00s | My Little Secret | Web version requires a right click "go fullscreen" before it works. Not reviewed yet but it's very charming presentationally! |
| Apr 28 11:59:00 | 7h 26m | Wriggle Worm | Very nice style, fluid gameplay! As mentioned by others the damage sound is jarring but it's meant to be - could maybe be a little quieter but I don't think it's a bad idea to use a "bad" sound like this :) |
| Apr 28 12:15:00 | 16m 00s | Kill or Kill | Heh, I like it! Not great music, and very funny, though it needs "reset from checkpoint" not "restart game" |
| Apr 28 12:22:00 | 7m 00s | Beneath the Cave | Very impressive presentation, there's definitely solid basis to take this further. Feels like I just watched an opening cutscene without being able to play the game though, but as I say it looks excellent and I like the characters :) |
| Apr 28 12:31:00 | 9m 00s | Driller Rush | Really enjoyed this one! The random generation can screw you over something rotten but that's part of the fun I guess. <br/> <br/>Very satisfying gem sounds and great match to the theme. It just "feels" nice :) |
| Apr 28 12:38:00 | 7m 00s | Duck | ...well I'm not sure what I was expecting! <br/> <br/>I like the sounds :) |
| Apr 28 17:19:00 | 4h 41m | Above and Beyond | Nice idea but as others have said I'd like to see some differences between emotions/more strategic reasons to use different things. |
| Apr 28 17:30:00 | 11m 00s | Surface Come | Cool music! It's not made very obvious that there are upgrades hehe. Nice premise. |
| Apr 28 17:58:00 | 28m 00s | Ad Astra | Interesting concept! I found it a bit fiddly but I think that's more my fault than the game's :) |
| Apr 28 18:04:00 | 6m 00s | Yay, more squares! | Really loved the music! Gameplay was too hard for me: maybe I'm missing something but you could only really shoot while taking damage in my experience. This would work great if you could shoot in a different direction from the one you're moving. <br/> <br/>Great art outside the squares, but even they were fine :) <br/> <br/>HTML5 version worked fine on Win7/Chrome |
| Apr 28 18:21:00 | 17m 00s | Mind Therapy | Interesting weight mechanics :) |
| Apr 28 18:27:00 | 6m 00s | Frustration | Have to agree in that this game kinda punishes players a bit much... |
| Apr 28 19:13:00 | 46m 00s | Beneath The Surface | Excellent! I really love the aesthetic, and it's fun to try and figure out where enemies are and intercept them as they rotate around the surface. <br/> <br/>Supreme use of the theme! |
| Apr 28 19:55:00 | 42m 00s | From Beneath the Surface | Love the pixel art! |
| Apr 29 21:48:00 | 25h 53m | Keep the Gem! | Little bit "glitchy" but excellent idea and presentation makes up for it! Definitely worth a play as is, and it's an idea that could be developed upon with some physics/collision changes! <br/> <br/>Adding bombs was a great workaround though. |
| Apr 29 22:00:00 | 12m 00s | ScubaBear | This oozes charm, great soundtrack (loved the dynamic playback when it comes to being underwater, always a fantastic sight!) Highly polished, lots of content... it's great :D <br/> <br/>If you want something constructive, all I can offer is a minor UI niggle: the inventory showing up after each "item get" was a little unusual since you had to manually close it. I'd be cool if that only showed up for ~2 seconds and then went down by itself! <br/> <br/>Really though, it's a non-issue. The game is great :D |
| Apr 29 22:42:00 | 42m 00s | SnakeFormer - Half Snake, Half Platformer | This is a fascinating game with a REALLY deceptive level of difficulty! I love the "cellular autonomy" kind of angle you were going for! Music is great, sound effects are great (that level complete :D) I LOOVE the art style, you could have just left it at cubes but you made the lava look awesome. <br/> <br/>Every level brings a lot new to the table, which is great but really ramps up the difficulty! If you take this further I think players might appreciate more "interim" levels to learn mechanics like barrel redirection, lava/"radiation" mechanics etc. Not a "criticism" of the game in it's current form - as it is now it's an exceedingly punishing puzzler which really does require some thought to get through (it took me forever to figure out the snake standing on it's head!) <br/> <br/>Got as far as getting regularly to the green "radiation" on Level 4 and I just couldn't work out the exit path :/ But that's definitely my failing, not the game's! |
| Apr 29 22:48:00 | 6m 00s | Whale of a time | Interesting toy, and I like the sound/music! |
| Apr 29 22:52:00 | 4m 00s | Mermaid Scientist Massacre | Well you weren't lying about the rocking music! Love the artwork! |
| Apr 29 23:00:00 | 8m 00s | Infinite Dig Dug | This is super crisp... definitely a fresh spin on the "digging" ideas I'm seeing (my own game included :)) <br/> <br/>Love the art style, love the way the difficulty/failure works. Lava flows interestingly to make it fun. |
| Apr 29 23:09:00 | 9m 00s | The Fields | This game was beautiful, and then it wasn't :'( <br/> <br/>Fantastic sound and art design, I really love it's theme in general! |
| Apr 29 23:28:00 | 19m 00s | Hopelessness | Cool idea. No-one was online but I left my poorly pixelled mark on the world ;) |
| Apr 30 00:05:00 | 37m 00s | Lumbricidae | Not too keen on the camera but everything else is rock solid, including the well-placed wilhelm! |
| Apr 30 00:47:00 | 42m 00s | Ground control to major Tomashevsky | Liked the varied gameplay, and the level design was cool. Your use of forgiving checkpoints might be a minor detail to some but it's excellent here and keeps you engaged! |
| May 1 19:16:00 | 42h 29m | Beneath The Lab | Wasn't really digging the Voiceover stuff - was too like portal for me to enjoy it. The acting was fine but I'd have preferred you to put your own spin on it more. HOWEVER everything besides that this is truly amazing! Loved the art aesthetic, loved the mechanic (besides maybe wishing the stamina recharged a bit faster :)) |
| May 1 19:25:00 | 9m 00s | Bombcano | Like the ideas, it's just very difficult for me :) |
| May 1 19:30:00 | 5m 00s | Atomicle - LostAutumn.net | Very polished, the difficulty curve was perfect! Agree with others on the effect though, it felt "bad" when you picked them up |
| May 1 19:38:00 | 8m 00s | Temple of Ra | Outstanding mood, outstanding presentation, and the puzzles were solid. Can't really say much else! |
| May 1 19:40:00 | 2m 00s | Dr. Brainwire | I like how you can modify the pathways while it's in mid "flight". Interesting concept! |
| May 1 19:46:00 | 6m 00s | Ogre's Gold | Really like the concept, but I found it rather hard! |
| May 1 19:49:00 | 3m 00s | Daisy's dog is dead | Cool concept, I love indirect control games! |
| May 1 20:09:00 | 20m 00s | Infection | Great polish, and some interesting mechanics with turret placement etc. Feels a bit easy being able to pause and buy at any time though, it'd be cool if there were specific places you had to go to do this (possibly moving so you can't turtle up in one corner with turrets) :) <br/> <br/>Excellent work though, really love the graphics, lighting in particular! |
| May 4 21:59:00 | 73h 50m | Order of the Mind | Very interesting, it's been a while since I played a text adventure. Would be cool to take it from a real terminal to a web based one though :) |
| May 4 22:37:00 | 38m 00s | Doomsday Bunker | Very polished! Can't really add on much that others have said, other than to say there might be an exploit when starting the game - if you just grab as many crates as you can without creating a shelter you can basically start the game with tons of resources. |
| May 4 22:41:00 | 4m 00s | The Leeway Brothers' Bohemian Debut Of A Lifetime | Love the art style! There's definitely something here, though I will admit it feels unfinished. A platform to build upon, though! |
| May 4 22:44:00 | 3m 00s | IO - Reflection/Puzzler | Pretty fun stuff! I like most of the art style, though I think the brick texture and the fire button look a little out of place. Great puzzler otherwise, lots of content! |
| May 4 22:47:00 | 3m 00s | DIG! DIG! DIG! | I feel that the digging should work while holding a key down rather than requiring "mashing". Other than that it's fun! Particularly like the death sound/partial spin animation! |
| May 4 22:51:00 | 4m 00s | Colony 31 | Interesting mechanic for a puzzler, great sound/voiceover work (even if it's Bastion inspired) and there's some good puzzles in there. Well done! |
| May 4 23:17:00 | 26m 00s | Underworld Evolution | Simply one of the best I've played this LD. Polished, unique concept, fantastic music, "balance" is perfect etc. etc. Completely agree on your design decisions when it comes to player discovery (which I didn't read before I played) - this game is about figuring out what those attributes mean not simply the "min-maxing" process. <br/> <br/>I've been saying things like "this should be expanded into a full game" on particularly good LD games but this is *finished*, it's the complete package! <br/> <br/>Don't really have much else to say. Release it on something where you get the ad revenue and exposure, at the very least :D <br/> <br/>Would be good on mobile also due to the asynchronous play |
| May 4 23:55:00 | 38m 00s | Dig Hard | Sublime. I only wish it were longer. Vlambeer quality pixel art and feel, with broforce-esque humour and Excellent mechanics. Not much I can say, you heard me gushing over it on one of the rater streams I'm sure! <br/> <br/>The cubes in the background were particularly a nice touch. |
| May 5 00:14:00 | 19m 00s | Mine Story | I like the presentation, but you introduce new threats to the player without signalling them very well as threats... I died to both "holes" and the "bomb" merely because they looked like powerups, causing me to lose all my buffs. It's funny being so mean, but it then makes players nervous of the other mechanics like locked doors etc. |
| May 5 00:25:00 | 11m 00s | Under Riders | As others have said the presentation and mood is there, but I just didn't find it too fun - the concept is there but it needs something to support it and make it interesting beyond the threat of time running out. If there was more for both characters to do, or more dynamic enemies than static obstacles, I think there'd be something there. <br/> <br/>You might want to add lives as well - having a limited number of divers would be better than the insta-fail that I got after collecting 5 pieces :) <br/> <br/>As I said though there is definitely something there, the low fi graphics and sound are very interesting, even in the LD space where "8 bit" and other lowrez styles are very common (out of neccessity ;)). The minimalist sounds complement this. |
| May 5 00:56:00 | 31m 00s | Anthill | Really like the AI pathfinding etc in this one - for an LD entry it's sophisticated! Crashed on Day 83 with a "Uncaught TypeError: Cannot set property '93' of undefined", but I had 3000 food at that point so I think I had played enough of it. <br/> <br/>I think the UI needs a bit of work (clicks/hovers not always registering, simple black text of assignment stats etc.) and I'd have liked to have seen more roles, but there's definitely a solid game mechanic there! <br/> <br/>Would like to see something like enemies that your guys must fight (through assigning to "warrior" type) and perhaps some sort of "sustainability" role that somehow increases the availability of food in the lategame. <br/> <br/>Regardless, it's a very fun game as is! |
| May 5 01:03:00 | 7m 00s | Cave Money | The controls feel a bit floaty/delayed on chrome, but otherwise good job! Not really seeing much of the theme in there though... |
| May 5 01:13:00 | 10m 00s | Surface Runner | Definitely needed a difficulty curve as others said. |
| May 5 01:24:00 | 11m 00s | A Miner's Life | Not exactly "innovative", but it's charming, polished and it kept me coming back! The audio gives it a great non-serious vibe :) Smooth performance, too (not to be overlooked for HTML5) |
| May 5 01:32:00 | 8m 00s | Beneath the surface with Sir Walter Wuffington | I have to echo what DarkMeatGames said: I liked the concept of raising land but I feel it was too punishing. Walljumping was a little finicky too. <br/> <br/>REALLY enjoyed the top down -> side on mechanics of sea -> land though. That was excellent. |
| May 5 15:39:00 | 14h 07m | HYPERHYDROSIS | I think I can only really comment on the mechanic since there isn't much content, but it's a solid mechanic! |
| May 5 18:17:00 | 2h 38m | A Glorious Escape for A Lich King | This one is simply sublime. I can't say enough nice things about it! I love the art style, I love the gameplay and it's very polished. <br/> <br/>The thing I particularly find impressive is the audio work you've done, to synchronize game events with "music". It gives the whole game a very low-fi rhythm that's truly awesome. <br/> <br/>I did find the difficulty curve a bit easy - "Hard" was fairly trivial after my game on easy. Though I imagine it's difficulty curves are tuned for first time play (it is an LD entry after all) and that's absolutely to be expected! <br/> <br/>Fantastic job! |
| May 5 18:25:00 | 8m 00s | DRAANG | Didn't really "get" it, but I think that's the point! It's got a great style to it... |
| May 5 18:50:00 | 25m 00s | The Sea Has No Claim | Very interesting mechanics. Loved the art style. |
| May 6 19:18:00 | 24h 28m | FedIt! | I like the concept, I think it could use a bit of polishing though. It'd be nice if there were powerups or something. I'd prefer if the enemies were larger and tankier though, which would add incentive for weapon upgrades etc. |
| May 6 19:25:00 | 7m 00s | Geology Rocks | I found it rather confusing to traverse, to be honest. It'd be nice if you didn't feel like you were going the wrong way all the time. |
| May 6 19:28:00 | 3m 00s | Orpheus | Yup, can't add anything new except more moaning about the permadeath :) |
| May 6 19:35:00 | 7m 00s | FoxyTank | Very solid! Felt a bit easy, would have liked to have seen more content but these are minor gripes. Good job! |
| May 6 19:52:00 | 17m 00s | Basement | Would be nice finished. The site you hosted it on tried to pop up some scummy facebook stuff though :/ |
| May 6 19:57:00 | 5m 00s | pod | I didn't "get it" when I played but it was pleasant to play with! |
| May 6 19:59:00 | 2m 00s | Baum | Loved the aesthetic! |
| May 6 20:24:00 | 25m 00s | Dungeon Jelly | A++++ So much jelly! I find those particle effects fantastic :D |
| May 6 22:23:00 | 1h 59m | StrataGEM | Really like the theme and gameplay of this. I would have liked to have seen some rotation animation and also a "low score" mode: I'd have preferred if the game were about "completing" the pseudosphere vs the somewhat arbitrary seeming "game over, stop playing now". It would have been a more peaceful experience to suit all skill levels (read: my terrible one!) <br/> <br/>Regardless of these though, I had a fun time with this. Reminds me of Hexic crossed with Tetrisphere, rich pedigree indeed :D |