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Toby Pinder

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TimestampSince previousGameToby Pinder's comment
Apr 20 02:45:00 Snow story I like the mechanics of stunning etc, but I feel the big snowballs are too horizontal/slow. I like the premise, I just think that i should stop before "90 degrees, thrown 10 centimetres"! Some of the screens feel like a puzzle, which is cool.
Apr 20 02:52:00 7m 00s Floppy Disk: Massacre Once I understood that there was a right click it got much easier! The shooting mechanics are VERY bizarre. Interesting concept, certainly matches the theme!
Apr 20 03:03:00 11m 00s Unconventional Time Actually quite clever! Some great conceptual stuff in there. Felt a little bit padded because the trees took a bit too long to [interact with] but I can see this concept going further!
Apr 20 03:22:00 19m 00s Head Sword Ninja Pretty interesting physics with a fun take on the theme, nice job! Scored 19 on my second go (once I'd actually read the controls :D) <br/> <br/>Music loop is short but nice, good to see more people try sound in the aggressive compo timeframe!
Apr 20 03:32:00 10m 00s Waffle Warrior Matches theme, feels polished. Enemies can spawn directly above the player which feels a bit cheap, and some of the ledges don't work great with the player character's move mechanics. <br/> <br/>Other than those fairly minor issues it's a fun little game, can see the kills feeding in to a high score mechanic etc.
Apr 20 03:52:00 20m 00s Robot Cat Loves Boxes Bit slip-slidey, which adds difficulty. Hit detection on walls is a bit mean too! Love the concept of a "cyber-meow" though, and it's got polished tile art going on!
Apr 20 11:50:00 7h 58m Hippie Run Great music, great voice acting! Few rendering issues as you move around the map (that as others have said is too large for the game type) but otherwise solid!
Apr 20 12:51:00 1h 01m Potat0wned Audio and visuals were excellent. Feels like being stun-locked while throwing limits ability to dodge/maneuver a bit. Got "stuck" in the map's ceiling at one point on the first level (climbed the largest building). <br/> <br/>Feels like with a bit of a level design update (was a bit hard to navigate and avoid enemies on both levels) this is really something very cool indeed...
Apr 20 12:55:00 4m 00s Toilet War Interesting puzzle mechanic... Would have preferred if it had keyboard controls, and if it didn't send me right back to Wave 1 after every death.
Apr 20 13:10:00 15m 00s Bribe Them This is amazingly fun. Well balanced, and the simple fact that attacks "convert" enemies fundamentally changes everything about the way the "Defend the Castle" genre works: strategically it's better to convert units at certain points causing them to either form the "wall" or attack important targets. <br/> <br/>Graphically it's a little modest but that's fine, my main slight issue was the font rendering. If you can fix the text so the fonts render as crisp pixel fonts I can definitely see this concept being expanded upon as a bigger game that my wrists will hate :D
Apr 20 13:24:00 14m 00s Timelock Like the time limited nature of it. I missed that the R key resets at first - I know it says it at the start of the level but it'd be nice if that came back once the gates "close" and you've failed!
Apr 20 13:28:00 4m 00s Cat's Heaven I feel like the "useless" shot doesn't really give the player a chance... It'd be cool to see this concept with some different weapons of equivalent overall quality so that it's not so RNG based.
Apr 20 21:15:00 7h 47m The War Dog I like the concept. Has modest goals to tell a story with some minimal gameplay, and executes on that well with a good atmosphere.
Apr 20 21:26:00 11m 00s (mental)fairy Interesting isomorphic perspective, and great (if short and eventually quite repetitive) loops! Feels solid but a little simple, as though the only real player choice is switching between "left" and "right". Without getting the cones of fire upgrades so early you could do some interesting things with enemy placement... Great art assets though, especially the 3d voxel stuff.
Apr 20 21:35:00 9m 00s SLICK LICKER Interesting... There's a lot going on to process and still some bugs. I like the tongue idea but it never seemed to have enough power for me... <br/> <br/>I can see what's there being turned into something cool with time to balance etc. Would be cool if there were tutorial levels to ease us in, but I appreciate that time constraints make such things difficult!
Apr 20 21:49:00 14m 00s Vocal Power Very clever mechanics. Unfortunately it let me do the levels out of order which confused me at first, but once I worked it out it was cool. Your use of ambient audio for the themed levels worked really well!
Apr 20 22:05:00 16m 00s Silence Clever implementation of the theme. Liked the music and enemy patterns - there are subtleties to movement and firing that are interesting. Felt like there was a spike in difficulty in the second room though - I really struggled as the enemy projectiles were a rather muted colour compared to my red and got lost in the lighting effects.
Apr 20 22:26:00 21m 00s Disco Icecave Laser Death Tag Difficult, but I love the style and procedural generation. As others have said having the ability to dodge easier would be cool.
Apr 20 22:29:00 3m 00s Saber Disk I absolutely adore the retrofuturistic aesthetic. Wish the webplayer version had a zoom option though - would be cool at 2x and 4x (though I like "low rez" as a design decision) <br/> <br/>The soundtrack is amazing!
Apr 21 18:22:00 19h 53m S-COM: Aftermath Really love the storytelling in this one. I'm hopeless at these sorts of games but it's an interesting, well put together piece. Its challenges are a lack of tutorial and audio/visual polish, but if you can work on those outside the jam timeframe I could see this being popular with a wider audience!
Apr 21 21:19:00 2h 57m Extinction Explosion!! Funny and stylistic!
Apr 21 21:23:00 4m 00s Unconventional George Nom nom nom nom nom! <br/> <br/>It's a fun little thing, and poop is still inherently funny.
Apr 23 20:17:00 46h 54m BOOMerang! I liked what I saw. I have no access to a player Two but I can see these mechanics being fun!
Apr 23 20:36:00 19m 00s missls Visually pleasing!
Apr 23 20:48:00 12m 00s Badass Inc Beautiful and hilarious. Polished to an amazing degree. Fantastic job.
Apr 23 21:04:00 16m 00s Lagman This is amazing, I hate you so much.
Apr 23 21:30:00 26m 00s Space Boy I really like what I'm seeing here. I think for the next one you should try to make or find open source/CC licensable music though, much as I love the Battle theme from FF2 :D <br/> <br/>Camera work can be a bit jarring at first with the dashing, but I can see how it's intentional. Enemies are fun, graphics interesting, and spherical game spaces are always cool. <br/> <br/>It doesn't feel like it's integrated with the theme though.
Apr 23 21:32:00 2m 00s N/a Heh, I guess you can't delete it then? <br/> <br/>Better luck in the next LD I guess :)
Apr 23 21:40:00 8m 00s Cake Wars! It's not that innovative, but it's well put together! Gameplay feels smooth, and enemy movement patterns are interesting. It's a shame it gives so many powerups to render the enemies powerless after a while... <br/> <br/>Would be cool if the level scaling gave the enemies multiple hitpoints so you can't just cheese them as they spawn onto the screen :)
Apr 25 18:32:00 44h 52m Word Warriors I like the idea! Wish it gave more visual feedback when a word doesn't match though...
Apr 25 23:09:00 4h 37m Evil Cupido: Haters gonna hate Fun projectiles!
Apr 25 23:20:00 11m 00s HOW TO DESTROY AN ISLAND A little confusing... I can see the idea of what is happening after my first playthrough, but it's really unintuitive - if it gave feedback on the percentages that had changed each pick/month rather than relying on you to closely monitor the %s yourself, it'd be a great start towards that. <br/> <br/>Like I say, it's a good idea, everyone likes to be destructive once in a while :D
Apr 25 23:28:00 8m 00s Into The Fray Really cool atmosphere, but has a little trouble conveying the basic strategies to the player (which is admittedly par for the course for an LD game). The fact that you have to close routes a "step ahead" of the dot itself is especially unclear at first. Once I grasped it though it's a pretty cool "door opening simulator", pretty satisfying and balanced.
Apr 25 23:35:00 7m 00s Mass-X Simple idea, really well executed! These are the best kind of LD games. I agree with nicotuason when he suggests the cursor orb light up or something when a swap is possible.
Apr 25 23:52:00 17m 00s Mecha Cop 2875 Really cool dynamic audio mixing - that's something I really notice and appreciate. I like the sense of progression, and the subtle sense of humour when it comes to collateral damage... <br/> <br/>Would have been nicer if there was a bit more visual variety between bad guys and civilians though. Something like allies being grey and enemies being coloured?
Apr 26 00:10:00 18m 00s OPERATOR 42 Simply fantastic. There's not much more I can say, really. Maybe after the [INCOMING SPOILERS] <br/> <br/> <br/> <br/> <br/> <br/>Panel fire is extingushed, you could close the conduit panel? I didn't realise I had met all the requirements, and was trying to mess with that system still. The minorest of issues for an experience that was simply great, regardless of it's 72 hour lifecycle.