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Feedback comments for LD28
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| Timestamp | Since previous | Game | hamster_mk_4's comment |
|---|---|---|---|
| Dec 17 03:15:00 | Only One Shot | I was unable to play a 2nd game after I ended the first one. I don't know if this is a literal interpretation of "You only get one," or just a bug. I had to restart the game several times before I could figure out what I was supposed to do. My first instinct was to click randomly, and the first few times most of the explosions were out of frame so I had very little feedback as to the result of my input. | |
| Dec 17 04:06:00 | 51m 00s | Medieval Fantasy Island | The graphics are enjoyable for the first few minutes, but are not interesting enough to hold my attention through the repetitive combat. Also the robe leg split was a little distracting since I had to watch that for quite a while. I gave up at the 2 mad Sorcerers. |
| Dec 17 04:20:00 | 14m 00s | Mega Gungineer Chronicles 3: Final Gun! | The quantity of bullets that fill the screen is very pretty especially since most of them are heading away from you. It the music and robot death sounds complemented the game play very well. |
| Dec 17 04:32:00 | 12m 00s | Aquila | The end game pull out was a nice touch. I feel the game could have used more explanation over what the goal was. |
| Dec 18 02:40:00 | 22h 08m | Elves' Eve | The theme seems to detract from the enjoyment of the game. I would rather be able to have multiple shots in a game such as this. Still I do love a ballistic trajectory game, thanks for making one. |
| Dec 18 02:50:00 | 10m 00s | Zambles | The head bob mechanic gave me motion sickness, and it was very hard to tell what counted as a legitimate hit because they only die on the 2nd hit. The Aesthetic was nice and very consistent. |
| Dec 18 02:58:00 | 8m 00s | Asteroid Bust | Not getting your bullet back after you fail a wave kinda negates the point of the health bar. It adds some unnecessary lag time till the next attempt. I am cool with one failure games so long as I can reset immediately after the failure. |
| Dec 18 03:20:00 | 22m 00s | The Voyage | Due to the speed limit I wasted a lot of fuel trying to get close enough to scan the big planets. I couldn't successfully establish close orbit on anything but the small starting planet |
| Dec 18 03:43:00 | 23m 00s | Burnt Out | Part way through I got the the game name pun. It might be the lack of sleep but I found it hilarious. Also I really like how you handled the lighting in this game. |
| Dec 18 04:01:00 | 18m 00s | Ye Only Get One Aye | The bird flight mechanics was pretty fun but I didn't get the point of having the space bar mechanic aside from conforming to the theme. |
| Dec 18 07:06:00 | 3h 05m | Experimental Exodus | I spent quite a while figuring out how to attack. Playing a duel stick shooter with WASD and arrow keys is a new one on me. |
| Dec 19 06:10:00 | 23h 04m | Spectral Sword | The game starts a bit suddenly and I was dead the first few times before I could read the rules or understand the controls. A title screen or even a tutorial level would have been nice. |
| Dec 19 06:34:00 | 24m 00s | SUMMONING ONE | The music and character animation was fantastic, but the game play was a bit repetitive. I kept playing longer than I would normally just for the music. |
| Dec 19 06:41:00 | 7m 00s | Will You Be The 1. | It is hanging on 67% load for me, so I can't play. |
| Dec 19 07:03:00 | 22m 00s | Someone's F***ing Hitler | I felt like a brilliant detective after I found Hitler on the first try. Then felt like an utter sociopath after I found out about the other endings. This game is a little messed up and I enjoyed every second of it. |
| Dec 19 07:24:00 | 21m 00s | RETRIEVAL - a First Person Boomerang Puzzler | Sometimes I could throw the boomerang other times it would just drop at my feet. It made the first target very hard to hit. One of the puzzles towards the end I thought was very clever. I shall not ruin it for other players. |
| Dec 21 17:22:00 | 57h 58m | Pretty Creatures | The screen shots look nice, but you are making very steep hardware requirements with that 4 game pads thing. |
| Dec 21 17:29:00 | 7m 00s | One Breath | I couldn't find a way of exiting the tutorial, or for that matter not dying. I suspect there are parts of the game I am not experiencing. |
| Dec 21 17:38:00 | 9m 00s | At The Count Of 3, Baby, I Hope I Disappear | It was interesting to look at, but not to play. The music was the best feature. |
| Dec 21 17:46:00 | 8m 00s | Cardocalypse | I don't quite get how I was supposed to destroy cards, but the sounds were funny enough to keep me playing for a while. |
| Dec 21 17:56:00 | 10m 00s | Super Sting Something or other Fort | Not sure what threat the flying enemies pose. I was able to focus on wiping out the ground enemies and got to wave 11 before I stopped playing. |
| Dec 21 18:06:00 | 10m 00s | knife, Gun, Rose, Watch | The ending texts were interesting, but the watch hit detection was a little wonky. |
| Dec 21 19:08:00 | 1h 02m | Granny Loosetooth and the Toothfairies | Using the tooth fairy as a villain was brilliant. |
| Dec 21 19:18:00 | 10m 00s | Cure the infected! | I wish there was an option to inverse mouse look. |
| Dec 21 19:28:00 | 10m 00s | CROSSBORE | Her Kung Fu is strong. Much stronger than that pop gun she starts with. |
| Dec 21 20:19:00 | 51m 00s | There Can Be Only One | I am glad I am not the only one to see this theme as an excuse to put highlander quotes in his game. |
| Dec 22 07:13:00 | 10h 54m | Bannalsulkimbel's Journey | Jumping seemed a bit strange. I played it twice and I still don't know what E did. |
| Dec 22 07:31:00 | 18m 00s | Yogo Boom | I like the angry sheep mechanic and how intuitive the boomerang was. Great job coming up with a new game mechanic. |
| Dec 22 18:48:00 | 11h 17m | Cyclopses Versus the Gangs of Neptune | I am getting is not a valid Win32 application. Error when I try to run: <br/>Cyclopses_V_The_Gangs_Of_Neptune.exe |
| Dec 22 18:57:00 | 9m 00s | One Jump | Very smart implementation of the theme. Your puzzles are well thought out if a little frustrating. |
| Dec 22 19:04:00 | 7m 00s | Tsuba | That felt very old school samurai movie. Good job. |
| Dec 22 19:16:00 | 12m 00s | Molten Progeny | Great art, I wish there were some way to win. Fighting off an endless horde is fun an all, but not when you are a mother protecting her offspring. |
| Dec 22 19:58:00 | 42m 00s | Shadow Night | I wish there were an inverse mouse Y axis option. I am not accustomed to forward being look up. |
| Dec 22 20:00:00 | 2m 00s | Say Cheese! | Brilliant implementation of the theme. |
| Dec 23 00:47:00 | 4h 47m | The One Fork Restaurant | You got quite a bit of depth from such a simple mechanic. Great Job. |
| Dec 24 03:00:00 | 26h 13m | One Gunman | Hard to determine fire lanes, but a great concept none the less. |
| Dec 24 03:16:00 | 16m 00s | Wilhelm's Escape | I love the old school adventure game vibe from this. It is even better than those old games since it is not long enough to get frustrating. |
| Dec 24 03:24:00 | 8m 00s | Berathen Jam | Very nice compilation. I could not figure out the "eat" one. |
| Dec 26 07:05:00 | 51h 41m | Nature's Howl | That was fantastic. The difficulty and new elements were introduced at the perfect pace. It took me a while to figure out how to spawn new critters. I encountered a bug where the game lost mouse focus and couldn't regain it. A windowed mode would have been nice, but that is a minor gripe when compared to a fantastic experience. |
| Dec 29 06:11:00 | 71h 06m | YOGO RocketFist | The game seemed to lag quite a bit, and I don't think I got the full experience. Which is a shame because this looks fantastic. |