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Feedback comments for LD27
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| Timestamp | Since previous | Game | qualia's comment |
|---|---|---|---|
| Aug 28 02:02:00 | Get Out! | Great atmosphere! Battery hitboxes were a little small, and I found it hard to read the writing on the walls. Good music, cool graphics. Really reminded me of imscared and Penumbra. | |
| Aug 28 02:54:00 | 52m 00s | Space Demolition by Suese | Spent forever looking for the reactor, couldn't find it, died. The graphics are great, the music is good, and the destructible terrain is a really nice feature. I felt that by slamming into terrain it was too easy to lose almost all of your health. |
| Aug 28 03:37:00 | 43m 00s | Boxer's Seconds | I felt like there were too many attributes per second for it to be fun, rather than grueling, and I don't really buy that it's particularly based on logic and strategy. Observation and memory, definitely. <br/> <br/>The effects like ants sticking to notes and stuff were great, though. |
| Aug 28 04:00:00 | 23m 00s | sine | Really neat mechanics, well realised. The sound is unobtrusive and appropriate. Most importantly, it was genuinely fun to play. <br/> <br/>I felt that the controls were a bit tricky, particularly selecting your colour, especially as scrolling deselects the planet you had selected. |
| Aug 30 00:56:00 | 44h 56m | PROBE TEAM | Can't say I felt it was very innovative, but it felt so good it didn't need to be. In terms of atmosphere, graphics, audio and mood I felt like this blew almost everything I've played out of the water. It was pretty fun, too. Great job! |
| Aug 30 01:42:00 | 46m 00s | Lab of Broken Time | I really liked the back-in-time mechanic. As you said, the levels were a little simple, but it seemed like there was plenty there for the time you spent. |
| Aug 30 02:05:00 | 23m 00s | The Thief | I felt collisions could be very sudden, and I found myself running from the start into an enemy ten times in a row without really realising whenever I got caught by surprise, but when the game was going well, it was a lot of fun. |
| Aug 30 02:06:00 | 1m 00s | Bug Buster | I resent the boss Q_Q |
| Aug 30 02:33:00 | 27m 00s | LD#27 Ghost Protocol Alpha | I love it :D |
| Aug 30 02:37:00 | 4m 00s | Short Circuit | I found at first i couldn't tell enemies apart from canisters, but once I realised what they looked like it was fine. Not personally into bullet hells, though :/ |
| Aug 30 02:44:00 | 7m 00s | Korn Land | I died. A lot. But it wasn't as bad as you led me to believe, I got a good laugh from the concept :P |
| Aug 30 02:52:00 | 8m 00s | Distress Signal | This game has so much edge I almost fell off. I feel like it was waaay too hard to tell what was going on to be really fun, but I appreciate the novelty of the concept. Also, the transparency broke my mind. |
| Aug 30 03:22:00 | 30m 00s | Attack Force Deca | I feel like someone took all my least favourite moments of video games and made a game from them exlusively. I just never really understood why boss battles were considered an acceptable staple of video games. Not to sound overly negative, this game certainly did what it was meant to and I'm sure if I weren't such a hardass I'd have enjoyed it a lot. |
| Sep 2 16:18:00 | 84h 56m | Tap to Whack it Back! | Wow, you came up with some really good ways of making such a simple game as hard as balls :P |
| Sep 2 16:46:00 | 28m 00s | Faster Than before | I admit, I wasn't expecting much from the screenshots, but it has a really good feel to it, and I actually started to like the graphical style. I did feel that the "coins" were a bit hard to see sometimes, but overall it was a lot of fun. |
| Sep 2 16:53:00 | 7m 00s | Sprman! | The hit-boxes - both in general boulders and the length of the player - really killed it for me, but the physics on the boulders was cool. |
| Sep 2 17:03:00 | 10m 00s | Backstep | I couldn't really work out what I was meant to do. Jumping was fun, though. Wheeeeeeee~ |
| Sep 2 17:26:00 | 23m 00s | The 10-Second Rule | None of my food hit the floor. I'm a veritable food ninja. |
| Sep 2 17:29:00 | 3m 00s | IMPACT | Good to see the run to the right genre is still alive and kicking. |
| Sep 2 17:35:00 | 6m 00s | Super Zang IV | Even after I read the rules, it seemed arbitrary whether I was damaging them or they were damaging me :/. High marks for trying something new, though. |
| Sep 2 17:44:00 | 9m 00s | 10 Seconds of Thrust | Reaallly hard to control, not how I would have done it at all. But once you get used to it it's as fun as orbiting always is. |
| Sep 2 18:08:00 | 24m 00s | Time well spent | I loved the ":D" |