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Atmospherium

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TimestampSince previousGameAtmospherium's comment
Aug 26 21:19:00 workhorse: it's my life I like the core ideas, although it took me a while to get the hang of how to position myself in time for wall switches. I think that giving the player a hint as to what the next wall setup will be would go a long way. Overall, it was fun.
Aug 26 21:22:00 3m 00s Under Water Really cool concept, I just wish there was more time for you to have developed it. The air pockets seemed a bit finicky to me and it would really benefit from some sound, but it was enjoyable.
Aug 26 21:29:00 7m 00s Too Many Anomalies Cool game. I think some of the control adjustments could be made clearer in-game, so that there's less confusion for the first few seconds of each switch. Overall, good job taking a standard idea in a new direction.
Aug 26 21:34:00 5m 00s Super Box Boy Flies I like the simplicity of this, and the downward animations add a surprising amount of depth to it. I had a really hard time judging when I was supposed to click, so I found myself just clicking as fast as possible the entire way down.
Aug 26 21:40:00 6m 00s Short Nightmares I would love to see you develop this with higher quality textures. The concept, the mood, and the audio are all perfect. Great job.
Aug 26 21:46:00 6m 00s ShitStorm I opened the game fully expecting it to be awful, but you took what could have been a cheap joke and actually developed it in some interesting ways. Good job, overall.
Aug 26 21:53:00 7m 00s Run, Panda, Run! Man, those cat sound effects made this game so much better. I was irritated with how slowly the panda shot, but the upgrade system really helped out a lot. Really enjoyable game.
Aug 26 22:03:00 10m 00s Robot Rodeo This was surprisingly fun, I just wish that the robot was controllable in the arena. Overall, cool idea and good implementation.
Aug 26 22:07:00 4m 00s Ride the Bullet Really cool concept. Simple, yet effective visuals, but the sound really pulled it together for me. Good work.
Aug 26 22:10:00 3m 00s Reassessment I have to agree with the other comments - this game was pretty tough. But in spite of the difficulty, this has easily been my favorite take on the theme so far. The pause mechanic giving you time to think mixed with the incredibly speed during the game itself is a cool contrast.
Aug 26 22:14:00 4m 00s Reach Great job. The light fading was really effective at making me feel like I had to rush around everywhere. I'd like to see you develop this idea more.
Aug 26 22:20:00 6m 00s Rally Point I would love to see this as a network game so that orange doesn't have the advantage of seeing blue's moves first. Other than that, I really like the design and implementation.
Aug 27 15:46:00 17h 26m Broken Road When the game first loaded, all I could think of was Anti-Chamber, especially when I tried walking through the sign. The main light went out at the beginning of each level, so I found it incredibly difficult to get going, but I'm guessing this was a bug that most people aren't experiencing.
Aug 27 15:54:00 8m 00s 10 Second Tactics This idea really has a lot of potential, you should definitely keep working on it. Like others have referenced, this does a great job of taking a turn based game and making it urgent.
Aug 27 15:58:00 4m 00s 10 Seconds to Save the World Definitely difficult, but think with some refining on player controls it could be a lot of fun. The music was very effective at making me feel rushed.
Aug 27 16:02:00 4m 00s 10 Seconds Warning This was awesome. I enjoy the whole feel of it (the music added a lot), and the whole concept of using the enemies' missiles against them.
Aug 27 16:21:00 19m 00s BombUniverse Cool idea, I just wish the feedback was a bit clearer to the player.
Aug 27 16:28:00 7m 00s Ringtastic Man, you really nailed the sense of speed on this. I hope you decide to develop it more. High Score: 456
Aug 27 16:33:00 5m 00s SpaceSwitch Really cool idea. This strikes me as something that could have easily been ruined by bad level design, but you did a great job of building some cool level ideas throughout. Controls could be a bit more forgiving, but other than that, this was a lot of fun.
Aug 27 20:46:00 4h 13m SILX I remember seeing your posts during the development phase and wanting to give the game a try. I really enjoy how it turned out (although the music seems to be a bit much). Incredibly challenging, but definitely an entertaining play.
Aug 27 22:59:00 2h 13m MegaPunch This is very impressive. I really enjoyed being able to beat people up (or get beaten up) in a networked, 2D platformer. I can't believe that this is a Ludum entry.
Aug 28 16:22:00 17h 23m Graviten Great idea and really strong execution. Hopefully you develop this idea more. My only complaint would be to reduce the collision range for the spikes.
Aug 28 16:33:00 11m 00s Mission Improbable I could really see this get a pretty strong audience as a mobile game. Really simple gameplay, but perfect for adding a few distance objectives or whatnot and getting people addicted to playing it for hours.
Aug 28 18:56:00 2h 23m The Thief One of the better uses of the theme, being able to prepare for the ten second rush is a great idea. Really fun game.
Aug 28 19:08:00 12m 00s Shoot10 Interesting take on the space-shooter concept, I wish you had just had more time to develop the idea further and refine the idea, but definitely a great start.
Aug 28 19:17:00 9m 00s Seconds-Guess Awesome game. I love the concept, I love the music, I love the fluidity of the scene changes. Great work.
Aug 28 19:23:00 6m 00s GIMP the Tapedeck-Operated Robot Very cool game idea. It really gives a unique challenge to player movement, with the ideas for movement being simple but the execution being difficult. The art and graphics fit the game perfectly as well.
Aug 28 19:28:00 5m 00s ROBO-TIC Cool use of the theme, the multi-character controls really open up a lot of possibilities. Great visual effects as well.
Aug 28 22:40:00 3h 12m 10 Second Dragon Feeder The hand-drawn/MS-Paint feel of everything was really cool. The gameplay reminded me a lot of the Incredible Machine games. Definitely a fun entry.
Aug 29 02:11:00 3h 31m Legend of Troll Some of the best art I've seen so far and a really solid basis for gameplay, I really wish you had been able to get the rest of the game together. Hopefully you keep developing this.
Aug 29 02:16:00 5m 00s The Aliens Came (10 seconds to choose) Nice job turning a choose-your-own-adventure into a game. I wish that there was slight movement in the scenes, but that's pretty nitpicky for a 48-hour jam. Good execution on the story.
Aug 29 02:24:00 8m 00s Seconds of Light I like this a lot. The torches providing light for navigation and defense is very well executed. Definitely a bit harder than I'd like, but the difficulty fits in line with the retro-game aesthetic.
Aug 29 02:36:00 12m 00s Low Battery Awesome game. Easily the most fun I've had with any of the games in the compo. Great art, great music, great gameplay.
Aug 29 03:01:00 25m 00s i hate the dark Awesome game. It definitely reminded me a lot of playing RPG's on the SNES.
Aug 29 14:03:00 11h 02m Time Flies Straight Awesome. This is one of the most creative uses of the theme that I've seen. Everything about this was highly entertaining.
Aug 29 14:45:00 42m 00s Apotheosis I'm always a fan of time-manipulation in games, and you did it really well here. Fun gameplay, and cool graphics. Having the artifact move through time differently really opens up some cool possibilities. You should definitely keep developing this idea.
Aug 29 17:05:00 2h 20m The adventures of 10 seconds I really like the art style and the feel of the game, but I have to agree with the others - getting some clearer feedback on the puzzles and some tweaking would really be beneficial. Other than that, it was really enjoyable and I think you should keep developing this.
Aug 29 17:27:00 22m 00s Mechanical Covert Espionage I really like the puzzle mechanics on this, it could just use a bit of tweaking to make it a bit less difficult. Definitely fun though. Good work!
Aug 29 18:51:00 1h 24m Capture the Massively Multiplayer Online Flag! A Real Time Turn Based game that happens in increments of 10 seconds. Definitely would like to play a two-team game sometime. There's definitely a lot of possibility to this idea.
Aug 30 03:08:00 8h 17m 10 This is a brilliant twist on the platformer genre. It took a bit of getting used to, but once I got the feel of it I was hooked. Definitely hope to see more levels for this down the road.
Aug 30 03:17:00 9m 00s Every Ten Seconds A Kitten Drowns Definitely got an eye-catching title. I really like that you integrated upgrades into this, I just wish that the timer didn't stop before I had a chance to level everything up.
Sep 3 01:59:00 94h 42m ARGENTUM FORM Really cool game. The combination of story and exploration was really well done, and the graphics and audio did a great job of making everything feel creepy. It was really tough trying to track down some of the objects, as it was easy to find myself going through the same loop of doors over and over again. Some sort of map or visual pathing would be great, but otherwise this was a lot of fun.
Sep 3 02:10:00 11m 00s Deep Really cool art, really cool gameplay design. You guys should definitely consider expanding on this idea and polishing it up a bit. With some control tweaks and a bit of fine-tuning on the difficulty I think this game would definitely get a lot of attention.
Sep 3 02:18:00 8m 00s Antidote Reminds me a lot of the Lego Indiana Jones game. Surprisingly polished all around, gameplay, graphics, and audio all felt really satisfying. A lot of fun. Good work, guys.
Sep 3 04:08:00 1h 50m Ten Zero-Zero Definitely enjoyed playing this. The humor (especially the music) made up for any shortcomings in gameplay. Keep on making stuff like this.
Sep 3 16:44:00 12h 36m magnet. Really cool game. You added some really cool game mechanics while still retaining a sense of complete simplicity. Great execution of your idea.
Sep 3 16:57:00 13m 00s ReTurtle I really like this concept, I just wish it wasn't so difficult (friendly fire is pretty punishing). I haven't once been able to beat the boss, but it's been fun nonetheless. I'm definitely glad you're continuing development on this.
Sep 4 01:44:00 8h 47m PROBE TEAM This is definitely one of the most complete entries. The visuals, the audio, the gameplay mechanics all worked together perfectly. Very well done.
Sep 4 02:06:00 22m 00s Color Shift It took me a while to figure out that the scroll-wheel was that useful (that's what I get for skipping over intro screens), but once I figured that out I really liked it. This is one of those games that looks deceptively simple, but really has cool game mechanics going on. Performance was a bit sluggish at times, particularly toward the end when I ended up having a half-dozen black circles following me, but nothing game-breaking. Good work.
Sep 4 02:12:00 6m 00s Phosphorus Really cool game, and great implementation of limiting access to light. It was definitely a bit tough towards the end (I kept misjudging the moving blades), but the cheat that you posted helped me finish off level 1. I definitely would like to see more games from you guys.
Sep 4 02:55:00 43m 00s Castle Escape Great game, I love how you lay the trap right in the first room. I couldn't resist picking up the gold every time. Definitely ridiculously challenging, but in a good way. I'll need to give your post-compo versions a playthrough now as well.
Sep 5 01:41:00 22h 46m Total Spaghettification I really enjoyed this game. Gameplay that's simultaneously simple and difficult. The level design is impressive, you really pushed the player to improve over the course of the game. Great work.
Sep 6 13:13:00 35h 32m Maximilian Lambda Caster Fun game with interesting mechanics. There's definitely a bit of a learning curve for figuring out the weapons/functions, but not so much that it ruins the fun. And you also get points for having the best post-mortem.
Sep 6 13:30:00 17m 00s Step Out Awesome game. Great concept and really strong puzzle design. I wish that the player movement was a tad faster or that some of the puzzles were a bit smaller, but that's just a minor complaint. Really great work.
Sep 6 14:18:00 48m 00s Hurry UP! I'm definitely glad that you guys are planning on developing this further. I really like what you have so far and really think you can do some cool stuff with it. At first I didn't like not being able to move backwards, but that ended up growing on me - it forces you to be a lot more careful with your movements. Great work.
Sep 6 14:23:00 5m 00s The Saddest Landscape I'm really excited to see where you go with this. I like that you took inspiration from the 10 seconds theme, but didn't force it into the gameplay. Really solid entry despite how short it is.
Sep 6 14:28:00 5m 00s GitGirl - Conflict Resolver Great premise and fun gameplay. Controls could be polished a bunch, but the core of the game definitely works. The graphics and music really worked well together.
Sep 6 14:36:00 8m 00s Solitude Everything about this is top-notch. Very impressive work on this. The only thing that took away from the experience was how long some of the text was. Other than that minor complaint, this was brilliant.
Sep 6 14:46:00 10m 00s Perfect Ten There are so many cool parts to this game, I really like the variety of puzzles you built for this. Definitely challenging, but a whole lot of fun. Great work.
Sep 6 14:51:00 5m 00s 10 seconds to run I like the look and feel of this. The levels falling apart on completion or death is a really cool touch. I think that with some refinement on the controls this could be a really strong game. Great work.
Sep 6 15:04:00 13m 00s Get well soon Very impressive work. I really like the tone you set for this, and you did an amazing job of executing this within the timeframe. Strong visuals, strong audio, strong voice acting. If you guys can do all of this in a weekend, I'd like to see how you could develop it over a longer period of time. <br/> <br/>My only suggestion is to lock the cursor to the game screen, I kept clicking outside of the window (I know clicking isn't needed, but old habits die hard, I guess). <br/> <br/>Great work, guys.
Sep 6 15:17:00 13m 00s The Legend Of The Quadriplane I really like this game idea. You really did a great job imitating the GameBoy visuals and glitches. I finally have the solution sorted out and can beat the game in 8 seconds. The glitched out victory screen is awesome.
Sep 6 18:13:00 2h 56m Toilet World! With a failure screen like that I find myself playing to lose. <br/> <br/>But seriously, gameplay was surprisingly interesting given the stat creations and downgrading. Good work.
Sep 6 18:54:00 41m 00s Bomb Defuse Simulator 2013 Seriously, I just rewatched your tech videos and I'm incredibly impressed. Great work, guys.
Sep 7 05:02:00 10h 08m The Vengeful Baby-Men Really cool idea, I think that there are a lot of possibilities for this kind of game. Great job having a diversity of styles represented by just three instruments across three songs, each level had something new to offer. Great job.
Sep 7 20:19:00 15h 17m The King's spin Really cool idea, I like the fixes that you're putting into the post-compo version. Definitely looking forward to seeing how this evolves over time.
Sep 10 22:05:00 73h 46m Firefly Really cool idea, I definitely like that you took the theme in a different direction and started a story with it. I'd really be interested to see how you could develop the story and gameplay more. Only complaint is how short it is and how floaty the jump is. Other than that, great work.
Sep 10 22:11:00 6m 00s Escape From The Temple of Eternal Dooom I like the turn-based controls and the tone you set. I had a hard time judging how far I would be able to run forward, so I found myself having to turn around more than should be necessary at a few spots. Great core concept, I think you're on to something good if you polish the controls a bit. Great work.
Sep 10 22:32:00 21m 00s SecondsXsecondS Really cool game. Like most of the other people who have commented, I found the game to be incredibly challenging. In spite of not finishing, I really enjoyed the game a lot. Definitely develop this further.
Sep 11 00:42:00 2h 10m Adventure, Level 2 This seems like a good start to a larger game. I like that you modeled the enemies and added cinematic camera movement, little touches like that go a long way. I think that it would be beneficial to give clearer indication of player movement, but I adjusted pretty quick. Only major issue was some of the ghosts would spawn in a doorway right as I reached it.
Sep 11 02:58:00 2h 16m Zero Gravity Free Runner release :D Really cool game. Most games I've played that use gravity as a facet of the gameplay end up coming across as floaty or nonresponsive, but you really kept the energy going throughout. Really cool game, and strong execution.
Sep 11 04:06:00 1h 08m 10.00s...10.00s...10.00s... You did some really cool stuff with this. At first I was annoyed with having to play out the full 10 seconds every level, but then you threw in some levels that required perfect timing to hit the exit at the right time. The wall jumping was ridiculously difficult (something that you significantly improved in the post-compo version). I got all the way to the level with the T in the middle where I had to try to wall-jump up a single wall. At that point my fingers gave up. Great work.
Sep 12 04:33:00 24h 27m Exploratite Mitae This is brilliant. Incredibly moody and ridiculously polished for a 72 hour submission. Very impressive work!
Sep 12 16:03:00 11h 30m glitchme.exe I don't know why I find this so enjoyable, but I really like your implementation of the theme.
Sep 16 02:17:00 82h 14m Lepton Epoch Way to find a legitimate grounding for the 10-second theme and then taking it in another direction. I like how the simplified gameplay and texturing all worked into the concept of your game. Great work.
Sep 16 02:26:00 9m 00s Guest House Awesome work. I love the design and the way that the puzzles and story intersected. Could be a bit clearer in parts (but that's usually the case for games like this), but definitely a lot of fun.
Sep 16 03:00:00 34m 00s War Horse Of Impeccible Desert Taste And Cannons Fun game. It took a while to understand the goal for stunning enemies and then stomping them (that's what I get for not reading the directions). Cool visuals and entertaining gameplay. Good work!
Sep 16 03:22:00 22m 00s 00000010 I love the binary take on the theme. Really cool art, really cool gameplay, and everything felt really polished. The character designs were also really strong, it gave the game a lot of personality. Only complaint is the wall jumping. Great job!
Sep 16 15:22:00 12h 00m Ten Down Awesome game. I love the design and the gameplay (and those super polished sound effects). There's a pretty bit inconsistency in the gun strength (why can't I only ever have the shotgun?), but all the guns still felt pretty satisfying. This definitely feels very complete for a Ludum entry. Great work!
Sep 17 22:21:00 30h 59m The Value of Time I really like how you developed this. You effectively demonstrated both the insignificance and the power of 10 seconds in a clear and engaging way. My only major suggestion would be to allow the replay to happen even if the player hit one of the obstacles.