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Andrew Shouldice's games and stats for all events →
| Timestamp | Since previous | Game | Andrew Shouldice's comment |
|---|---|---|---|
| Aug 26 12:56:00 | Cyanocide | Cool! It's a lot of fun when you're chasing targets and then fly through their explosion. Great music choice! | |
| Aug 26 13:04:00 | 8m 00s | 10sShmup | That face! |
| Aug 26 21:58:00 | 8h 54m | Concave 8 | Very cool looking. Hard to navigate, but it has a neat bouncy feel. |
| Aug 26 22:13:00 | 15m 00s | Duke Dashington | Delightful! It took me reading your note about dashing while falling to clear the second screen, but after that it was smooth sailing. Neat mechanic; great graphics! |
| Aug 26 22:32:00 | 19m 00s | 10SecTD | Nice! Challenging and satisfying. The blue turrets didn't seem shoot anything, but I still had fun. |
| Aug 26 22:46:00 | 14m 00s | Spacecrap | I had a hard time figuring out what was going on, but I love the look, and the music is spot on. |
| Aug 26 22:58:00 | 12m 00s | Detective Awesomepants | Fantastic. This is a really great game idea. I only wish there was more! |
| Aug 26 23:08:00 | 10m 00s | Time Flies Straight | yes yes yes yes yes yes yes <br/> <br/>(Carl would have approved, I'm sure.) |
| Aug 26 23:13:00 | 5m 00s | Boxen! | Neat! Yeah, this would be neat on a touch device. Reminds me a bit of the Molyneux curiosity cube. |
| Aug 26 23:19:00 | 6m 00s | Launch_0xa | Stressful, but surprisingly fun. I think I saved the world. |
| Aug 26 23:27:00 | 8m 00s | Decem Libros | I agree that having some keyboard controls would be nice, but I do like the idea of the finite "mystery arsenal". |
| Aug 26 23:33:00 | 6m 00s | 10 Seconds of Love and Anger | Counting to ten as a mechanic is a great idea. I like your music! |
| Aug 26 23:37:00 | 4m 00s | Sausage Gobbler | Classic! Brutally hard. Catchy tune. I too did not realize that you didn't need to get all the sausages. Still: hard! Nice work. |
| Aug 26 23:51:00 | 14m 00s | Coeus IV | Wow! This deserves more time than I can give it right now, but I'm looking forward to figuring it out. So far, I'm intrigued. |
| Aug 27 00:03:00 | 12m 00s | Party Time | This is super hard, especially on my laptop trackpad. <br/> <br/>Regardless: Such a good idea, so awesome. <br/> <br/>party party party |
| Aug 27 00:27:00 | 24m 00s | Clockwork Cat | Brilliant! Incredibly cute, wonderful music, and great puzzle design. Well done! |
| Aug 27 00:35:00 | 8m 00s | Flameout | This is a neat concept. I liked the intro slideshow graphics as well. :) |
| Aug 27 00:45:00 | 10m 00s | Enemy Inbound | Robotron! Getting cash faster would have been nice, but maybe I'm just bad at it. :) |
| Aug 27 00:49:00 | 4m 00s | Ten Seconds | 10 2nds, very nice. I jumped over a goal a couple times and wasn't able to restart, which was annoying, but that music made up for it. :) |
| Aug 27 00:59:00 | 10m 00s | The Saddest Landscape | There is no landscape that is sadder than this one. Beautiful music -- well done. |
| Aug 27 01:08:00 | 9m 00s | TIME SHIFTER | This is a really neat idea. I could totally see this being expanded into a larger experience. Looking forward to the post compo version. |
| Aug 27 01:36:00 | 28m 00s | Amulet in Ten | Great execution on a clever idea. It reminds me of Nethack, which also made me miss the "wait" command. I got stuck on the "don't get surrounded" Beholder level as well, but all this talk about character switching makes me think I should revisit this one. Nice work! |
| Aug 27 01:53:00 | 17m 00s | Dr. Jekyll and Mr. Hyde | Beautiful! Your character design and animation really sell the two characters. I wasn't sure where to find the cure, if it exists. Really great music, too. |
| Aug 27 02:02:00 | 9m 00s | Crazy Teleporter: Zombie Edition | Your voxel work is nice! Especially the teleport effect. |
| Aug 27 02:25:00 | 23m 00s | Scraith | Eek, this is spooky. Being unable to move and having your fate sealed as doom approaches... <br/> <br/>Nice work. |
| Aug 27 02:38:00 | 13m 00s | NXTWPN10 | Super nice. So many weapon types. Such good music. Splendid. Some more congratulatory sentences that start with S. :) |
| Aug 27 12:24:00 | 9h 46m | Proletarian Ninja X | Awesome! Love that additive glow. This is a great candidate for post-compo expansion. Maybe a level editor? |
| Aug 27 22:37:00 | 10h 13m | Time Slime Arena | This game told me I was good at it, which made me feel good about myself. 10/10. |
| Aug 27 22:58:00 | 21m 00s | Sands of Chime - Troll Games | I really like your music, nice work! I wasn't able to find the hourglass but I had a good time. |
| Aug 27 23:17:00 | 19m 00s | Time Labyrinth | That's a neat twist you have in there! |
| Aug 27 23:22:00 | 5m 00s | Celly | Nice work. It feels good to move around and I love the pickup sound effect. |
| Aug 27 23:29:00 | 7m 00s | Mr Moore's Last Seconds | Cool game! I quite like the idea of exploring a moment in time. The platforming in the wedding scene especially. |
| Aug 27 23:44:00 | 15m 00s | Boyfriend Simulator: Feed My Boyfriend | This is a kooky, nutty game. Great job! That music is great too. |
| Aug 27 23:53:00 | 9m 00s | You can't kill the Devil. But your baby can | The miracle of childbirth has never before been conveyed so accurately. |
| Aug 28 00:04:00 | 11m 00s | 10 | This is a really neat idea. I'm surprised at how well it works. The game is quite tricky, but I really enjoyed it. |
| Aug 28 00:13:00 | 9m 00s | 10 Seconds Quest | Once I discovered that you can hold the mouse down, this went from incredibly difficult down to really really difficult. I made it to the third level, but monitoring health and time is surprisingly hard. Neat idea, nice art, great execution! |
| Aug 28 00:20:00 | 7m 00s | Stay Alive | Wow, hectic! It took me a couple tries to notice the A/K alternation message, but nice job on a solid execution. |
| Aug 28 00:30:00 | 10m 00s | Clocked In | This is beautiful. Such a pure, great idea. Congratulations on a brilliant concept executed superbly. |
| Aug 28 00:37:00 | 7m 00s | Bug Buster | Before I read about the "matrix-esque powers" button, I was going to skip this one because it was just too fast for my feeble human eyes. Now I can say I beat it with a score of -880. Nice tunes! |
| Aug 28 00:51:00 | 14m 00s | Certain Defeat | Your art is amazing. Reminds me of old Mac Classic games. Your take on game input is revolutionary. |
| Aug 28 01:02:00 | 11m 00s | 10 Seconds in Hell | This is chilling. It's very powerful, considering how abstract the presentation is. Great work! |
| Aug 29 01:00:00 | 23h 58m | ROBOT PLANET | Noooo! I was literally two steps from the exit of level 20 when I was murdered by robots. <br/> <br/>Great game. I was mentally in puzzle game mode because of the turn based movement until I realized the clock was ticking. It's an interesting combination that works surprisingly well. The audio is quite good too; it really communicates urgency. Nice work! |
| Aug 29 01:51:00 | 51m 00s | PYRAM1D | I really really like the look of this. I think single-colour tiles on black reminds me of ZZT or something. <br/> <br/>The sideways pyramid on the cliff face is an awesome idea. |
| Aug 29 02:00:00 | 9m 00s | Bragmor the Barbarian | I really like the music, and the meaty little smack of hitting a monster. Good job! |
| Aug 29 02:05:00 | 5m 00s | Trapped | I, too, fell prey to the treasures behind the leftmost door. <br/> <br/>I'm still in here. <br/> <br/>Please, send food. |
| Aug 29 02:13:00 | 8m 00s | Barricade | Screen shake! Particles! :) <br/> <br/>A polished little entry with charm. There's something satisfying about wasting a whole bunch of robots in a line when they're sleeping. |
| Aug 29 02:22:00 | 9m 00s | Frantic | Fun! The collisions were a bit off, but it was really satisfying to get a feel for the timing of your attack. I found it was sometimes a better idea to avoid enemies instead of engaging a big group. The front-end menu is a really nice touch, too. Good work! |
| Aug 29 02:29:00 | 7m 00s | Kitty Force 10 | This is great platforming! It's quite tricky, especially those fast-moving traps. Nice work on the backgrounds too! |
| Aug 29 02:36:00 | 7m 00s | QuickHunt | Beautiful! |
| Aug 29 02:44:00 | 8m 00s | 10 Second Topple | I thought I had a winning strategy until I saw your other levels. Tricky! A neat idea, executed well. Nice work! |
| Aug 29 02:50:00 | 6m 00s | Every Ten Seconds A Kitten Drowns | It's astounding how much more invested I am in getting to a goal when the goal has a name and is a kitten. <br/> <br/>Also that music is great. |
| Aug 29 19:19:00 | 16h 29m | Ludum Dare | Amaaaaazing. <br/> <br/>The presentation getting better is a great touch. |
| Aug 29 21:20:00 | 2h 01m | Hyper Furball | Hyper furball mode is my jam. I am envious of your musical skills! Great work on all parts of this. |
| Aug 29 21:47:00 | 27m 00s | RUN: TEN MORE SECONDS | This surprised me with its polish. Varied terrain, birds, fish, score logging. Great work! <br/> <br/>I really like your "godawful" music. :) <br/> <br/>DeadlyFugu: You requested a Linux build of my game. It's now available! |
| Aug 29 21:56:00 | 9m 00s | Lawrence Dare Starring In- 10 Second Psychic | What a neat idea! Nicely done on the art as well. <br/> <br/>My inner monologue sounds exactly like this. |
| Aug 29 21:59:00 | 3m 00s | Popping Bubbles | This is a great idea. Excellent candidate for a post-compo expansion. iOS app store! |
| Aug 29 22:40:00 | 41m 00s | Solitude | Very atmospheric! The music provides just the right mood. Great art and lighting effects, too. <br/> <br/>rxi: You requested a Linux build of my game. It's available now! Let me know if it works for you. |
| Aug 29 23:27:00 | 47m 00s | Mechanical Madness | I had fun! Nice use of powerup combinations for interesting puzzles. |
| Sep 2 16:50:00 | 89h 23m | Lost in the Darkness | A sweet story of friendship. I found the experience nail-biting, as it took me several tries to complete. More than once, I was so happy to have saved a pal that I found myself deep in darkness without enough time to escape. <br/> <br/>Although subtle, I especially like the sound of the little critters latching on to you. <br/> <br/>In an expanded version, I would love to see varied environments to explore, and perhaps some details about who these characters are. Are the creatures in the darkness more fallen friends? <br/> <br/>Nice work! |
| Sep 2 17:17:00 | 27m 00s | Taquito Tower | Another significant entry in the ever-growing pile of evidence that one should never go anywhere with only one burrito. <br/> <br/>Your art is the best. |
| Sep 2 17:40:00 | 23m 00s | Back for Seconds | Auuuuug guugh guugh 5/5 |
| Sep 2 19:04:00 | 1h 24m | Lost Pixel | Simple but addictive. I did find that I did much better when I got a good run of bright colours. |
| Sep 2 19:18:00 | 14m 00s | Royal Decree | More arbitrary standards! <br/> <br/>Actually I just played again and saw the bit about the King's weight. I am satisfied. |
| Sep 2 19:26:00 | 8m 00s | Bubble or Nothing | Best music. I especially like how the pause track works. |
| Sep 2 19:40:00 | 14m 00s | Dungen Dogan's Cursed Crew | Wow! I really like the look and sound of this one. Time to check out your other stuff as well. |
| Sep 2 19:48:00 | 8m 00s | Demon Infiltration | Nice look and audio. I, too, found the game a bit difficult. I ran out of health trying to collect keys for the door in the second area and wasn't sure what to do. I'd love to play a stealth game with this look and feel, so perhaps keep at it to work out the kinks. |
| Sep 6 03:22:00 | 79h 34m | The only one | This is a beautifully grim premise, executed with mechanics that mirror the game's underlying theme. Nice work! <br/> <br/>Also, your palette choice reinforces the character's depression nicely. <br/> <br/>(I just played the web version; is Daisy still in her hard-to-find spot in that version? I needed to read your comment to find her.) |
| Sep 7 14:17:00 | 34h 55m | Thorvald | Gorgeous! I want to spend more time in this world. Your art style is really attractive. |