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| Timestamp | Since previous | Game | ananasblau's comment |
|---|---|---|---|
| Apr 29 05:01:00 | Two Players Required | It gets buggy when you played the (two) levels, the views should reset at the point. It's okay for a first ludum dare, next time add some music and sfx and it will be more fun to play. You can Be proud you've finished it, that's hard enough :) | |
| Apr 29 05:07:00 | 6m 00s | Milo's Bridge | Either it's slow (mac, shows FPS 30) our your controls are slow, neither is fun. New wave won't appear until I killed the last? That's almost boring ;) |
| Apr 29 05:18:00 | 11m 00s | Minima | Excellent execution, didn't leave parts out like so many other minimalism game but added the stuff that's necessary. And it made some development from the first screenshot you posted. |
| Apr 29 05:30:00 | 12m 00s | Wandering Darkness | I'm sure I've seen this concept before, dark levels, you carry the only light and need to find you way and platforms to reach the end. Nonetheless the execution is great, music, sounds, graphics all fit. And if I don't like the controls because they won't stop right before the bottomless pit, then they are usually perfect for everyone else :) |
| Apr 29 05:37:00 | 7m 00s | Quest | jolly good music you got there. I almost made it to the graveyard but I died at its gates. Great game. |
| Apr 29 05:50:00 | 13m 00s | Minimal Shooter | Finally a mad shooting game where I don't suck. Basically inverting the controls, shoot with keys and move with the mouse is an extremely smart move. And you remembered to add particles, they are rare this time. |
| Apr 29 05:50:00 | 0s | Folding | Okay, I get the idea but i'm never sure why I did fail and that takes away a lot of fun. Other than that it is well done. |
| Apr 29 05:54:00 | 4m 00s | PolyShot | The sounds are too faint, but the graphics are good, the speed incredible and I love the vignette. You've put quite some work into the graphics and I fear not everyone will recognize that. <br/> <br/>and highfive for love2d :D |
| Apr 29 07:53:00 | 1h 59m | Minimalism | A one-button-platformer. Nice and on the ceiling too. |
| Apr 29 10:43:00 | 2h 50m | Rebound - Creatively Bankrupt | Impressive and simplistic game, full scores all around. |
| Apr 29 11:01:00 | 18m 00s | Pixl | To be honest, I expected a lot more endless runners and I expected them to be boring. But after a dozen games, this is the first I see and it is fantastic. From the colours, to the two player mode, it could use some particle effects for good fun but I didn't miss them. <br/> <br/>Can we get an OSX download? |
| Apr 29 11:18:00 | 17m 00s | Robo-Sheriff: Minimalising Crime | The art is good but i'm afraid that's the best about it. You're right, do the sounds quickly, don't even think about composing something, something generated by autotracker or from a free music website is enough. You didn't go for western but for robo music which fits the mood. <br/> <br/>Where to do gaps start? I think it takes the very bottom/front of the boards for collision and not the middle where the robot is standing. <br/> <br/>Is it on purpose that those red baddies can walk over gaps when I can't? In Super Mario they turn around and don't do silly things. Am I supposed to just avoid them or shoot them? And I can stand on their heads! <br/> <br/>Those are all little things but for any platformer they are the first priority, before music or art. <br/> <br/>PS: I managed to "minimalise" my opponent and save my deputy. hurray :D |
| Apr 29 14:09:00 | 2h 51m | PATCh | BRILLIANT logo! Took some time to get the rules (some effects and sounds would help to make good/bad moves clearer), and one of the colors being white didn't make it easy, but once you understand it is super fun to play. sounds and stuff would be nice. <br/> <br/>116, 122, and 136, are those good scores? |
| Apr 29 14:16:00 | 7m 00s | Pete Hated Circles | oh, I see, like the game where you have to create big circles by holding the button. smart. sad you didn't do any sfx where the game would offer so many possibilities. |
| Apr 29 15:09:00 | 53m 00s | Digging For A Potato | interesting game, but it is far from being fun to play. I die without much reason. Moving through previously dug tiles costs as much fuel as digging through a tile. I have no sense of how much my thing is damaged and hence don't know when I'm close to implode or something. <br/> <br/>You got an interesting game idea though, and with a few improvements it can easily become a success on kongregate. <br/> <br/>PS: sorry if I sound a bit harsh. |
| Apr 29 15:39:00 | 30m 00s | Colour Runner | too hard and i got no sense of motion at all. some scrolling background would do. |
| Apr 29 15:43:00 | 4m 00s | barry-cade | with sounds it would be perfect. feels like a first-person-endless-runner and maybe that's how you should market it, and you really should bring it out big. <br/> <br/>i made a score of 335 on the second run :) |
| Apr 29 15:49:00 | 6m 00s | Squared | too hard, less red blocks at the start and i'd catch more than just one pink block. i love the random background, that bug that wraps top and bottom and i'ld love to have more shooting pinks. <br/> <br/>highfive for LÖVE :D |
| Apr 29 16:18:00 | 29m 00s | Hipster Annihilator 9000 | You can annihilate hipsters. and it is fun! great game, great graphics. |
| Apr 29 16:25:00 | 7m 00s | Mondrian | keyboard controls would be great, or refining as tonic says. but it's an interesting puzzler, well done. |
| Apr 29 16:35:00 | 10m 00s | Pixel Pusher | one of the best puzzlers i've seen so far. well done, very moody music. |
| Apr 29 16:52:00 | 17m 00s | P | that's a game for me. I always do run into walls, corners, and doors but never the colours around me did change like in your game. Well done. <br/> <br/>highfive for LÖVE and autotrack :D |
| Apr 29 16:58:00 | 6m 00s | The Painter's Cat | nice title. I have an old comic book with 101 Things To Do With A Dead Cat. Not like that's related. And then I died the first time. Oh well. Ha Ha. <br/> <br/>Controlling with the mouse (Haha, control the cat with a mouse) isn't working that great, but if you take this to mobile it might be perfect on touch devices. Great music. You got a whole bunch of single notes in you data, how cool is that? |
| Apr 30 07:39:00 | 14h 41m | Poke | score of 52. <br/> <br/>go team potato! |
| Apr 30 07:46:00 | 7m 00s | You See What You See | sorry, couldn't be bothered to play or rate this. If this is a non-game and it has something like an end you might want to explain it a lot more so people keep "playing" it to see whatever comes at the end. |
| Apr 30 07:50:00 | 4m 00s | Down | this is surprisingly easy to play. normally i hit the walls all the time with those endless runner games but this one not. 1046m was my second run. |
| Apr 30 07:57:00 | 7m 00s | swim | It is relaxing, with the occasional glowing fish swimming by it would be interesting. Sadly you didn't do any game mechanics, so much going on on the bottom of the oceans, survival isn't easy and you can see many interesting things. high points for audio and mood. |
| Apr 30 08:01:00 | 4m 00s | Left vs. Right | I often lost without the blue being near me. maybe its correct position wasn't redraw? An animation with the blocks moving from one field to the next would solve that issue. <br/>Other than that, nice simple gameplay. |
| Apr 30 08:06:00 | 5m 00s | Title: Subtitle | This looks a lot like what I had in mind two years ago. Awesome to see it as a game. https://plus.google.com/104398143105698472084/posts/fpeWGNvay4q <br/>Pity I can't run it, not even PlayOnMac would do that :( |
| Apr 30 08:10:00 | 4m 00s | KEY | The left handed will cheer but WASD as an alternative method to move would be nice. <br/> <br/>And it's great to finally see a hexels inspired game. I had expected more of those. |
| Apr 30 08:15:00 | 5m 00s | Everybody Fail | Can't access any of the binaries. Web works. <br/> <br/>arcades are rare and hard to execute as you need to put soo much work into them. you've done well and the minimalism certainly helped. good work. <br/> <br/>i failed. almost everytime. |
| Apr 30 08:20:00 | 5m 00s | IMBARINTH | awesome looks! you should get it on android, they love such puzzle games and the controls can easy be done with touch. |
| Apr 30 10:50:00 | 2h 30m | Flipcrusher | i'm impressed by the level of detail. multi-platform, an intro, the game ticks all the boxes. great game. |
| Apr 30 16:52:00 | 6h 02m | Existential Journey Into The Abyss Of Self Actualization And Peace | I LOVE 1-button games and I wish you'd put up a osx version so I can store it in my games collection. I can't see why you wouldn't win at least two categories. |
| May 1 07:03:00 | 14h 11m | Mini Hero | Simple to play really, but I had (on Hard) to surrender at the Wizzard level. Apropos levels, it's rare they have a story, or live and breath a story like yours do, big plus for that. <br/> <br/>Well polished puzzler and I was absolutely sure you have an iOS and Android port in the making already but then I saw it's flash. Let me know if you need a tiled-block-engine thingy for CoronaSDK, I got one that would be a perfect start for you. |
| May 1 08:50:00 | 1h 47m | BASHLAND - Breakout Mario Mashup | Haha, a Super Mario level. Awesome, even though you could have done so much more sparkly particles. Sound-wise different tones for different blocks is what I missed, but I know HTML5 has some limitations with sound. Great game and almost perfect. <br/>I wouldn't expand it much, maybe just adjust how the player hits objects, with a little bounce here you could create levels that go up or down instead of just sideways. |
| May 8 06:08:00 | 165h 18m | Frame Aim | For two hours a great success. But how do you want to go about limiting the player's movement? By limiting the total movement possible so we can't just move the ball where it needs to be? |
| May 8 06:20:00 | 12m 00s | Suprema | Super intolerant against variations, that makes it a bit hard to play. But it's a very unique game, well done. |
| May 16 08:28:00 | 194h 08m | 5 Days On 2 Days Off | Excellent game, and love the the minimalistic character who is so much like Pixel in my game. |