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ananasblau

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TimestampSince previousGameananasblau's comment
Aug 26 06:52:00 10 Seconds to Lava Unexpected title, that's nice. No audio? It's one of the best senses we have to put us into a alert state, something you want with this game.
Aug 26 07:12:00 20m 00s Spoken Translating poems into games, never easy, but it fits. Nice work.
Aug 26 07:14:00 2m 00s 10 Seconds to Save the World Extreme fun, and the sound, you really got the urgency a 10 seconds game needs!
Aug 26 07:26:00 12m 00s The 10 (other) Seconds Journey Took me a few runs to get through to the last floor and had none to spare. But then I got it right :) <br/>Good idea, good looking theme but I feel that sounds to accompany the text are missing, specially with those short lines.
Aug 26 07:47:00 21m 00s GunJoust First lance stabbing game I've ever seen. Well, except the brilliant Knightwasher of course. <br/>But, I expected something hilarious to happen when I saw the skeletons but no. It's too much missing, I hope you can focus better in the next LD.
Aug 26 07:51:00 4m 00s Run with the Revolution yay, that's fun! Not so great controls (fell of a platform instead of jumping) that's just my opinion.
Aug 26 10:55:00 3h 04m Grav Nav good idea but the interface to place things is far from perfect. <br/>right click is a bit stupid on a macbook, instead placing it, showing the whole circle of arrows to select one would be better. also drag'n'drop for the gravity fields is missing. and for the start/finish, a coloured area would be better than just text. <br/> <br/>Nonetheless a good idea.
Aug 26 11:02:00 7m 00s Hair Cop Almost perfect game, I'd suggest to show SPACE instead of A/B when no gamepad is found, otherwise I get frustrated...
Aug 26 12:09:00 1h 07m Tsuri needs more particles and tweening and noise and lights. then it's japan :) <br/> <br/>i like the idea though i'd rather see the tree growing as i collection, maybe even with an indicator of what part will grow next so i can collect more or less characters for just that part.
Aug 26 16:57:00 4h 48m The Final 10 Seconds You are not finished yet, right? <br/> <br/>Anyways, I always had my problem with those text adventure "games", this time round I tried on myself and I think I see what I didn't like. <br/> <br/>Is it twine that limits you to put your links to the other scenes at the bottom of each scene? I have a long history of administrative work in wikipedia and applied that to how I did my game. I find a long wall of text, short paragraphs just boring and links within the text force me to read at least the sentence if not the whole thing. <br/> <br/>Nevermind my rambling, it's a good story you got there, a few sketches or drawings, and background sounds if you can get that into twine (i used howlerjs), you need a scary feeling and we humans react great on scary sounds :)
Aug 27 16:00:00 23h 03m A Question of Time & Death Looks really nice, most games forget to add particle effects. <br/>But why would Death kill demons to reset someone's 10 second timer? That part is a bit fuzzy.
Aug 27 16:05:00 5m 00s 10Space You could make this a two player game all the way, maybe with free selectable keys as they don't really matter anyways. And it needs more sounds (for shrinking/growing, outside the limit) and graphic effects. then, i think it will be some success.
Aug 28 08:44:00 16h 39m T1me Twist0r There's so many small things that stop it from being a great game. <br/>The game doesn't resize on its own (yup, I have a 11" air), the tick tock goes on even though i already won the game, starting for the first game when I lose one is annoying. Made it to the pottery barn, that wouldn't shrink :(
Aug 28 17:56:00 9h 12m RGBaY A tap/click everything game. It's not really interesting beyond all the clicking. If it were one of those music games or had an insane amount of particle effects it would be more fun. But it's okay for your first ld entry.
Aug 28 18:01:00 5m 00s Survive Haha, brilliant idea, it takes the whole urgency from those avoid-games. Still, if you were to pulsate the arrows and blocks on their last three seconds it would regain some of that urgency. Some defensive matters would be nice as well, say I were allowed to de-fuse and drag'n'drop the blocks to use them as one-time-walls against the arrows. <br/> <br/>It is a good base for something really new and exciting. Keep working on it!
Aug 28 18:18:00 17m 00s THE WHiTE ROOM I wonder if anyone already worked out the ideal ration of text vs menus for visual novels, but I think one every 1000 words is a bit one the extreme. High ratings for the graphics, sounds and music, too many forget to add that. <br/> <br/>haha "This was just a botched game! What was that whole timed mess for anyway? Beacuse you didn't really put this together properly!?", sorry it fits, kind of :D
Aug 28 18:34:00 16m 00s Ghost Pirate's Ship of Treasures it's a good start for a platformer, a few animations would be great, they are the best thing you have to bring such a game to life. The UI could do with some margin to the edge of the view. while you're at it, imagining the game takes place under deck, a vignette for the background image and some animated lanterns as well. only thing that keeps the mood up is the good music selection. oh and high five for choosing a woman as your hero :)
Aug 28 18:50:00 16m 00s QuickHunt Your game has a presskit for a reason. Excellent work.
Aug 28 18:55:00 5m 00s Reach nice idea, with a day/night cycle, collecting firewood, keeping stationary fires and of course wolves or demons circling you, then you'd be on to something. The mood is already there.
Aug 29 00:08:00 5h 13m 10 Seconds to Launch it tick all the boxes, sound, graphics, all there. I played a lot of Solar 2 the other week but you are close enough, for a prototype anyways. the rocket, can I upgrade it to a less noisy nucular one? :D
Aug 29 23:11:00 23h 03m Planet Smasher It didn't feel fair, I always have the feeling that the planets should have collided. maybe if you slow time down, zoom in and show me how close they where when they didn't hit each other. That would give me a feedback and give you something to put some more relativity to it. If you do slow down, don't forget to add something like movement vectors or similar to indicate the high speed the planetsI are flying at. I recently played a lot of Solar 2 and I LOVE CRASHING planets :D <br/> <br/>and yes, sounds, music, better graphics, c'mon bfxr, greasemonkey's atrk-bu.py and cloudy images instead of filled circles, all things you should get sorted before the compo and have ready in your codebase.
Aug 30 08:17:00 9h 06m Pizzapocalypse 20XX Haha, unlicensed manipulation of deceased sound so nice but i don't want to think about it. <br/> <br/>Hillarious story, sounds, music, graphics all there. Excellent work for your first ludum dare.
Aug 30 08:37:00 20m 00s Legend of Troll It is just amazing what you've done without being a programmer, congratulations. Keep working on the game. It is very creative and you should even think of going commercial with it. I like the small yellow sign with the sun on, maybe no one notices that it's one of those "danger wet" signs but that makes it so much better. <br/> <br/>Tiny things you maybe didn't know you could implement: A "thump" sound when the trolls lands, being heavy creatures they do make heavy sounds. I'd even shake the screen a little when a troll lands, that gives it heaviness. And a sound when the turn, something crackling. The occasional grunt, a complaint when you run against a wall with them. It is those tiny things you want to work on now. <br/> <br/>ctrl AND arrows is a bad choice, switches desktops on MacOSX. simply hitting one button multiple times will work better and is less confusing. <br/>I've put the trolls correctly, I'm sure, still the queen wouldn't jump up. But programming some fuzziness here is a bit harder than you might have the skills for.