Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Tokken18
Feedback comments for LD26
Tokken18's games and stats for all events →
| Timestamp | Since previous | Game | Tokken18's comment |
|---|---|---|---|
| Apr 30 12:31:00 | Tessitron | Stellar contribution from the Radmars team as usual! The music really is the star of this game, but the well timed sound shapes only help to reinforce the music, creating a very complete experience. Gameplay is smooth and easy to learn but hard to master. The difficulty is all skill based not arbitrary which is the right way to do difficulty in my opinion. | |
| May 1 14:03:00 | 25h 32m | Blind guy Vs Zombies | Interesting concept though I wish the other senses were played up more (or at all). Also, you're not really blind so much as just have poor sight (you can see perfectly fine once they're within a foot of you i suppose). I understand some concessions need to be made as it'd be difficult to represent true blindess. <br/> <br/>The indicator rings were pretty interesting and worked really well. As a way to represent spatial awareness it worked fairly well. <br/> <br/>Unfortunately the levels themselves were pretty bare and there wasn't much in the way of incentive to continue or go in a specific order, nor was there any real resolution. Would have liked some more structure or impetus to continue on. |
| May 1 14:10:00 | 7m 00s | Space Elimination | I'm a big proponent of having the game explain itself over needing to read the description ahead of time to know what's going on. This game, although fairly easy to grasp in terms of controls, I have no idea what was going on or why. Even after reading the description I have no idea why planets were exploding when, why sometimes the planet would just dump me off it, how I was being damaged but not the enemy. It was just a little too obtuse for me. <br/> <br/>The controls for launching the player were a little too slow too, so aiming was difficult if possible at all. Made for not much fun, more frustration. |
| May 1 14:10:00 | 0s | _M_ | Can't play, have a mac. |
| May 1 14:11:00 | 1m 00s | BatMinimalizer | Can't play, have a mac. |
| May 1 14:22:00 | 11m 00s | Road Rage | Great game! Loved the concept and the execution works really well! Visuals were bare but created nice depth and relayed the information cleanly, well done. Only rough points were that sometimes the character felt a little too slow, changing the stop lights didnt feel super responsive (sometimes would take a few hits to change or would immediatly swap opposite what i wanted after leaving). This goes for the repairing, although well done, getting to repair stuff felt unnecessarily sluggish. <br/> <br/>The AI worked really well and was a big win for this game. though sometimes it would be difficult to stop the traffic as they'd hit me and just push me backwards. |
| May 1 14:24:00 | 2m 00s | BiT | Will not play for me. Chrome said it's because java needs a 64 bit browser which it is not, so I tried safari and it just didn't work. |
| May 1 14:24:00 | 0s | Schokoffel | I have a mac and thus cannot play. |
| May 1 14:25:00 | 1m 00s | Web of Despair | I have a mac and thus cannot play. |
| May 1 14:31:00 | 6m 00s | Labs Lab II | I have a mac and thus cannot play. |
| May 1 14:34:00 | 3m 00s | Mondrian Madness | Interesting! I applaud your concept. The ability to add that level of complexity to something fairly sparse is quite a feat. Though you may have gone a bit too far with the complexity and a bit too far with the minimalism. I had a hard time following what was going on or what i was even controlling at first, once i figured it out, the amount of information I needed to glean from the interface to figure out how to play was overwhelming. |
| May 1 14:46:00 | 12m 00s | Eternal Journey | Nice! Solid concept and execution. Ridiculous Fishing style done pretty well. Downsides - visuals were a bit too complicated, making things a little too busy (but the visuals are done well and look nice!). The controls felt a bit clunky for me, also the shops were not totally apparent what they were (I had no idea it was an Inn until i clicked it). <br/> <br/>Also, not sure if it's a bug, but are you supposed to be able to click and drag ont he enemies and select all of them and just have your party attack every enemy every time? |
| May 1 14:50:00 | 4m 00s | Glow | Nice, feels like playing Go almost. Would have rather had an AI but eh. |
| May 1 14:51:00 | 1m 00s | Duck Balloon | wouldn't run. im on a Macbook Pro OSX 10.8.3, it just flashes then disappears. |
| May 1 14:55:00 | 4m 00s | Speed Square! | Wouldn't work for me. It opened, and I could see the menu and start the game fine, but once the game started I couldn't move the character and it was constantly jumping. Not sure why. |
| May 1 14:58:00 | 3m 00s | Minty Relaxation | Nice, fun game! I sucked at it but it worked and resopnded well. I love the little effects when you slam into the ground, how everything kinda shakes and falls over. Really nice, simple and fun. |
| May 1 14:59:00 | 1m 00s | Guru | Can't play, have a mac. |
| May 1 14:59:00 | 0s | Life Of the "J" | Can't play, have a mac. |
| May 1 14:59:00 | 0s | MiniMOBA | Can't play, have a mac. |
| May 1 14:59:00 | 0s | Hukaire | Can't play, have a mac. |
| May 1 15:00:00 | 1m 00s | Destroy the Unnecessary | Can't play, have a mac. |
| May 1 15:00:00 | 0s | Coconut | Can't play, have a mac. |
| May 1 15:00:00 | 0s | Clone Colony Frontier | Can't play, have a mac. |
| May 1 15:00:00 | 0s | Euphoria | Can't play, have a mac. I really want to as well, the visuals look pretty neat! |
| May 1 15:01:00 | 1m 00s | Minimalistic Shooter | Can't play, have a mac. |
| May 1 15:01:00 | 0s | Down | Can't play, have a mac. |
| May 1 15:01:00 | 0s | Minimalistic | Can't play, have a mac. |
| May 1 15:01:00 | 0s | Minimalism | Can't play, have a mac. |
| May 1 15:01:00 | 0s | 360 | Can't play, have a mac. |
| May 1 15:04:00 | 3m 00s | Round Box | Nice! Fun game. Although only two colors (not including black) they compliment each other well and are not painful on the eyes. Presentation and execution are clean simple and effective. Well done. I suck at it but still, good show! |
| May 1 15:13:00 | 9m 00s | Space Theory | Aww man! I really wanted to play this but alas, I am on a Mac. |
| May 1 15:13:00 | 0s | Alien Raid | Wow. This game is robust. How you managed this in 72 hours is beyond me. Well done sir. Music really sets a great mood. Visuals are simple but do their job. The AI involved is also pretty solid. All around really great job! |
| May 1 15:21:00 | 8m 00s | Spread | Can't play, have a mac. |
| May 1 15:21:00 | 0s | Tinge | Nice ambiance. Made me sleepy while playing. Wish there was something that made my motivations a little more clear. Also, the fact that the world is seemingly endless was a little confusing at first as i wasn't sure how far I should go or what would happen. Still not really sure if there is an ending, after a while the red dots stopped seeming to do anything (after the cubes became pigs) so I stopped. |
| May 1 15:35:00 | 14m 00s | Fade | Interesting. I liked the idea with the color addition as a gameplay element. |
| May 1 15:40:00 | 5m 00s | Super Minimalistic Nuclear Space Potatoes ! | So much awesome. The addition of potatoes is an instant win. But not only that, SPACE POTATOES! Awesome sauce. handles well and works well mechanically. I noticed the voxatron visuals which was pretty neat! I wish there was a way to slow down to turn around so you could collect stuff a little easier but other than that, well done! |
| May 1 15:42:00 | 2m 00s | Deja vu | The link for OSX gives me a windows build. |