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| Timestamp | Since previous | Game | ShellfishGames's comment |
|---|---|---|---|
| May 1 10:29:00 | Grid Blaster | A few good ideas for sure, and I quite liked the atmosphere. I thought it would have been a good idea to keep it 2D, but that might just be my personal preference. | |
| May 1 10:38:00 | 9m 00s | Spike Line | Well done. Feels a little too slow in the beginning, but overall it's pretty nice. I've got to say that I quite like the visual presentation, minimalistic yet somewhat appealing. <br/>I have to agree that the music is by far the weakest point though. :D |
| May 1 10:44:00 | 6m 00s | Refracted | Ran with about 1 FPS which made it almost unplayable, but I can tell that the general concept is very promising. |
| May 1 10:59:00 | 15m 00s | Robo-Workers Attack | Nice to see a game with rather complex gameplay. It seems to be pretty well done overall. The lack of sound and some kind of tutorial (e.g. a few text messages introducing you to the basic mechanics or anything) are a little sad but not too dramatic, since most people know how to play TDs anyway. <br/>However, one thing that did bother me was the ~balancing. Firstly there's the problem that the better you play, the easier it gets (the game is actually harder for less skilled players - additionally to their lack of skill, that is). I worked on a TD game once and solved this by making sure that for each enemy reaching your base, you get money as well, and even more than if you had killed him. This way, as soon as your towers are too weak for the enemies, you get a little extra support. Secondly I really wish there were some pauses between the stages to calm down and rebuild your towers if necessary. <br/>Still, seeing a complete and well-working TD game, even with appealing graphics in this game jam was a nice surprise. :) |
| May 1 11:07:00 | 8m 00s | Walk Softly, Bronson | I downloaded the exe but it doesn't run on Windows Vista which I'm currently using. Immediately after running the exe it crashes with the typical kind of windows error. Do I need to download more than the exe? In that case you might consider putting all required files into a zip/rar to make the download a lot more comfortable. <br/>The screenshots look really amazing by the way. |
| May 1 11:14:00 | 7m 00s | Y&P | As LrdKzrth said, the respawning is rather irritating and I was a bit confused about the timer, which seemed to display something like "half seconds" instead of actual seconds. Making sure that it runs equally on every system is kind of essential for this kind of game. <br/>But I have to admit, despite being overly simplistic the game worked for me. I wanted those potatoes and I got them. 36 to be exact. I'm full now. Thank you. ;) |
| May 1 11:25:00 | 11m 00s | Everybody Hates the Potatoes in the Magic Kingdom | Not bad. The gameplay (despite the lack of diagonal movement, which I think would make it even better) is nice and fluent. Dodging those bullets is quite rewarding. |
| May 1 11:42:00 | 17m 00s | Super 3D BlockLand | Didn't make it through Level 3, but until then it was quite fun to play. Nice mechanics and puzzles. Overall one of the best games I've played so far in this year's compo. <br/>And although that's hardly important for LD-games, the menu transitions are very nice to look at. |
| May 1 12:00:00 | 18m 00s | Dark Black | I didn't even get past those guards. Tried to use the three objects on everything possible, but I didn't get anywhere with it. Which is sad because I'm really curious how the story continues. <br/>But I guess this first impression was good enough to justify a pretty positive rating nontheless. |
| May 1 12:26:00 | 26m 00s | Minimal Blocks! | Cool game, although it really is rather frustrating. I only got to Level 5, but from what I can tell so far the concept is great, and its execution as well, for the most part. The only weak point seem to be the difficult controls. <br/>The graphical style is convincing as well. Clean and simple, yet nice and unique. |
| May 1 12:28:00 | 2m 00s | Lumber Rumble | Brilliant. :) The fact that you can decide whether to dodge the obstacles or simply deal with them using your tools makes the concept fresh and dynamic. The whole presentation is wonderful. |
| May 1 13:04:00 | 36m 00s | Steam-Cube | Nice little game. I didn't get past the Agility-Level, but up until then I had a fun time with it. |
| May 1 13:18:00 | 14m 00s | Bear Necessities | I didn't make it past the second level, seemingly I needed 3 fishes to satisfy the bear's needs but always lost before a third one appeared. <br/>Anyway, I like the game and especially the way you made minimalism part of the concept instead of just relying on minimalistic gameplay or art style. |
| May 1 13:29:00 | 11m 00s | Spread | Nice atmosphere and accoustics. But I just couldn't find out whether my actions had the slightest effect on the world. What are the crates for? I opened them, threw around the colored balls and nothing happened. I watched two trees for a while, they created more colored balls and still I had no idea what to do other than throw them around aimlessly. <br/>I'd really like to see something actually grow, or even affect the world around me in some way, but have no idea how to achieve that. =/ |
| May 1 13:33:00 | 4m 00s | TrackSurfer | Very well done, I like it a lot, although I had to play it with a touchpad. Those short feedback messages the game throws at you are actually quite encouraging and a nice little touch. |
| May 1 14:07:00 | 34m 00s | A Puzzling Composition | Not bad. While I didn't like the time-pressure parts that much, the rest was great although probably too easy. The whole presentation is exceptional as well - e.g. the quotation on minimalism, the marvelous menu, the game's visuals and the credits. The game may be short, but it feels much more complete than most games I've played so far. |
| May 1 14:30:00 | 23m 00s | Come No Closer | Very minimalistic indeed, and the game is quite fun for a while which is probably due to the good atmosphere. I got to day 13, but after maybe 5-10 days the game got a little too repetitive to keep me motivated. |
| May 1 14:46:00 | 16m 00s | Schokoffel | Minimalism indeed. And quite a nice title. :D |
| May 1 15:36:00 | 50m 00s | Fade | Good concept, I like the basic idea a lot. Sadly the game is hardly fun anymore once you've beat it. But still it is a nice experiment. |
| May 2 10:32:00 | 18h 56m | PLOG | Would be way better if the game got harder over time. As it is, it was hardly a challenge and after some time I just stopped since it seemed to go on forever. <br/>That being said, the overall presentation is excellent. |
| May 2 10:43:00 | 11m 00s | -End- | Well done, but kind of frustrating. I died ~30 times in the first level, mostly due to the oversensitive spike collision detection, and several times on the last zombie (I guess). <br/>Also, I have no idea what's going on in the second level. I have to fall upwards out of the screen to be able to jump and I have no idea what those green triangles are there for. <br/>However, the basic gameplay feels good to me, visuals and audio are pretty far above average which makes it a quite decent game overall. |
| May 2 10:56:00 | 13m 00s | Labs Lab II | It works here, but I have no idea what I'm doing. .___. |
| May 2 11:05:00 | 9m 00s | Ascenion | Good atmosphere and somewhat original, but as most people here I don't quite get what my job as a player is. Still a pretty ~immersive experience. |
| May 2 11:21:00 | 16m 00s | Gravity Worm | Great game. The rules seem a little unintuitive at first, but once you get the hang of it it begins to be quite fun and challenging. The visuals are nice as well. |
| May 2 11:41:00 | 20m 00s | Cubic | 599. For some reason there was no sound at all here (speakers are on, sound works, but the game was completely silent - console said something about OpenAL Null pointer exception) and the menu was running at 2 FPS. The game itself played rather well though, simple and fun. |
| May 2 11:46:00 | 5m 00s | Circular Orbit | Not bad, but a few more levels would have been nice. |
| May 2 12:12:00 | 26m 00s | John and the Stairway to Zion | This was great, I really like the atmosphere. What you did with the shake-effect (felt like it all took place on a ship), the lighting and the ambient sound is really exceptional and totally pays off. <br/>The only complaint I got is that it's really quite repetitive and a little too long (John seems to be of the same opinion). Other than that it is one of the best LD26 games I've played yet. |
| May 2 12:32:00 | 20m 00s | Battle Pixels | Played for a little more than 10 minutes but wasn't patient enough since there didn't seem to be an end in sight. the pixel armies pretty much neutralized each other and the game got slower and slower. Nontheless very nice, you seem to have captured the essence of such games very well. The music is nice too. |
| May 2 12:48:00 | 16m 00s | grayscale square assassination Quest | Nice one, kind of taking minimalism to the next level. I couldn't get past the level with dozens of lazers though. |
| May 2 13:35:00 | 47m 00s | Grab That Key! | Ha. Funny. :P |
| May 2 13:44:00 | 9m 00s | Fire | I understood how the destroying/building works eventually, but it's highly unintuitive and irresponsive and I had to keep thinking about which button to press all the time. Which is a little sad, considering that apart from this issue the game makes a good impression and would certainly be quite fun otherwise. |
| May 2 17:05:00 | 3h 21m | Slimy the slime | Fun little game. Nice animation, sound and music. The procedurally generated levels (I guess?) are cool although they certainly reduce the comparability of highscores and I'm pretty sure I encountered a spot in the level that was impossible to overcome, but who knows. Good work! |
| May 2 17:13:00 | 8m 00s | Ascent | Interesting idea and well executed. Slightly frustrating at times but since it's quite an original approach, that's a risk you had to take I guess. Overall a pretty positive surprise. |
| May 2 18:13:00 | 1h 00m | Shape of shades | Fantastic! <br/>Oddly enough the raytracing-effect could either be some kind of lighting (if it depends on the player position) or a 3D effect for walls that are pretty high (if it depends on the camera position). Since the camera is bound to the player however, it's impossible to know which of the two things it is. If you know what I mean. Just thought that was an interesting find.. :D |
| May 3 10:39:00 | 16h 26m | Squared | Better than I expected. Got a score of 5 and was satisfied with my performance, so I stopped there. :D <br/>The slowmo/upgrade-mechanics work really well, also the fact that you have to collect upgrades to score makes it far more challenging than the usual "dodge"-game. Instead of simply avoiding stuff you have to be more active/progressive as a player, which is a good thing. Imho this is a great example of how much you can achieve with such a minimalistic approach. Well done! |
| May 3 10:48:00 | 9m 00s | Angry Ball | Download link doesn't work here as well, the site doesn't respond. Maybe you should upload it somewhere else. |
| May 3 10:52:00 | 4m 00s | The Migration | Finally played it - even better than I thought after watching the video. The sound gets a little annoying and the gameplay seems quite repetitive, but other than that it is great. Nice graphics, well thought out game logics, entertaining AI (which to me is a good thing) and good atmosphere. I really like the fact that the game world is not entirely fictional but based on earth. |
| May 3 11:01:00 | 9m 00s | Jumps-- | Very good game and great art style. Certainly challenging and at times slightly frustrating (having to wait for the moving spiky things after each respawn for instance), but still fun and rewarding. |
| May 3 11:09:00 | 8m 00s | Bitman | Needed 3:57 and it was a rather satisfying experience. Nice mechanics, good level design. The sound is a little annoying but other than that I can't complain. Well done and thanks for sharing. |
| May 3 11:17:00 | 8m 00s | Self | Cool! I hoped for more, some kind of interesting twist after I turned completely red, but still it's a cool concept and very well executed. Sound and music are exceptional and the visuals are pretty nice. |
| May 3 21:24:00 | 10h 07m | end | Very nice. The controls felt a bit weird and sadly I wasn't able to solve the puzzle (how about a hint? Neither brute force button-pushing nor making all buttons white nor making all buttons colored nor anything else I tried succeeded, I guess I'm just too stupid and/or tired to see the solution..?), but that being said, everything worked really well. It actually felt like a complete game and was quite immersive. |
| May 4 08:46:00 | 11h 22m | Tale of MiniMale | Not particularly fun, but other than that a great entry. Beautiful presentation and mood and it's pretty funny. |
| May 4 08:49:00 | 3m 00s | Overly Detailed Stickman | Love the style. :) |
| May 5 11:32:00 | 26h 43m | Omega | Audio and atmosphere are obviously very good, but I wasn't able to use the grapple in any helpful let alone satisfying way. =/ I'm probably doing something wrong here, but I tried everything that occured to me to use it properly. It's just so slow and static, I have no idea how flinging, as Tom7 called it, would even work. I'd *really* like to see a video of that. <br/>Also the basic running and jumping is a bit counter-intuitive. You need quite some time to accelerate to maximum running speed, but as soon as you let go of the key the player immediately stops mid-air. Also the fact that side-movement is sometimes ignored (when standing next to a small block and trying to jump over it for instance) makes the whole thing a little frustrating. <br/>I think this is a good basis to a potentially great and really fun game, but it would need a little more polishing and possibly more in depth explanations of the hook mechanics. |
| May 5 13:37:00 | 2h 05m | Zmore | Very nice! |
| May 5 14:33:00 | 56m 00s | Bayou | I guess I didn't succeed at doing what I was supposed to do, but it was a very nice experience. Quite captivating. |
| May 5 14:38:00 | 5m 00s | Requiem | I agree on what most people here say - great atmosphere, but the wall jumping is really tough. I didn't get very far. |
| May 5 15:03:00 | 25m 00s | Not Complex | Impressive! |
| May 5 17:58:00 | 2h 55m | Inner Space | It really lacks some kind of purpose.. :D |
| May 5 20:06:00 | 2h 08m | Trapped in Minimalism | Very fun game. The ship's progression is quite motivating and the gameplay is a little repetitive but engaging nontheless. Well done and thanks for sharing this nice piece of work! |
| May 6 14:42:00 | 18h 36m | Minimalistic | Crashes when I select a level. =/ |
| May 6 14:48:00 | 6m 00s | Line Knight | I like it. It might lack a little polishing here and there (especially the fighting), but all in all it's a nice minimalist take on "save the princess"-style adventure games. |
| May 6 14:55:00 | 7m 00s | A cube story | Nice concept. It is confusing that you can't use the last action though (when there's a 1 in the edge you die as soon as you execute another action, which resultet in my unexpected death after playing for a while, when this final action would have moved me to the next pickup). But it certainly is minimalistic and original. |
| May 6 15:02:00 | 7m 00s | Peter The Stranger | Interesting to see such extensive use of water in a platformer. I think that using gravity-based physics (acceleration instead of constant up/down movement) would benefit the game, and those sound effects are really painful to listen to. :D Nontheless it's a good start. |
| May 6 20:44:00 | 5h 42m | Line Game | Cool game. Very fun until those blinking lines appeared, I couldn't get past the second (I think) level of those with two lanes of three of those lines each. But apart from that I really enjoyed those first few levels. |
| May 7 09:07:00 | 12h 23m | MBlok | Well done, I like the music and presentation. I thought it would have been more interesting if there was no time pressure but you had enough time to plan and aim for a minimized move count instead. This way I kind of "panicked" and clicked every group of blocks of the same color as quickly as possible which seemed to work pretty well, but wasn't that satisfying because it doesn't seem like I really achieved something with my random clicking. |
| May 7 14:23:00 | 5h 16m | DeaN | Lovely animations and a pretty cool story. I can't really play the game since "enemies" stop spawning after a while in both game modes, but judging from the video and my first few impressions it's really well done. |
| May 7 15:02:00 | 39m 00s | Chez Angelo | I spent like 20 minutes trying to find that key... almost gave up but then I found it and finished the game. Overall a great experience, with a little room for improvement on the picking up and subtitle-duration parts. Love the music and atmosphere. :) |
| May 9 22:10:00 | 55h 08m | Pure Platformer | Very cool game, love the visuals and the gameplay. Sadly the web version seems to have big performance issues, it was highly unsteady and pretty hard to play. |
| May 11 08:05:00 | 33h 55m | Mustache Armies | Excellent. From the 75 entries I rated before not a single one comes close to this. Absolutely amazing! <br/>33 soldiers btw. |