Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → namuol

namuol

Feedback comments for LD26

← LD25   LD27 →

namuol's games and stats for all events →

TimestampSince previousGamenamuol's comment
Apr 29 03:40:00 Mini Pirates! @texel: Baby, don't hurt me.
Apr 29 04:00:00 20m 00s Linewalker Nice little puzzles. Was a bit confused about "where to go" toward the end, but since it's 1D, it's "straightforward" to explore, if you will.
Apr 29 04:42:00 42m 00s Reach the Moon Linux users: this works almost-perfectly in Ubuntu with WINE. For some reason the mouse pulls down constantly, which is very annoying, but it doesn't make the game unplayable. You need to "look up" first.
Apr 29 05:16:00 34m 00s Killing Time Nice potato cameo.
Apr 29 05:26:00 10m 00s Katana Senpou Astounding polish. I just wish I had someone to play with!
Apr 29 05:51:00 25m 00s Shoot the Apple It's already pretty satisfying to play this, but put a some post-compo time into it (focus on getting the motion of the apples to feel "weighty") and you could have a very fun game.
Apr 29 08:55:00 3h 04m Huoheian Looks great but the game doesn't want to load for me from NewGrounds. Not sure why -- I'm in Linux, but Flash usually works fine. Do you have an alternative URL or SWF link?
Apr 29 09:05:00 10m 00s Dieter Rams Memory I'm a sucker for memory games. Nice pixels. I'd only recommend that maybe it gradually speeds up as you play, and that there's no delay between button presses (that is, so you can hit them as fast as you want).
Apr 29 09:10:00 5m 00s Ludum lupus What did you use to build this?
Apr 29 09:32:00 22m 00s Quick Copy Great concept, and it was executed pretty well. I played with a trackball, but had no problem raking in cash. ;) <br/> <br/>A few small suggestions: <br/>1. I love the tactile-feeling UI, but the paintbrush should be a simple circle indicating where I'm actually going to paint; it's very hard to be precise because it's unclear where the paint will go. <br/>2. The canvas image's torn edges can really throw you off since it looks like you're closer to the edge of the image than the game treats it. <br/> <br/>Otherwise, loved it. Were you by any chance inspired by Jon Blow's Painter game? https://www.youtube.com/watch?v=DAJ60gBBjjU
Apr 29 10:07:00 35m 00s Cage's Ghost Fantastic production work, but I'm terrible at the game -- I keep dying in the lava for reasons that are apparently out of my control; the ghost doesn't always drop bricks in ways that provide a way up. <br/> <br/>With some tweaking in the gameplay you've got a really great entry. <br/> <br/>That *music*!
Apr 29 13:11:00 3h 04m Lunar Rain Outstanding atmosphere, mood, visuals, sound ... but tragically-brief. Still, this stands out as one of the most memorable LD entries I've ever played. <br/> <br/>I've seen two different endings -- are there more? <br/> <br/>Solid little adventure game. What was used to make it?
Apr 30 03:55:00 14h 44m True treasure of Kartoffelschloss Glad to see an entry about minimalism in the sense of decluttering. The "feel" was a bit sluggish for my taste in platformers but I can fogive it for the multitude of mechanics presented within it.
Apr 30 10:19:00 6h 24m Abide Nice original puzzle game! A real pleasure to play. I would've toned-down the noise-filter overlay a bit. <br/> <br/>I really loved the last set of puzzles. I think there's a lot more room for experimentation -- truly inspiring!
Apr 30 10:52:00 33m 00s Towers of Rage *Shoutout from a fellow libGDX user* (although my entry is uses an unreleased HTML5 engine) <br/> <br/>Love the tiny animations! <br/> <br/>The gameplay was too repetitive/easy to be fun for very long -- if things moved faster and you incorporated some kind of combo system, or even just offered a "difficult" setting, I could see myself playing this for extended periods. <br/> <br/>Nonetheless, great entry -- Bonus points for a decent soundtrack!
Apr 30 11:10:00 18m 00s Drug Hunt FUNNNNN. <br/> <br/>Love the fucked-up-everything about this (especially the sound!). Gameplay is unclear until you experiment, but once you get the hang of it, it's a solid minigame-spree. &lt;3
Apr 30 23:17:00 12h 07m BLOB Awesome Impact game! Solid mechanics, tricky but rewarding puzzles, lovely particles, etc. Congrats on a great entry!
May 1 08:53:00 9h 36m Colossal Clean-Up Outstanding graphics and audio, as usual. ;) <br/> <br/>And great use of physics -- the control feels pretty good, which is not something I usually can say about games that feature physics prominently like this. <br/> <br/>I'd have to second what @Jrykface said regarding stairs &amp; timers, though.
May 1 13:07:00 4h 14m quadTRI Aww this looks like it could be fun, but I don't have anyone to play with. You should consider writing AI for a game like this next time -- these sorts of games aren't very hard to write AI for if you follow a decision tree approach!
May 1 13:11:00 4m 00s BloxMin - by Lody - Ludum Dare 26 Hmm. Can't play in Ubuntu Linux 12.10 because it doesn't support Flash 11.4 (I have 11.2 :( )
May 1 13:11:00 0s Moiety Any way to build a Linux version? This looks great but I can't play it. :[
May 1 13:16:00 5m 00s Make Friends Don't Bake Them Cool mechanic. I've always liked games that required me to control something "blindly" -- I even made a snake game based on this idea a few months ago: http://blind-snake.s3-website-us-east-1.amazonaws.com/ <br/> <br/>I have to admit, I'm feeling inspired by your game! <br/> <br/>Nice little tune -- it's intense but in a creepy sort of way that obviously fits well with the dark motif in the game.
May 1 13:32:00 16m 00s MiniMario This looks adorable, but I can't play it in Linux :[
May 1 13:36:00 4m 00s _M_ Runs in Linux with WINE, but the visuals are all squashed over to the left, which makes it mostly unplayable. :[ <br/> <br/>The audio is -phenomenal-. I may have to boot into windows to play this...
May 1 13:42:00 6m 00s Angry Viking vs Minimalist Hipsters GREAT MUSIC! <br/> <br/>Obviously, this is a crowd-pleaser, but I felt that the RAGE could have felt more RAGEy -- I need air-dash and power-slams! <br/> <br/>Still, hard not to like.
May 5 15:19:00 97h 37m Ordinal The sort of game I love to play. <br/> <br/>I would've liked to see it be more rhythm-oriented/musical in the sense of producing actual melodies, but it's fun enough thinking about the puzzles. I think if there were specific bounds/limitations set the puzzles would feel more like puzzles and less like programming -- but that's more of an observation than a criticism; I kinda like the openness of it.
May 8 05:41:00 62h 22m MiniMai Neat mechanics (especially the staff-jump), although I found the challenge to be less about clever use of the mechanics so much as reflexes/muscle memory. This isn't really a bad thing, but I wonder if you could have explored the mechanics a little more if there was more time.
May 8 14:51:00 9h 10m Tzatzauberer Nice pixels. Runs smoothly in Chromium for Linux. <br/> <br/>One tip would be to include some kind of pathfinding; the bee-line-to-mouse-click-position doesn't really make sense when you can fall off a ledge. I guess this could be seen as a gameplay feature, but it's more tedious than it is fun.
May 9 02:07:00 11h 16m 0 Outstanding puzzler. Presentation is lovely. One of my favorites so far, no question!
May 11 04:16:00 50h 09m DIG QUEST Deluxe: ASCII Mining Adventure Impressive number of good tunes! <br/> <br/>Also quite fun. <br/> <br/>A little frustrating to go through the game's menu transitions every time I die (which is often), but otherwise enough content to keep me coming back to see what else I'd discover on the next level.
May 16 10:27:00 126h 11m Sanity A little repetitive, but you nailed the feeling of using your "senses" to navigate, and your presentation is above par for a LD game. <br/> <br/>Big points for audio; particularly for integrating it into the actually gameplay mechanics.
May 16 19:39:00 9h 12m Folding Great puzzle game that incorporates the theme perfectly into gameplay! <br/> <br/>With some polish and more levels, this could totally be a successful mobile game.
May 17 21:15:00 25h 36m Aranami Very impressive! Fits perfectly with the theme both in terms of mechanics and presentation. The sand effect is extremely satisfying. How did you achieve that? <br/> <br/>This belongs on mobile/tablets!
May 18 05:24:00 8h 09m Minimal Annihilation Really captured the essence of the sort of micro strategy minus most of the tactical stuff. Perfect for the theme, and pretty fun, too! <br/> <br/>Bonus points for TA reference.
May 18 06:22:00 58m 00s Four Scepters Challenging, but in the best of ways. You've clearly got a hit on your hands! <br/> <br/>Great production all-around, too. <br/> <br/>One question: Are the dungeons always guaranteed to be solvable? I'd love to hear about your approach; mostly because the layout is so simple, it would act as a great starting-point for getting into "procedural" dungeons/puzzles (although I'd guess you had more deliberate control of the dungeon design).
May 21 00:58:00 66h 36m Twitch 21 Nice take on blackjack! I'm terrible at arithmetic, but apparently I'm better when I'm under pressure and don't have time to think about it. o_o
May 21 07:50:00 6h 52m This is not a minimalist game I'm literally crunching numbers right now and it makes me so happy.