Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → namuol
Feedback comments for LD25
namuol's games and stats for all events →
| Timestamp | Since previous | Game | namuol's comment |
|---|---|---|---|
| Dec 17 03:45:00 | Growth | Such an unlikely villain. Gameplay was disturbingly straightforward and easy ... That "blip" sound took on a very odious feeling after a while. Nice work. | |
| Dec 17 04:08:00 | 23m 00s | A Game in Which You Attempt to Squeeze as Much Oil as You Can Out of a Poor Island Nation. | Fun, but challenging. I never seem to have enough to pay for a refinery -- I tend to go bankrupt once I have 10-15 rigs built -- it's just hard to find the juicy spots. I'm willing to bet once you get to that stage things start to slide into place. <br/> <br/>If you intend to keep working on it, I'd recommend highlighting squares high in resources so there isn't as much "mouse hunting". |
| Dec 17 04:49:00 | 41m 00s | YOU ARE WASPS | Hilarious! |
| Dec 17 04:58:00 | 9m 00s | Robin Banks | So many delightfully-awful puns. <br/> <br/>The game is fun, too! Great stuff. |
| Dec 17 05:01:00 | 3m 00s | You are the hero | I dig the glitchiness -- reminds me of ROM CHECK FAIL. |
| Dec 17 05:43:00 | 42m 00s | From The Black | This is definitely one of the stand-outs I've played so far. I even went through and completed the story (even though there's loads more to play from the look of it). <br/> <br/>I kinda sucked so there was a lot of grind to upgrade my ship, but I really liked message you conveyed, here. Bravo! |
| Dec 17 05:46:00 | 3m 00s | City Rat | I like your visual style. The muddy banjo music adds to the charm. |
| Dec 17 06:55:00 | 1h 09m | social commentary | I was waiting to see something like this pop up. Very nicely done! You're already featured on indiegames, too! Excellent work. |
| Dec 17 07:05:00 | 10m 00s | Misery is delicious! | Always a pleasure to give innocent people fatally-explosive diarrhea. :] |
| Dec 17 07:17:00 | 12m 00s | Burglar | What did you use to make this? |
| Dec 17 08:14:00 | 57m 00s | Happy Little Murder Friends | Best entry I've played so far -- it was really hard to put it down! I don't really have any complaints. Definitely gonna check out the rest of your work. Cheers! |
| Dec 17 08:23:00 | 9m 00s | Prison Break! | I like the pixels, but they really need some animation to come to life. I like how the "stand-back" mechanic feels. |
| Dec 17 08:26:00 | 3m 00s | Abrupt Salvation | You may want to look for better hosting -- it's taking 10+ minutes to download a file under 20 megs. That's not a terribly long time, but when there are literally hundreds of games you want to play, people are going to try the ones that are fast-to-load first. <br/> <br/>I'll report back when the download finishes, and I get to play. That screenshot is enticing! |
| Dec 17 08:41:00 | 15m 00s | Bertie the Butcher | I watch a lot of Dexter lately, so this is fitting. Love the blood-cleaning mechanic. It wasn't very challenging near the end once I had the powerups. I would have liked it if there was some kind of reward for never causing a panic, since that tends to be a much harder way to finish a level. Still, the graphics were lovely (the monotone colors make the blood stand out -- stylish). |
| Dec 17 08:51:00 | 10m 00s | Bret | Haha, adorable/twisted. <br/> <br/>My friend suggested I change the humans in my game to puppies and see who still plays the game to find out who the "real monsters" of the world are. Looks like you've done something like that, here. Since I gleefully enjoyed your game, I must be a monster. ;) |
| Dec 17 09:25:00 | 34m 00s | Demons in Dungeons | I think it's fair to say that this is a pretty ambitious game. RTSs are fairly rare among LD entries. <br/> <br/>I have similar complaints to the others regarding the interface -- you really just need to build in more feedback. There's no way to know how much each unit costs to create, for instance (as far as I can tell). The graphics could use some polish, but they get the job done. <br/> <br/>I like that your resources are essentially just the carnage from the enemy. Kinda reminds me of salvaging metal from the wreckage of a battlefield in Total Annihilation. |
| Dec 17 09:42:00 | 17m 00s | Airship Infiltration | Fun -- would love to see more levels/enemies and maybe some puzzle elements in a post-compo version. Really, this could be a contender if it only had some more gameplay. Such is life in a 48hour compo, eh? <br/> <br/>Character animations were quite good, and I was even compelled to let the music keep playing! This is rare for most LD entries. ;) <br/> <br/>And oh, the emoticons were a cute touch. |
| Dec 17 09:43:00 | 1m 00s | Dastardly Diver | You should consider statically-linking the Visual Studio DLL with the project since a lot of people won't have it on their system. I can't seem to figure out what I need to make it work on my system... It looks great, though; I want to play! <br/> <br/>Feel free to leave a shout on my game's page if you find a fix so I can play! |
| Dec 17 23:06:00 | 13h 23m | Gnomer | This isn't bad, but it breaks a few rules as far as platformer design goes (in my book). <br/> <br/>The biggest one for me is that my character has no momentum -- that is to say, as soon as I let go of left/right, even in mid-air, my character's horizontal velocity immediately goes to zero. <br/> <br/>Another is having a fixed-height jump. This is less important with your game based on how the levels are designed, but allowing the player to make "shallow" jumps and extra-high/long jumps could open you up to trickier level design. <br/> <br/>But you can be assured that these are *very* common "mistakes" as far as platformers go. If you want a few examples of platforming bliss, look at how Super Meat Boy, N, and Braid all feel to control. <br/> <br/>-- <br/> <br/>Nonetheless, you only had 2 days to make this, and it's not just your run-of-the-mill platformer; bonus points for the grappling hook. Scaling walls with the it is very satisfying! |
| Dec 17 23:23:00 | 17m 00s | (Tie One Woman to a Train Track and Suddenly) I'm the Badguy | Bad Job! That means good job because you are trying to be bad. <br/> <br/>Loved it! very simple but solid mechanics. The evil laugh is such a great bonus. Super fun! |
| Dec 18 11:39:00 | 12h 16m | Super Paper Monster Smasher | I loves them chunky pixels! Also, ImpactJS FTW. Our games have a lot in common! Great minds think alike. ;) <br/> <br/>BIG bonus points for being super-playable on iPhone/Android browsers! The simple controls really made that a no-brainer. Great job! |
| Dec 18 11:46:00 | 7m 00s | Do Not Help The Princess | Yay, now I can eat the princess! <br/> <br/>Fun. There were some balance issues with the units but that's something that can be fixed with some playtesting and number tweaking. Lots of potential. Nice artwork! |
| Dec 18 11:53:00 | 7m 00s | Lil Assassin | Ooo! This is quite difficult, but there's a lot of potential for like, action/stealth puzzles. Really nice. You should add checkpoints though; it's brutally difficult for me to get all the way through. Good stuff overall! |
| Dec 18 11:55:00 | 2m 00s | The Legend of Destiny | Clever. :) |
| Dec 18 12:03:00 | 8m 00s | Super Agent Run | Tough but not too tough. The wall jumping occasionally drove me mad. But I got through my second try. How does this fit the theme? Still, fun little platformer. |
| Dec 18 12:12:00 | 9m 00s | Centipede 2013 | Great gameplay! Graphics are nice too. My high score was a (pathetic?) 518. Overall, a very solid entry! <br/> <br/>==== <br/> <br/>I did experience some sound problems in Chromium in Linux (audio just stopped altogether eventually). <br/> <br/>I've experienced this before with HTML5 audio. Here's my advice: with ImpactJS include MP3, OGG, and M4A files for all your sounds and use the SoundFile.* syntax to load them. Also make sure to enable M4A support with ig.Sound.use (check the docs); I found this is required for the newer versions of Safari. <br/> <br/>Lastly, if your audio files are very short (< 100ms or so) try "padding" them with 100-200ms of silence at the end. This will not increase the filesize by much at all. I've solved almost all of my sound problems cross-browser by following those steps. |
| Dec 18 12:22:00 | 10m 00s | Peasant Smasher | A little polish could bring this a long way! Gameplay-wise, my biggest suggestion would be to work on giving the user feedback (it's hard to see when I'm swinging my club, for instance) -- this means adding a frame or two to some animations, and some sound effects (sfxr, ftw!). But the gameplay is mostly there, otherwise. <br/> <br/>Cheers from a fellow ImpactJS user, and someone who wants to smash things (who doesn't?). ;) |
| Dec 18 12:30:00 | 8m 00s | Unleashed | Why hasn't anyone made a game where you play a sea monster like this before? It's awesome! <br/> <br/>Not that this is a complaint really, but I found the game very easy -- I could probably continually play until I fell asleep or died of starvation. <br/> <br/>The minimap is a nice touch. <br/> <br/>The voice-acted sound effects are amazing. Bonus points! |
| Dec 18 12:36:00 | 6m 00s | Aliens from outer space! | Nice to see a game with some solid music! <br/> <br/>Gameplay is a little too straightforward -- would have been nice to see the ability to control different hordes of enemies at once, and a slightly more strategic "enemy" AI. But hey, the game plays well! |
| Dec 18 12:39:00 | 3m 00s | Abhorrent | Looks and plays very solidly; not bad for 48 hours at all. You should pick it up and add some more content if you're so inclined! <br/> <br/>I'm an ImpactJS user, but I'll have to check out JawJS. Cheers! |
| Dec 18 21:46:00 | 9h 07m | The Torture Chamber | The dancing was hilarious. The cruelest kind of torture. |
| Dec 18 23:08:00 | 1h 22m | Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement | *Slow clap* <br/> <br/>That music is *perfect*. You know how to make the most of the sin() function. ;) Hilarious premise. Great stuff. |
| Dec 19 22:48:00 | 23h 40m | Kill Kong | Yeah man, I always hated those planes when I watched King Kong as a child. Poor King Kong. :[ <br/> <br/>Well done. |
| Dec 20 03:46:00 | 4h 58m | Behind Blue Pixels | Gwah! It took me way too long to realize what I needed to do there. Heh. Clever. <br/> <br/>But man, that is one brutally-large hitbox. Ouch. |
| Dec 20 10:02:00 | 6h 16m | Destroy All Heroes | A solid arena shooter! The names and talk bubbles add a lot of charm. Excellent entry! <br/> <br/>(Please add sound/music for a post-compo version!) |
| Dec 20 10:15:00 | 13m 00s | Tower Attack | Hehe... http://i.imgur.com/QmLXv.png <br/> <br/>Felt good once I broke that barrier. <br/> <br/> <br/>BTW you can put up a "post-compo" version of the game here -- it's not cheating as long as you make it clear which game we're judging. |
| Dec 20 10:29:00 | 14m 00s | I will always love you... do I? | I got to see all endings; interesting take on the theme. <br/> <br/>Great music! |
| Dec 20 10:39:00 | 10m 00s | Conviction | It's hard for me to discern what the game's saying -- if anything -- but at least it made me ponder and play through a couple times experimenting with playstyles. I'm mostly grasping for how this has to do with the theme. I thought I played with conviction but the game still seemed to end the same way and tell me the same thing: "Without conviction, there are no heroes." Oh well, c'est la vie. ;) |
| Dec 20 11:17:00 | 38m 00s | Sword of Truth | Really liked the different endings. Nice touch. |
| Dec 20 11:37:00 | 20m 00s | A Villain Monster | Needless to say, love those shadows. <br/> <br/>The tongue mechanic was unique -- I think it could have been more fun with some tweaks to how it animates and responds to your movement -- maybe make it feel a little more physical -- like have it shoot out, slow down near the end, then spring back. A simple sine wave motion would do the trick. Just a small suggestion! |
| Dec 23 01:54:00 | 62h 17m | YOU are the villain | I love games that really play off my expectations. <br/> <br/>Not sure how I feel about fighting off PTSD with QTE's, but the flow of the narrative was ... interesting. Nice job. |
| Jan 5 00:02:00 | 310h 08m | Escuro | 3 hours! Great job! <br/> <br/>Cool puzzle game. <br/> <br/>It can be very hard to tell how close one square is to being "over the edge". I think it would be a little more playable if you used numbers instead of colors. Or something like bars filling up/emptying. <br/> <br/>Another thing to play with might be some sort of animation illustrating how the "light" is being distributed whenever you press a key, so you can piece together the series of actions you need to make without too much guesswork. <br/> <br/>It's a stretch to fit it over the theme, but it definitely has a sort of "vampiric" vibe to it. |
| Jan 8 00:44:00 | 72h 42m | Kill the Hero | Has potential to be quite fun, but the mouse controls are very hard to gauge. Make the "hitbox" for the mouse larger, and perhaps change the visuals to reflect it better, and you have a fun sort of on-your-feet puzzle game! <br/> <br/>Loved the production as a whole, though. |
| Jan 8 01:08:00 | 24m 00s | Envious Farmer | Hmmph. Chrome/Windows is telling me that EnvyFarmer.zip appears malicious. You might want to look into that -- I'm willing to bet you've missed a lot of votes just because of that. :[ |
| Jan 8 01:17:00 | 9m 00s | Bah Humbug | What @Benjamin said! Those controls need fixin'. It seems like you're only triggering a single-pixel of movement whenever a "keypress" event occurs. Instead, you want to change the _velocity_ of the player whenever a key goes from being up, to being down, and vice-versa. <br/> <br/>What I learned today: elves with red hats? Good. Elves with green hats? Bad. Bonus points for snowflakes. :) |
| Jan 8 01:19:00 | 2m 00s | Ithyxsk | Links are down! :< Pity. |
| Jan 8 01:21:00 | 2m 00s | Champion of Corruption | Yup, broken link. Which is a shame, because this one looks pretty neat. <br/> <br/>I think I'm going to make a tutorial for uploading files to S3... |
| Jan 8 01:35:00 | 14m 00s | Trashock Alpha | Enemy encounters are quite fun. Also, nice to see a game with multiple songs in its soundtrack! <br/> <br/>Just so you know, the cost of decoding an MP3 or OGG file in windows is negligible. You really wont notice any slowdown on _any_ machine, I promise. Please, avoid using WAV files, especially for music! |
| Jan 8 01:40:00 | 5m 00s | Cat Killing Spree | Okay so, I'm just on the title screen and I think it's fair to say that the voice reading was the most bizarre thing I've encountered in the compo so far. Congratulations, I suppose! <br/> <br/>Other than that I was kinda lost as far as what I was supposed to be doing. I think I killed some cats, though. What have I become? |
| Jan 8 01:41:00 | 1m 00s | Henchmen | Damn! This one looks good. Wish I could play! |
| Jan 8 01:47:00 | 6m 00s | Cops and Robbers | Nice graphics, but the gameplay is essentially broken. It's mostly a game of chance when I can tell you meant for it to be a reflex-oriented game. <br/> <br/>A few suggestions: <br/>- Spawn cop cars out of view so there's more time for the player to react. <br/>- Ensure that there's always at least 1 car width for the player to pass through whenever you spawn a cop. <br/>- Smaller cars/hitboxes! <br/> <br/>Other than that, you have the framework for a fun game; add some nice sound effects, maybe a few animations, and some music! |