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Feedback comments for LD27
namuol's games and stats for all events →
| Timestamp | Since previous | Game | namuol's comment |
|---|---|---|---|
| Aug 27 03:03:00 | Loopy Lumberjack | "Fill your rage bar in time or you'll be heading to the unemployment office!" <br/> <br/>This is my real life as a freelance programmer. | |
| Aug 27 08:58:00 | 5h 55m | Every 10 Seconds a Window Washer Falls to his Death | kick ALL THE BIRDS! <br/> <br/>My only complaint is that it was a bit sluggish on my computer. Super fun. Needs a high score table! |
| Aug 27 09:11:00 | 13m 00s | rumble on the graveyard | Nice graphics! <br/> <br/>That boss tore me up, but the ghosts were easy to avoid just by running. |
| Aug 27 09:19:00 | 8m 00s | Lodestar | Not to beat a dead horse, but those are some fantastic graphics! <br/> <br/>The gameplay is fun, but imbalanced. I think the problem is that it's too easy to just cluster weapons directly in front of the lighthouse -- there should be a limit to how many you could place in one spot to force the player to micromanage as their defenses get destroyed. |
| Aug 27 09:22:00 | 3m 00s | Hurry UP! | Beaaautiful art, and a perfect fit for the theme. Great job! |
| Aug 27 09:35:00 | 13m 00s | sine | Very zen once I figured out the mechanics (the tutorial was actually quite helpful, if a little wordy). <br/> <br/>Hard to know if I'm doing "well" in the game or not, but I enjoyed playing, and absolutely love the concept, visuals, and graphics. |
| Aug 27 09:57:00 | 22m 00s | TrI-Deca | Very nice graphics and music! <br/> <br/>I love the variety in the world! I'm not sure the pits really add much -- I feel like the time limit is what keeps it interesting, most of all, and sudden gameovers are kind of a bummer (although the instant restart makes the damage feel not-so-bad). <br/> <br/>Add a summary/game over screen and track my high score, and this would have a lot of addiction potential. ;] |
| Aug 27 10:10:00 | 13m 00s | Dungeon Deadline | YESSSS! So much fun. Amazing how much gameplay you can squeeze into 10 seconds! |
| Aug 27 10:15:00 | 5m 00s | NSA's Where's Snowden? | Insanely detailed! I'll have to come back to read through everything. How much of this did you write from scratch for the compo?! |
| Aug 31 10:18:00 | 96h 03m | Save Harald | Many of the levels felt "exploitable" in unintentional ways, but I really like that there was plenty of variety in the level designs. |
| Sep 1 00:54:00 | 14h 36m | Small fish | Nice atmosphere and music -- the 10-seconds-to-live mechanic actually sort of took away from the more zen-like exploratory nature of the game, which is definitely the strong point. <br/> <br/>With some more content/procedurally generated ocean floor, I could play for long stretches just to see what's "around the corner" :) |
| Sep 1 05:09:00 | 4h 15m | There's A Hook | I believe I've fixed PAC-MANy for FireFox if you want to give it a try; thanks! |
| Sep 1 05:15:00 | 6m 00s | 10 seconds to Body Transfer | It could definitely use some polish as far as game-feel goes, but the dimension-switching mechanic is pretty interesting. <br/> <br/>PS. I think I've fixed my game for FireFox if you want to give it a try again. Thanks! |
| Sep 1 05:21:00 | 6m 00s | No Time for Nibbles | Great feel to the game, lots of stuff going on but simple to understand, easy to pick up and play. <br/> <br/>My best time was 35 seconds, but I have a feeling I could do better. Great fun! |
| Sep 13 11:00:00 | 293h 39m | Up-Run | First entry I've seen with Caustic-made music; cool! |