Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Hume
Feedback comments for LD26
Hume's games and stats for all events →
| Timestamp | Since previous | Game | Hume's comment |
|---|---|---|---|
| Apr 30 17:53:00 | Pillow Pets | Elephants: Bouncier Than You Think. <br/> <br/>Thanks for this. I really enjoyed it. | |
| Apr 30 17:54:00 | 1m 00s | Host | Hey man, the competition is over. You need to post links or you're going to get a bunch of 1 star ratings. |
| Apr 30 18:10:00 | 16m 00s | Traffic Jam | Controls were easy. Did they reverse on me at one point? Seems like it maybe that was intentional. No problem anyway. <br/> <br/>Gameplay was simple, once I understood I wanted to hit some of the cars. Yeah, I read the instructions, but when I saw the ASCII art I sort of glazed. Sorry, really tired. <br/> <br/>Love the different modes, all the audio clips. Actually I need to emphasize that: the audio is great and really funny. <br/> <br/>Appreciate the OSX love too. |
| Apr 30 18:16:00 | 6m 00s | M-G | Looks like this is JVM 7-only. Java 7 on Macs right now is a bit of a mess. Bombed out complaining about libjawt.dylib. Probably not your fault. |
| Apr 30 18:28:00 | 12m 00s | Pointcom: The 1-Page Minimalist Game | 1. Needs multiple humans. <br/>2. Humans probably should not be using computer (some of the quirks seem pretty visual). <br/>3. Will play later. |
| Apr 30 20:34:00 | 2h 06m | Defender. | EPIC. Difficult, as you warned. Great music, art. As mentioned, the shadow indicator would be nice. In trying to get the shots initially, it helped to remind myself that despite the artwork, this is probably a 2D game internally :) <br/> <br/>Minor gripes: Didn't see any way to get back to the title screen after a defeat. I had to exit the game and restart. As mentioned, the shadow on terrain would be nice, but I understand how that could take some time. You might have to mask and draw two different versions for the different elevations. <br/> <br/>Minor art gripe: the perspective on the buildings looks like you swapped the order at the last second. I approve from a gameplay standpoint -- that last tall building is a kick in the goolies -- but, well, when a game looks so good, these are the flaws you notice. |
| Apr 30 21:02:00 | 28m 00s | Sanity | Great sound design. I don't know if I'm imagining it but it seemed to be mixing between two different moods of the same theme depending on how red or blue I was. <br/> <br/>Locating the goal was difficult because those last few shades of blue are very hard to discern. I have no idea how you'd improve the mechanic without diminishing your treatment of the theme, though. <br/> <br/>Thanks for this. |
| May 1 16:22:00 | 19h 20m | THE POTATO GAME | Full marks for theme! High five! |
| May 1 16:28:00 | 6m 00s | M as in Miner | Started stuck in a wall, couldn't pick up anything, circles didn't do anything, no indication of what color maps to what number. <br/> <br/>After I blew something up I was able to move around until time ran out. I scored 498 for my effort. <br/> <br/>I think you needed more time, and I needed more instructions. |
| May 1 17:08:00 | 40m 00s | Alien Raid | I finished this and it took me 31:00. That tells you that I was having fun for pretty much 31:00. <br/> <br/>Loved the friendly unit AI (wander around camera), the squeaky toy alien sound effect, the variety of units. Wished I had a way to repair buildings. Killing garrisoned units when a building explodes would make this harder, maybe not better. But it surprised me when my building blew up and all four astronauts just bounced away. <br/> <br/>Good game! |
| May 1 17:17:00 | 9m 00s | Test Flight | Still broken |
| May 1 17:20:00 | 3m 00s | You are the Minimalist | I agree that with the comment that the trail should match the size of the player. Beyond that, great geometry game, well executed. |
| May 1 18:37:00 | 1h 17m | Ramspace | This game made me love it and hate it, probably not for the reasons you intended. <br/> <br/>Supposing you figured out the ship flying controls within about 2 minutes. What then? <br/> <br/>I wanted more, but I was pretty convinced there wasn't. Or maybe that was just another level of meta...obscuring the goals too, and not just the interface. <br/> <br/>Almost loved it. Wanted to love it. Marks will reflect that. Humor points added for your poem. |
| May 1 19:04:00 | 27m 00s | ...---... (sos) | .-.. --- ...- . -.. .. - ... - --- .--. <br/>- .... .- -. -.- ... ..-. --- .-. - .... .. ... .- -. -.. ..-. --- .-. <br/>.-.. .. -... --. -.. -..- ... - --- .--. -- -.-- -... . ... - -.-. --- -- -- .- .... ..- -- . ... - --- .--. |
| May 3 12:59:00 | 41h 55m | Space Captant | "Loyal crew, our rocket is inverted very near the minor axis of this Chopin. We can't rotate enough to get a usable thrust vector. We are going to have to eat our way free." <br/> <br/>"Yay!" <br/> <br/>Much fun playing this. I wasn't quite sure when I would win, but it became clear how to win after I understood that the rocket can carry two types of cargo. <br/> <br/>Appreciated the music, the potato stats, the undamped thrust, the playfield zoom, the seemingly perfect gravity implementation, the terrain deformation, and good use of potato. <br/> <br/>Was surprised by the location of the terrain deformation under the center of the Captant -- I thought it would occur under the head. <br/> <br/>Occasionally frustrated when the rocket or the Captant overturned and I could not eat my way out of the situation. |
| May 3 15:00:00 | 2h 01m | Ordinal | I finished it. The jump in difficulty was pretty severe in that level, but it was satisfying to finally figure out how to get the bit pattern I knew I needed. <br/> <br/>Mild spoilers follow: <br/>I think I found a timing bug in an earlier level. I hope my notation makes sense: <br/> <br/>out = sub(inc(inc(source(k=0, k+=2))), pass(pass(source(k=0, k+=2)))) <br/> <br/>This gave [65534, 4, 4...]. Obviously a stupid solution given that a one-module solution exists, but I think it should have given [2, 2, 2...] |
| May 3 15:12:00 | 12m 00s | Take The Red Orb | Lots of polish, minimal gameplay. Unfortunately that combination is completely counter to my own priorities, but very very well executed. |
| May 3 15:31:00 | 19m 00s | BareBones | I appreciated the writing. However I couldn't explore the game as it felt sexually violent to me, despite the setting. |
| May 3 15:40:00 | 9m 00s | Pure Green | If I understand how this was put together, I commend you for your Twee hack. It seems like a ridiculous amount of branching for what amount to one choice. <br/> <br/>And yeah, for the "perfect run" kind of gamer, it actually was fun. |
| May 3 15:43:00 | 3m 00s | Words | I laughed. Who is playing whom, here? |
| May 3 15:51:00 | 8m 00s | mal | Awesome concept, but the monster was too sudden and I knew there was no way I could escape from it with all this distortion and no depth cues, so...Monster! the end. |
| May 3 15:59:00 | 8m 00s | Laser Drift | "dead cow on a frozen pond," ha! <br/> <br/>I didn't realize the purple box was a finish line, so the first time I played, I went around backwards. That was stupid in retrospect. <br/> <br/>This was pretty cool, with appropriate audio, and minimal in the good way. |
| May 3 16:18:00 | 19m 00s | Beyond Minimalism | Found the clues, followed the clues, got run over by a red cube. :( |
| May 3 18:55:00 | 2h 37m | They Don't Stop Coming | I love the audio, the level titles, the trails. <br/> <br/>It was never obvious how the red tiles would interfere with each other -- which would get to move. Since it's often critical to get them to converge on you and interfere with each other, not being sure which was going to be blocked meant I was just blitzing and restarting a lot of the time. <br/> <br/>Simply restarting was probably good enough for most of these levels, but I would have spent a lot more time thinking if there had been an "undo" state -- if I moved and the result wasn't what I expected, move everything back one turn. <br/> <br/>Anyway, really good game, decent depth, and yes, box pushing is serious business. |
| May 3 19:54:00 | 59m 00s | PRISMA | Oh hell yeah. <br/> <br/>Good music, good execution. Found the reds decayed a little fast in RED -- I knew what I wanted to do but it was still difficult. Didn't have that problem in any other level. |
| May 10 00:42:00 | 148h 48m | Ping | Hey, you played UltraPew as "Play Ping on LD", so I did...sorry there was nobody on the server at the time ;) <br/> <br/>I'm really impressed. It works, it's playable. I did have an input issue with the Java emulator but it was clearly not YOUR issue. <br/> <br/>Really excited about your dev journal too -- I spent most of LD dealing with technical issues too, but you made a point of posting progress. Fascinating read, much appreciated. |