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Hume

Feedback comments for LD27

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TimestampSince previousGameHume's comment
Aug 27 00:30:00 It's time to Cow The parallax effect was good, but some of the effect was lost because the same shade of green was used for everything. <br/> <br/>It wasn't obvious that the cow could fly, because normal cows can't fly, and this looked like a normal cow. But maybe that's a statement about Stubit Cow. <br/> <br/>I liked the cow-themed clock.
Aug 27 00:37:00 7m 00s ShitStorm This is the right amount of terrible.
Aug 27 00:50:00 13m 00s Adventures of Schrodinger's cat The art and audio are great. I was often frustrated because jumping a certain height is easy in most games, and it's very important in this game, but I found it much more difficult than usual due to high momentum and low friction. <br/> <br/>That is some very specific criticism for a very, very well done Jam entry.
Aug 27 00:54:00 4m 00s Just 10 More Seconds! As you suspected, this didn't run on my Mac. It looks like it might work if you changed forward slashes in the paths instead of backslashes. Does that break paths on Windows? I forget. It's been a while since I did a game in Java. <br/> <br/>Anyway, I saw shader loading and OGG and a whole lot of interesting technical details go by, unfortunately as part of exception stack traces. Too bad. See you next LD!
Aug 27 01:04:00 10m 00s Lemon vs Lime Title screen was kind of awesome. <br/> <br/>Not sure how the gun works...it changed to a pistol at one point and I didn't remember reading anything about that in the instructions (although I'm pretty tired so I have the memory of a goldfish). <br/> <br/>It seems like you can enter the middle of a platform if you jump in from the side, but I didn't get stuck so that was okay. <br/> <br/>Reminds me of Mario Bros., the original. http://upload.wikimedia.org/wikipedia/en/c/cf/Mario_Bros._Gameplay.gif That's not a bad thing at all. <br/> <br/>"Shiny", not "shiney."
Aug 27 01:16:00 12m 00s Dr. Jekyll and Mr. Hyde It seems like your server is capped at 80 kB/s. Most people only spend a couple of minutes on each entry, and yours is 5 minutes before they can even start playing. <br/> <br/>I was going to wait for the download, but after 4 minutes of downloading the server closed the connection at 18.1 MB. <br/> <br/>I'll come back and rate when you get better hosting.
Aug 27 01:39:00 23m 00s Paper Maze The high score feature adds a lot. I like the art style. <br/> <br/>Giving you any points for music would be putting your competitors at a disadvantage.
Aug 27 01:56:00 17m 00s SUPER NUKE ROMAN EMPIRE I sucked at that. On the other hand, you did very well. <br/> <br/>Do I have to exit the program and restart it to see the other endings? <br/> <br/>Since you went to the trouble of giving your game some replay value, how about giving it a filename that won't get overwritten by somebody else's entry? I'm partial to "SuperNukeRomanEmpire_HDEdition_Brogrammers.jar"
Aug 27 02:01:00 5m 00s Entropy Looks good, controls aren't annoying (on Unity+Mac, that's saying something), difficulty increase is paced well.