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Feedback comments for LD26
Cosmologicon's games and stats for all events →
| Timestamp | Since previous | Game | Cosmologicon's comment |
|---|---|---|---|
| Apr 29 03:55:00 | Linewalker | Nice puzzles, but I've been stuck at the place with 7 switches for like 10 minutes. Some kind of hint would be great, there are just so many possibilities to randomly try. | |
| Apr 29 04:06:00 | 11m 00s | You Don't Belong Here | I like that there are a variety of enemies whose attacks you learn. I never got very far, though. My best time after 20 tries was 72 seconds. I think if the ball had a little less inertia I would have been able to handle it better. |
| Apr 29 04:17:00 | 11m 00s | Mass Splitter | Pretty clever idea, I was pleased when I finally got it, would have liked more levels. |
| Apr 29 04:24:00 | 7m 00s | Poke | There's not a huge replay potential here, but those sound effects and goofy graphics had me laughing out loud, enough to keep me interested anyway. I scored 127. |
| Apr 29 04:40:00 | 16m 00s | Tune Locks | Kind of a cool idea. I'm really not very good at this. I made it as far as the screen in your main screenshot, and it's a miracle I made it that far. <br/> <br/>Just so yo know, I used your Linux package, and I would recommend tgz instead of rar. Also the .sh was not set to executable, and it didn't run because it has Windows line endings. |
| Apr 29 20:42:00 | 16h 02m | 123456789 | Nice, I really like it. I'm stumped on level 7. I've tried everything I can think of. I'll have to come back to it. |
| Apr 29 20:49:00 | 7m 00s | Minimality | Clever mechanic, it really made me hate how big my ship was. It was fun getting the hang of shrinking down and maneuvering around obstacles. I wish it were a bit faster, is all. It took a long time for it to really get going, I felt. |
| Apr 30 13:57:00 | 17h 08m | Dot Fly Bang | Pretty cool, I had a good time. I like the minimalist mechanic. It feels a little bit unbalanced. Around link 10 it goes from walk-in-the-park to nightmare minefield and I always miss one around 12 or 13. It's a bit unforgiving the way missing one ring effectively resets the whole game. If instead it just reduced your link by 3 or so, that would keep you in the challenging part of the game without having to replay the first 10 links over and over. Just an idea! |
| Apr 30 17:20:00 | 3h 23m | Red Swarm | I like the mechanic, a sort of action RTS. I mostly agree it's a bit unbalanced, but it was pretty well implemented. |
| Apr 30 20:48:00 | 3h 28m | Evil Lunix System Admin | I tried it about 10 times and I can't even come close to getting to the floor 2 exit.... |
| Apr 30 21:49:00 | 1h 01m | Battle Box | An AI would have gone a long way here. I don't have any friends.... |
| Apr 30 22:26:00 | 37m 00s | Night Story... | Ha, I loved getting to the end and seeing what the "mission" was. |
| May 1 00:02:00 | 1h 36m | Tomato Soup | Awesome use of the theme! Cool but it seems like I have an enormous amount of HP. The game got much easier once I decided to be bold and just go straight for the towers. |
| May 1 13:34:00 | 13h 32m | Shoot Guys | Man, how many guys does a guy have to shoot to win? |
| May 1 13:44:00 | 10m 00s | Game of Rows | Really creative mechanics and puzzles, that was fun, thanks! I couldn't get your Linux version to run so I ran from source. It worked great, but did you really have to call your directory "fix 02 --final sourcecode"? :P |
| May 4 13:25:00 | 71h 41m | Untitled Part IIIa | Fun figuring out the mechanics but pretty easy once I got the hang of it. Just build a spiral around the center, then a snaking hallway leading to the left base, then 3 blocks around each of the other 3 bases. You have to know when the bases are coming and start building before they show up, though. |
| May 4 13:33:00 | 8m 00s | life | FYI your source version has a line "import pattern" that fails because there's pattern module. I ran the Linux version fine, though. Kind of a cool idea but the pacing is a bit slow to really be fun. |
| May 4 15:14:00 | 1h 41m | Color Police | Neat idea but the performance is really bad for me. I timed it and it took 39 seconds to make a full rotation. My computer is pretty slow, but it should be able to handle the likes of this game. |
| May 4 15:16:00 | 2m 00s | Missile Operator | I tried downloading your source but the two links just go to the File Dropper front page. Can you re-upload them? (Preferably zip them together into a single download, too.) |
| May 4 15:56:00 | 40m 00s | Labyrinthine Tower of Misery and Flashing Colors | I like the basic idea and I appreciated what thinking it made me do. I even liked the music and the harsh colors. But any fun I would have had was lost by the really slow pacing. My least favorite was the screen right before "NO", whose solution is apparently "hold left for 40 seconds, then up for 40 seconds, then right for 40 seconds". |
| May 4 17:39:00 | 1h 43m | Ordinal | Fun. I think the puzzles could have benefited from some more restrictions, eg you only have X incs and Y muls or whatever. I feel like I cheated on the last level, since you can turn 0 into anything with a few incs and lsls. |
| May 4 17:49:00 | 10m 00s | stairs | Really creative idea, I just echo the complaint about how hard it is. I've been trying for 10 minutes and I never get more than about 20 steps up. |
| May 4 19:05:00 | 1h 16m | Rect | Really creative idea. Fortunately I read the README so I knew to press R, I can easily see that being a problem. My main suggestion would be to change the countdown bar. Instead of having it wrap around to 0 at each level, just have one long bar with markers where you transition between the levels... if that makes sense. |
| May 9 20:20:00 | 121h 15m | Art Critic | I had troubles clicking Restart and Next. Finally figured out you have to wait for the guy to move for it to register. <br/> <br/>Cool idea but really hard, for a lot of reasons. The controls are so unforgiving, you have to hit it just right. And if you miss your opportunity it's a long time before the piece you need comes around again. I got to level 3 but I just can't get past it. |
| May 9 20:23:00 | 3m 00s | Y.A.H.G (G for Game) | Sorry I can't play, I don't have a Windows machine. I'm just commenting because this game shows up when I search for HTML5 and I need to get it off my queue. |
| May 9 21:04:00 | 41m 00s | ABSTRAIT | Cool idea but not a lot of content. You know Puzzle Three is extremely easy, right? :P |
| May 10 21:07:00 | 24h 03m | Boogie Woogie | Really fun with great music and lots of replay value. I got 111. The trick is to stay near the edges. |
| May 10 21:20:00 | 13m 00s | We Need Potato | Agreed, it's really unforgiving and hard to control.... |
| May 10 22:45:00 | 1h 25m | Silly Jumpin' Pixel [Working link] | A bit random because it's too fast to know what's coming up, but once I got the hang of it I got to 43,000. |
| May 16 14:32:00 | 135h 47m | Tokyo Minimaley Land | Great design. 3 of the 5 minigames were just challenging enough to make me want to play them until I beat them. The breakout level was too easy, and the boulder level is impossible for me. |
| May 16 15:43:00 | 1h 11m | War in a Bottle | Wow, really fun! I like the creative idea. Even the mechanics is pretty well done, I felt pretty skilled pulling off a few of those midair shots in the last level. |