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Feedback comments for LD25
Cosmologicon's games and stats for all events →
| Timestamp | Since previous | Game | Cosmologicon's comment |
|---|---|---|---|
| Dec 17 03:50:00 | 789 | I can't figure out the controls for the life of me. Whenever I press left or right I go wandering in some random direction. You say you can get the hang of it, but I've played about 15 times and my high score is 4. Is there anything you can say that would help explain the controls? Does it have anything to do with the background colors? I'm stumped! | |
| Dec 17 03:55:00 | 5m 00s | Complacency | Hey the instructions say Z to jump, I think it should say Up instead. |
| Dec 17 04:04:00 | 9m 00s | Destroy All Heroes | Really amazing graphics. You obviously put a whole lot of work into them. But I think it would have been better to invest some of that time into tweaking the gameplay. There's a really steep difficulty curve, and there doesn't seem to be a lot of gameplay variety (although I was never able to survive very long to see). The camera could also be a lot more responsive - I shouldn't be able to run off the screen. |
| Dec 17 04:18:00 | 14m 00s | Diabolical Genius | Awesome theme, awesome graphics, great audio. Gameplay is pretty iffy. I felt like I was just spending all my time waiting for progress bars. |
| Dec 17 20:50:00 | 16h 32m | Tiny Sorceress | Charming and hilarious! |
| Dec 17 21:04:00 | 14m 00s | Burglar! | Not bad, but as you note it's pretty incomplete. Even some very simple movements from the civilians would have made it a bit more challenging. I didn't seem to be able to go through horizontal doors, not sure if it's a bug or I wasn't doing it right. Vertical ones worked fine. |
| Dec 18 04:16:00 | 7h 12m | Lasers against Humanity | Crashes on startup for me on Ubuntu. Could be an issue with how I have things set up; I'm not familiar with Love. Here's the traceback: http://pastebin.com/pijz4zMT |
| Dec 18 04:26:00 | 10m 00s | Runner of a viod | Sorry, it crashes for me on Ubuntu with the following traceback: http://pastebin.com/vT9PACac |
| Dec 18 04:34:00 | 8m 00s | You are the Evil Overlord | Outstanding humor, and it's just as much fun to watch as it is to play :P |
| Dec 18 04:37:00 | 3m 00s | Devon | I'm on Linux and I downloaded the source but I don't know how to go about compiling it (not too familiar with Java). Do you think you could include either a Makefile or a jar? |
| Dec 18 16:56:00 | 12h 19m | Bombardier | At first I thought it was a bit unbalanced but it turned out okay. The "cleanup" of the first few levels is kind of boring, but it gets really epic around level 10. Even when I got to where I could take out the entire city and make $3,000,000 with one bomb, I played a few more levels just for fun. :) |
| Dec 18 23:11:00 | 6h 15m | Godio the Trickster | Is there a trick to getting past the third pit? I've tried like 10 times now. |
| Dec 18 23:19:00 | 8m 00s | Fearless | Really creative. I just think it would have been good if you could have hinted at the "twist" within the game itself, so that you wouldn't have to give hints on the description page. |
| Dec 18 23:34:00 | 15m 00s | Trying to get by | Funny idea, I like the descriptions. I felt clever when I realized I could leave decoy chickens by the entries. I only wish the difficulty curve were a bit better balanced. |
| Dec 19 17:37:00 | 18h 03m | Purple | What's here is good, but unfortunately with no enemies that actually hurt you and no progression of difficulty it's really incomplete. |
| Dec 19 18:51:00 | 1h 14m | Crime in the City | Wow, this is so polished, especially those sweet vector graphics! The only thing I would say was missing would be a tutorial, since the mechanics are fairly abstruse. Once I understood them, though, it was pretty fun to strategize! |
| Dec 24 05:51:00 | 107h 00m | Zomble Hunter Deluxe | Interesting idea but it seemed really buggy to me. The framerate was really inconsistent - the action would speed up randomly at times. I was a bit confused about when I was raging and when I was vulnerable too. |
| Dec 24 18:22:00 | 12h 31m | Credit | Creative idea for being villainous, the gameplay needs to be a bit more fluid, though. Like if you've clicked on a house, maybe its price should appear on the map so you don't need to click on it again. It seems like the ideal strategy would be to match customers with as expensive a house as possible for them, but I didn't get a good sense of whether I was executing this strategy well. |
| Dec 24 18:34:00 | 12m 00s | Villain??? | Nice! I really like the defiling mechanic, it was fun to see what secrets were hidden within the dirt and what I could transform plants into. I just it affected the gameplay more, like maybe you could transform spikes into something safe for you. The platforming physics was a little buggy, but nothing show-stopping. |
| Dec 24 19:58:00 | 1h 24m | Evil Lair Construction Kit | Really great idea with a lot of good points, but the execution fell flat in a couple of ways. I don't know if it was just me, but clicking to dig area was very inconsistent. It would take me several clicks to place a square, and then a couple more clicks to break down the wall. I didn't realize I had to do that, and my first time I just had tons of 1-square rooms with no way to pass between them. <br/> <br/>I think the balance is a bit off. It's pretty easy to kill tons of adventurers fast. Just place all your treasures out in the dirt so nobody can get them, put one trap in the front room to kill the first guy who comes by, and every time someone dies raise them into a zombie. Soon you'll have a single small room full of zombies, and tons of treasure in the middle of nowhere to lure them in. (I realize placing treasures out of bounds is probably a bug, but it would still work without that.) |
| Jan 5 21:28:00 | 289h 30m | Love Lines | Definitely some good ideas here, but the graphical bug is pretty devastating for the gameplay. |
| Jan 5 21:32:00 | 4m 00s | Yeah, more like ZomBYE! | Unfortunately it locks up for me after just a couple seconds. I got the same error about Sound click. |
| Jan 5 22:06:00 | 34m 00s | Who cares Fairplay? | Really creative idea for a tower defense. Hilarious storyline. This has got to be one of the best games I've ever played that's dedicated to traffic inspectors in Omsk, if not THE best. <br/> <br/>It does seem a bit unbalanced. Why would I ever want a lieutenant when I can get two sergeants for the same price? And upgrading doesn't seem worth it - upgraded lieutenants cost 50% more an only make you 28% more money. |
| Jan 5 22:18:00 | 12m 00s | TWIRL - THE HAIRY HEIST | Hilarious idea, too bad it's not finished. |
| Jan 6 21:21:00 | 23h 03m | IdentiThief | Not bad. If you're not aware of it, you should consider entering the next PyWeek. It's a python-only contest, so everyone should be able to run your entries. |
| Jan 6 22:07:00 | 46m 00s | Cancel Christmas! | I had a lot of fun with this, but yeah it's going to be extremely difficult for people with no hacking background. I got to try my first-ever SQL injection attack! (It didn't work, but oh well.) The terminal interface could have used a bit of work. A few times I found my cursor in a weird place overwriting previous attempts. It made it hard to work with. I would also have liked to have the terminal and the code view side-by-side. |