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Feedback comments for LD26
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| Timestamp | Since previous | Game | belickim's comment |
|---|---|---|---|
| Apr 29 15:39:00 | Sightless | I really liked the idea (haven't seen this mechanics before!), despite what others say, I kinda liked the controls and surely wouldn't call them `wacky' :) | |
| Apr 29 15:55:00 | 16m 00s | O.R.M. Ontological Ressource Management | Wow, the combination of fun and simplicity of this game is insanely impressive. The core fun feeling seems to come from discovering game's rules, and capabilities of each bought element. I would love to have a more complete version on my phone/tablet. |
| Apr 29 16:14:00 | 19m 00s | Blob Runner | Well it's surely not the most innovative game out there, although I must admit I've spent quite some time playing, and enjoyed it, it's fun. |
| Apr 29 16:56:00 | 42m 00s | Minimalist Dungeon Crawler | Hard and fun. |
| Apr 29 17:04:00 | 8m 00s | Kipple | Oh my, it was the most minimalist potato, I've ever seen (also: kudos for C + SDL combo :D). |
| Apr 29 17:23:00 | 19m 00s | F*** This Job | Very nice, I love Super Meatboy-like replays :D |
| Apr 29 18:22:00 | 59m 00s | Lunar Rain | The game is impressive. I love this romantic motif of being lonely and surrounded by the technology (it reminds me works of Stanislaw Lem [0]). Graphics and sounds are obviously great, they fit perfectly into your story (I really liked the walking animation). <br/> <br/>[0] http://en.wikipedia.org/wiki/Stanislaw_Lem |
| Apr 29 18:36:00 | 14m 00s | Multiplied Screens | The game is difficult, but elegant visuals stir up curiosity and make "going deeper" to the end really worth the effort. |
| Apr 29 18:56:00 | 20m 00s | Minimal Jump | I hope the princess is not in another castle, because getting into this one will cost me a bit of effort :D |
| Apr 29 19:12:00 | 16m 00s | Evil cubes | I've always knew there is something evil in the geometry. |
| Apr 29 19:21:00 | 9m 00s | Kazimir's Revenge | It's generally fun, but definitely too short, it would be great if there were more paintings. I really liked the music. |
| Apr 29 20:06:00 | 45m 00s | The Ethereal Stage | The theme and the universe you came up with are quite impressive. I don't have much experience with visual novels, so it's hard for me to judge how original this idea is, but I find it really clever and neat to place the protagonist in front of the screen, it resembles games with third person perspective. I think it really adds a bit of depth. <br/> <br/> <br/>However, the looping sound drives me crazy, please, consider adding a way to turn it off. |
| Apr 29 20:22:00 | 16m 00s | Come No Closer | It is really, really fun to play, well at least it was until I came up with idea of constantly rotating the torch around, effectively transforming it into a radar (:D), then it became a little bit too easy. I would gladly play a more full-featured version with more updates available. |
| Apr 29 20:30:00 | 8m 00s | The Journey of a Blob | It look easy until I found that there the deadly pools of lava boiling underground :D. Anyway, the concept of size changing is quite cool, the black grid is in my opinion a bit distracting. |
| Apr 29 20:37:00 | 7m 00s | Minimal Hero | I'm not sure if this is the right idea, but maybe a little bit more responsive controls would make it better? Right now movements feels a little bit too clunky. |
| Apr 29 20:45:00 | 8m 00s | PotatoQuest | Yay, I have won! :) <br/> <br/>Anyway, there are some bugs with collisions and jumping really doesn't feel right. I liked the idea of power-ups and timed levels. |
| Apr 29 20:51:00 | 6m 00s | Abstract | Oh, I made a picture, that I really liked and the price for it was ZERO, so depressing :( <br/> <br/>The idea is obviously great and execution is quite nice (I liked the subtle background sound). |
| Apr 29 21:25:00 | 34m 00s | Greyspace | It has this vague feeling of scientifically themed mystery, just like the Portal games. Gameplay, visuals and sounds, are all perfect, length is the only flaw. |
| Apr 30 14:11:00 | 16h 46m | One Word RPG | Just as others said, you have some pretty solid base for a good game; the classic Zelda-esque hack & slash mechanics is always fun. |
| Apr 30 14:26:00 | 15m 00s | Barren Universe | It's super fun, my only wish would be some kind of timer-less mode for noobs like me :D |
| Apr 30 15:59:00 | 1h 33m | The Migration | I'd like to write something nice, but actually I'm busy playing your game... <br/> <br/>1 hour later: <br/> <br/>I've played a couple of LD games today and yesterday and I must admit that so far this one was the most playable and addictive game I've seen. <br/> <br/>I liked the sandbox feeling of the game, I love the way in which you can go around growing your population of food-colored fishes just to loose it, so you can build it up again. It sounds silly, but is extremely fun and somehow rewarding, I have no idea why. <br/> <br/>Any chance to hear your ideas for further development? |
| Apr 30 16:07:00 | 8m 00s | Ellsworth | Both visuals and mechanics are very tightly connected to the theme of minimalism, excellent. |
| Apr 30 16:48:00 | 41m 00s | Procedural Island Happiness | I really hoped islands are destructible :( <br/>Are you planning to make it more game-like? |
| Apr 30 16:54:00 | 6m 00s | Return Home | The aesthetics are superb, moves of the ship are really smooth and really nicely done. However, I wish your little universe was a little bit more diverse, but... yeah, well minimalism is the theme after all :) |
| Apr 30 17:24:00 | 30m 00s | Space, Space, Space! | I loved the first part, I think it was truly impressive. |
| Apr 30 17:36:00 | 12m 00s | NoBility | Short and really enjoyable, I liked the background music. |
| Apr 30 17:46:00 | 10m 00s | Meteoranger | Superb graphics and sounds, really, really neatly done. |
| Apr 30 21:34:00 | 3h 48m | MiniQix | Oh my, I haven't seen a game with this mechanics for a while now, thanks for bringing some good memories back :D |
| May 4 10:33:00 | 84h 59m | Less is More? | Oh, I love cellular automata, kudos for very fun, and quite demanding game :) |
| May 4 10:50:00 | 17m 00s | Other Space | You have some really nice valves :D. The game is quite fun, teleporting between layers brings lots of depth, and combination of mostly monochromatic graphics with ambient sounds creates convincing mood of postapocalyptic world. <br/> <br/>I would love to play a more polished version. |
| May 4 11:03:00 | 13m 00s | Simplicity | I enjoyed it. I guess it's a proof of how little you actually need to create an immersive story. |
| May 4 11:15:00 | 12m 00s | Title: Subtitle | There should be also a voice saying "BACKGROUND MUSIC, BACKGROUND MUSIC, BACKGROUND MUSIC, ..." as the background music :D |
| May 5 11:06:00 | 23h 51m | beTween | Extremely simple, but super playable. |
| May 5 11:14:00 | 8m 00s | Four Scepters | This is so unbelievably simple and good, great job. |
| May 5 13:34:00 | 2h 20m | Sine | Very clever idea. However, the game is super difficult. As you die a lot it's mega irritating to to see this pop-up with instructions each time. |
| May 5 17:46:00 | 4h 12m | Everyone Together | Really loved this one, quite fun and engaging. |
| May 13 21:33:00 | 195h 47m | Checker | Absolute minimalism :D |
| May 19 10:27:00 | 132h 54m | Lunarium | Wow, it was quite fun. Jumping somehow doesn't feel right, it's kinda clumsy; the fact that you cannot shoot while jumping is a bit annoying. |
| May 19 10:34:00 | 7m 00s | Super Clutter Blaster 2013 | Background music is quite nice; the gameplay is really simple (and obviously far form being innovative), but yet fun and somehow addictive. |
| May 19 10:46:00 | 12m 00s | Golden Age | It's a nice compilation of some classic game mechanics, transitions between stages are really cool. I found two things to be quite annoying: the first one is the dying sound, the second is performance, which was quite poor despite the minimalistic graphics, the game was especially laggy in breakout/arkanoid mode (I was playing in Firefox 21 stable). |