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| Timestamp | Since previous | Game | AaronYip's comment |
|---|---|---|---|
| May 1 02:03:00 | Anthead RPG | The simplicity is almost artistic, I would say. There's a strong postmodern feel to it, as suggest by the violet square background, the simple ant. The title supports this perspective--the explicit "RPG" label without any traditional gameplay elements associated with RPGs. It's asking: What is the RPG? What are RPG elements? And that's a very fitting question for the current industry climate; almost all modern games have taken to leveling aspects and there's even the gamification of not-gaming apps, challenging that either all of these ideas are RPGs or that maybe RPGs must involve other elements--but what? And that's just one side to this game; the purple square casts obvious allusions to Kazimir Malevich's famous Black Square on a White Ground. It states bluntly and plainly: "This is whatever you want it to be. The message is of the viewers'." <br/> <br/>So, yeah, not sure that something of that depth quite fits the theme though. :/ | |
| May 1 02:13:00 | 10m 00s | One Blocky Room | Simple and clever. I think adding a "head" would have helped me; I figured out that I flipped, but I wasn't sure which way. |
| May 1 02:44:00 | 31m 00s | Bob the Minimalist | I'm playing via touchpad, so most games are usually harder; but after a while, I found out that not trying was giving me more points, hehe. Maybe a simple combo system (x1, x2, x3) for not letting things by would be an easy addition, and an initial screen that had all the items under a EXCESSIVE = BAD and MINIMAL = GOOD labels could really help anybody outside the jam to understand the game. (: |
| May 1 02:51:00 | 7m 00s | Embers | Unity first loaded to a screen that flickered and looked cut up/broken, then refreshing the page loaded it better. The backgrounds seem spliced together and then eventually run out to a blue screen... not sure whether this was intentional or just me. :\ |
| May 1 02:58:00 | 7m 00s | We Call it Tactics | This was fantastic. :D Not sure whether my soldiers crouching did anything, but I can definitely see myself playing this way too much, with just a few more systems to mix things up. |
| May 1 03:11:00 | 13m 00s | With The Wind | I've never played a game in such a tiny window. It has a very claustrophobic/on edge effect, as visibleatom mentioned, which is pretty interesting. It looks great this small though. (: Simple and polished, like it a lot. |
| May 1 03:17:00 | 6m 00s | Tactical Spreadsheet | Clever concept. (: |
| May 1 03:19:00 | 2m 00s | pigMINt | As others have pointed out, this looks great! :D The subtly different background adds a lot. |
| May 1 03:23:00 | 4m 00s | Boxley | I can see where you guys wanted to go with this, and with the other 60% of your ideas, this could be quite fun and charming. Keep working on it! Post-jam version, please! (: |
| May 1 03:26:00 | 3m 00s | Buried | Loving the concept :D |
| May 1 03:31:00 | 5m 00s | MiniCave | Very cool game, digging the triangle mechanic--brilliant concept, and very polished and innovative implementation for your first platformer. (: |
| May 1 04:07:00 | 36m 00s | Make it minimalistic! | The concept is a smart take on the theme. (: Nice work if you did this in a short amount of time! |
| May 1 04:37:00 | 30m 00s | Auraline | Wow, this is really cool. I might have to borrow an OR from friends. :D The large amounts of negative space had a weird psychological effect on me too--not really sure, claustrophobia isn't quite right--that made the game feel more "trippy" than it probably was intended. The audio's especially great--the voice over made me smile. (: <br/> <br/>I usually can't play games without well-established controls/mapping of the game world, but I really liked this piece. Nice work, guys! |
| May 1 07:58:00 | 3h 21m | Yellow Space | I love games about speed, and this both captures that well and then pivots the game's difficulty/challenge flow around it. Very, very smart design. I especially like how the level has such a grand sense of openness--I thought, hey I could totally cheat by sneaking off to the sides. Nope. Well done! (: |
| May 1 08:03:00 | 5m 00s | Fight Kub | Sadly, not having people to network with comes as part of the territory of a multiplayer LD game. Had a fun run against the AI though. (: |
| May 1 08:11:00 | 8m 00s | Awesome Artist | Haha, the painting effects were a very creative touch! I definitely appreciate it more than enough to say that we should be a bit more lenient on the rules for special situations like this, since having an actual painting is a big part of this game's narrative and doesn't really do so for unfair advantages. (: |
| May 1 08:24:00 | 13m 00s | Triage: The life of a combat medic. | Very, very cool use of real world concepts! I googled triage after reading the instructions, wow. Heavy stuff. I also definitely liked the game mechanics! Simple, and the effect of losing a life is portrayed pretty powerfully. |
| May 1 08:29:00 | 5m 00s | Escape the minimalism! | I agree with everyone else: loads of potential, definitely liking where this game seems to be going. "More, more!" is the best feedback for a game, haha. Keep developing it! Add high scores, add more levels that explore some more mechanics, add in audio, and post a post-jam version. :D |
| May 1 09:34:00 | 1h 05m | The world is in your hand | Wonderful concept! (: |
| May 1 09:38:00 | 4m 00s | Less is More? | Wowzers, this game is gorgeous, and really charming. Definitely has my pick of favorite game so far. :D |
| May 1 10:17:00 | 39m 00s | Justice | Super happy to find this gem when I finally get the chance to sit down with your game. I definitely like the aesthetic, awesome concept, and thought the pacing clocks (timer, stairs) were great touches. Very cool entry, and wonderful job! (: |
| May 1 10:22:00 | 5m 00s | Boom Box | This has some wicked cool graphics and audio, but like the others, I'll probably refrain from playing it without Xbox controller. :( |
| May 1 19:29:00 | 9h 07m | Balls Balls Balls | Motion trails should definitely have a mention in the features! The game felt very polished, and I had a couple of "wow, sweet!" moments watching a ball sweep in via the magic of the pushers. My only addition would be to perhaps buffer the edges (so I could always click past the balls), or an option to reset the balls to their original positions--but maybe that really me just being bad at the game and always getting stuck on corners, haha. Great job! |
| May 1 19:48:00 | 19m 00s | BASHLAND - Breakout Mario Mashup | Wowzers, is this game polished! I agree with many others that my fun was the willy-nilly destruction. My dream level would actually be to destroy all the destructible blocks instead, and thus having to plan routes beforehand. 6:< And I found myself longing for the classical Mario soundtracks as I was playing, hehe, as nice as the lazery audio aesthetic for this was--maybe consider a child of the two? (: |
| May 1 20:06:00 | 18m 00s | Minimalistic PotatoPeople | Whoa, the complexity behind this game is staggering. Exceptional work for 72 hours. Really digging the overall concept, and like the others, haha, no idea what's going on--but I would really want to. I can definitely see myself playing a version of this way too much. That's another strong vote for a post-comp ;D |
| May 2 20:45:00 | 24h 39m | Cress | The rules looked intriguing enough for me to wish that I had someone to play with. Seems to come with the territory of multiplayer games. :( Please make a post-comp version with a simple AI? :3 |
| May 2 20:50:00 | 5m 00s | Anti-Tac-Tic | This is a lot more fun than the original, haha. Great job, especially for your first dare! (: |
| May 2 20:59:00 | 9m 00s | Hyperdimensional Gorofu Shot Champion | This made me grin ridiculously the whole time. (: I originally thought the target was the moon for some reason, then just kept trying to bounce off the moon into the hole. Then I found out that you can pilot it... lol. |
| May 2 21:19:00 | 20m 00s | Blue and Yellow | Great use of simplicity, and the concept is pretty fun. Like others have mentioned, I also felt that some elements were on the harsher side. A softer palette (http://www.colourlovers.com/palettes/search?query=horror) would have added more mood and been easier on the eyes. The enemies were a bit too random for me; I lost any sense of strategy/control since I didn't feel that I could avoid them besides luck. Maybe an interesting spin to this game would be monsters attacking you in the dark, but you see where they're going to in the light (arrows/faces/slight movement)? <br/> <br/>But regardless, nice job and a big congrats on your (first?) completed game. :D |
| May 2 21:34:00 | 15m 00s | Starhook | Slowing down time as a way to denote progress is really creative, and maybe not as fun in practice. It messed with my mental mapping of the game space, so I felt disconnected from the game (not in control) after the time distortions. I actually restarted the game twice, so I could only play the beginning parts--which were really fun! I would love a version of this game (radial pong), without the narrative as neat as it is, on my iPhone in a folder next to Super Hexagon. |
| May 2 22:26:00 | 52m 00s | swim | Beautiful environment, reminded me a lot of OneMrBean's [Together]: http://onemrbean.blogspot.com/2010/08/together.html (: |
| May 2 23:30:00 | 1h 04m | Space Captant | The tech for this game is really impressive. (: Not sure whether this was intended, but my crashes with the green planet has all resulted in my ant flying off into space, drifting, drifting, drifting, until I press R. |
| May 2 23:41:00 | 11m 00s | DE-REZZED: Survival | Nice concept, and solid work. I think the sense of 'unresponsiveness' might come from the grid-locked movement vs not moving a whole grid space. I'd love to try a version slightly a bit more like the retro snake, but with all your cool additions (multiplayer AI, waves spawning). :D |
| May 2 23:56:00 | 15m 00s | Budget Squad | Well, poop, this is amazing and everything else others have already mentioned. I second the notion for using WASD for one ship and arrows for the other. That could have allowed for more aggressive enemies and generally, more over-the-top action (ala the The Expendables). Anyways, fantastic work. When people start saying this isn't good enough because your former entries are better--that's pretty ridiculous, haha. 6: |
| May 2 23:58:00 | 2m 00s | Serendipity | Uhhhhh. Uhhhh, ummmm. Uhhhhhh. Ummmmm, mmmmmmm. Uh? |
| May 3 00:06:00 | 8m 00s | DREAM | I would definitely look forward to the polished version, as I'm liking this quite a bit. (: I think a more hand-written font (like a letter) could really add a lot to the mood. But regardless, great job! |
| May 3 04:13:00 | 4h 07m | DeaN | The story was cute, and the animations were very pretty but felt kinda morbid to me. o_O Lol, great job. (: |
| May 10 23:27:00 | 187h 14m | Minigames Octacade | Wow, very ambitious and quite an impressive feat of timing. I'm sure you had a lot of fun this LD, hehe. (: Axis especially showed off a talent for making fun simple games. |
| May 18 18:21:00 | 186h 54m | Lethal Blow | Charming style: <br/>sweet soundtrack, frantic gameplay. <br/>Filled with win. |