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Maple

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TimestampSince previousGameMaple's comment
Dec 19 14:14:00 Escape Great atmosphere, but the whole enemy system felt a bit broken. Was very easy to just get around everything. The end was also a bit abrupt, too. Overall though, it was pretty good. <br/> <br/>~Spaceoff
Dec 19 14:49:00 35m 00s Asterion's House Uhh, I'll be honest, for a good portion of the time, I had no idea what the hell I was doing. I had to read the comments before I knew. And by the time I had killed about 3 knights, the game was somehow getting laggy as fuck. Then I reached what seemed to be the bottom left of the map and there was a knight stuck in the wall... and the game then froze. <br/> <br/>In terms of atmosphere, it was confusing rather than engaging sorry to say. The controls were smooth though, and the appearance was presentable enough, and there is no audio to talk about.... Overall it was pretty okay, but lacking in reason to play, and quite a bit unstable. <br/> <br/>~Spaceoff
Dec 19 15:31:00 42m 00s Sisyphus Absolutely brilliant idea, well executed and really does force you to choose how you act. As far as the game goes, the platforming element of it is smooth, but with the trap mode, the buttons and placing of traps felt unresponsive. <br/> <br/>Music was fine (if a bit repetative), graphics were good. Overall it was great, and especially innovative with the basic mechanic. <br/> <br/>~Spaceoff
Dec 19 20:24:00 4h 53m Super Natural Habitat Destroyer I don't really know what to knock about this game. It feels pretty solid, other than the art perhaps needing a little touching up to fit the level of polish the rest of your game has. I think something I didn't like was having to walk into enemies as I killed them -- Might have been better to make a single click attack, and hold click to move. Otherwise, without adding more features to the game, this feels nice. Also, the music complimented the game.
Dec 19 20:34:00 10m 00s Goatstar This is pretty good. Love the whole intro thing, makes me feel like a real boss! I would have liked a little more room for movement, but bosses don't usually get that, do they? Nice game, and nice graphics.
Dec 19 20:48:00 14m 00s Postal Pretty good for a first LD. But damn it, my hand is so sore now! My screen is a tad too small to fit the games height. Perhaps a full screen option would have been nice. Also, I could never figure out how to change my gun. Also, it would have been really nice to indicate that I had shot the box -- I figured it out pretty quick, but, after shooting the small blue thing, and then trying to shoot the big brown box I wondered if they weren't shootable, and I thought the crates were unbreakable for the first couple of levels, so, perhaps an indication that they got damaged would be nice. Anyhow, nice entry.
Dec 19 20:57:00 9m 00s Bad Puppy Hahaha. I hoped this would be good, after your dramatic reading of the title, and the humour held up. A rather short experience, but damn. I could barely be much of a bad puppy. Also I had to laugh when some guys were patting me and I was facing the other way, and it just looked like they were shaking their hand at my tail, lol.
Dec 19 21:12:00 15m 00s Captain Torrent Lol. Also, It could have been more difficult. (Aside from) I noticed when you shoot directly sideways, the cannon balls shoot out really fast and far, making you able to get an enemies health down before it got on screen.
Dec 19 21:31:00 19m 00s Escape From Prison Planet I loved the story set up, actually. It made me really want the game to be set on the planet! But I'm not here to talk about the game you didn't make, so without further ado: The gameplay felt a little slow, while the asteroid (when moving vertically) always seemed to travel too fast. It's a fairly solid game. The music and sounds were nice, etc. Probably the biggest thing for me though, is the complicated controls. It would have been much nicer to have those repair keys around WASD instead of all over the keyboard. A nice entry, nonetheless. <br/> <br/>(Also, thanks for the constructive feedback you gave us on our game. It helps!)
Dec 19 21:41:00 10m 00s Balloon Bandit! This was really great until... I couldn't figure out how to shoot. &gt;&lt; Left/right click for some reason wasn't doing anything. I floated around for a bit though, and I'm liking what I see. The occasional wind pushing your balloon around was cool (would have been cool if it happened to the other balloons too), the music was fitting, and I liked the sound effects.
Dec 19 23:12:00 1h 31m social commentary Alright, that was quite awesome. Great idea, made well, although you should probably have better described the controls. Overall a really neat little game. <br/> <br/>~Spaceoff
Dec 20 12:21:00 13h 09m Holly Jolly Pyromaniac The graphics are basically commercial grade. Audio was great. Gameplay could have been a tad deeper, but it works for a one-button game. Oh and I like how houses become slowly more snowed on so it's harder to see them. I really don't know what to knock about this game without saying "I wish it was a platformer instead", lol. Overall, This is pretty great stuff, but you already seem to know that, judging by the way you wrote your submission entry. =p I'd be interested to see what you pump out next LD. :)
Dec 20 12:38:00 17m 00s Dracula's Treasure This was very addictive. I couldn't stop trying until I beat it. Nice job!
Dec 20 12:48:00 10m 00s Double, Double! Good spin on a tired puzzle game mechanic, and well put together overall. The sound effects worked fine, too, no worries. <br/> <br/>~Spaceoff
Dec 20 12:52:00 4m 00s Critterrific This is an awesome concept that you brought to life quite nicely, actually. I loved the recorded sound effects too, haha.
Dec 20 13:12:00 20m 00s Unwavering Evil Well, some nice explosion effects in here, and the game was reasonably fun. It felt like a bit of an unavoidable bullet hell at times though, and you could mostly just tank all the damage early on. <br/> <br/>Overall pretty nice, although I think you spent way too much time on explosion effects and not enough on making gameplay mechanics.. <br/> <br/>~Spaceoff
Dec 20 13:14:00 2m 00s Real Eyes Unfortunately you didn't have much to play, but what you had looked like a solid start. I think perhaps you should have made more levels before looking into making graphics though.
Dec 20 13:26:00 12m 00s Bustin' Out Neat little game, fun to play and complete. The AI was rather weird, but the rest of the gameplay was fine. Graphics worked well too. Overall, awesome work for the time. <br/> <br/>~Spaceoff
Dec 20 13:42:00 16m 00s The Legend of Sneak Ninja Kill I could say It's cool that you made a Gameboy game like everyone else, but you already know that, so let's get down to business... The first impression on this game wasn't a good one when I started. I would get seen by people who had only just popped onto the screen in the distance. I only really started to become interested when I realised that the game got a bit better, with places to hide and then in the rooms of the building etc. I started to get a bit interested there, but the rest wasn't enough to hold me playing until the end, unfortunately. Also, the sounds could use some work, though I did like the graphics. It was a cool thing to make, but it's a shame it wasn't a little more captivating.
Dec 20 13:46:00 4m 00s Splonet Very nice little game. Disappointly short, really, but fun. And graphically it looks absolutely awesome - nice mood to it. <br/> <br/>~Spaceoff
Dec 21 04:07:00 14h 21m CYBERQUEEN Oh dear. You have a way of sexualising/arousing that just shouldn't come from such disturbing imagery, as with your last LD entry, but you did it better in this one. <br/> <br/>Text adventures are interesting as a submission, because they are pretty hard to rate, and I think a lot depends on the reader's initial interest level, and imagination. Your story was hard to follow, in terms of where things were happening, but you described happenings in a fascinating way that made me want to see through to the end, regardless. You certainly painted some pretty interesting scenes in my mind, anyway. Let's put it that way. I enjoyed this. <br/> <br/>If I had to try to find something to criticise, it would be that in the sections where you added bits to the text automatically, it was hard to follow at first because when the screen blacks out and gives you text, you automatically put your eyes back up to the top left, losing your place. It probably would have been better to just give all the text at once instead of trying to simulate real-time conversation. <br/> <br/>Though, overall, this was definitely an interesting read.
Dec 26 14:46:00 130h 39m Dragon Boss &gt;A boss with infinite health, lol. <br/> <br/>I wanted to give you a chance and see what having lv10 everything was like, because on lv1 everything felt like crap. I still think, on lv10, people die too slow. I thought a few times "Maybe you can't damage humans?" early on, and then after I realised they were smoking I was like "Wait, what? I've been breathing fire into this one guy's face for 5 seconds and he still hasn't died yet". I think that was the main problem: things getting damaged slowly. Oh, and stamina not recharging fast enough. Other than this, it was an enjoyable experience -- I mean, I played until Boss, and saw the black wall on the other side, so it can't have been too bad. <br/> <br/>Want to point out a glitch I saw. Not sure what caused it, but somewhere along the line I came across an invisible block. When standing next to it and jumping, you jumped really high. <br/> <br/>Also, I liked the music. Overall, nice entry.
Dec 26 14:53:00 7m 00s Little Death Adventure Great graphics, nice music. Everyone is saying it, but the intro was pretty good too. Also, the gameplay needed a bit more variety, and the reasons for death at the bottom were a nice touch.
Dec 27 00:31:00 9h 38m Revenge Bear After I was playing for a level or two, I just couldn't attack. Not sure what that was about, but closing and reopening the game seemed to fix it. Also, your pixel art and background were nice, but I thought they didn't mix too well together. Your animations were pretty good though. Also, on the first level, I was surprised that there was no humans because the story was against humans, lol, but you sorted that out alright in the next levels. Nice game.
Dec 27 00:52:00 21m 00s Cell 22 No daughter for me. ;-; <br/> <br/>The walking animation was pretty funny, but nevertheless you had nice graphics. It was a fairly solid experience, but there is one thing I should point out. I kept killing myself in the beginning accidentally by trying to walk. I think text selections should have had a delay before accepting your response, and the answers, when possible, should have used the up and down arrow keys as apposed to left and right. Aside from this minor thing, you had a nice game with nice graphics. Reminds me of Lone Survivor.
Dec 27 03:25:00 2h 33m SITH JUST GOT SERIOUS Not bad at all. I got stuck on the level after the one where you have to collect 50 souls, though. <br/>Also, it's nice to see something basic yet apparently rare with LD games; a parallax background. The graphics were nice. <br/>Collecting souls by clicking on them wasn't all that bad, but I wish they wouldn't disappear -- at least on levels where the enemies don't constantly respawn, because you get stuck, otherwise. The solution of making you automatically collect them would fix that though. <br/>Nice entry.
Dec 27 03:29:00 4m 00s Grinched This is still on the first page? Throw us a compiled version so we can play. :)
Dec 27 03:48:00 19m 00s The Heroes' Menace Pretty good, but when I got the hang of it I just couldn't die, lol. My wrists were starting to get sore around the 250 kill mark, so I stopped. The next step would be to make the game get progressively harder. <br/> <br/>Also, something I like to do with point-driven games like this, is to multiply the score by itself, or something, so that you feel really boss when you get a big score, but it's only a little bit harder than getting something half the score. <br/> <br/>Nice game.
Dec 27 04:00:00 12m 00s Metal Minions Nice. The graphics were funny (lol at that bald army guy on lvl2), and I liked the audio, but it's a shame the music didn't loop seamlessly. Also, I think your shooting status should have been more apparent. Sometimes I wondered why my guy wasn't shooting. But otherwise, this was a good entry. Nice job.
Dec 27 04:20:00 20m 00s Dream Chamber Nice concept and pretty solid game. This is definitely one of the better games I've played. The only problem I have is that it's so freaking hard to walk through doors, lol. You should have made the player's mask smaller, or have him able to walk along a wall when you are going in a diagonal direction against a wall instead of getting stuck on it. But yeah, this is good stuff.
Dec 27 04:58:00 38m 00s Dr. Ludum's Exploding Goats Lol, interesting game. Twas fun, but not without flaws. I think these need mentioning: I don't know why I couldn't have more than one goat on screen at a time. Also, the controls were a bit awkward, with my right hand over my left hand to pick up the goat with the right detonation time. What I would have done in regards to controls, is either be able to pick up goats with the num pad, or made arrows move. Also, I would have just had one button to pick up, and it would be set to 6 seconds. This would have created some varying difficulty, as the player would have to be efficient at getting to people further away, but relaxed when killing people nearby. Overall though, this is a nice entry.
Dec 27 05:17:00 19m 00s Pet Buster Mission Complete. <br/> <br/>This is a pretty solid game with a good visual style. Also I liked how you can get the same weapon, but it have different stats and name. My only problem is that it became hard to find animals when you got further into it. Good stuff.
Dec 27 06:59:00 1h 42m Sealed Evil Amazing entry, 5/5, but not without flaws (this in itself is enough of a compliment from me to now be able to focus mainly on your game's flaws). I couldn't actually stop playing until I unlocked everything, after which some weird scorpion came out of the coke can, and trying to play the game again (without reopening the file) would get stuck on the level select / shop screen (before it actually loaded. My main complaint, is that it's a pretty slow start. Takes ages to get 20 souls. I would have made the early upgrades cheaper. Also, visually what you had going on was pretty good, but on most of the levels, the ground had too much contrast and conflicted with actual walls and objects, making the screen look a little cluttered. My favourite looking stage was the Gym, but it would have been one of the others if the ground had colours that were less contrasting of each other. Oh also, I didn't really get what the seal breakers did, other than eat up my souls. But yeah. I would buy a refined version of this for $1 (:p), if that means anything. Good job.
Dec 27 07:53:00 54m 00s Terra Day Massacre This was a really nice start. I'm liking the graphics, and the movement feels smooth. Just needs a little more love. I can feel that it's a bit jealous of your booze.
Jan 4 11:48:00 195h 55m Unhappy Holidays! Great entry! I went through the 3 levels and got 13,000 score. Dug the graphics, and it was actually fun switching out the weapons to save the deadly ammo for when you need it. This was actually pretty nice, despite it's simplicity.