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Maple

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TimestampSince previousGameMaple's comment
Aug 27 17:44:00 Assimilator As with Talslain, I died, restarted and no enemies appeared, but after 3 mins I could start next round. Also, I'm not sure what's causing it but sometimes the char will get stuck going in a particular direction until you unstick it by pressing and releasing that direction. Other than that, it's pretty smooth, and the controls are good enough. It's interesting, and I can see a lot of potential! Keep it up, man.
Aug 27 18:14:00 30m 00s Super Conga Kat This is great! A bit short, and there's a lot of room for adding variety on top of your 4 or so graphics, but what you do have is good, and the physics are smooth. I got all 60 cats. I liked the trail behind you.
Aug 28 03:22:00 9h 08m Swarm Man, this is crazy. I like the idea of having to give stats to things that aren't in your favour. You have to choose how you want to die. The downside I think, well it's good, but it's also bad, is that you can make so much of a difficulty jump when choosing things, so it forces the player to test how the game is affected a few times before they are able to get a fun difficulty. I think to combat that and also give others the choice, you should have some preset spawn pages, and allow players to not have to start a new one each time, because that means after they make 5 spawn pages they can't make another one and thus can't play the game again without restarting. But yeah, you did well.
Aug 28 03:47:00 25m 00s Dawn of Dimension Haha, <br/>&gt;Oh no, there's not enough time to design levels! Might as well get everyone else to design them for me! <br/> <br/>Not bad, not bad. 2 main problems I have is the weird crap around the player. Not sure how that graphical error is coming about. The other is that the physics/movement felt kinda buggy and stuff (that may have been an illusion though, due to people making blocks unsolid. Though I do understand that the chara mask is only one block high. Maybe you should have made there be no choice weather a block is solid or not, or if it isn't solid, draw it darker than if it is solid.
Aug 28 17:57:00 14h 10m SUPER Levolution Cats. That's all I have to say.
Aug 28 18:26:00 29m 00s Species Hunt Very interesting! I got 3636 points for a photo I took of 3 different species birds standing next to each other on the ground. The menus could have looked a little nicer and had a back button instead of ESC and stuff but I mean what is there more to say, other than more species or animals, etc? Hmm. I'm not sure if multiple birds are taken into account when photographing because it only gives info on the one at the front, but to take things like that, and flowers and trees and angles etc into account for the points would have been amazing. And if so, maybe different tree types attract different species and look better or worse etc. But yeah, what you have now is nice. Good job!
Aug 29 02:02:00 7h 36m Slowly Interesting. I got my tree up to a bit after your tree in the image above. If I was to give any advice it would be to make sure that what the player is getting in return for whatever must be worth it. Continually grabbing the same stuff in the same way will get boring if nothing changes between the stages, especially if you're asking for more of it the next stage. I thought the random rain/sun shower was nice to break this up, but wouldn't be nice enough to keep the players attention for too long, and I'm a patient gamer. <br/> <br/>I'm glad you didn't give up. A lot of people do, the first time. Make sure to come back next time with another entry!
Aug 29 04:27:00 2h 25m Sprout Not bad! My sprout reached 56 ft. Also I had to chuckle when I came back around from underneath and saw my pot floating in the air.
Aug 29 05:43:00 1h 16m Fish In the Mud What a stubborn fish. I had to smile when seeing the evolving animation. I expected to evolve into a walking fish. Lasted for 1:29. The main thing I didn't like was that there is a very sudden change in difficulty to the point it was pretty much impossible to avoid evolving. Otherwise, this is a nice entry.
Aug 29 06:23:00 40m 00s Untitled Tower Game This game has really nice-feeling mechanics, and it felt good to figure out combinations of moves you can do to achieve different things. I don't like that they are awkwardly spread across the 9 keys, though (even though, trivially, this was part of the fun in trying to do crazy combinations of moves). Would have been nice to have key combinations involving the arrow keys, instead. For example slash, downward stab, guard, and uppercut could easily have been key, key+down+air, key+down+ground, and key+up. Same with the various jumps.
Aug 29 11:40:00 5h 17m Constructor I don't generally like these kinds of games, but for some reason I was compelled to make one hell of a town, and did so. I got it all stable and stuff, and waited until 50 years (ran in the background while did other things), but couldn't wait longer. A +1 year button would have been a nice edition. Nice entry
Aug 29 12:12:00 32m 00s Dinosaur Survival Bash!! Not bad at all. :)
Aug 29 13:15:00 1h 03m ROLL PAPER, ROLL!! I was able to get out of the boundary and walk all over the slope! Also, It's cool when you spawn heaps at a time and they fly through the air like a rainbow!
Aug 29 13:34:00 19m 00s Homo Vermes Took me a bit to understand what to do but after I figured it out I was able to evolve into something good. Missing an arm, though! Not bad at all, good job!
Aug 29 13:44:00 10m 00s How Mosquito Became Human Very very nice. It was interesting to see how each of the creatures would control, and I really liked controlling the frog.
Aug 29 14:35:00 51m 00s Biotic An interesting entry. It's a shame there wasn't a whole lot of variation.
Aug 29 15:37:00 1h 02m Tileshift Not bad, not bad. The graphics are nice. The main problem I had was that sometimes the generation doesn't allow you to complete the level until it mercifully adds a couple more blocks to walk over after a while. I look forward to what you can come up with next Ludum Dare :)
Aug 29 15:51:00 14m 00s Ancient Ruins Nice graphics and gameplay. There isn't much I can call you out on, here. Hmm. I guess the main thing is actually that there was no full screen or screen resizing, because my screen isn't big enough and cuts off a few pixels at the bottom. (Oh and obviously, some sound would do justice.) Otherwise this is a nice entry. Great job!
Aug 30 05:21:00 13h 30m RE-evolution: The Legend of Hopper You can stand on the little ledge at the end and just jump 'n' shoot to reach him and he can't get you, lol. Also one guy wouldn't die! He just went into a running animation and didn't give me a heart. Not a bad entry at all, though. Nice job. <br/> <br/>And no, Uboa isn't in my game. :P
Aug 30 05:44:00 23m 00s Evolvsion Dat monkey. Good entry! Hope to see what you can come up with next time.
Aug 30 05:59:00 15m 00s EvoWord Very interesting game!
Aug 30 06:18:00 19m 00s Uberlution YOU DIDN'T CLOSE THE GAME FOR ME YOU LIAR!
Aug 30 06:34:00 16m 00s Sidescroller Evolution Woah, butterfly fox. :o
Aug 30 06:53:00 19m 00s ExoSlime Pretty good! I only started to not like it when it turned into a maze game.
Aug 30 07:21:00 28m 00s Legacy Bird I liked cheating on various girls simultaneously.
Aug 30 07:34:00 13m 00s Kitten Mate An interesting entry! I liked the graphics, and thought the idea was great, but as was said by lurkingshadow, it's was kinda hard to figure out what to do in the beginning. I didn't know that I had to click on arena.
Aug 30 07:56:00 22m 00s The Highbred Pixel I want to try this, but the web version is ultra slow, and the downloadable version says it has stopped working, when I try to run it.
Aug 30 09:39:00 1h 43m A Cycle of Ages It froze on the first screen for me too.
Aug 30 17:35:00 7h 56m Maple Not a bad bad entry! This has a lot of potential. Reminds me a lot of a game called Captain Forever.
Aug 30 20:52:00 3h 17m Terra Tam: The World Warrior Amazing. Lol.
Aug 31 16:23:00 19h 31m Get Your Cell Together Nice. The graphics are pretty good and you had some nice sound to follow suit, but unfortunately you didn't focus on the areas your game needed focus the most. It would have been good to work a bit further on the gameplay and control side of things. I didn't particularly find mashing x while in a corner and running to another corner when enemies got close to be the best way to enjoy this game, and thought that could have been explored a little further. Aside from that, this is a decently polished experience.
Aug 31 17:03:00 40m 00s Blob's Gotta Eat Huh? Omnomnomnomnom. A nice entry. :) Now for the bad :p Your idea was great, but I thought it wasn't executed as best it could be. For example, while things like slow movement and enemy placement which forced you to walk around the whole screen are great for prolonging gameplay, I started to feel more like it was a waiting game. An easy way to combat this, would have been to make Z lunge in the direction you are moving, when you aren't locked on to anything, to speed it up. Overall, presentation was nice.
Aug 31 17:20:00 17m 00s SURVIVE Unfortunately it wasn't executed as well as it could have been, but the concept is amazing. I'm sure if you worked with it you could end up with something quite awesome. Other than this, hmm, I guess I should point out the ringing noise that gets more prominent as the game goes on, can get kinda annoying. :) Not bad.
Sep 1 03:57:00 10h 37m Octogeddon Wooooaaaah. Amazing entry. The only thing is that it started to get a bit grindy after having 7 legs with almost one of everything, until the much later waves. But yeah, this was really good. I enjoyed the variety.
Sep 1 04:21:00 24m 00s Ikaruga Devolved I like the concept, but I didn't notice any changes. Perhaps it was because I was both moving and shooting constantly and it didn't know which to upgrade? But man, this would be something really great if worked upon and refined.
Sep 3 01:41:00 45h 20m Meow for MUTATION! Pretty interesting! I liked the idea, but it would have been cool for their age to be displayed without having to mouse-over them, and also to be able to move them next to others for a greater chance at mating with them. Also I felt it was always random when I reached the goal. There should have been clearer methods of reaching the goal, other than to just wait for the goal product to randomly spawn. (Of course it isn't technically random, due to the sliders and such, but it still felt too random and uncontrolled). But yeah, other than those, this was a brilliant idea.
Sep 3 01:52:00 11m 00s A Walk In The Park It's a pretty short game, but I really liked what you had. The sounds were great, and I really liked how you could express your feelings and have 'conversations' with strangers and have them feel bad for you. I also really liked how you totally understood what these conversations were about, even though you only had 3 ways of expressing your thoughts and feelings.
Sep 3 02:19:00 27m 00s The Sky in the Room Very interesting... I really needed to piss when I was reading about the character pissing, but I couldn't go because I wanted to finish your story first. &gt;&lt;
Sep 3 02:36:00 17m 00s The Kittelutioning "Yaa--" <br/>"You killed them" <br/> <br/>Lol, not a bad entry. Kept me entertained right through.
Sep 3 02:45:00 9m 00s How evolution really works? Oh my. Now this is interesting, lol. I thought above everything, the sound was really well placed.
Sep 3 03:25:00 40m 00s Temple of Evolution Amazing presentation. I gave up on the jumping section, but I did make it a fair way up (to the part where you go on a platform moving around the room in an arc with an orange pad on it). I didn't think the jumps were too hard or anything in themselves, but I thought it was too annoying to do all of that progress again to get back up, so after some falls from high places, my patience started to speedily drop. But yeah, other than that it's a really good entry. As someone else said, a checkpoint half way up the jumping section would have worked wonders.
Sep 3 03:37:00 12m 00s Strike of Rage ! Not bad at all. I thought the gameplay and music was a bit bland, but it held up. Love the graphics. Overall though, I think it's a pretty nicely rounded entry. Fairly polished.
Sep 3 05:28:00 1h 51m Project Maple Breeding with maple syrup? I like the sound of that! <br/>This is a well presented entry. Also I noticed you can use space to jump? It would have been really nice to see that in action, with different height floors etc.
Sep 3 13:13:00 7h 45m Targeted Evolution Haha, Amazing. I got the egg it was saying to screenshot, then I... then... ROAR. Overall, this was really good. I actually chuckled at the first bit of dialog when you talk to the Professor about not being able to jump. Only downside was the sticky physics. Also it didn't make sense that if I wasn't currently freezing, but there was ice on the ground, pushing blocks wouldn't work. Overall though, nice job!
Sep 4 18:20:00 29h 07m Candevolution Oh man. This is really hard. I managed to get the red candy and get past the big guy and back to the level select. It would have been really nice to be able to use arrow keys instead of WASD, and to make it a little less hard. For example, you might have wanted to make enemy hitboxes smaller so it was easier to kill them from the side.
Sep 4 18:27:00 7m 00s You ARE the RAIN Interesting, and weird. I didn't like having to click click click, but it was ok, and I'm a fast clicker anyway. I liked how the sprites became skewed as they turned. That was a nice effect. The sound was also nice. Also, the egg looks like a paint palette, lol. Nice job, though.
Sep 6 21:48:00 51h 21m Tactical Binary Evolution Combat (TBEC) Damn it all. So much for "rating a bunch of LD entries this morning"! I've been playing this the whole time. I tried a couple of times, but by the time I had about 3/4 of the map taken over, I would pretty much have no chance of winning. So what I ended up doing, was spawn some of the speedy guys into where the cat was, and just guided them around and around the cat, and the cat's bullets couldn't keep up! Boom, win.
Sep 6 22:05:00 17m 00s Darbot Saves Science Mmmm, not bad. Advice time: You shouldn't make the camera that zoomed in if the character can move that fast. Generally you want to be able to have at least 3 seconds of notice of what's ahead when running at full speed. You also need to consider this for jumping and vertical speed. Also, the controls should be closer together. It's awkward needing to use the whole width of my left hand when I only need them for 2 keys. It would have been better to make them Z and X or something to that effect, which would enable me to comfortably rest my hand. With R being Respawn, D and F would have made good tab/space alternatives, because then I don't have to move my hand. These were the 2 main bad points. I don't really have any other gripes. I hope to see what you can pull off next Ludum Dare. Until then~
Sep 6 22:21:00 16m 00s Platformer Evolution Rather interesting. You did some things right. You didn't screw around with a zoomed in screen and make me feel inertia. You didn't throw up retarded graphics in my face to distract me from what I'm meant to be doing. Your sounds didn't rape my ears. It was a pleasant experience as far as those things go. Here are some things you may want to focus on next time: People have already mentioned spacebar not responding all the time, and the fact that you restart the game on each death. Aside from those, I really don't like the controls. I mean, it's fine before the gun comes along and you can just tap space, but I didn't like how I was forces to stretch out my hand to reach the keys when the gun came along. It would have been better to have the key's comfortably next to each other. But yeah, aside from this, your game ain't bad. I hope to see what you can pull off next Ludum Dare.
Sep 6 22:36:00 15m 00s Unstable Planet Interesting concept, but unfortunately it doesn't make for a fun one. It just feels like playing the same level over and over. Aside from this, I didn't like having to reach agross to ctrl to shoot. It would have been much more comfortable to have the keys next to each other like Z and X or whatever. But yeah, basically these 2 things are the bad things, and I can't think what else is bad... Aside from these, it's a good entry. I hope to see what you can pull off next Ludum Dare.
Sep 6 22:43:00 7m 00s Evolved I want to try this, but when I try, I just get a new tab with a pitch black screen. No game shows.
Sep 7 00:40:00 1h 57m Cuboid Sandbox Wow, this entry looks really nice, and has good accompanying sound. Good Job!
Sep 7 05:14:00 4h 34m Beetlefield : The Forecast Amazing. I love the little legs as they walk, too, lol. My only gripe is that as far as I can tell, there's no way of backing to the menu in Skirmish mode if you can't provide codes.
Sep 7 05:26:00 12m 00s The Best Dinosaur Pretty great, lol. My only problem is that some of the levels require a bit of memorisation in some parts.
Sep 7 05:54:00 28m 00s Evoland Wow. Amazing. I don't need to tell you what everyone else has been saying, so I'll stick to what I didn't like ;) Which... Isn't much at all! Basically the main thing I didn't like was how you didn't instantly respawn when you died, and you had to go through the menu to play again. Also, I don't know if it's intentional, but lol, I thought it was funny how the game got really easy with the health. An evolution in gaming if I ever saw one!
Sep 7 06:32:00 38m 00s Evolution Stew Interesting indeed. I played it over a few times and came up with some ridiculous stuff, lol. I would have liked more time, but I can see that you limited it so as to allow the player to see some of your creations that actually change into something. I was too ambitious for that, though, so I never saw a 'big cat' or a 'big dog' or anything like what some people in the comments said.
Sep 7 06:54:00 22m 00s Ninjural Selection Pretty interesting, though it got boring quick. Multiplying the creatures didn't seem all that satisfactory, but I really liked the music, and I thought the physics and control was fluid. <br/> <br/>I then tried the post-compo ver. Much nicer, but still hard to know what's going on. I would multiply "best", but then "best" would change between 2 creatures instead of to a new one.
Sep 7 07:13:00 19m 00s Hunt'em! Nicely done. After seeing the interesting creature designs, I just had to play it until I beat it to see them all. The main problem I had was that you were pretty much screwed if you ended your chase in the middle, where all the enemies would spawn. It would have been nice if there were a couple of enemy spawn places, and they spawn in one of the ones not closest you.
Sep 7 07:28:00 15m 00s I Am A Tree. You Are Not. Ha Ha. Wah! This is awesome! Strange and intriguing. I liked how the tree said the fake ones look nothing like the real thing, and they were pixel-perfect, lol.
Sep 7 07:35:00 7m 00s LD24 X0ut Pretty great. Unfortunately it started lagging like crap not too far in, so I couldn't see too much, but what you had was pretty solid.
Sep 7 07:49:00 14m 00s Praepoch Not bad. Wasn't the easiest thing to kill with that weapon, but it was an interesting stroll, and weather you intended it or not, I got the feeling that we must try new things and be a little risky and open and outgoing, perhaps, to be able to grow and progress and be successful in life, which was nice.
Sep 7 08:07:00 18m 00s Selectra Damn it. Those horny men! I'm trying to freaking kill the bad guy and all you want to do is make babies. Not bad. Lol.
Sep 7 08:25:00 18m 00s Darwinicide aka Charles Darwin versus the Catholic Church At first I couldn't get this to play. I opened it, and I could see the main menu where it has 1 Player and 2 Player, but I couldn't click on them or anything. I tried a few times, then somehow the game started. Played it through. It's interesting. These isn't much to comment on, really. Any potential meaning didn't really grasp me, and other than that it isn't much more than a basic sidescrolling shooter. Everything was smooth, which was good. Would have been good to have some sort of end screen rather than just go back to the main menu, though. Solid enough. I'm interested to see what you come up with next Ludum Dare.
Sep 10 20:46:00 84h 21m Poggle Island Pretty good entry. I guess the only thing few things to complain about would be the lightning taking a long time to charge, and sometimes it would take 2 creatures forever to engage in hot steamy sex, and other times everyone just couldnt get enough, and eggs would spawn INTO baby making sequences, and creatures would be popping up everywhere, haha. So I guess it was a little weird how that happened (Or maybe I'm misinterpreting? Do different types of creatures simply not engage?) Also, the climate change thing was a good idea, but it was kinda pointless; Whith the goal requiring a furry or not, then there is no point to have the climate support the other type, right? So I would just make the climate of the whole stage support the goal creature. The climate change would have been good if there were simultaneously more than one goal creature, and were different types. A cool feature would have been to mate creatures by clicking on one, dragging the mouse and then releasing on another one. Would have made things quicker and easier. But yeah, overall, nice entry.
Sep 11 11:00:00 14h 14m Where am I? Wow. I really, really liked this. I thought the progressive blur felt very genuine, and I liked how unsubtle the room layout changing was -- I could be 15 degrees away from having a corridor in sight, and then it would appear or vanish, but never did I actually see the change happen on-screen. I guess the first thing I can think of in terms of making the experience better, would be to have figures and stuff moving around, when it got blurry (blurry enough for you to not know what the things look like), and then to work on a better ending. Overall though, I really enjoyed this experience.
Sep 11 11:56:00 56m 00s Evolution of a monster I really wanted to see the end of this game, but that proved a little hard. I did have to peek at the walkthrough, but for good measure; On my first 2 plays, no key came out of the chest when I opened it. I tried not feeding the blobs unless I had to, instead of feeding the blobs before doing anything else, and I guess that somehow allowed the key to come out of the chest when it opened. I must admit, the tune emitting from the mirror didn't particularly appeal to me, but the full tune on the ending was definitely worth the hassle. <br/> <br/>I like this tune! The transition between the mirror tune, and the full fledged tune, makes me think about playing a song on the ocarina compared to the cut-scene with the fully fledged version of the tune, in Zelda. I would give you a 5 for audio (I'm very strict with my 5s, so you know I liked it), but the audio throughout the rest of the game didn't hold up, so I have to give you a 4. If there were puddle-splash-footstep noises when walking in the water, and during the game before playing the mirror, the air noise was more whistly and had evident whistles (contrast in noise arks), and then after playing the mirror, you had that full track softly weaving in and out of the whistly air (only enough to give a taste; the whistles in the air would overpower it and completely drown out the sound during the deeper sways in the whistles of the air), and then have the ending audio you have now, I would have straight-out given your audio a 5, and probably added a star to mood. <br/> <br/>To comment about the game itself, and not the music/audio: visually, I liked it. The movement felt a little stunted because you'd slow down a lot when walking over stuff, but otherwise it was nice enough, though feeding the blob didn't really make too much sense in the scheme of things, but this is a nice entry indeed.
Sep 12 07:40:00 19h 44m FLOWERBOT Interesting experience. I made it to the end. I really like your art, I really hate your audio (:P), and as for the gameplay, it was engaging. There was one time I was like "Wait, what? My guy just blew up for no reason.", and that was my first encounter with a fan. I didn't really see the fan. I noticed something was there, but I payed no attention to it because I guess subconsciously I thought it was part of the background. Other than that, though, nice game indeed.
Sep 17 21:57:00 134h 17m Dirt Ball Tried to run it and got this: <br/>Failed to load Main-Class manifest attribute from ...\core.jar <br/> <br/>It's really unfortunate that you weren't able to fix this before voting finished :/ Please join us next Ludum Dare!
Sep 17 22:15:00 18m 00s Life is Pietzsche Trippy, and interesting. Only thing is I didn't really know how to progress. I managed to get to the end by upgrading health all the time and just waiting it out, but the gameplay is kinda contradictory. Getting hit kills you, but you need to get hit to get to the next level. If there was more to it than what I said, it might be a thing to remember next time, to make such things a little more obvious to some players.
Sep 17 22:55:00 40m 00s Galapagos There's been a couple of games I've played this LD with this sort of idea (generally speaking), but I must say this has been the one I played the longest. My only problem is that it would be nice to see how close you are to the goal -- Once you know what to do, it gets kinda boring and you don't really know how close you are to finishing the round. But otherwise, it's an interesting game, and I like the graphics/animation.
Sep 17 23:17:00 22m 00s Mutation Flight The movement was a little weird. I ended up using diagonals as if they were the regular up down left right directions, because not going diagonal took too long to get to moving in the direction. Also I thought burst was a bit useless, and the game didn't have the best gameplay. Aside from these things (I'm being a bit more harsh than what my overall thought of the game is), I did like the graphics, and thought the message on the enemies was kinda funny. Even though you'd assume they were just placeholder graphics for the enemies, they totally fitted in, so even though they carried that message they didn't feel out of place. The game is a nice entry, overall.