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Feedback comments for LD24
Kassoon's games and stats for all events →
| Timestamp | Since previous | Game | Kassoon's comment |
|---|---|---|---|
| Aug 27 22:18:00 | Natural Selection - You vs the World | Cool idea! I am the 1% >:D | |
| Aug 27 22:41:00 | 23m 00s | The Legend of Elzad | WOW! I don't get all the negative nancies in the comments, I thought this was amazing! Only thing I would wish for is to be able to move while blocking. But still, great job! |
| Aug 27 23:15:00 | 34m 00s | Unnatural Selection | I love your art style in this, very Another World. I also liked the subtle commentary on guns :) |
| Aug 27 23:52:00 | 37m 00s | Coin-Operated Afternoon | This was pretty cool, totally worth the download. Played through a couple times, had no idea where the dialogs would send me! |
| Aug 28 00:56:00 | 1h 04m | Octogeddon | Haha, that was fun and funny. Good job! I liked that your progression rate was skill-based, but some might not :) |
| Aug 28 01:14:00 | 18m 00s | Evolution in HELL | I love your animations, my favourite is the skipping demon. A great first attempt! |
| Aug 28 01:20:00 | 6m 00s | Meatify | Pretty cool idea! The player could stand to move a bit faster, but I liked your little story-bits |
| Aug 28 02:25:00 | 1h 05m | FOR THE darWIN | Awesome! Could use a goal. The preacher sfx is juuuuust right. |
| Aug 28 02:32:00 | 7m 00s | Harvest Doom | I can 100% get behind harvest moon meets plants vs zombies. Aside from lack of polish and direction, I really liked this. Your sound design was very good! |
| Aug 28 03:23:00 | 51m 00s | Praepoch | Cool game, the combat controls were really solid. |
| Aug 28 03:28:00 | 5m 00s | Chomp! | Dynamite: A shark's only natural predator. |
| Aug 28 03:32:00 | 4m 00s | Darwin's Journey | Short and sweet, good mood. |
| Aug 28 03:36:00 | 4m 00s | It Will Grow | Nice chill game, could go well with some relaxing music. If the dialog had been juuuust a bit lower you could click twice to plant immediately. I'm a sucker for doodle-god games though, nice job! |
| Aug 28 03:50:00 | 14m 00s | Upward Mankind | That is some really rad music. You did a good job on the controls as well. Also I wouldn't sweat the theme, I have YET to see an entry where there aren't people bitching about the theme in the comments. |
| Aug 28 05:50:00 | 2h 00m | Slimevolution | Augh! Got to stage 7 on my first try and got sloppy, killing a guy by the top of the screen only to have another come immediately. Awesome game, I disagree with everyone above about the pacing, felt just right. LD judges are the most impatient people alive. |
| Aug 28 23:47:00 | 17h 57m | Bit-Craft Evolution | I liked pretty much everything about this. It wouldn't run in Opera, and I wish I could hold the mouse to shoot, but the controls were super-solid, the gameplay was hectic and fun, and the natural upgrades was a nice touch. I'd play a longer version of this for sure. |
| Aug 29 00:31:00 | 44m 00s | Aqualution | super chill game, I just swam around for a few rooms without even realizing I could attack. Didn't mind one bit either. |
| Aug 29 02:43:00 | 2h 12m | Soul Jar | The minimalist art style and parallax are great! Also really clever idea to have a companion that literally follows your lead. Mine left "unchanged," probably cause I carried him around so much. |
| Aug 29 03:03:00 | 20m 00s | Social Evolution | Haha, cute. Avoiding/collecting the deadly flying life changes was pretty fun. It made me laugh that you had to get married to improve your dating pool. |
| Aug 29 03:16:00 | 13m 00s | 3 Apples High | That's a really clever way to do scrolling of a track, more racing games should do that. Could use some more variation in the mechanics and gameplay, but I am totally down with Ikaruga style fun. |
| Aug 29 03:41:00 | 25m 00s | Evolution of the KittenWarriorMech | There are not enough tower defense games in the world, so this is a welcome addition. The full game didn't fit properly in the window, and I ran into the clicking bug, but it was still pretty fun. Those alien-kittens were terrifying. |
| Aug 29 05:10:00 | 1h 29m | Evil Lucien | Going through the forest was actually pretty spooky. A good start. |
| Aug 29 05:18:00 | 8m 00s | What's All The Rush For | Even the music evolves! Perfectly bite-sized for LD. |
| Aug 29 05:23:00 | 5m 00s | Unnatural Selection | Oh man, do gamers even understand the concept of moderation? Very cool idea. The controls/general physics could use some polish, but I liked it! |
| Aug 29 05:35:00 | 12m 00s | Poggle Island | I felt kind of bad striking down the cute critters. Neat idea, I could see it turning into a really fun and unique game with some more mechanics and refinement. Cool entry! |
| Aug 29 05:50:00 | 15m 00s | Star's Requiem | Oh wow, an LD with cutscenes and multiple game modes! Very ambitious, and you got an impressive amount done. Shooting section was top-notch, platforming could use some tighter controls and less backtracking, but overall it was pretty cool. |
| Aug 29 20:42:00 | 14h 52m | Space Ham | Cool idea, gameplay was pretty fun, but I couldn't play for very long cause the speed of the scrolling background made me feel sick. I could see the potential though! |
| Aug 29 21:57:00 | 1h 15m | Invasion | I really liked the robotic slicing walk sound. A bit slower paced backtracking for water and waiting for plants to grow, but I also thought it was really cool |
| Aug 29 22:06:00 | 9m 00s | SUPER ROBOT EVOLUTION. | Pretty cool! Fast hectic gameplay, I liked the screen shake of the big guys, let you know they were lurking around. Some of the controls were a bit wiggy, like you could teleport into walls when hit, and you did a little "bounce" after jumping and landing before being able to jump again. That said though it seems like a great base to me, I got to around 27 before getting bored, but would stick around longer if there was more to do! |
| Aug 29 22:35:00 | 29m 00s | An Amoeba's Awesome Adventure. | Fun! Everything was very intuitive, and I beat it. Short and sweet. |
| Aug 29 22:57:00 | 22m 00s | Advancer | Woo beat it! Great idea and execution. I liked that you could move while attacking midair, made it all a bit more fluid. |
| Aug 29 23:53:00 | 56m 00s | GiRL2501 | hee, I liked the No More Heroes style UI. A little bit of coding jankiness, but cool art and neat idea! |
| Aug 30 05:38:00 | 5h 45m | Parental Guidance | Beautiful. I don't know if the pacing was slow or if I was just scared and wanted it to be over. Great entry! |
| Aug 30 05:53:00 | 15m 00s | Adaption | Pretty cool idea! I found the roguelike and the shooter. A bit rough and slow to control, but I liked exploring the gameplay. Your enticing secrets definitely kept me intrigued for a while. |
| Aug 30 06:13:00 | 20m 00s | Evolution Racer | Hahaha, brilliant. Every screen was perfect. |
| Aug 30 17:53:00 | 11h 40m | LD24 X0ut | Fun! It eventually became a slideshow for me and I had to quit, but the controls had a great feel to them. Best strategy seemed to be whipping the cursor around in a circle to attack all angles at once. |
| Aug 31 01:11:00 | 7h 18m | The Window | I actually found it pretty fun. I had meteors come and wipe out all the wolves, and no more appeared after that. Sheep also didn't respawn fast enough to maintain a max size population, caused me to keep playing futilely for a bit. Overall I liked it! |
| Aug 31 22:01:00 | 20h 50m | Pasazh | Ha! I loved the interaction with the terrain. Would have been nice with free movement rather than 4 directional, but you got a ton of stuff done in a really short time. Great job! My score was 136 |
| Sep 1 07:11:00 | 9h 10m | AvRvE | Very slick, great puzzle design. I'd have perhaps made the retry button more prominent since it felt a bit cheeky to skip levels, but the puzzles were fun enough to figure out that I kept retrying. Good job! |