Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Accidental Rebel
Feedback comments for LD24
Accidental Rebel's games and stats for all events →
| Timestamp | Since previous | Game | Accidental Rebel's comment |
|---|---|---|---|
| Aug 27 16:25:00 | MatterSplatter | Everytime that big yellow thing comes around, I always die immediately. Haha. | |
| Aug 27 17:07:00 | 42m 00s | Monster League | I focused on an agility monster on my first round and he immediately died on my first try. Went with an all Strength next and I was unstoppable. Mwahaha. The battles could use a little more movement. |
| Aug 27 17:20:00 | 13m 00s | Candy Shop | I'm not sure as well on how it works. While you did provide an explanation on this page, it still confused the hell out of me. |
| Aug 27 17:23:00 | 3m 00s | Evolutionator! | The controls need some getting used to but it was a good short game. |
| Aug 27 17:44:00 | 21m 00s | Project "E" | Love the puzzle mechanics. Had to figure out how everything worked, I thought the warps where taking you to another place. |
| Aug 27 17:49:00 | 5m 00s | Uberlution | Looking for the smaller noms was quite a chore at first that I was ready to give up. The bigger ones also always seems to find me. Haha. In the end it was an enjoyable experience. Great visuals! |
| Aug 27 17:56:00 | 7m 00s | Unnatural Selection | Same with Rob's experience. Without reading the description, I had no idea what I need to do. No goal, no instructions. But yes, would love to definitely try it once the other stuff are implemented. |
| Aug 27 18:12:00 | 16m 00s | Go Darwin | Haha. Very funny game. Although it is not that innovative, I still enjoyed it. |
| Aug 27 18:20:00 | 8m 00s | The Phoenix Rising | I love the art style. I was not able to get past the bag part as well, it seems that the game keeps on lagging and the controls not working some of the time. |
| Aug 27 18:27:00 | 7m 00s | Cellvolution | I like it. The gameplay is easy to pick up and understand. Although there should be more feedback for the player when the character is close to evolving. Still, a nice effort. |
| Aug 27 19:23:00 | 56m 00s | Genotype | Surprisingly fluid movement. I had fun just controlling it. The artstyle, although simple, serves its purpose for portraying the mood of the game. Nice work. |
| Aug 27 23:17:00 | 3h 54m | Meow for MUTATION! | It's not exactly a game that is focused on fun but its mechanics is really interesting. The writing and humor is top notch. The relation to the theme is as close as it gets. Evolution to survive. I love it! |
| Aug 27 23:26:00 | 9m 00s | Sporee | Had a hard time distinguishing which particles are already mine and which are not. The change in behavior is not easily noticeable. But still, an interesting take on the theme, nonetheless. |
| Aug 27 23:33:00 | 7m 00s | Hoppy! | I can't really say anything else aside from the ones already mentioned. But I can comment on the difference between running the gmae on Firefox and Chrome. It lags on FIrefox frequently than Chrome. |
| Aug 27 23:52:00 | 19m 00s | The life of Cat | Walking speed is too slow. It was even unbearable when my cat got fat. Haha. I can see what you are trying to accomplish but a little more speed couldn't hurt. Oh, and the bloodied hands and feet with mouse entrails is awesome. Haha. |
| Aug 28 00:01:00 | 9m 00s | Evoquarium | Played a bit more than I thought I would. Had to examine how evolution works and the relation of the sizes and the number of sides. I thought bigger means slower but there was a time when I evolved from a small guy to big guy and was able to retain the speed. I guess it is random, then? |
| Aug 28 00:07:00 | 6m 00s | Germa | Being a person who played Osmos, I had no problem adapting to the controls. Although the thrust was a little too much than I wanted. As for me, there was no music at all. Not even sound effects. HTML5 problem, perhaps? |
| Aug 28 00:13:00 | 6m 00s | Upgrade | This game surprised me a number of times. For one, it loaded almost instantly. With an internet connection as slow as mine, this boggled me, how were you able to achieve that? And it's in 3d as well? Another thing is that the movement is surprisingly fluid and smooth which made it fun to move around. I hated the backtracking though. Nice work! |
| Aug 28 06:22:00 | 6h 09m | Next Generation | It seems that the game does not wait for you to make your decisions as it continuously depletes your life. This does not make it easy for someone who is exploring and who does not know how to play the game yet. |
| Aug 28 06:28:00 | 6m 00s | Ideas | I love the story and how everything is tied to the "idea" evolving. The only thing that annoyed me with the game was the music. Haha. |
| Aug 29 04:30:00 | 22h 02m | Untitled Tower Game | The levels are very interesting, especially the concept. Starting from the start of the level after dying is a little frustrating though, especially since the movement is very slow and you have to go through all those obstacles. Still it wasa nice challenge. |
| Aug 29 05:27:00 | 57m 00s | the Evolution from zx81 | Wahahaha. It was a fun little game. Frustrating, yes. But fun. The most frustrating part is when u miss a jump and your player becomes disoriented and was not able to move. Then a gap comes over and makes you fall to the floor below. Then this happens again, again andagain and you are back from the start. Haha. |
| Aug 29 05:44:00 | 17m 00s | The Voynich Experiment | Aside from the graphics, sound, and over-all mood. I also liked the gameplay mechanics. Although simple, they still forced me to stop and concentrate. Now that's a beginning of a good puzzle game. Looking forward to seeing more of this in the future! |
| Aug 29 05:55:00 | 11m 00s | The Brewer | Yeah. Can't seem to see any relation to the theme, but not a bad game at all. Kinda reminded me of the restaurant games I used to play years ago. |
| Aug 29 06:34:00 | 39m 00s | evolving | Interesting. Making my character evolve according to what I was doing is a different take on the theme. The first level should have more spacing between the teaching of concepts, while I did pick it up fast, others might not. Nice. |
| Aug 29 07:07:00 | 33m 00s | SUPER Levolution | Was able to connect and play for quite a while. Can't seem to know how I can acquire a bomb so I can wipe the smile out of the current top score holder haha. |
| Aug 29 07:18:00 | 11m 00s | kernel exception | I guess the pausing mechanic is the same as the one in Dragon Age? I can see the effort that was placed on making the pathfinding work. I wish I could select more than one unit though. Still, a good game! |
| Aug 29 07:29:00 | 11m 00s | Passive | The glow and lighting effects are really nice to look at. I was wasting my time moving my player around just to see him glow. When switching to the next level, the game kind of lags for a minute or so before continuing. Eventually, it crashed. |
| Aug 29 08:04:00 | 35m 00s | Evolution Through Alchemy | It was a nice and simple game. Managing the bullets you have left made the game harder and more challenging. Although, I think it would be nice if the evolution aspect of the game is more than the name and appearance changing. Good work! |
| Aug 29 08:46:00 | 42m 00s | Egocell jam | Tried the windows build as well. I had to say Kudos for taking the time to put an intro. My only gripe with the game are the enemies, just like Ragzouken said, they have the tendency of killing themselves when they see you. Sometimes they even behave erratically and randomly that it scares me haha. Nice effort! |
| Aug 29 09:08:00 | 22m 00s | level-32 | Would've been a cool timewaster if it was finished. :D |
| Aug 29 09:23:00 | 15m 00s | Cubic Evolution | I tried but I can't seem to figure out what I am supposed to do. I managed to go to a cube with rainbow tiles just by clicking around on previous cubes. Am I missing something? |
| Aug 29 12:21:00 | 2h 58m | Darewin's Missing Link | Gameplay might be a good time waster with its one button input. Now my only question is, those spears... Why do I have to let them hit me to get them haha. Nice work. |
| Aug 29 12:37:00 | 16m 00s | Tower Evolution | Surprisingly fun! A fresh take on a genre that I have left long ago but it seems with this one, I might come to like it again. Continue this, please! :D |
| Aug 29 13:00:00 | 23m 00s | Locked Away | First time I played a game like this and it seems very interesting. The text-based gameplay makes you concentrate on the case at hand and nothing else. I have to agree with Cipher though, where is the relation with evolution? |
| Aug 29 13:06:00 | 6m 00s | Volver | A nice little game. However, I can't tell how the pickups will change me so I just keep on picking them up and hope for a better weapon. A little indication as to what the pickups are might give me an informed decision and alter my playstyle. :D |
| Aug 29 16:46:00 | 3h 40m | Radiation Man | Work on my machine using Chrome. Controls were okay other than the weird jumping gravity. |
| Aug 29 17:01:00 | 15m 00s | Evergen | A really great idea! Although lacking in depth, you've still managed to execute the basics perfectly. The uncertainty of branching out is, I believe, what made the game interesting. Keep this up and you can, finally, make the genre evolve into something new. :D |
| Aug 30 02:51:00 | 9h 50m | RE-evolution: The Legend of Hopper | I'm proud of myself that I did not die at all when I finished the game. I guess I didn't want to start from the very beginning and stay through the intro like the others did. The art and audio have reinforced the mood of the game. I liked it. |
| Aug 30 03:07:00 | 16m 00s | Enhanced Man | The lighting really enforced the mood for this one. Although I did try but I can't seem to reach the last yellow pickup. I've had the Aerial contorl upggrade but I believe I need to run first before I can jump at a great distance. I likewd it though. |
| Aug 30 03:13:00 | 6m 00s | AvRvE | Very polished. I liked the art style. The music was too chimey for me though. Only gripe was my disorientation to the diagonal movement. But that's just me. |
| Aug 30 03:28:00 | 15m 00s | Carcinogen Corp. | Aww.. Too bad. I was ready to take on an adventure but I got the error that everyone else keeps on having. Nice art! |
| Aug 30 04:00:00 | 32m 00s | Kittens vs Evolution | Very old school. Made me remember those games I used to play as a kid. Lags heavily on my CHrome browser though which results to death. |
| Aug 30 04:18:00 | 18m 00s | Orbitary | I like the animations and how the orbiting balls behave when you move around. Very fluid. I wish you could have changed the sprite for the one you are controlling, sometimes with all the balls floating around, it can be confusing which one is yours. |
| Aug 30 04:32:00 | 14m 00s | Conway's Game of Death | A really nice game version of conway's game of life. It's simple and easy enough provided that you know how game of life works. Nice work! |
| Aug 30 04:45:00 | 13m 00s | Psee's Food Quest | I agree. A very neat idea but the implementation needs some work. It frustrated me to traverse the surroundings but I kept on playing just to see what other neat evolutions I can become. |
| Aug 30 04:52:00 | 7m 00s | Larsa Sapiens | Haha. i was surprised on how I liked and enjoyed playing this game. However, the bees were so annoying and hard to avoid especially if they position themselves near you. Had some neat humor placed into it. Oh, and the music is already stucked to my mind. haha. |
| Aug 30 05:07:00 | 15m 00s | The evolution games / unnatural selection | Kinda hard to target the kittens as I wanted to headshot them Haha. |
| Aug 30 05:20:00 | 13m 00s | Boxy the Boxcat in Evolution Escapades | The fetch questing got me bored for awhile. although after reading about the ability to blow up cars, I went played it again and endured. Nice touches of humor. Good job. |
| Aug 30 05:37:00 | 17m 00s | Cellception | I feel that it is a good improvement on the Osmos gameplay mechanic. I like how they stack up ala-KatamariDamacy. Although sometimes it is hard to determine if an enemy is approaching because of the too many things crowding the screen. And yes, Kongregate lags a lot. Still nice work. |
| Aug 30 05:48:00 | 11m 00s | Abbadon | Same as what with everyone is saying. The mood, graphics and humor are great. Really hard though. Fun? Not so much, although I did plow through the game just to get to see what other awesome things the game has in store for me. |
| Aug 30 09:25:00 | 3h 37m | ExoSlime | Got to play for a couple of minutes and I really liked it. Everything ran so smoothly. And the one thing that I really liked, that I am surprised about, is the damage numbers that appear. Nic ework. |
| Sep 1 02:59:00 | 41h 34m | Dissolution | So I went ahead and tried the compo version. Took me awhile to figure out how to survive longer. I had to read some comments to figure it out. The concept is interesting which I believe can be improved upon. Maybe a helpful tip is to make sure that the feedback is easier to notice, on my first try, I was walking and assumed that the changing of colors is part of the gimmick. I didn't know that it was already hurting me. :D |
| Sep 1 03:29:00 | 30m 00s | Evolution of a monster | Love the atmosphere and ambience! My mind was able to create a backstory for the game even without any texts or dialogues to supplement it. I can see why you did not include instructions, being a prisoner, you have nothing else to do but to figure stuff out yourself. I love it. |
| Sep 1 03:51:00 | 22m 00s | Cubevo | I agree. The game requires planning. From what I have gathered so far, number 2 blocks gives you those gems. 1 blocks are just there to block your way, u can have them disappear by using a gem. But using too much gems will make you less likely to finish the level. So you need to plan when to use. It was quite a puzzle and I liked it. <br/> <br/>There was a problem when I was playing though. The game sometimes lagged and the character continues to move according to the last input. :D |
| Sep 1 04:19:00 | 28m 00s | Robot Panic | Haha. Very unforgiving platfomer. Had to go back to start everytime I die. As everyone suggested, a checkpoint would be nice. :D |
| Sep 1 10:01:00 | 5h 42m | Sorry, i was late! | I had blast! Granted, I cursed you every time that I died, but it was worth it. Haha. Oh, and "MOUSE" trap? Clever! |
| Sep 10 08:34:00 | 214h 33m | Cuboid Sandbox | Woah. I never expected I would enjoy tinkering around with this game. Haha. Love the visual aesthetic. Makes it seem very calm. |