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VDOgamez

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TimestampSince previousGameVDOgamez's comment
Apr 23 12:18:00 Removed The instructions do not tell you how to move units. This is extremely important and not something you can assume players know how to do. I almost gave up because of it. Anyone else trying this game, press right to move. And I assume that the hammer heals units faster. <br/> <br/>Aside from that, it seems extremely difficult to survive initially, because all the other regions tend to destroy you before you can do anything, unless you get extremely lucky or you have a boat flee the country into the arctic. If you do that, nothing can eliminate you, and you'll keep producing units to slowly take out the enemies without ever getting wiped out when they die. It's a bit frustrating to have to restart the program when you lose, although I am glad the cutscene at the start can be skipped or that would make things worse. <br/> <br/>Overall, I think that the biggest problem with the gameplay is that it is rather shallow. This is something to be expected with a 48 hour competition, where it can be hard to even finish, but I feel that the game would be much better with even a little gameplay expansion.
Apr 23 16:28:00 4h 10m Predominantly Tiny World The game feels rather artificially hard. It's difficult to find the UFOs and the bullets move too slowly to hit a moving object. It's like you have a ping pong ball gun where the balls don't fall out of the sky because of minimal gravity and no air. Speaking of gravity, the mechanics of moving around on a planet where jumping can send you into orbit ended up being more fun than the actual gameplay, at least to me. If there were more to the game, being able to jump high over your enemies and let your momentum take care of movement as you shoot at them from above might make the game quite fun.
Apr 23 16:37:00 9m 00s Tiny World - Ideas in the Sea of Thought I'm not really sure what I'm doing. Most of the buttons don't do anything, and the ones that do don't really affect the game especially much. I assume that I win when everyone but green is dead? But the game did that on its own with no input from me.
Apr 23 16:49:00 12m 00s MyLittleWorld The graphics seemed really inconsistent. The rat and the background and the kittens were all of different and clashing resolutions, and the animations were a little jarring. The gameplay seemed like you were just holding right and jumping occasionally. The premise beyond that seemed a bit nonsensical, and the engine seemed to struggle with collisions.
Apr 23 16:55:00 6m 00s TinyLabyrinth Interesting concept, if a little easy. I do like the challenge in having to deal with the tiles that can't be changed. It feels like this game could be made much better with a little added complexity.
Apr 23 17:05:00 10m 00s Alienbomb Defender I'm confused a bit. I can play the game, but there doesn't seem to be much too it. I can move blue guys to the sides and up and down with some really strange controls, and make the red guy hit the bomb, but there are some weird things going on. <br/> <br/>Nothing is actually centered on the planet if you go up and down, the things just rotate around an arbitrary point that can be moved. In level 1, the ships go through the planet, in 3 onwards, though, your ships get destroyed if you touch the planet, with no penalties, so you can make the red one hit the bomb at your leisure. Level 2, uh... There's some kind of weird 3D physics based collision somehow. I guess it's because you're using unity? I am so confused right now.
Apr 23 17:11:00 6m 00s Tiny Maze Speedrun It's just a maze, but what gameplay there is feels nice and smooth. I don't know why you made the goal of the game finding a toilet, but the guy has a nice little animation to him.
Apr 23 17:39:00 28m 00s Spaceship Planet Merge This is really cool, although I'm not entirely sure what's happening. I can't tell how the orbits are being modeled, so I can't really tell where to detonate the plants to affect the orbit the way I want. Also it took me a while to realize you weren't supposed to detonate the plants themselves, because then you run out of fruit, nearly. It's a very nice concept and is not the kind of gameplay I was expecting. Also, how does the combining the planets work? The world seems to get a bunch of grey material where the asteroid hits, are the planets dynamic or did I just get lucky to have them appear that way? One thing that I think would make this better would be to make navigating to other planets necessary, because when I started I assumed I needed to do that, and orbited my guys to the other two bodies, only to find nothing really there, and the game ended up just being about blowing up charges on the prograde and retrograde ends of the planet to make it hit stuff. Despite this, I enjoyed the gameplay, as well as the music and especially the graphical style.
Apr 23 18:13:00 34m 00s Expand Explore Expatiate Aside from three times I got stuck and had to start over, two from two separate floor tiles that I couldn't get out from, and one from when I piloted the second large tile to the center and I somehow got stuck outside of the ship I was in and flew away, this is an extremely good game and a really novel maze idea. The graphics look good, especially for the vehicles, and the sounds that things made every time they moved sounded appropriate and not annoying. I do feel that the end notification felt a little empty, and was a bit sad that getting the last purple tile didn't cause something special and rewarding to happen, but it wasn't mood-ruining either. I was just expecting something to happen analogous to the normal behavior of the putple and red tiles to your character, or had it been a red tile, the entire base. Anyway, this is one of the best games I've seen so far at the competition.
Apr 23 18:30:00 17m 00s Pocket Strife It really needs a cursor. Aside from that, I couldn't really figure out where I was going. I built a nice little base, and anything anyone tried to build nearby was immediately destroyed, so there wasn't really anything to do. There should be some method or incentive to either attack the enemy or ball up and defend yourself. It's not bad, however. Just kind of aimless. And cursorless. Add a cursor, is what I'm getting at.
Apr 23 18:43:00 13m 00s Bill in BSODia Very nice looking, but rather easy. You get the rocket launcher on the way there and a bunch of ammo, and the boss dies without even touching you. I actually didn't realize which way to go and assumed I would find a thing or get attacked BY the boss, so I just wandered off and wondered where the powerups went. Then I walked off the map and the game crashed so I tried again and DID follow the red and the game was much better that way. I did have a problem with jumping onto walls, because if you bump into one you get knocked up, but otherwise the game played fine. I'm a bit confused at why the world was so huge if there's not much in it, especially considering the theme. That threw me off quite a lot. The rest of the world is completely devoid of enemies all the way to the center pit where the boss is. This is a good game, just really easy and sparse.
Apr 23 20:27:00 1h 44m Nom Nom Planet I really enjoyed the way this game played. It had a very nice pace and was effectively balanced. The best part was where the house fell over, which came right after five blue carrier-looking ships overwhelmed me. Does the game have an ending, or does it just get impossible? Good music, and a very fun arcadey type game. It kind of goes to show that a really simple concept of "shoot enemies before they get to this place" can be entertaining if executed well.
Apr 23 20:54:00 27m 00s 48 hour MMO It's amazing that you made a functional MMO in a single weekend. I probably spent more time on this than I should have... <br/> <br/>There didn't seem like much to do in this game. Walk around, talk to people, kill rats. Someone made a comment about "the final boss" which I dismissed as a joke, because this game was too simple for things like "goals" to exist. But then I saw the box. It was the most beautiful thing I have ever seen. I wanted it I needed it I need it I need the box why can't I have it... I think I'm going to go lie down.
Apr 24 00:06:00 3h 12m Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! Every time my units try to go to sleep they get caught on a building. I can't really do anything with them after that, because they won't let me make them move.
Apr 24 00:26:00 20m 00s Anthill I really didn't get what the point was. You just erase all the enemy tiles and draw everywhere with your tiles all the time. The ants are barely a factor. If you wanted to make the ants more important, take out the ability to paint tiles, and let the player indirectly influence the ants through pheromones or something, or just do something else to what the player does so that their power doesn't make the ants background noise.
Apr 24 01:05:00 39m 00s Affinity World An interesting concept, using social interactions as puzzles. I just can't really get into the game because you have to restart from scratch each time you screw up. I ended up finishing, and it was neat, but it would have been better if you could restart to at least the point where you can start making decisions.
Apr 24 01:34:00 29m 00s SUBPIXEL A very interesting way to do this type of game, and it was fun for a while. I just have one problem with it, and it is that every time I try I run out of one piece at the end, and since I only have a one in three chance to get it, I keep getting more and more of the pieces I don't need, so the entire board is greens and blues.
Apr 24 03:05:00 1h 31m This Town (ABEFTTOU) I don't like how it tries to install itself, but the game is really neat. I like the way the actions are balanced between "retain speed" and "lose speed but gain more in the future". It's a simple concept, but it's pretty interesting.
Apr 24 03:23:00 18m 00s Magma Defense This is pretty neat. I've played a game a lot like this, but by making certain missiles super damaging against certain layers, it adds a lot of complexity to the game. I also thought the dynamic planet terrain was nice. It was a lot more fun than the last game I played like it.
Apr 24 04:14:00 51m 00s In The Beginning I couldn't really figure out any gameplay to it. What was the goal, exactly?
Apr 24 04:39:00 25m 00s Alien Archaeologist Very nice. I liked how some of the tiles would do things if you left them alone, like growing grass and trees and apples, or just spreading like those brain looking tiles did. The enemies were either really easy or really frustrating, and if I ever got a level with a bunch of those pink shooty things together I pretty much had to give up. Still, it was fun going around and digging for loot in a blimp.
Apr 24 17:00:00 12h 21m Globe This was a nice ambient platformer, and it had really pretty graphics and music, except for one thing I'm confused about. Why a green square? It feels like it's a placeholder and really doesn't look good. I also feel like the blocks that you reveal are a bit too discrete. I do like the ambient kind of style that the game has.
Apr 24 17:48:00 48m 00s Deconstructorium Very neat idea, I really like the way the powering up by combining things mechanic makes the game work. Part of me wishes it had more levels to make the platforming more used, but another part of me feels that that would get too tedious. But there has to be some way to make the game have more different types of levels without making the amount of grinding for combinations skyrocket. I also felt like the flying mechanic sort of broke gameplay a bit. A lot of the appeal of the early game was the platforming, but once you could fly you just kind of went straight towards the molecule with no regards for anything, repeatedly, until you had everything you needed. Still, great concept for a game. This is definitely one of the better polished ones in here.
Apr 24 18:22:00 34m 00s TINY LIZARD SWELL WORLD The tiny lizard is moving around but it doesn't seem to do anything. Little things sometimes try to follow it but disappear. Are there any instructions?
Apr 24 19:11:00 49m 00s Link A nice implementation of the classic "connect the points with nonintersecting lines" puzzle. It's hurt a bit by some control issues, namely the lack of a dedicated deselect key, so I kept accidentally selecting a different color and overwriting stuff when I meant to deselect. I felt like the locks could be used in a way beyond level pacing for actual puzzles. For example, since you only need to connect two things of the color to activate it, you could connect two blue blocks on the accessible side of the blue lock to get past, then later have to connect them a different way that's now available from open locks in order to make a different connection past them. Or something. What I'm saying is that you really want some more complexity or difficulty to set the game apart, because right now it has a pretty weak and inconsistent difficulty curve, and stays rather easy the whole way.
Apr 24 19:44:00 33m 00s The Collector A big game with really pretty graphics, especially for a 48 hour competition. It has a really big open world that takes a long time to explore, and is full of things to get. The game's a bit too hard for me to finish without dying, but I could just be bad at this kind of game. One thing that seems a bit frustrating is the lack of indication of the enemy's health, which led to capturing them being a game of trying to capture every time you hit an enemy. What happens to your captured creatures when they run out of food? I managed to bring some back when it said I was low, but there seems to be a finite amount in the world, so eventually I would have run out if I hadn't died. I'll probably go back and finish this later.
Apr 24 19:54:00 10m 00s Lost Lapootah It took a bit to figure out what I was doing, because I assumed that the doors were where I was supposed to go, until I lit up one of the blocks. The game is painfully bugged, however. The lasers don't hurt you, they just kind of make the character bubble for a moment and make a noise, and it's difficult to turn because you keep getting stuck misaligned from the hallways. Halfway through lighting up blocks I inexplicably got a message saying that I had won, and I'm still not sure what's going on. The graphics are kind of nice looking, especially the spaceship on the title screen.
Apr 24 21:11:00 1h 17m Planetship As has been said, the mouse controls are a bit awkward, but this game is a neat idea. I feel like it would be better with more kinds of things populating the universe than some planets that increase stats and some planets that make you die and some planets with health refill- erm, intelligent life. Exploring games are better the more stuff there is to find.
Apr 24 21:29:00 18m 00s Super Orbit Worlds Oh, that's neat. Having the planet not directly follow the mouse makes it more interesting, and much more difficult, because you have to pay attention to its movement. Having multiple planets all in orbit just compounds that even further. Once I had three planets it got too hard to pay attention to all of them and they all went out at once. That was fun.
Apr 24 21:38:00 9m 00s Little World Adventure This looks like it would have been interesting had it been finished.
Apr 24 22:35:00 57m 00s 9Lives That was cool. I liked the bunch of self-contained games thing it had going, it was a creative interpretation of the theme. The parts themselves were rather unextraordinary, but they come together to make a rather surreal game.
Apr 25 17:01:00 18h 26m Quantum Entanglement That was a good variation on this type of puzzle. Restricting the rotations and positions of the mirror/combiners allows for some interesting puzzles. The levels seemed to be well-made and progress nicely, except that level nine and I think level eight both were passable without using the parts, which I think means that there was an easier solution than intended.
Apr 25 17:09:00 8m 00s Tiny Archaeologist I always liked one-screen platformers, but this one feels like it would be a lot better with some kind of challenge. The only jump you really have to make is the one around the middle of the map on your way up. It's a bit frustrating that the only way to screw up is the one that's forced upon you, and even if you just put more jumps like that one that only make you backtrack if you fail, it would still be a much more entertaining platformer. That said, it controls nicely and has good looking graphics. The music is a bit annoying, but it would be much less so if the loop was smoother.
Apr 25 17:19:00 10m 00s Path O' Invasion It's quite difficult and a bit rough, but a nice concept. It feels like it needs a lot more polish, though. I can't see a unit's health if it has an ability, and it is hard to tell who's unit something is if it's partly captured. The battles tend to be a lot of micromanaging of moving microbes away as soon as they're about to die, and there seems like there's a lack of balance on the strong-attack enemy. A bit of tweaking and balancing, and some more accessible graphical indications of what's going on, and no ms paint girl throwing up, and the game could be pretty good.
Apr 25 17:42:00 23m 00s Disastronaut :( why do people make installers for games that won't last longer than ten minutes? One star rating for the installer. The game, however gets significantly more stars. It's a small and short game, but it's got a neat mechanic that gives it its challenge, because you can't hold in the direction you want to go like a lot of games, and instead have to try to put yourself in the direction of the target and stay there so you don't run out of fuel. I liked the little tune it had in the background.
Apr 25 17:56:00 14m 00s Small Slime Adventure It's hard to really tell where the enemies are, and they come at you so fast that you can't really do anything about it when they're after you. It's too hard for me to really get anything. The game just game-overs when I go to the portal on the third level, is is supposed to do that?
Apr 25 18:11:00 15m 00s Shake it up! Very pretty game. Kind of hard to avoid things with an object that isn't symmetrical when it turns, though, or perhaps I'm just terrible at avoidance games (very possible). I really am impressed by how polished you got a game in 48 hours.
Apr 25 20:28:00 2h 17m Corgi Recon Force It was a neat platformer, but there seemed to be some really bad bugs with the jumping. Sometimes you can't jump when you land making you fall off a platform, and sometimes if you hold down the jump key you do a jump as you touch the ground, or even in midair. One time I got a triple jump. But that's just an engine problem, and it doesn't hurt the game too bad. Aside from that it was a nice little platformer, although it was a bit easy to get lost in how big the world is. As was mentioned, I didn't get any tutorial text about the blinky probe thing, either, and the graphics were kind of flickery. However, I think the biggest thing that would have made the game better to play is some kind of indication of when you have all the parts. At one point I just decided I probably maybe had enough and went back to the spaceship. And then I got some kind of hitchhiker's guide reference and the game said "fine" and ended, so I guess that means I had enough? For building an engine from scratch, however, this is quite a nice game. Good job on that.
Apr 25 20:55:00 27m 00s Tiny World Peace This was kind of amusing to figure out how to play, because I misinterpreted the instructions. So I was trying to make the middle planet win and got a game over and then I eventually came to realize that I WASN'T supposed to be killing things. That's a nice twist on the game mechanic. You're not just defending one side on the war, but all of them. I really liked the idea, although I was bad at it.
Apr 25 21:05:00 10m 00s Intertubes I can't get it to run with either version. I click on the .jar file and it starts loading something but no window ever opens. It's a shame, this game looks very nice.
Apr 25 21:30:00 25m 00s Tiny Worlds I liked the idea, and it was really neat trying to get the shots onto good trajectories. The graphics were nice too, I liked the kind of dynamic look they gave to the targets. It's like I was destroying a real world!
Apr 25 21:46:00 16m 00s Secrets of The Universe I didn't figure it out until the boss that I could shoot. I don't think I would have liked it as much had I known I could do that. The controls seem a bit inconsistent. Holding left or right, I could add up or down to go diagonally. But holding up or down I couldn't go diagonally by pressing left or right. At the boss, once I figured out how to shoot, it seemed like you shot slower when you were further away from him, probably because only one bullet was allowed on screen. The boss health meter showed up for the entire game for me, too. I did like the gameplay of trying to trick the zombies' AI to get past them, and going between the tiny planets. The music was neat and the graphics were nice too.
Apr 25 22:33:00 47m 00s Wirepair I liked the nice arcadey style that this had going. The only problem I really had was that the moving left-right stopped in the middle, unlike the up-down movement, so you couldn't get over fast enough sometimes, and eventually I just picked a side and went up and down. It was also a bit hard to see when the stripped parts were coming, if they were above you because the sparks are on the top, or even more so below you because the lower wire is completely covered.
Apr 26 01:02:00 2h 29m Propolis It's definitely pretty, and I like the way the protagonist moves, but the controls are a bit confusing and I eventually got stuck in the level where you can collect the five brown triangles on the right because when I tried to use the door the game froze and the door unloaded, and I couldn't leave the area. Someone said I had a knife and I couldn't figure out how to use it. Z just makes a dialogue box appear that does nothing.
Apr 26 17:52:00 16h 50m Endless Siege This is an extremely pretty looking game, though I feel that there's a significant lack of feedback with the fighting, such as to how hurt you are, how hurt the enemy is, or if you're even making contact. It also feels like you really aren't really in that much danger if you ignore the enemies. I assumed the enemies were going to try to attack the statue but if you leave them be they just stand there.
Apr 28 21:26:00 51h 34m Planet Master It's a bit buggy and there's not a whole lot to do in terms of a goal, but the fact that you made a game for GBA is pretty amazing, and it's not a bad game, either. For some reason I couldn't access the menu after a while.
Apr 28 21:27:00 1m 00s Tiny Floppy When I try to launch it, the executable shows a white screen and doesn't respond. Unfortunate, as it looks cool.
May 2 23:24:00 97h 57m Establichment Interesting idea. This is a neat break from most kinds of tower defense type games. It just seems like it ends before it really gets to any kind of challenge, and you can just build houses in a box where the enemies start and never have to do anything. Had it more levels and more challenge to it it would have been pretty neat. On one level I tried a strategy other than "spam houses" of "use trees to funnel people into lava to cull the homeless population" but it didn't work. It would have been interesting if that were way to do certain levels.
May 3 03:44:00 4h 20m Tinysasters Oh, wow, I really like this. It's a really original idea, and the game has a lot of polish. The only criticism I have is that it's a bit too easy if you start off placing enough workplaces, which led to me finishing hard mode far faster than easy mode. The game's very pretty, and a lot of fun.
May 4 00:15:00 20h 31m Pretentious Game Wow, that really WAS a pretentious game. I feel bad for doubting you. That's not to say it wasn't good. I liked having to figure out the change in mechanics from the text. The music is good, too.
May 4 00:21:00 6m 00s Fracuum I liked that. That was a really creative way to arrange the rooms and it fits the theme nicely. The fighting was a bit repetitive, and mostly involved tapping the controls until you got to a spot where you could hit the enemies from their blind spots, but it was quite entertaining nonetheless.