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triplefox

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TimestampSince previousGametriplefox's comment
Apr 23 07:47:00 dLeIaFtEh The meaning was kind of vague but I enjoyed the mood + setting.
Apr 23 08:06:00 19m 00s Angstrom This game was good but felt "overscoped" in a few ways that were detrimental: <br/> <br/>The art style had a nice manga feel, but it didn't translate to paperdoll animation well. <br/> <br/>The physics didn't add a lot of substance to the game and the platforming felt sluggish. Mouse aiming was made quite difficult since backward firing was restricted. <br/> <br/>The sound was mostly excellent but felt sparse during gameplay. <br/> <br/>The cutscenes and story did a good job of drawing me in, but lacked a good conclusion. <br/> <br/>Overall it felt like the game was building towards potentially interesting gameplay and story, but ended too quickly.
Apr 23 08:48:00 42m 00s Invasion of the Planet Snatchers! Nice prototype! If the invasion and piloting parts were both a little more fleshed out with some content(e.g. orbital defenses), it could be a really fun game.
Apr 24 05:34:00 20h 46m Tiny Life I was a monster.
Apr 24 06:08:00 34m 00s Earth Is Dying! Terrific fun. I must have replayed at least 15 times, eventually stabilizing on a strategy where I (ROT13) sbphf ba gur vaare cynargf jvgu cer-rkvfgvat erfbheprf, yrg gurz greensbez, naq gura qhzc nyy gur erznvavat crbcyr ng gur ynfg zvahgr(orfg fpber vf nebhaq 21,000). <br/> <br/>It looks suitable for expansion into a game with more strategy, types of levels, etc. Polish and sound would help, but the game is already good :)
Apr 24 06:18:00 10m 00s 0x17's-TinyWorld Nice little details like the starfield and jump particles. The platforming is managable but definitely on the hard side - even in easy mode - and mostly because of the way the control mechanics work, making it easy to bounce off a wall into a sawblade. And it all seems only vaguely related to being a tiny world...
Apr 24 06:37:00 19m 00s Most of us live in a tiny world It's not really a game yet, but it definitely has the beginnings of an art-game type of piece.
Apr 24 08:18:00 1h 41m Battle For 35 Leukothea It's nicely done. It slows down mightily in the later levels, and medium felt too easy to cheese through after the first few waves(once I could afford it I just built sniper towers and never upgraded). <br/> <br/>I'm not sure it works as a straight TD - maybe there's another way to make expandy-shrinky-world a good puzzle or source of strategy.
Apr 24 08:26:00 8m 00s Age of Antpires Looks kind of neat, I would have liked to see "Catan with ants" but I clicked around and couldn't really figure out what was going on.
Apr 24 08:48:00 22m 00s The Underground Court The only negatives I really have for this are that the game moved too quickly(especially the cats) and it would have been nice to have more polished graphics. I made it to the end after a few attempts. Nice work!
Apr 25 23:36:00 38h 48m The Good Ship Higgs Boson Nicely done. Something to shoot for if you do a follow-up or a similar game: More polished graphics. Make an autotiler or something, or use full-screen pixel backgrounds. Bigger, more animated sprites, particles. etc.
Apr 26 05:20:00 5h 44m In The Beginning Great presentation! I can imagine a few ways to add depth or strategy to this.
Apr 26 05:29:00 9m 00s ANT SURF HERO: THE SURFENING Cute and action-packed! I'd like to see more of this.
Apr 26 05:39:00 10m 00s Disregard All Humans I like the "monster crushing cities" concept, and it's nicely presented, but like other commenters I agree that it doesn't feel satisfying to have the monster stay the same size while the world gets smaller. <br/> <br/>With a change to scaling and some more variation in obstacles and abilities, this could be a lot of fun.
Apr 26 07:00:00 1h 21m Forever Alone It took some time to understand how to play and after a while it became repetitive. I never found the last planet... <br/> <br/>However I really liked stealing from other planets and making your own bigger. :) <br/> <br/>My FPS was quite low, 3-15 FPS. I think it was using software rendering...but this didn't affect play so much.
Apr 28 01:32:00 42h 32m Jack Primus and the Adventure of Tiny Things Boss battles! I stopped after failing at the third one. It felt unfairly difficult. I didn't really understand the story, and a lot of the elements didn't make sense to me. On the other hand it looked like there was some good variety on display.
Apr 28 01:40:00 8m 00s Flatlands Showed promise. The mechanics were interesting but hard to grasp, and I won before getting a good understanding. Five stars for bravely innovating.
Apr 28 01:45:00 5m 00s Tiny World Civiliaztions It seems like every single Ludum Dare somehow manages to have a "clash of civilizations sim" in the mix. Some of them end up being pretty good, most are overscoped like this one.
Apr 28 02:33:00 48m 00s Tiny World Cardgame Impressive work. Card games can be tricky to computerize! The mechanics eventually frustrated me though; the game seemed to have a lot of delayed feedback where certain actions can get you in trouble, but only a few turns down the line. The UI also had some occasional problems that left me guessing as to whether I was following the rules or not.
Apr 28 03:00:00 27m 00s Planet Run I made it quite far but twice I got kicked out by tapping the wrong arrow key in the respawn menu. <br/> <br/>Overall the game is very cool and has an idea with amazing potential but there are way too many bugs to enjoy it properly right now, the two biggest issues being getting stuck in the walls, and having physics tied to the frame delta(it made my jump heights very inconsistent). <br/> <br/>Great presentation, especially the music and the rotation effects.
Apr 28 06:33:00 3h 33m Land of Food I won! I wish the engine used something more like the Inform or TADS parser though. It was annoying being unable to abbreviate common commands.
Apr 28 08:36:00 2h 03m Conquest of the Cyber-Ovine Cpu usage was way too high, but you succeeded in making me grind to the finish. <br/> <br/>Maybe next time the worlds could be tinier so that I don't have to struggle with low framerate :o
Apr 28 09:19:00 43m 00s Downsize In the end I got stuck because levels were designed very precisely and I couldn't really figure out how the AI was going to react. Wonderful aesthetic and puzzle concept.
Apr 28 10:06:00 47m 00s Tiny Island A challenging but quite addictive puzzler. I ultimately gave up on level 7 - it really pushed my abilities to optimize the layout.
Apr 28 11:21:00 1h 15m Recluse The spider obstacles did not really add to the experience. Otherwise, a nicely done exploration platformer with a cool gimmick.
Apr 29 07:45:00 20h 24m Shipwrecked Very atmospheric, considering how low-fi it is.
Apr 29 11:41:00 3h 56m Mr.No's Laboratory It was a faster process to place wires before the post-compo version. <br/> <br/>The speech is only playing on the left channel. Painful on headphones. <br/> <br/>Puzzles were okay, I got through them without any trouble, but this type of puzzle and scenario has definitely been done before.
Apr 29 21:21:00 9h 40m My First World I won!
Apr 30 09:48:00 12h 27m Quest^3 It seems like some of the time key items do not appear. In one game the final fortress did not appear, in another I never found the amulet.
May 2 09:24:00 47h 36m Tiny Flat The dialogue was very cute. Well done.
May 2 09:46:00 22m 00s Tiny World '82 Impressive work. It took a few tries but after naming the ROM correctly I finally got it to run.
May 2 09:51:00 5m 00s Slime Buster Micro It looks so promising, but ran so poorly for me :(
May 5 11:29:00 73h 38m Phi Struggled for at least an hour to understand the meaning of the clues. Couldn't get it. Maybe I'm too sleepy.