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triplefox

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TimestampSince previousGametriplefox's comment
Dec 19 12:09:00 My own footsteps But I don't own a car... you should keep doing more with this aesthetic(even if you change frameworks). It's way cool.
Dec 19 12:41:00 32m 00s Are You Alone? It's very buggy. Are the ghosts supposed to move? I seem to be attacked by them invisibly at random, and then discover their dead bodies later on. <br/> <br/>This may be a side effect, but it seems impossible to progress - you lose too much hp.
Dec 19 12:46:00 5m 00s Ydunn You should finish this properly when you get time. It shows promise!
Dec 21 02:39:00 37h 53m Cave Wanderer Amazing stuff, using a real retro platform is way cooler than just faking it.
Dec 22 20:29:00 41h 50m Frosthome Crashes on load.
Dec 22 22:24:00 1h 55m Super Smash Lander Suicide Party, Bro? The game is awesome. It's not lonely but I am willing to overlook that.
Dec 22 22:39:00 15m 00s Space Wrench I think the use of turrets shooting bullets is what is making this one feel generic - if it were more strictly about survival instead of combat, or had some kind of "virus" spreading through the level that you can't stop, it would have been a lot more distinctive. The hidden items and use of a oxygen supply are good ideas though. <br/> <br/>The sound cut out partway through for no apparent reason, and some of the later levels had bad performance. Pixie is looking better and better overall :)
Dec 22 22:53:00 14m 00s My Own World I think the concept shows promise but will need a different iteration for me to really get into it. I don't mind the physics responsiveness and bounce, but the overall speed of play is quite fast and leaves no room to react - repetition until everything is muscle memory seems to be the only way to proceed. <br/> <br/>The behavior of block drawing(rules of down-right vs. up-left) is perplexing from a player standpoint, and I don't know if a scrolling camera is appropriate - having the whole level visible might be better. <br/> <br/>If there were a concrete reason why the player can draw blocks other than "just because," the theme of the game might gel a little bit better.
Dec 25 16:09:00 65h 16m The Last Shadow Like the concept. But it was unplayable on trackpad. I can't deal with mouse sensitivity so low.
Dec 26 03:08:00 10h 59m Expecting a Call I generally agree with critics that there's something missing from this game. In my model of design I look for a mapping to language - what vocabulary is "in the world," and what is afforded to the player. <br/> <br/>If I were trying to show telecommunications keeping people alone, I would try to develop it a bit beyond "clicking to satisfy the person." As it is, everything at the surface of the game suggests that people are, in fact, satisfied by receiving the call, and you are doing the right thing and earning points by helping them. Only through an artist's statement does the subtext gain weight - so it fails "show not tell." <br/> <br/>I would instead try to depict how answering calls pushes people apart. <br/> <br/>Maybe they are at a party and when you click to let them take a call, they can literally float offscreen, and everyone becomes slightly less happy. <br/> <br/>Or I could cut it down to one person and assign numeric values to various activities, including using the phone, and make the downsides of the phone greater than the benefits. (this would be a bit of a "sledgehammer" approach but still effective)
Dec 26 03:17:00 9m 00s Project Robert Sean It seems to be too unfinished to be playable, particularly the crafting elements. I gave this one four or five tries and they all ended in various crashes.
Dec 26 03:18:00 1m 00s The Last Metalface MK2 404....
Dec 26 03:35:00 17m 00s Alone amongst Kittens I had some fun with this one but my game ended suddenly when I ran off the right side of the map and was forced to run right forever. <br/> <br/>I also had no idea how to "build a launchpad" which prompted the above misadventure.
Dec 26 03:45:00 10m 00s You don't have to be alone Whatever you did in the loading phase, Firefox croaked on it in an endless loop.
Dec 26 03:51:00 6m 00s Mr. Treevil's Lonely Heart The third level is sooo hard. I wish the game were less randomized but it had me playing for a long while.
Dec 31 04:38:00 120h 47m Solved with Head I actually played this one for quite a while. It deserves expansion!
Dec 31 05:53:00 1h 15m Stray Whisker Top notch. I kept waiting for the sad ending and it didn't happen, which was almost the unexpected thing given how many "art games" take that route!
Jan 3 00:16:00 66h 23m Hyper Alone (Totally not helpless) Nice work. I had a lot of fun with this, even with little flaws like being able to melee through walls - it deserves to be polished and perfected!
Jan 9 23:56:00 167h 40m You Don't Need To Be Alone The breadth of this game was very cool. It definitely could have done with more cutting and focus though; playing it, it's hard to get any idea of what actions are worthwhile.
Jan 10 00:21:00 25m 00s One Of A Kind I eventually stopped at one of the later puzzles because it was getting pretty trial-and-error for me. I did like the idea though and had some fun with it.