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triplefox

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TimestampSince previousGametriplefox's comment
Aug 22 23:24:00 BATHOS It's the puzzle everyone talked about doing, but it was done well :)
Aug 22 23:42:00 18m 00s This is your dream Despite this being so simple I played it over and over until I got to the "next morning." It was frustrating to find the hotspots yet at the same time it felt accurate for the "dream world" idea.
Aug 22 23:59:00 17m 00s Tetts escape! I couldn't run this on my laptop even after downloading the xna lib. I'll try later on my desktop.
Aug 23 00:07:00 8m 00s Dot Matrix I enjoyed this and got all the way through it but never felt like I totally understood the mechanics of the teleporters. Maybe there is some other way to represent them that would have made it obvious to me?
Aug 23 00:23:00 16m 00s Cube Collapse I like the concept but there's no feedback on how close you are to solving, which made me feel frustrated pretty quickly.
Aug 23 01:18:00 55m 00s Hotel Escape I wasn't sure at first but when the real game started I was suitably impressed.
Aug 23 06:00:00 4h 42m Astar I liked this game. I think the sound could have been better(I would have preferred sound effects to music if it came down to a choice) but it was overall very well presented.
Aug 23 09:15:00 3h 15m Don't Let 'Em... I'm going to pass on rating this because on my laptop's intel graphics, half of the gameplay sprites seen in the screenshot are not showing up or are showing up pure white.
Aug 23 10:55:00 1h 40m ESCAPE This one was tricky but cool. Sometimes the short distance for hotspotting objects faked me out(e.g. the lower drawer, the rug).
Aug 23 11:15:00 20m 00s Tall Butt I really liked this, I've never played Tablut before, so I'm giving 4/5 innovation just for reviving a "dead" game. I had to keep the rules text open while I played(something in-game would have been nice), made tons of bad mistakes, but the AI let me win anyway. Pretty much the only additional thing I'd want is better presentation.
Aug 24 00:45:00 13h 30m AWOL I was confused by the control scheme the first time I played(managed to skip the instructions by accident and expected left/right to be "accelerate"). The second time I "got it" although it ran sluggishly for me on this laptop. <br/> <br/>Very nice looking game.
Aug 24 01:13:00 28m 00s Warden's Burden Can't rate because of the "paused" problem.
Aug 24 22:18:00 21h 05m Bomber Planet I wanted an automapper in it. It felt 80's in the bad way(time to break out the graph paper) without one. <br/> <br/>I hope you expand this one, it could be a nice Zelda-style game with more items and truly unique areas.
Aug 24 22:57:00 39m 00s Self Destruct: Activated The control is extremely inconsistent. I suspect that this is because Flixel uses a straight variable timestep(which makes physics behavior vary with framerate). The long hangtime is OK since you need it to shoot, but low horizontal dampening is not desirable for this kind of precise platformer. <br/> <br/>Also, while I was able to figure out shooting the gun downwards, this mechanic was introduced as a requirement very suddenly. Up until that point I was having some fun with the game and liked seeing some simple puzzles mixed in, but that level put me into a rage between the new mechanics, the higher difficulty, and the control problems. <br/> <br/>Also, I would have preferred sound effects to music given the choice since the music got pretty annoying.
Aug 24 23:28:00 31m 00s Martin vs Monty Can't rate, sorry :(
Aug 24 23:31:00 3m 00s EscapeBot2 Controls didn't work for me. What I saw shows some promise though :)
Aug 24 23:38:00 7m 00s Go, Fish! Nice work, you made a pretty well-rounded game :)
Aug 25 11:18:00 11h 40m To Hell And Back This is a pretty solid adventure game :)
Aug 26 06:27:00 19h 09m Escape! + It's playable and finished <br/>- Gameplay has little relation to escape(if it weren't for the text there would be nothing to go on) <br/>- It fails me with "out of time" when it really should say "clicked the wrong one." That one confused me for a bit. <br/>- Even for this game, the shapes are too abstract and don't conjure any imagery for me.
Aug 31 04:01:00 117h 34m Escapism This feels likes it's right on the cusp of being a good art-game experience if it were fleshed out more. I think the main thing that is missing is a feeling of consequence. "Escaping" into the zombie game doesn't have any real effect on the rest of the game world - similarly, letting your money and energy go to 0 also do nothing. Introducing some dynamic that adds some tension and choice between the escapism and the "real" world could do a lot for the game and its meaning.