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Feedback comments for LD21
Tulrath's games and stats for all events →
| Timestamp | Since previous | Game | Tulrath's comment |
|---|---|---|---|
| Aug 22 02:49:00 | .: The Escapist :. | Ran fine, but after I drowned it just beeped at me :) Still fun though. | |
| Aug 22 02:55:00 | 6m 00s | .SHADOWS. | Good challenge - I got to level 3, though. It was tough keeping the flashlight going in the direction I wanted it to go. Good idea, though. |
| Aug 22 03:04:00 | 9m 00s | 26 Prisoners | It took me awhile to figure out that you could un-select a prisoner by clicking their letter again. Once I figured THAT out, the game got a lot easier. Very challenging :) |
| Aug 22 03:13:00 | 9m 00s | 8 ways | I found myself playing this for a very very long time... getting new (and sometimes bizarre) objectives as you go along is very compelling. It would have been nice to have a clear (not obscured by fog) panel with the current objective on it. <br/>Overall, though, very fun :) |
| Aug 22 03:19:00 | 6m 00s | [ESC]'s Escape | Not sure if others have this problem, but I'm getting at least a one second delay after every correct door (but no delay after escaping from function key doors). <br/> <br/>The challenge ramps up really fast, could never get past about 20 doors. Simple and easy to play, though. |
| Aug 22 03:27:00 | 8m 00s | A Cave Escape | The platforms in caves reminds me of Terraria :) Too bad this didn't get further along. The falling mechanic is difficult to work with, though, because you have no idea how far a fall is going to be before you jump. I tried to hug the walls when falling, but sometimes I just picked the wrong side and died just from bad luck. <br/> <br/>Really big cave system, though, would like to see more :) |
| Aug 22 03:40:00 | 13m 00s | A tale about life, death and a looser. | I think I tried pretty much every option, even the really crazy ones. I couldn't always draw the line between choices and their outcome -- like I couldn't figure out exactly how not sleeping with a woman got me fired. Probably just missing something in the conversations, though. <br/> <br/>Artwork was great, but it really made me sad :/ |
| Aug 22 03:43:00 | 3m 00s | A Underwater Escape | Totally fun and easy to play. Nice music. wish I could have done more than just move around - but, it's a neat package overall. Nicely done. |
| Aug 22 03:48:00 | 5m 00s | Abandoned | Really scary artwork, very original. But I couldn't hit anything -- timing when to shoot out the small eye as it is rotating around and while you are moving is almost impossible... well, at least for me. <br/> <br/>Very original, would like to see a version of this with easier firing controls :) |
| Aug 30 01:51:00 | 190h 03m | Fireflies | I love the lighting when you catch a firefly. Art style is great. This could really go places as a puzzle game - would like to see more. |
| Aug 30 01:58:00 | 7m 00s | Zero Gravity Escape | Very original! I was able to get around 1 corner, but it really took a lot of work - very steep learning curve. Fewer joints to control and keyboard shortcuts for different joints would have really enhanced gameplay I think. |
| Aug 30 02:27:00 | 29m 00s | The Man Who Sold The World | I liked how additional gameplay mechanics were introduced (climbing), but would have liked to have seen more added on as you go. Music and story were nice. |
| Aug 30 02:36:00 | 9m 00s | The Legend of Shoe | Gameplay was extremely smooth and very accurate. I just couldn't master the wall-jumping (mouse or keyboard), so I never got past the lava room. Most of the jumps are extremely unforgiving -- very little room for error. Also, didn't like rooms where I simply couldn't go back (falling from the ceiling for example). Would have liked to be able to explore around. |
| Aug 30 02:47:00 | 11m 00s | Robot Run | Good match to the theme, fun to play. Have to agree with others though - creating the path is initially a complete mystery (even with instructions). Click-drag to draw, or just clicking anywhere in the field to draw a line from last point would have been a major improvement. I found myself playing this much longer than I thought I would :) |
| Aug 30 03:00:00 | 13m 00s | pblob | Very fun to play! Would have liked to see even more shape-shifting options. Solid game idea, good puzzle progression through the levels. |
| Aug 30 03:10:00 | 10m 00s | FuhFuhFire! | Very interesting idea, I liked how the fire spread. Couple of minor tweaks I think would greatly improve gameplay: 1) Audio - had to turn it off, 2) Extinguisher should be much more effective, 3) fire spreads too quickly in the middle of the building - had to run around the edges all the time, 4) I couldn't ever find the exit - some kind of HUD with a pointer to the exit would be great. <br/> <br/>Also, you didn't really have to take on the role of a bad guy since the fire seemed to start by itself :) Would really like to see this developed more. |
| Aug 30 03:16:00 | 6m 00s | Cube Collapse | I liked it - agree with everyone (I think) that in-game instructions would have helped a lot. Would have liked more challenging gameplay, that's a good thing :) |
| Aug 30 03:22:00 | 6m 00s | Beyond the Fourth Wall | Very fun to play - I also like the odd ways of getting through each puzzle, the weirder the better :) |
| Aug 30 03:28:00 | 6m 00s | =-=Solar Escape=-= | Fun to play, good match with the theme of the competition. You may want to be careful about the asteroid placement though - they are very often right on top of the planets, which makes it feel like there is no way to win. Early warning systems (or blue planet indicators) would help a lot. |
| Aug 30 03:33:00 | 5m 00s | 65-73-63 | I liked that there was actually just one control, and that Tom moved and jumped on his own. Could make for a good mobile game. The timing for the bridges though was extremely unforgiving - allowing a bigger area for the bridge operation would help a lot. |
| Sep 2 02:32:00 | 70h 59m | my escape | Lots of interesting things going on here, but it just took way too long to figure out. If you had more time, better ways of explaining what you were supposed to be doing would have been a HUGE boost to game play :) |
| Sep 2 02:48:00 | 16m 00s | Fierce Undead | I noticed the zombies were pretty good at finding their way to you, which is usually a feature -- but half way through I was wishing I could get them stuck on walls :) <br/> <br/>Also nice that the zombies "gave up" after awhile, but I ended up spending a lot of time "herding" zombies just so that I could get them all to rest in a corner while I searched buildings. In future games, you may want to make it a little easier for the player to disengage from combat. <br/> <br/>For combat, you may want to make all weapons have a cone-shaped damage area (use Physics.RaycastAll or SphereCastAll) and damage everything in front of you. The reason I'm suggesting this is due to the situation where you have multiple enemies occupying the same space. In that situation, it doesn't matter how fast you attack, the "next one in line" always gets through and hits -- so it's always a losing battle if you can only hit 1. <br/> <br/>I look forward to seeing your next LD entry :D |
| Sep 2 03:00:00 | 12m 00s | Escape Paradise | Collision, combat, inventory, hunger - that's a LOT of systems for such a short compo, I'm impressed you got them all working! Fun to play, the hunger mechanic makes it pretty challenging too. <br/> <br/>Nicely done! |
| Sep 2 03:55:00 | 55m 00s | Meta Abstract Room Escape | Fun Puzzler, the puzzles themselves and the humor in the comments were by far the best points. I have a soft spot for games that don't take their genre or themselves too seriously, so you're getting high marks from me :D |
| Sep 2 04:14:00 | 19m 00s | Major Tom Rocket Driver | I really played this game a lot - very fun. Great music (I know that was Bowie, but you played it well), fun visuals, I liked the style too. Trying to steer against the wind when you had no way of knowing how it was affecting the ship was frustrating. I actually found that the most successful technique was just tapping the steering randomly and only occasionally making obvious corrections :D <br/> <br/>Overall, though, this was a really enjoyable game. |
| Sep 2 04:49:00 | 35m 00s | A Helicopter Named Freedom! | Very impressive for only 48 hours. |
| Sep 5 01:27:00 | 68h 38m | CRS Escape! | That was fun, good implementation of the puzzles - I liked how the game kept you updated with timed events like the water rising. Good artwork, like the music too. <br/> <br/>Really nicely done! |
| Sep 5 01:38:00 | 11m 00s | Escaparazzi | Great game, I ended up playing this one for a long time -- it really proves that any game can be made "new again" with the right game mechanic. Really impressive, nicely done! |
| Sep 5 01:58:00 | 20m 00s | The Grind | Woohoo 59 To-Do items FTW! Neat interpretation of the theme. You should take it a step further and give the player a tranquilizer gun to take out bosses from a distance (and make it so the bosses have to get closer to you to give you work). Changing levels would have been nice too. <br/> <br/>I'd really love to see this game developed further, I think it has a lot of potential :) |