FoonLudum Dare ExplorerLD21 → Fierce Undead

Fierce Undead

By gamenacho

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CategoryRankScoreCount
Coolness1444
Audio1752.55
Community2392.50
Humor3561.43
Innovation4052.08
Theme4252.17
Fun4271.92
Graphics4301.85
Overall4422.08

Comments

zaron 2011-08-23 02:16

Right click as a main function in a web app is not the smartest move, dude. :/ In this case, it renders the game pretty much unplayable.

gamenacho 2011-08-23 03:24

Yeah I forgot about that... It's only for using an item though so hopefully it won't be too much of a hassle. I'll make sure to remember this for next time.

gamenacho 2011-08-23 20:38

Ok I fixed the right click problem. You can now press "e" to use items instead.

ajmilsom 2011-08-24 17:18

i didnt get it, i got the pistol but couldnt attack with space or left click, time is also passes way too slowly, 2 weeks!! thats like an hour or so from what i could tell. doesnt really fit the theme too well its more survival than escape

gamenacho 2011-08-24 19:30

You need pistol ammo in order to use the pistol, and it's significantly less than an hour although you're right that it may be slow.

Anyways thanks for the feedback so far, I'm definitely learning a lot from the comments and my mistakes.

tulrath 2011-09-02 02:48

I noticed the zombies were pretty good at finding their way to you, which is usually a feature -- but half way through I was wishing I could get them stuck on walls :)

Also nice that the zombies "gave up" after awhile, but I ended up spending a lot of time "herding" zombies just so that I could get them all to rest in a corner while I searched buildings. In future games, you may want to make it a little easier for the player to disengage from combat.

For combat, you may want to make all weapons have a cone-shaped damage area (use Physics.RaycastAll or SphereCastAll) and damage everything in front of you. The reason I'm suggesting this is due to the situation where you have multiple enemies occupying the same space. In that situation, it doesn't matter how fast you attack, the "next one in line" always gets through and hits -- so it's always a losing battle if you can only hit 1.

I look forward to seeing your next LD entry :D

tommislav 2011-09-12 19:30

Hey, how come the zombies can turn 360, but I can only move in 4 directions? Are the zombies more agile than me? ;) I would have preferred to be able to move in at least 8 directions.
Interesting concepth though. I like the idea!

gamenacho 2011-09-26 02:08

@Tulrath Thanks for the nice comment and suggestions! I can't wait for the next LD! :D

@Tommislav Haha, of course zombies are more agile than people! ;)
Anyways I was thinking 4 direction d-pad style of movement. I should've carried it over to the zombie's movement as well!
Thanks!