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thristhart

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TimestampSince previousGamethristhart's comment
Aug 22 16:36:00 Vampire Runner I went in to this game skeptical. "Canabalt but you just run through walls? How could that be fun?" <br/> <br/>I was happily proven wrong though, it's a fun little timing game. I like how it kind of strips out all the unnecessary complications and is just a pure simple timing challenge. <br/>Graphics are pretty, although the walls are rather bland. <br/>Didn't really feel like I was Escaping anything, just running. If I was running from something, I didn't really get that.
Aug 23 14:49:00 22h 13m Prison of Air Music took an unexpected but interesting turn. Me like.
Aug 23 15:03:00 14m 00s Slimecave Yeah, the fact that the sound plays even while midair completely disconnects it form being footsteps, and turns it into this weird background noise. Level design was pretty good, but a death animation would have been nice - oftentimes it was hard to tell I'd actually died, because it doesn't even pause for a second to tell you.
Aug 23 15:17:00 14m 00s Moustache Chick Collision was weird too, there were several points where I was like "Oh there was NO way that lava should have hit me!" I really like your lava fill mechanic though.
Aug 23 18:36:00 3h 19m (For Android) GetThatFellowOut Works on my moto droid! Game itself is rather simplistic, but it was a fun diversion while it lasted.
Aug 23 19:04:00 28m 00s Escape The Overgrowth I want to give feedback, but I'm not sure what I could tell you that you didn't know. The growth thingy looked cool , when I got to see it. Pretty much every complaint could be simplified to "finish the game!"
Aug 23 20:13:00 1h 09m Virtual Girl Congratulations, I hate frogs now. <br/> <br/>I hate you for making me hate frogs. <br/> <br/>Theme and plot felt kind of shoehorned on - "here is a game, and oh also you're escaping. yeah."
Aug 24 04:00:00 7h 47m Escape! Data Entry Sentry I can't beat level one. What is wrong with me oh god this is hard
Aug 24 04:14:00 14m 00s D.T.R.J I got stuck on level 9 :( I loved the two-block puzzle concept. The Escape theme wasn't really represented, I think.
Aug 24 04:19:00 5m 00s Escape Cod I didn't feel like I really had much impact on whether I got out of the fish or not. I knew action was required, but it was basically "wait for fish to turn properly"
Aug 24 13:53:00 9h 34m Escape - Forest 2012 Music didn't play, so I'll rate n/a for audio. <br/> <br/>I felt like I was missing one giant inside joke, which from your comments on IRC I think I was. :P
Aug 24 14:18:00 25m 00s The Collapse This game's challenge is "here are some walls. don't touch them. also, your controls suck. good luck" <br/>I frustrated myself endlessly on the last level before having to give up. I suggest: Press left mouse to freeze the ball's movement. Maybe put that on a cooldown, I dunno.
Aug 24 14:58:00 40m 00s * Zeta Prime * The game progresses slowly, but I'm enjoying it. There's a slight issue with some of the help text being cut off on the right side. Well-conceived, and fun!
Aug 24 17:09:00 2h 11m End of file some notes while I play: <br/> <br/>the energy mechanic is cool <br/>can I improve the rate shields generate at? as it is I just alt-tab and do something else to let them fill up <br/>I don't think you can describe this as a platformer in any way <br/>the fact that enemies respawn makes it feel like I have no impact on anything <br/>there was one enemy that I couldn't kill because of how the blocks around it were positioned, that bothers me for some reason <br/>I'm lost because I died and I have no idea where the room I respawned in is in relation to where I died <br/>figured it out, I respawned before the bosses that I'd already beaten <br/>level design is quite strange, it feels like you just scribbled randomly and made it into a room (quite possible, this IS LD after all) <br/>oh dammit, when I was nearing the ending (the not-exit one) I entered a room and got stuck in a wall, moved downward, then the game crashed (System.IndexOutOfRangeException, probably caused by my moving out of the level and therefore out of the array, I'm sure) <br/>don't really feel like doing that again, so I guess I don't get to see the ending - that said, your game has bullets that shoot bullets. I am satisfied. also, the upgrade mechanic is neat
Aug 25 13:15:00 20h 06m Esca I would love the ability to list the things I want done then see them done (i.e., "jump flap flap flap flap flap&lt;enter&gt;" but then it wouldn't really be a typing game would it.
Aug 25 13:29:00 14m 00s Escape Work to get a Drink I was utterly annoyed by the teeny doorways. the character moves half a doorway with each step, so that if you aren't lined up perfectly with the doorway you can't align yourself to it. Ended up having to push against a nearby parallel surface every time I wanted to exit a room.
Sep 2 16:16:00 194h 47m Arena Escape I liked the concept of having to choose between using your ammo to shoot at the zombies and shooting at the barrier, but it fell apart when I realized that I could just sit there and shoot at the barrier, then switch to the zombies when they came close, and still do fine. Imo, too much ammo available.
Sep 2 16:38:00 22m 00s Legendary Lava Escape This doesn't even need lighting, it just needs a separate texture for vertical spaces so that edges are clear.
Sep 2 16:54:00 16m 00s Dragon's Bloodmoney I was highly amused by the three-year-old style intro. I wanted to be snarky and link you to the wikipedia page for "Difficulty curve", but unfortunately that page doesn't exist - much like the difficulty curve in your game. It was simple easy platforming and then suddenly, THAT PART. You know the one I mean.
Sep 2 17:02:00 8m 00s Luis the Thingemebober too easy by far, esp. w/ that bomb cache near start, never run out of bombs
Sep 9 21:18:00 172h 16m Escape from Flatland: an Adventure of Two Dimensions A promising game absolutely ruined for me by the controls. Aaaaagh so clunky. Mouse controls: nessecary
Sep 12 02:42:00 53h 24m Jameson Livingston Penguin This game is so relentlessly charming! Graphics are beautiful, as well as the audio. Simple gameplay, nothing too groundbreaking, but the incoming vehicle notification was quite nice. This game made me really want to like it, but... <br/> <br/> <br/>nah just kidding I loved it