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Feedback comments for LD20
thristhart's games and stats for all events →
| Timestamp | Since previous | Game | thristhart's comment |
|---|---|---|---|
| May 2 16:12:00 | Deadweight | The game crashed as I was finishing level 3. I'll come back to it later, but it was too finicky to finish the levels the first time to do it again right now. | |
| May 2 16:58:00 | 46m 00s | OUT OF HERE | Innovation: Running game. Nothing really new here, plotwise or gameplay wise. <br/>Fun: I felt really cramped in that tight passageway - not much room for maneuvering there. There were several points where I felt that the game was giving me an impossible situation to dodge. It was like, "How was I supposed to get past that? That's not fair." instead of "Damn I mssed up... Oh shit now they're catching up!" <br/>Theme: The theme is kinda just forced onto the game. "You're running. It's dangerous, take my advice." and then it's never mentioned again. <br/>Graphics: Quite good, I especially liked the Ludum signs. Was nice to be dodging them instead of generic unreadable signs. Good touch. <br/>Audio: Music was very suitable and inspiring! No other sounds effects come to mind. <br/>Humor: N/A, I think? <br/>Overall: Overall, a distraction for a few minutes, enjoyable while it lasted. <br/>Community: You posted enough, but a demo would have been nice. You did have an early gameplay video, so 4/5 |
| May 2 17:26:00 | 28m 00s | Hero, Monster, Boss | Innovation: Not entirely unique, what with being a shopkeeper game. The gameplay was a unique idea though - don't think I've seen anything like it before! <br/> <br/>Fun: There was a sort of puzzle-esque fun to it, feeding that "a-ha!" moment when you realize how to profit without killing your clients. <br/> <br/>Theme: Fits it pretty well, except it's more like "buy this" than "take this". <br/> <br/>Graphics: Not exactly beautiful, but they get the point across in a functional and easy to figure out manner. <br/> <br/>Audio: Kinda the same as the graphics. I wouldn't listen to it in my spare time, but it acted as a good background to the game. <br/> <br/>Humor: Some asides in the item descriptions. Smile-worthy. <br/> <br/>Overall: Solid, short, fun. Good gameplay concept, executed without bugs and in a presentable manner. <br/> <br/>Community: Posted about your ideas, posted screenshots, have a demo. Food shots and/or gameplay video would have brought it to a 5. |
| May 4 01:22:00 | 31h 56m | N3: Name Not Needed | Innovation: I've never seen a space shmup with ammo as a concern, so that's new to me. Points to innovation for that. <br/> <br/>Fun: Got boring after a while, doesn't seem to get any more interesting after a point. Previous commenter mentions a boss, but I never got there I guess. <br/> <br/>Theme: Kinda forced in there. It's a space shooter, but occasionally a mysterious narrator power gives you stuff? <br/> <br/>Graphics: Not beautiful, but elegant in a way. Functional. <br/> <br/>Audio: None that I remember. N/A. <br/> <br/>Humor: None that I remember. N/A. <br/> <br/>Overall: Decent fun for a short while. <br/> <br/>Community: Ooph, nothing. 1/5 for an empty journal. Next LD, participate in the community while you make the game! It'll pay off, even without a community rating. |
| May 4 01:24:00 | 2m 00s | The Extinct Fireplace | Your download link appears to be broken! |
| May 4 01:32:00 | 8m 00s | Hooj | Was really quite difficult to sail around, which was a cool mechanic but made it pretty hard to do anything. Might be I just couldn't figure it out. <br/> <br/>Not really sure if it fits the theme at all? <br/>Lack of instructions hurts the overall score, but I see promise in this. Really only needs a guide of some sort to help silly people like me figure it out. |
| May 7 17:48:00 | 88h 16m | Red | A surprisingly fun game. Just when I'd thought I'd mastered the concept your level design threw me for a loop. Good stuff. <br/> <br/>As far as community goes, you posted about the game, but didn't have a demo - acceptable seeing as you didn't enter until 10 hours left. Overall, good participation. |
| May 8 14:05:00 | 20h 17m | It's dangerous to "go" alone! Take this. | The sound made when bumping into a wall was both unnecessary and annoying! Good gameplay concept and nice execution, shame you ran out of time. Good community participation, especially liked your postmortem. |
| May 10 17:13:00 | 51h 08m | "Tower Defense" | Theme was extremely shoehorned in. Interesting concept. |
| May 10 21:48:00 | 4h 35m | Squid Squares | Only really challenging puzzle was the last one. Other ones involved simply clicking places and watching what happened. Kinda like you finished the tutorial levels, got the first level done, then ran out of time. Great concept though! Directional blocks really changes how the puzzle factor works. <br/> <br/>Taking away a point on graphics because your background wasn't made by you in the 48 hours. They are otherwise quite good. Remember, Ludum Dare is about making all the content by yourself! Unless you're doing the Jam, of course. <br/> <br/>As previously mentioned, that music gets pretty annoying. |
| May 16 20:19:00 | 142h 31m | Elidia | My best time was 145. |
| May 22 04:16:00 | 127h 57m | c | Can't give more than a 2/5 overall because of how short it is, but it's an interesting gameplay concept! |