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Feedback comments for LD21
Sanguine's games and stats for all events →
| Timestamp | Since previous | Game | Sanguine's comment |
|---|---|---|---|
| Aug 22 13:16:00 | Escape | The best part about this game was without doubt the music, it went along fantastic with the game. Is there some way I can get the music? | |
| Aug 22 15:29:00 | 2h 13m | Coin Runner | Danik, you did a great job! I think it would be even better with some other audio and other graphics! |
| Aug 22 15:44:00 | 15m 00s | "Escape from Bubble land" | I took me a while to get hang of the controls, but once I got the controls, they we're rather cool. I thought the game was a bit hard at the beginning, but after that it got easy quickly. The music was good, a shame that it didn't loop correctly. |
| Aug 22 15:54:00 | 10m 00s | The Collapse | I couldn't get past the level with the green bumpers, which kind of ruined it for me. I really liked the graphics of the game though! |
| Aug 22 16:02:00 | 8m 00s | NO ESCAPE | The graphics and the audio were great! I missed an actual gameplay element, but it was still an experience for me! |
| Aug 22 16:39:00 | 37m 00s | Hell Fortress Escape | You succeeded in making this game really hard. I love the artwork! |
| Aug 23 18:13:00 | 25h 34m | * Zeta Prime * | The game-concept was good. It could be developed better. I missed a tutorial of some sort and it was a bit buggy. After my first unit died I had 2 unit 3's. |
| Aug 30 07:18:00 | 157h 05m | Cerulean | When I first looked at the rooms I was kind of amazed, but I found the gameplay just a bit repetitive. If there were more items that would help you, it would be better :) |
| Aug 30 07:19:00 | 1m 00s | Magiscape | Same for me |
| Aug 30 07:24:00 | 5m 00s | Ascape | The game felt a bit like trial and error. Every time I had to just try. It might be easier if there were a few different paths, instead of just one. It would also make the game different each time you play. |
| Aug 30 07:30:00 | 6m 00s | Self Destruct: Activated | I really like the graphics of the game. The game is a bit hard though. I think there should be a few more save points, because otherwise it just gets a bit repetitive. |
| Aug 30 07:35:00 | 5m 00s | Zero Gravity Escape | Wow, that was really hard. There should probably be a less steep learning curve and then it could be really fun |
| Aug 30 07:39:00 | 4m 00s | Space Pirates Suck! | The game was quite hard, I think it would be appropriate to have some sort of tutorial. |
| Aug 30 07:45:00 | 6m 00s | Road Runner | The controls were rather choatic and often the GUI elements got drawn over each other. The warning sign was a good idea and helped me a lot. |
| Sep 8 19:38:00 | 227h 53m | Prisoner | I think the game was a bit easy, it didn't really feel like a puzzle game. |
| Sep 8 19:50:00 | 12m 00s | Red-Line to Shady Grove | I think you should probably remove the fact that you have to press your mouse button to continue and instead make it any key. The game was really original, but sometimes I felt like there wasn't a real tactic. It does have the possibility to turn into a really cool game :) |