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Sanguine

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TimestampSince previousGameSanguine's comment
Aug 22 13:16:00 Escape The best part about this game was without doubt the music, it went along fantastic with the game. Is there some way I can get the music?
Aug 22 15:29:00 2h 13m Coin Runner Danik, you did a great job! I think it would be even better with some other audio and other graphics!
Aug 22 15:44:00 15m 00s "Escape from Bubble land" I took me a while to get hang of the controls, but once I got the controls, they we're rather cool. I thought the game was a bit hard at the beginning, but after that it got easy quickly. The music was good, a shame that it didn't loop correctly.
Aug 22 15:54:00 10m 00s The Collapse I couldn't get past the level with the green bumpers, which kind of ruined it for me. I really liked the graphics of the game though!
Aug 22 16:02:00 8m 00s NO ESCAPE The graphics and the audio were great! I missed an actual gameplay element, but it was still an experience for me!
Aug 22 16:39:00 37m 00s Hell Fortress Escape You succeeded in making this game really hard. I love the artwork!
Aug 23 18:13:00 25h 34m * Zeta Prime * The game-concept was good. It could be developed better. I missed a tutorial of some sort and it was a bit buggy. After my first unit died I had 2 unit 3's.
Aug 30 07:18:00 157h 05m Cerulean When I first looked at the rooms I was kind of amazed, but I found the gameplay just a bit repetitive. If there were more items that would help you, it would be better :)
Aug 30 07:19:00 1m 00s Magiscape Same for me
Aug 30 07:24:00 5m 00s Ascape The game felt a bit like trial and error. Every time I had to just try. It might be easier if there were a few different paths, instead of just one. It would also make the game different each time you play.
Aug 30 07:30:00 6m 00s Self Destruct: Activated I really like the graphics of the game. The game is a bit hard though. I think there should be a few more save points, because otherwise it just gets a bit repetitive.
Aug 30 07:35:00 5m 00s Zero Gravity Escape Wow, that was really hard. There should probably be a less steep learning curve and then it could be really fun
Aug 30 07:39:00 4m 00s Space Pirates Suck! The game was quite hard, I think it would be appropriate to have some sort of tutorial.
Aug 30 07:45:00 6m 00s Road Runner The controls were rather choatic and often the GUI elements got drawn over each other. The warning sign was a good idea and helped me a lot.
Sep 8 19:38:00 227h 53m Prisoner I think the game was a bit easy, it didn't really feel like a puzzle game.
Sep 8 19:50:00 12m 00s Red-Line to Shady Grove I think you should probably remove the fact that you have to press your mouse button to continue and instead make it any key. The game was really original, but sometimes I felt like there wasn't a real tactic. It does have the possibility to turn into a really cool game :)