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| Timestamp | Since previous | Game | RichMakeGame's comment |
|---|---|---|---|
| Aug 22 22:11:00 | Aftermath! | hehe, funny but blatantly unrealistic! there was no-where near that many police about! ;) | |
| Aug 22 22:17:00 | 6m 00s | ESC this game | hmm, same I got some error about something AddToStreamEx- sorry |
| Aug 22 23:05:00 | 48m 00s | Slip Away | I had a hard time phasing back into areas the same height as the character, I think the phasing back in should have been more generous in that respect, but I also really enjoyed it- very nice mood and music |
| Aug 23 00:06:00 | 1h 01m | The Escape | enjoyed this a lot! I think it's a great plan to have a very simple game mechanic and spend your effort creating a big and diverse play area like this to explore. the silouette gives you enough of an idea about the level and what things are, but it's nice and easy to create too. very clever |
| Aug 23 09:36:00 | 9h 30m | Ignore Them | simple but fun :) I would have liked some quick indication of where the bullets were coming from at the top of the screen, just to aid dodging |
| Aug 23 09:56:00 | 20m 00s | To the Other Side | not sure I understand how to download the game! |
| Aug 23 10:31:00 | 35m 00s | Flee Buster | really fun! great feel to the platforming, I think the only thing I'd like to add is checkpoints so if you die you don't have to restart the entire thing. after 3 goes getting quite far (I think) I gave up when I died again |
| Aug 23 10:58:00 | 27m 00s | Escape from Planet 21 | good fun! I found it really difficult though, especially with the thruster damage mechanic. I couldn't escape! <br/> <br/>the damage is a great idea, I just wish it didn't cripple you *as* much, since I'm really clumsy and impatient I hit a lot of stuff :D |
| Aug 23 11:56:00 | 58m 00s | When I Was Human | I think mixing health and checkpoints like that is a bit weird. health should refil when respawning- I don't know why I should get a game over when running out of hearts vs just respawning for falling off a building.. it makes falling off preferable to being hit, which I think is the wrong way round. anyway, it was pretty good fun :) <br/> <br/>oh, on a small note: I think putting a hole right after the speedup powerup is pretty cruel! |
| Aug 23 12:36:00 | 40m 00s | Soul Hellscape | game looks great :) I think it's a little inaccessible to jump straight into and start playing, there's a lot of elements presented all at once. I actually think streamlining it to just guiding light and electricity might have made it easier to make and easier to get into to play. still, well done for the complexity in there! |
| Aug 23 12:51:00 | 15m 00s | Ernest the Plump Adventurer (in trouble) | fantastic game, really fun and I loved the art! very stylish :). I got stuck on level 14 tho, after 6 tries I ended up giving up, sorry :/. There seems to be a jump which requires a leap of faith and missing it is instakill. At first I was really pleased to see the water was not instant death, and you could recover- however more and more in the later levels it does become instant death. I love that you even coded a bonus level! |
| Aug 23 14:14:00 | 1h 23m | Escape from Dr. Evilface's Maze | those are some pretty tough sheep! |
| Aug 23 15:40:00 | 1h 26m | Mini PacMan | It's a great achievement to finish a game in the time, but I do think you could have stretched yourself a bit more with the originality.. I mean, it's pacman but with less going on :P. and it's a closed maze you can't escape from! <br/>well anyway, congrats for finishing :D |
| Aug 23 19:00:00 | 3h 20m | and just like that | Good times! I wondered if the music came from a royalty free site but no you made it too.. really impressive (and a good length despite the cuts!). well played |
| Aug 23 19:11:00 | 11m 00s | Mountain above the clouds | really really charming experience. I struggled with the controls a little, but overall I loved it particularly the character design |
| Aug 23 19:19:00 | 8m 00s | AWOL | this game is awesome, particularly 'fly mode' which I almost missed! my only crit would be to add the velocity of the vehicle onto the bullet, cos if you get really fast you can almost outrun your own bullets! anyway, one of my favourites so far! |
| Aug 23 19:31:00 | 12m 00s | Escape Velocity | yes, please add an executable. I don't even know what platform the game is for? |
| Aug 23 19:40:00 | 9m 00s | The Sky Is Falling | I think you should try and find out if you can be allowed to add a restart button to your entry. They've stated I believe that you can address big completely game-breaking bugs, as long as you don't alter any features. and you can argue no respawn is quite game breaking. Please find out if you can add it, it would make a huge difference! |
| Aug 23 21:37:00 | 1h 57m | Beam Runner | on of the best art styles in the compo.. really friggin cool to look at. My only gripe is sometimes telling the difference in a hurry between mines and switches is tricky (and you really don't want to make that mistake!). I'd have made switches bright green or something |
| Aug 24 00:28:00 | 2h 51m | Alpha Centuri | it was great, I was really hoping for aliens rather than ghosts mind :]. But great atmosphere, well done! |
| Aug 24 00:33:00 | 5m 00s | Scriptblock's Escape LD48 | hi, for me nothing happens when I click run.bat. a command window flickers up then closes real quick |
| Aug 24 16:21:00 | 15h 48m | Run Run Robot | great fun, the music is friggin ace, megaman flashbacks |
| Aug 24 22:34:00 | 6h 13m | Make a run for It | loads of potential here, I just didn't have a clue how to beat the game! barigorokarl: I was doing that but the attackers pound the ship so much it just got to a state where engineers were keeping me alive but I couldn't fix sensors or engines so was dead in the water |
| Aug 24 22:47:00 | 13m 00s | NO ESCAPE | I'm not even sure I would call it an interactive experience if you wedge down the spacebar :). however, as far as mood and audio go it's great :) |
| Aug 24 23:59:00 | 1h 12m | Real Live Avatars INC | pretty fun! I really question the fact that if you jump against a wall in level 1 you get sent flying backwards :) likewise in 2, it's quite random if you make it or fall into a hole and wait for the beam to catch up. finally in level 3, if I didn't accidentally find out about the wall-push I don't think I could complete it. despite these gripes, I had a good bit of fun :). level 1 was the most fun, sliding about and jumping to avoid obstacles |
| Aug 25 00:03:00 | 4m 00s | Escape Velocity | great idea, i just couldn't play it very well :) would be good to polish up the gameplay |
| Aug 25 00:13:00 | 10m 00s | Escape Cod | great concept, a little frustrating to play (i just wanted to reach into the screen and strangle the damn fish as it swims the wrong way).. great music. Overall despite the frustration very enjoyable to beat |
| Aug 25 00:25:00 | 12m 00s | Epic Escape | cool game- i just would have liked some kind of indication how far the guards can see |
| Aug 25 00:34:00 | 9m 00s | Escape Paradise | pretty fun! but, I'm sad that this is the second 'stuck on a desert island' game I've played this compo where you can eat dodgy mushrooms, and there's no trippy visuals. Son I am dissapoint :P anyway apart from that well done :) |
| Aug 25 00:39:00 | 5m 00s | Escape in 60 seconds | kinda fun little real-time roguelike! I had no idea I was being timed though so losing because of that was a bit of a shock |
| Aug 25 00:46:00 | 7m 00s | Psychosisfree | it took me a few goes to realise I could kill people, I generally shot them a few times and when nothing much happened I kept running :). but eventually I got it :). pretty clever! |
| Aug 25 10:43:00 | 9h 57m | BATHOS | I kinda think you should not have included a web version, since rage quitting means just closing the browser! I admit at first I really did not like this game because I felt like it was a case of designer mocking player, but since then I've thought about it more and it's clever enough to win me back around :). great art and music too |
| Aug 25 10:51:00 | 8m 00s | Escape from Space Cannibal | aw, I was looking forward to figuring out how to free them.. seems like maybe you didn't get to finish the ending? I really enjoyed the conversations though :) |
| Aug 25 11:07:00 | 16m 00s | The great escape of Dr. Diabito! | em, i got to 'open space' and some fire rained down from the sky, then the background went black and I kept flying. Did I escape? what about his wife and kids?? PS I gave you an extra community point 'cos your name is great. hope you never get in a fight with someone called RCP90 |
| Aug 27 16:27:00 | 53h 20m | ZombieRobotAlienpocalypse Escape | loved it! |
| Aug 28 17:16:00 | 24h 49m | Haunted Escape | i got the 'didn't find out what happened' ending, was there any more? |
| Sep 3 20:53:00 | 147h 37m | Self Destruct: Activated | awesome game, just a little too difficult (or actually as others have stated, its just too long inbetween respawn points. the difficulty is fine apart from that) the only other thing I found frustrating is how you can go so much faster than the screen scroll rate.. I guess I understand it's so you can get out of a scrape, but I also would have liked to build up a bit of a gap between me and the fire if I could move fast enough, which gives a little bit of a safety net for when you mess up. <br/> <br/>all in all a fun and cool game tho! |
| Sep 3 21:00:00 | 7m 00s | escape.swf | hehe pretty fun! I'm not quite sure how escape works, it sounds like I'm running to work right? am I escaping my sanity?? |
| Sep 8 19:25:00 | 118h 25m | Failed Turn-based Space Combat | there's an enemy ship in the picture! i played for a bit and all I did was float around space. how do you find enemies |
| Sep 10 21:47:00 | 50h 22m | Escape from Flatland: an Adventure of Two Dimensions | phew. i was determined to finish but damn I think you made some mean level designs! to the point where managing to finish often felt way more luck-based than when I actively tried to be skilful or tactical. I did better just rushing over and over and hoping for the best :). but anyway despite all that it's a great achievement, full points for innovation. I never managed to read the end text though because I get killed so quick, which is a shame |