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Feedback comments for LD21
mikolalysenko's games and stats for all events →
| Timestamp | Since previous | Game | mikolalysenko's comment |
|---|---|---|---|
| Aug 23 22:08:00 | Asplosions! | Neat little game, I made it through once, though the second time I got stuck at the sumo level. There seems to be a bug where if you die there, the sumos don't ever stop coming in. | |
| Aug 23 22:09:00 | 1m 00s | Escape! | Kind of lame, more a joke than an actual game. |
| Aug 23 22:17:00 | 8m 00s | pblob | I couldn't figure out how to get past the second level. The game seemed to keep glitching out and turning me into a ball, whereupon I would immediately fall to the bottom of the screen and roll around down there. I like the idea though, and it seems like a promising concept. |
| Aug 23 22:21:00 | 4m 00s | NO ONE CAN STOP THE HARDWARE HERO | A bit boring, but not a bad game. Toward the later levels though it can get a bit random, since there doesn't seem to be any check to prevent one of the pink blocks from starting on top of your guy. |
| Aug 23 23:44:00 | 1h 23m | Coin Runner | This was a lot of fun, very Diamond Hollow-esque. I'm always impressed by how well the die-then-level-up mechanics works in games like this. Overall great job! |
| Aug 23 23:56:00 | 12m 00s | Persephone | It was pretty neat, and I like the bomb mechanic. However I have two major complaints: 1. The controls are way to slippery. 2. Waiting for the bombs to go off is a bit tedious. It seems like it would almost work better if they just exploded immediately. |
| Aug 24 00:02:00 | 6m 00s | Death Game | It is really hard to place blocks and move to the right at the same time. I almost feel like the mouse would be a better button to use for the blocks, and perhaps e could be used to toggle between the two modes. Also the looping background noise gets a bit old. |
| Aug 24 00:10:00 | 8m 00s | Henchmen, Attack! | I love the sound effects, and the game is really fun. The only thing I could possibly fault it for is being yet another cannabalt. |
| Aug 24 00:14:00 | 4m 00s | Who let the robots out? | Well, this is a very ambitious and unusual game no doubt, and for that alone I am willing to give it quite a few points. However, it is also a bit unweildy at times and it is difficult to figure out what the goal is. The idea of programming the robots is really cool, but it seems difficult to use properly. |
| Aug 24 00:15:00 | 1m 00s | Arachnid Escape | Like others, I keep getting stuck at the bee... |
| Aug 24 00:34:00 | 19m 00s | Arenatron | Nice! |
| Aug 24 05:12:00 | 4h 38m | epacse | Fantastic! |
| Aug 24 05:24:00 | 12m 00s | displaced | It was pretty entertaining up until I got stuck at one point. Overall, pretty good! |
| Aug 24 05:29:00 | 5m 00s | Beam Runner | I like the beams that come down, especially as they blow stuff up. Nice touch! |
| Aug 24 05:45:00 | 16m 00s | Mangore | This is the best presentation of this joke that I've seen on the site. |
| Aug 24 05:50:00 | 5m 00s | Idol Run! | Nice job |
| Aug 25 04:49:00 | 22h 59m | Antagonist | This was great when it worked, but there were quite a few times when it felt like the level design was slightly broken. In a few places the antagonist randomly teleported on top of me and instakilled me before I had a chance to react. Other than that, great use of the theme! |
| Aug 25 05:08:00 | 19m 00s | / ESCAPE \ | Wow! This is amazingly polished! The only thing is that it does seem to be a bit frustrating, but the addicting music and slick presentation kept me coming back for more. It feels almost like a pachinko machine, I want to keep dumping more tries into it. |
| Aug 25 05:27:00 | 19m 00s | Prelude of the Chambered | In addition to being so high profile, this is also one of the most fun entries of the competition this year! Congratulations to Notch on making yet another amazing game! |
| Aug 25 05:47:00 | 20m 00s | D.T.R.J | I like this concept quite a bit! I have only two complaints: First, the music got a bit repetitive after awhile. Second, some of the puzzles seemed to be somewhat ill constrained; I felt like I solved them by cheating/using a particularly inelegant solution. Of course I think that it is quite difficult to make levels for this kind of game, so hats off to you for creating as much as you did in the time limit! |
| Aug 26 21:03:00 | 39h 16m | McPixel | This was great! |
| Aug 26 22:38:00 | 1h 35m | EscapeOut | Hah! I like it, very clever! |
| Aug 26 22:47:00 | 9m 00s | Escapism | A neat concept, but I wasn't sure if there was a point to it (or maybe that IS the point and I'm not getting it). |
| Aug 26 23:01:00 | 14m 00s | Bomber Planet | Nice work! The multiple bomb powerups didn't seem helpful until I figured out that I could spam the button and stack them on top of each other for a combined effect. Also the map was a bit boring, and probably too large. |
| Aug 27 02:37:00 | 3h 36m | Escape - Forest 2012 | I tried, but I could not get this game to run. Sorry, :( |
| Aug 27 02:44:00 | 7m 00s | FuhFuhFire! | Interesting concept, but I couldn't really figure out what to do with all the people. Also, am I supposed to be playing as an arsonist or a firefighter? |
| Aug 27 02:57:00 | 13m 00s | Lava Tsunami of Doom | Had major performance problems, also whenever I left clicked the level mysteriously vanished for a split second. |
| Aug 27 03:10:00 | 13m 00s | BRITAIN:2027 | Graphics were great! But the game was way too short. |
| Aug 27 03:25:00 | 15m 00s | Land of Colors | What a cool concept! A pretty fun game if you have two people! |
| Aug 27 03:28:00 | 3m 00s | Close Your Eyes | Good graphics and controls, but it was way too short. |
| Aug 27 03:53:00 | 25m 00s | Huescape | Neat idea, but pretty short. |
| Aug 27 04:04:00 | 11m 00s | Dungeon Exit | I laughed, but that sound hurt my ears. |