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Hectigo

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TimestampSince previousGameHectigo's comment
May 3 18:39:00 Chronos Good work with the audio, and the game has a good overall atmosphere. The gameplay itself is quite basic and monotonous, but at least there's some challenge to it, and the controls feel responsive. Why do I have to kill the perfectly peaceful purple squares, though? :( The bars could also be explained better.
May 3 18:49:00 10m 00s It's dangerous to take this, go alone. Man, space delivery guys really have it hard. Everybody's pew-pewing at you, and the shots from your own cannon, they do nothing! I was able to kill some baddies, but the player's weapons feel seriously underpowered, making just running around seem like the best strategy. Anyway, nice to see a game that uses WebGL, I guess it's slowly becoming a viable technology for games. The game worked without a hitch in Chrome/Win7.
May 3 19:01:00 12m 00s Robber Attack An endearing game, finished on first try with one bag remaining. Not that innovative, since it's basically a low-fi version of Space Channel 5, but the premise of pepper-spraying ninjas kept me smiling. Like others have said already, the difficulty should ramp up earlier, and the tick/footstep sound is a bit annoying, while the other sounds are retro just in the right way.
May 3 19:35:00 34m 00s Take This Great work! Very much fun, well presented and solid, innovative gameplay. Only thing that I missed was some sort of a log where you could see the past patterns you have used and what they conjured up. With the current version pen and paper were quite necessary.
May 3 19:58:00 23m 00s The Village Elder An excellent take on the theme, and a good share of funny moments. Desperately needs some background music for setting the atmosphere, it was a bit of a stretch to stay focused on the game long enough to gather all required elder points, but anyway, good work.
May 3 20:09:00 11m 00s Monsters Dont Like Water Also stuck at the pit in the beginning - I could walljump up to the left side, but couldn't get further. Looks nice, but unplayable.
May 3 20:17:00 8m 00s Furious Fighting Felines The game is clearly a bit unfinished - the groundwork is there, but at the moment it just isn't fun. The controls feel very stiff, the fact you can't move during attacks might make the animations look more natural but it's a huge drag on gameplay. The combat also needs more complexity, varied attacks and such. Sounds and graphics are okay, though, and the music fits the game well.
May 3 20:31:00 14m 00s Ludum - the Magic bird of AWESOME The game was unplayable on Chrome for me, with controls getting stuck, and lagged terribly in Firefox 4, most probably due to huge memory usage. I did manage to play the first two levels, and well, didn't like the game too much - it seemed tough in an unfair way, instead of being tough in a fun way. Bullets fly too fast at least considering they kill instantly. There's some good material in the game, but it still needs work.
May 3 20:43:00 12m 00s You Cannot Beat This Game I don't think clicking the spaceships did anything in Chrome/Win7, at least seemed like it. Also, the gameplay felt mostly like a chore, and the launch sound was quite annoying, though the laser sound was okay. Music was also fitting.
May 4 20:19:00 23h 36m Rainbow_Riding_Hood Whoa, absolutely amazing graphics, and the amount of content and detail for being made in such a short time. The gameplay wasn't too impressive, however, it seems like the best strategy is just to mostly hold left so the riding hoods go forward as slow as possible and spam the attacks.
May 4 20:31:00 12m 00s Grave Robbers Very clever and original gameplay concept, especially the control system is pretty innovative. Having mouse controls as another option might be interesting to try though, I'm not sure whether it would make the game easier or harder. <br/> <br/>The game is screaming for some sound effects and animations for the dudes to really bring it more to life, but given the dev time constraints, the graphical presentation is okay too.
May 4 20:53:00 22m 00s Yhn I didn't find level 5 that hard, level 4 actually was much harder for me, and I decided to skip it. The over-large collision boxes were just a tad too tough on the blood pressure to make me want to try again. :P Otherwise a fun game, and consistent with the theme. The wall-jumping hat spike was especially clever.
May 4 20:58:00 5m 00s Wild Forest Not much going on with the gameplay, but great graphics. Maybe it would've been nice to see the eyes glowing in the dark if you didn't take the lantern and just tried to stumble in the dark?
May 4 21:09:00 11m 00s The Legend Of Super Grapple! Not bad at all, good graphics and working gameplay. The controls felt a bit weird though, particularly air control wasn't very natural at least to me. Also, it might have fit the game better if the spikes weren't instant death, but you'd have a few hitpoints to spare. Now it's very frustrating if you die near the end of a long level.
May 4 21:26:00 17m 00s VIGILANCE Excellent game! Never before have I beat up so many people in a game about giving out personal alarms, and that's saying something.
May 4 21:57:00 31m 00s POLARITY Awesome, awesome graphics and sounds. Very atmospheric. It'd be interesting to see this developed further, even though it's just a seed of a game as it is.
May 5 09:03:00 11h 06m The ADD RPG Not bad at all. Lots of geeky humor, some of which even is really funny, very related to the theme, and a good collection of minigames for 48 hours. Especially the "mega man" boss was nice. There are some graphics bugs that desperately need fixing, but you probably already know that.
May 8 15:41:00 78h 38m Let Me Save You! Your Faithful Companion Impressive, tons of graphics and quality music for 48 hours. The game structure isn't that special, but the good writing, boobies and production values do keep it afloat.
May 8 16:18:00 37m 00s Dungeon Runners I agree with randomnine that the light range should be extended, now the gameplay is mostly just poking randomly at the darkness. But the exploration mechanic is fun, and the jumping and fighting animations are adorable. Good job!
May 8 16:24:00 6m 00s Tim: Legends Looks good, and sounds great. While I found the gameplay idea interesting, it ended up a bit tedious - either it's waiting for Tim to walk somewhere, or otherwise he is plunging to death way too fast. It's not always so easy to plan ahead and predict where he will end up - at least in the beginning when one doesn't yet have a clear idea of the nuances of the game. And then it's back all the way to the beginning of the level.
May 8 16:41:00 17m 00s A Colorful Man A solid entry overall, works for me on win7 64bit. The level of challenge is nice, but the mouse-based controls are a bit frustrating, like localcoder already pointed out. Liked how the rainbow beam makes bits of the world colorful, and how you had to retrieve the arms first (ever read Problem Sleuth?)
May 8 16:57:00 16m 00s Void Runner Nice, traditional shmup. Plays well and the level of challenge is good, though the instant death is a bit unforgiving. And you've spiced it all with kick-ass audio, great work in that department.
May 8 17:58:00 1h 01m Finely Tuned Corridormabob There are some interesting mechanics here, like not using abilities giving points. Also, the interplay between being invisible and timing your other actions right is good. Other than that, well, can't really say much about the graphics, and the sharp sounds are mostly just an annoyance. So just work up on the polishing, and your next game will undoubtedly be better.
May 9 14:57:00 20h 59m Mary's Awesome Adventure An okay little bullet hell shooter with nice music and sounds, though the sound quality of the music isn't very good. The controls could've used tuning - F and R are hard to press while moving with WASD, so using mouse buttons or maybe space for the actions could've been better. Holding the mouse button to shoot in another direction doesn't seem necessary, just moving the mouse to aim should be enough.
May 9 15:03:00 6m 00s Right Thing. Right Time. The game is clearly very unfinished, but hey, smooth animations. The basic gameplay idea might have some potential, though it should be varied and streamlined a bit to make it more appealing.
May 9 15:30:00 27m 00s The Way Home Interesting concept, one of the artsier games of this LD. The atmosphere is nice, though the heart sounds are a bit too erratic (what's up with the pulse not stopping at all after dying?). Also, there are timing issues with the combat, so it doesn't work very well as a game because of that.
May 9 15:39:00 9m 00s Their Finest Space Pixel Good graphics and the core shmup gameplay seems to be working, but what's up with having to mash the keys to shoot? Such a simple thing can make a game unenjoyable, better to make the ship shoot automatically or at least offer the option of holding down the button.
May 9 18:28:00 2h 49m Appy 1000mg This game is six kinds of awesome. Pretty but deceptively simple at first, the game took me by surprise by transforming to a such a compelling experience. Sounds would be a good addition, of course, but it's extraordinary how well the world sucks one in even without them.
May 9 20:33:00 2h 05m The Last Survivor Ha, great minds think alike. :) It's almost eerie how similar this is to my game in some respects. Mayhaps Portal 2's lasers have something to do with it? My sounds/music pale in comparison to yours, though.
May 9 21:05:00 32m 00s Bonifaco's Bazaar Fun game, though maybe a bit too hard. Switching between modes felt like unnecessary micro-management, it would be better to just have deal / no deal buttons visible all the time on the sides of the screen and the crafting in the center. Inventory being visible would help. Also crafting could be streamlined, though finding recipes for things has some flair to it.
May 9 21:32:00 27m 00s Officer Alfred Please make the game easier. The mechanics are downright brilliant, but jumping on pixel-sized shrapnel is more an annoyance than entertainment. Such great graphics too, this one is a real diamond in the rough that deserves a bit more polish.