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Feedback comments for LD32
Hectigo's games and stats for all events →
| Timestamp | Since previous | Game | Hectigo's comment |
|---|---|---|---|
| Apr 20 17:04:00 | Eurovision: world domination through the power of song | Awesome interpretation of the theme, and great music! It would be better if it was easier to see which countries are more likely to give points to you, like a colored map. Now keeping track of one's strategy feels too much like a chore, as fun as the game is otherwise. | |
| Apr 20 20:29:00 | 3h 25m | Ion cannon | The core mechanic is really fun and pretty innovative, plus the game is clearly inspired by the theme. Maybe the shooting could be made a little bit easier, but it really has this nice flow to it. I'd like it if the graphics were just a tad less pixelated. |
| Apr 20 20:39:00 | 10m 00s | Sticky Bomber | The movement feels stiff and makes the action too slow-paced. With tweaking this could be made into a decent game, but right now it doesn't quite do it for me. |
| Apr 20 20:57:00 | 18m 00s | Sandwich Assassin | I really liked the style the instructions were written in. The puzzle mechanic would still need something to spice it up to make it more interesting, but still I was interested enough to play through all the levels. There doesn't seem to be much reason why the cutting pieces needs to have a real-time challenge, I feel like it would fit better if one just chose a slice to give to each taster. Knowing the amount of tasters in advance could be better too. |
| Apr 21 19:03:00 | 22h 06m | Flail Rider | The core mechanic is a ton of fun, and the game really hooked me when I discovered the boost pieces. It's maybe just a tad too difficult - if the boost pieces were made a little bit more visible, and the car just a little bit easier to control, it might be even more fun. Maybe the trees shouldn't instantly crash the car, but rather just slow you down? The game is still no doubt among the best of LD32. |
| Apr 21 19:25:00 | 22m 00s | Slam Jam Bakery | This is a mostly solid game, with a fun core mechanic. The hard level got frustrating quite quickly though, and sometimes the controls seemed a bit finicky. Maybe a bit less lift from the jump button (or variable lift based on how long it's held) and a bit more lift from the jam gun would help? Not sure if respawning is useful if there's only a few extra seconds in the clock to begin with. |
| Apr 21 20:12:00 | 47m 00s | Space Boy | Considering the other production values, it seems a bit odd that the game lacks any kind of explosions - this kind of action shooter would really benefit from some extra oomph. But it's really well balanced with a smooth difficulty curve and a nice pace. |
| Apr 21 20:31:00 | 19m 00s | Disaster Theatre | The "Idle" script was really confusing for me too. Other than that the idea is fun and I love the watercolor graphics and the little animations! |
| Apr 21 20:59:00 | 28m 00s | A conventional marriage | The game was very confusing, I could move around the princess but I couldn't decipher how the items worked. The basic idea is fun, but this needs more work. |
| Apr 21 21:12:00 | 13m 00s | Ball-O-Ball | The basic concept is fun and somewhat innovative, but I feel like the controls are a bit too complex. The ball can also get lost in an inconvenient spot and then it's a lot of trouble to get it back. |
| Apr 21 21:20:00 | 8m 00s | Vacuum Maiden | I'd focus on fixing the feel of the controls first, there's way too much inertia when moving around. Some sound effects could also do a lot for the game. I like the music though. |
| Apr 22 19:56:00 | 22h 36m | Tile Invaders | The game has a clever idea, and it's pretty solidly executed overall, other than the slightly wonky rotation. The screen shake also seemed a bit excessive to me, it might be nice to tone it down a bit and maybe add a bit more variability to it. HTML5 version worked okay for me. |
| Apr 23 19:05:00 | 23h 09m | Deadly rain | I really like the graphics, audio and overall mood of the game, but the unforgiving and random mechanics kill the game. It's easy to get stuck, and then it's back to square one again. <br/> <br/>The collision handling also seems a bit jittery - it might be better if you implemented movement so that it first evaluates velocity in the y direction, checks for collisions, then evaluates velocity in the x direction, and checks for collisions again. This is usually the best way to make the movement feel solid in a traditional tile-based 2D platformer like this. |
| Apr 23 19:13:00 | 8m 00s | Fathom | Excellent graphics and audio, and the platforming feels really solid. Grabbing bullets had a bit of a long time delay though, and combined with that you can stay in the slowed-down mode for infinitely long, it meant that the most effective strategy mostly involved a lot of waiting. I'm also not sure about the level design - at one point there was a large group of turrets and I just sort of brute forced my way through. I'm not sure if I really played the game the way it was intended, maybe I missed an important crate. Still, an enjoyable experience. |
| Apr 23 19:23:00 | 10m 00s | Spacecat Meowpatrol | This game is solidly executed, with excellent graphics and especially audio. Punching felt nice. It would be nice to see this project more finished and with more content, it does feel a bit hollow with such great presentation but not that much in the way of gameplay. |
| Apr 23 19:41:00 | 18m 00s | Evil Cupido: Haters gonna hate | I kept running into an error on the level with the fireplace in the HTML5 version, other than that this was a pretty fun one. I hope you'll be able to fix the bug, I'd really like to see the epic conclusion! :) |
| Apr 23 20:14:00 | 33m 00s | GraviGone | I like how the game mixes up traditional platformer mechanics, and the engine seems rock solid, but with the level of challenge the game could really use a better aiming method, like right stick / mouse. :) It would be nice if failing a jump wouldn't involve that much backtracking either. Still, I stuck with it a while before it grew too frustrating, with a bit of polish this could be an excellent game. |
| Apr 24 17:31:00 | 21h 17m | Into The Fray | The game could be just a little bit faster-paced, other than that this is a really solid entry. Shouldn't you opt-out from the Audio category though, since as far as I understand the music wasn't made during the jam? |
| Apr 24 17:42:00 | 11m 00s | Color Sound | This project has potential, with some tweaking this prototype could be made into a really cool game. First of all I'd slow the rate of fire considerably, try to add more interesting enemy behaviors and level design to play up what's special about the game. On the graphics side maybe the weapon could be presented as a musical instrument to make the concept even more unique. |
| Apr 24 17:49:00 | 7m 00s | Mugslinger | It's a fun, well-executed simple concept. I like the combo mechanic and the overall wackiness of it. The game sorely needs some music though. |
| Apr 26 16:10:00 | 46h 21m | Throw Junk at Aliens | Throwing stuff at the alies is fun, the game would be a lot better with some music though. Also the aiming cursor isn't as visible as I'd like, I sometimes lost it while playing. Making it bigger or higher-contrast (like using a black/white sprite) would be better. |
| Apr 26 17:48:00 | 1h 38m | Ex-Sword-Stential Crisis | Fun and humorous game, very solid work overall! |
| Apr 28 06:48:00 | 37h 00m | Crayon Poke | I got stuck after getting the double jump without having an idea about where to go next. Still, this is an excellently crafted game, the music/audio in particular has a very unique feel to it. |