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Hectigo

Feedback comments for LD33

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TimestampSince previousGameHectigo's comment
Aug 25 19:43:00 Good Guys Always Win ! Good choice of projectiles in this simple game! As others already said, a combo system and more intuitive aiming for the projectiles would be good improvements over the current gameplay.
Aug 25 19:53:00 10m 00s Mortal Fright Could not figure out what I was supposed to do on the third level. Nice visuals and audio, especially the monster sounds.
Aug 25 20:04:00 11m 00s We Missed You! Lots of fun! I like the retro aesthetic, and the interpretation of the theme is original. Sometimes it was a bit hard to see where you could drive/walk though.
Aug 25 20:10:00 6m 00s Tourette's Cop Quite clever how you turned Tourette's into gameplay. Butt-poop!
Sep 1 10:54:00 158h 44m 456 TAHINI Fun little game, took a while to figure out what to do in the beginning. Clever use of audio, though it seemed like some of the samples got skipped if walking really fast.
Sep 1 11:12:00 18m 00s Brood It's not that great to start with a lot of tutorials to read, would be better if the game mechanics got introduced as you play. Of course with the limited time, it's good you could put in the effort to include some instructions. <br/> <br/>The gameplay is okay, but could be improved in a few small ways. Most importantly, monsters being dragged in the air shouldn't be able to eat. It's especially annoying when throwing a fully grown monster out and food is wasted on them. Also, the monsters on the ground become quite tedious to micromanage, some mechanic to help with that would be good. Maybe at least the bigger ones could simply be made slower? <br/> <br/>Very good graphics and audio.
Sep 1 11:25:00 13m 00s Sales of a Deathman The game would have been so much better with some music to go with it. That said, it's a good concept and the randomly generated mechanical issues are great. Some deeper strategy with dead clients generating negative reputation and thus also affecting sales might make the gameplay deeper.
Sep 1 11:52:00 27m 00s Soul Eater The game looks and sounds good, but more time should've been spent on gameplay. The controls are glitchy and feel floaty to me when doing anything else than just running on flat ground. The camera should zoom out further and maybe follow the direction of movement more, now it's hard to see what's coming up ahead. Combat is glitchy and fairly uninteresting too, and there doesn't seem to be any reason for collecting the glowing thigs, as nice as they look. I think the basic mechanics of avoiding enemy shots and getting close to hit them with melee have potential, but it needs work.
Sep 1 18:04:00 6h 12m Beast Mode Too easy to score by just lifting massive weights repeatedly, there should be more benefit to throwing them around to make it more fun. Another easy improvement would be to hilight weights that are about to be picked up. Still, memorable time at the gym.
Sep 1 18:16:00 12m 00s small blob friend The sound effects really make this game/toy! Excellent polish for what it is.
Sep 1 18:25:00 9m 00s Grow The game really has that special something when such a mood is created with only a pixelated image with a few shades of grey and no sound. If it only were a little more complex. And of course adding the sounds wouldn't hurt either. Still, really good work.