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Feedback comments for LD20
Hamumu's games and stats for all events →
| Timestamp | Since previous | Game | Hamumu's comment |
|---|---|---|---|
| May 2 17:55:00 | An Old Man And His Quest | Yeah, every level looked exactly like level 2 for me (never tried the light, it didn't seem necessary!). Hard to spot where walls weren't with some of the angles. ESC definitely skipped you to the next level too, which was sad, because death came VERY easily and took HOURS to finish. I found the death situation really frustrating. If I could just instantly restart the level I'm on (like say by pressing ESC...), I would've had a lot more patience for the scary challenges that awaited. That time level was BRUTAL. It pretty much took a full charge to get past each guy (in the tiny hallways 3 blocks wide). I did not make it to the end, but thanks to ESC, I won the game anyway! | |
| May 2 17:55:00 | 0s | Ted, the singleminded adventurer | I hope somebody Py2EXE's this! |
| May 2 18:05:00 | 10m 00s | Take This Or Die | Important note: Installers are very frowned upon, because people need to just dump these games into a folder and go. They don't like them cluttering up the computer at random. I tried it once years ago as a bit of extra polish, and oh, the unhappiness. <br/> <br/>Other important note: Respect the lefties! WASD+space+mouse is not comfortable or functional for us! Whatever happened to good old arrow keys? <br/> <br/>Otherwise it's pretty good. I think you should look into jumping physics, because this kind of all-up then all-down thing is always very awkward feeling and hard to control. Real jumping is easy to implement, but I guess a voting comment isn't the space to explain! |
| May 2 18:15:00 | 10m 00s | SpaceJump | Wow. I don't know what was just done to me, but I don't think it's reversible. At first I was like "Why does it say there's a jump button?" Then I was like "why is this happening to my brain!?!?" I won the game, and I have no idea what I accomplished. I stepped on something blue. My favorite part was the photo'd instructions. Those were classy (except I had to guess the empty box meant CTRL). |
| May 2 18:27:00 | 12m 00s | Misplaced | I second a call for no collision between me and my soldiers! They fixed that in Diablo 2, you can do it too. And whoa, this is SO impossible! The AI on the soldiers makes it really hard to do anything smart, since they go chasing after frightened imps at light speed, into a giant army of evil. You mentioned "more spells". I opened every chest as far as I know, never saw a spell. Can you actually cast stuff? That sounds like a nice addition if it's in there! |
| May 2 18:45:00 | 18m 00s | Take It Take It Take This | There is a bug where, I think it's after talking to the guy who says "spaaaaaace", everybody who comes in no longer has line breaks, so you can't really read what they are saying. That made me start over. I tried a bunch of times, but I'd always eventually hit that point and be stuck because I couldn't tell what they were saying. Not that I really knew what they wanted when I could read it! |
| May 3 16:19:00 | 21h 34m | Gemini | Really nice... much more playable than I expected it to be for two sets of arrow keys. I like the extensive thought put into abilities and the level layout that makes you use the abilities. But damn that first jump in the last level that I did over and over and over (and had to do twice... I think. Maybe I did it wrong). Music started with the first level, then ended in about 3 seconds. Maybe just not looping? |
| May 3 16:22:00 | 3m 00s | Misunderstood | I won't rate this because it's VERY badly broken for me... at first I couldn't click on anything, then I could, but by clicking in the wrong place, then gameplay ran at about 1 FPS so I took about 5 steps, then quit. Looked promising. |
| May 3 16:43:00 | 21m 00s | Attack of The Heavenly Bats | I *HATED* the manic jumping. HATED. Otherwise, I really loved this, just insane slaughter and a ridiculous amount of sprites flying all over the place. The ability to shoot coins out of the air was nice. I ended up having to be very inventive to get the final powerup after getting the nuke, because I had the fire button held down when I got the nuke and sort of vaporized most of the world. |
| May 3 16:44:00 | 1m 00s | Space Genocide | Somebody Py2EXE this for the lazy please! |
| May 3 16:51:00 | 7m 00s | It's Time | I know it was for atmosphere, but I thought the background was just TOO dark. I was squinting at my screen to try to see where the ground was. Otherwise it's a cool idea with style and just needed more content to really get somewhere with it. |
| May 3 16:53:00 | 2m 00s | Red-Ball-City | That's actually pretty much the best audio I've heard in the games I've tried so far! Not a very challenging game, though. |
| May 3 21:11:00 | 4h 18m | Elidia | The collision is downright dirty! You can get smacked for being glared at by enemies. My other complaint is the guys appearing out of nowhere - would be better if they flew on from offscreen, so you weren't constantly worried that one would pop right by you. Otherwise it was cool, and different. I wish I could've stocked up powerups instead of being penalized for not using them. |
| May 4 15:06:00 | 17h 55m | Total Achluophobia | I like the concepts in here, and it plays pretty well. I agree it's very harsh. Those guys that zip at you wiped me out easily. I am curious to find out what more orbs there were, but I don't know if I want to get killed again. So, original and cool and hard. |
| May 4 15:08:00 | 2m 00s | Multiplayer Zombie Garden Adventure | Pressing play did nothing for me either (Firefox). |
| May 4 15:19:00 | 11m 00s | LD #20 - Never Let Go, Sam! | Loading screen for me too! |
| May 4 15:19:00 | 0s | Breathing Room | Man, this is I Wanna Be The Guy ruthless. It's a good thing it's like 2 seconds long! It's a little weird that there are absolutely no limits on the inhaler (and you can start it up again while it's still going), it's almost like the game should just be in slow motion all the time. You can even charge in mid-jump! Winterblood has good points on this thought, I see. <br/> <br/>The music was a very nice touch. |
| May 4 15:52:00 | 33m 00s | Ghast | I seemed to just die at random (assuming that's what teleporting back to start is), regardless of nearby ghasts. That made hiding seem very ineffective. I did eventually get some shrooms though! I like stealth games, you should make this one work as advertised. |
| May 4 16:15:00 | 23m 00s | p.i.g | This was awesome, a totally complete high class experience. What I fricking hated were the momentum puzzles - conceptually, I really liked them, but the auto-aligning always tried to align me to the wrong tile. Not that it was wrong, I was, but it still led to dozens of attempts for even basic puzzles. Maybe instead of auto-align, it should have "scoop you into a portal if you're close". But I persevered, because it was so interesting, and then came the next kind of challenge, and it got even more interesting! That was after I thought it would've ended, being an LD game. It's 5 stars. |
| May 4 16:37:00 | 22m 00s | Block Push Championship | Definitely an innovative and clever twist, but yeah... Sokoban is still painful. Once I finally powered through I think the second magnetic level (after like 40 tries), I discovered that the next 3 or 4 were super easy! Maybe rearrange the order a bit, because I didn't get any smarter between them. And then I finally gave up, on the one with tons of diamonds on the right side, that you can pull out one at a time. |
| May 6 15:18:00 | 46h 41m | Killer Bees | The idea of marking a target, then watching your minions swarm it, is good. The problem is that, in practice, it means firing a single shot at an enemy, then waiting a long time (and if you shoot another enemy in the meantime, you'll have to go back and re-shoot the first. By comparison, if you were firing poison shots, you could shoot everybody once and move on, and it'd be fine). So the resulting game is really dull, especially since avoiding the enemies isn't any challenge at all. Maybe if everybody who had been honeyed was a bee target, so you shoot 5 guys and your bees kind of divide between them all, and as they die, the bees can focus on the survivors... and of course, the dodging was more dynamic. I think the 'mark and swarm' thing does indeed have potential. |
| May 6 15:35:00 | 17m 00s | Courier of the Crypts | Did anybody else notice you can see in the dark? I played the whole game with my eyes up close to my monitor watching what was out there. I couldn't see the enemies outside of the light though, except on the last level. <br/> <br/>Interesting concept, but I think it needed something more to it. Either another mechanic, or enemies that forced you into different behaviors. As it was, it always boiled down to the same "sidestep and let them pass" move (except when you could just bully the bugs around). I think you needed something else to do besides sidestep and get lost. The shrinking torch circle was an effective threat to keep you moving for sure. |
| May 6 15:46:00 | 11m 00s | PandaBot | HOLY CRAP YOU DIDN'T MENTION SPACE IS JUMP! I thought all I could do was fall at various speeds. Of course, even once I found jump, it took me a good twenty tries to make the first jump, and another five to make the second jump. Five long tries of restarting the entire game over and over... Never made the third jump. Sorry, too much frustration for me. |
| May 8 14:27:00 | 46h 41m | Laser cats VS Zombie rats | I understand having the option to end your turn if you don't want to move some cats, but I shouldn't have to hit it if I moved them all. It made things feel tedious. <br/> <br/>As a puzzle, I found this really annoying, because after a couple rats appear, you always end up with at least one cat who has only one move choice every turn, so most of your actions are rote repeats rather than choices to be made, and I just felt boxed in tighter and tighter all the time. Aggravation and stress in place of joy. That's not a comment on your work exactly, just on how I feel about these sort of Dalek games. |