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Hamumu

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TimestampSince previousGameHamumu's comment
Dec 21 01:10:00 -REACH- As someone else said (oddly, twice...?), it's Russian Roulette. There's no game at all, just completely unmitigated random chance. But as slot machines are fun, so is this. I like the looks of it. I wish there was just a little nubbin of gameplay to grab onto... it's almost a minimalist Weird Worlds, but about one feature shy of actually having gameplay.
Dec 21 01:22:00 12m 00s Unfathomed I got to doctor and the depth charges... pretty sure I met the black creature, but since depth charges don't affect anything but the ground, I just followed him around a bit, then rammed him to discover that doing so is fatal. I think I was missing something... maybe something I didn't DISCOVER? <br/> <br/>All the wide-open spaces (and the camera not scrolling until you get near edges) amount to not the most fun exploring experience. It felt like luck whether I stumbled across something or not in the great wide open.
Dec 21 01:26:00 4m 00s Discover The Name I second what I see here... the collapse of breaking tiles is sooo slow that there's really no incentive to avoid them at all. The only challenge is not falling in the pre-existing holes. I like the control scheme, it's smooth and easy to use.
Dec 21 01:42:00 16m 00s Prophecy Too many students to deal with! And really simple UI improvement: why make me flip through the 4 stats? Just have 4 bars on each guy. That drove me crazy. I'm not sure I really understood much of the rules. I think the issue was that I was thinking of "training" to mean improve them, but I guess they did that on their own. Anyway, the thing I really didn't like was dealing with 50 guys at a time. Maybe had it been a simple mouse-driven interface instead of cycling through everybody, though, that would've been fine. It's a very unique prospect to just be trying to pick who will save the world instead of doing it yourself. <br/> <br/>But in the end, my guys were rated super high and yet they got stomped! I guess the world is simply doomed.
Dec 21 03:51:00 2h 09m Jungle Well yeah, you didn't make it in time. Maybe (if you wanted to keep working) you should've held it over for the extra day for the Jam. I like the animation on the guy, but I guess that's about all there is here!
Dec 21 04:00:00 9m 00s Great Discoveries in Human History This is a real funny and interesting idea... but it's marred by two problems: one technical being that often a card will remain flipped up and it gets confusing (and they don't always work right either). The other being that you can't tell if a card is a benefit or an invention. Different colored or marked cards for the two types would've been really nice, and made the jokes hit home a lot better, so I didn't sit there thinking "How did beer goggles get us glass?"
Dec 22 16:00:00 36h 00m SPACEMEAT DISCOVERY That was fun and satisfying despite being pure luck and slamming my last ship straight into an asteroid. So, not much of a game, but a fun thing to do! It would sell as a flash game, I bet.
Dec 22 16:17:00 17m 00s Hey, Person! Was it running too fast? I had to like super-tap to zip past someone without accidentally getting their story piece, I couldn't actually look where I was going or I would get caught. It didn't seem like that was the intent. And yeah, the huge movement and huge dialogs covering things was problematic. I also got what must be a technical problem, in that "ask X for more info", but you could get it from other people. I don't know, I'm so confused. Especially over the cursed heritage I earned. And I'm not sure how it's my heritage... it told me what he was like, but doesn't say anything about what that makes me. Does it? Again, so confused!
Dec 22 16:37:00 20m 00s Orbs of Sound I thought it was impossible, then I turned my speakers louder and did it! The world made of white cubes actually makes a pretty nice environment. You needed a bigger collision sphere on the player though, seeing through walls was a regular event. Also, since you had a web version, and your readme was 2 lines, why make us download 6mb to get it? Just write it here! I will for future reference: <br/> <br/>Use WASD and mouse to fly around and get the 3 blue orbs that are making sound. There's a whoosh sound when you get all 3.
Dec 22 16:44:00 7m 00s dis_covery That was fun and weird... never figured out what some of the guys did (the tall ones, and the helicopters which I couldn't interact with at all? Oh man, I didn't try hammering while up there!). Nice music.
Dec 22 17:04:00 20m 00s Life on other planets I like the DNA laser. I'm not sure I like the gameplay so much... maybe it needed a radar to show nearby planets or something? You just kind of wander around (with the laser held down if you want) and the planets pop up and get categorized. It had a sort of wandering pointlessness to it as a result. Maybe just random wandering badguys would've helped too, making exploration a little scarier.
Dec 22 17:33:00 29m 00s terra coda Great! Man, someday I'm gonna do a Groundhog Day thing, because I love that. This is a really good rendition of it... it keeps feeling like you have no chance, then you squeeze out a little more with one more piece of information. I still have no idea what any of the alien artifacts meant, but that was okay because the scientists had already researched them and explained them to me. Which was nice, since they were about to die.
Dec 23 03:41:00 10h 08m discovery . Palpable Heroic Perception Crazy hard to control! I didn't get far, because I kept getting sent back to the first checkpoint I found. Even the walls were too much enemy for me! I feel sort of unqualified to judge it having seen so little, but I just can't keep on exploding.
Dec 24 18:47:00 39h 06m Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) Super awesome. I never did discover everything, and I had to read the secret of getting the key on here, so I'm not as smart as a cave pygmy, but I still thought it was way awesome.
Dec 24 19:08:00 21m 00s Looney Ladders Well, looks like the theme went out the window! But the ladders sure sound looney. I really respect that you went out of your way to represent my people in the main character. That's so unheard of. Also fun stuff... my only complaint is down for dynamite - running to catch a ladder down, I'd blow myself up or waste a stick. Nice of the little girls to bring me more.
Dec 24 20:00:00 52m 00s Mr Head and the Journey of Discoveries Hmm... I got to a point that I thought was the end, but now Devenger says how many seconds he took, as though it displayed such things. I am suspicious that there may have been more. <br/> <br/>Anyway, this is fun! I am really disappointed to not hear Mr. Head tell me what I Must Do, but I enjoyed discovering his world anyway.
Dec 24 22:10:00 2h 10m Deep Space SO hard. I really liked how things got more interesting and you upgraded as you went along, but I was stuck probably very early when I got to the part that teleports around... not sure what you're even supposed to do about that other than hope it appears right next to you!
Dec 27 14:49:00 64h 39m COMPLICATED VIEW This didn't seem to work right... I'd just jump to the next room suddenly without really having resolved a wall, and after the second room, I ended up outside a completely solid static cube, just me and a monster. The monsters are indeed creepy.
Dec 27 14:59:00 10m 00s Researching String Theory Seemed really too easy... I was expecting it to smack me down hard for going outside the lines, but I could roam there for days. Still, it wasn't so easy when the time got really tight. I think it's just not what I expected - I thought you were supposed to very carefully follow the lines, like a game of Operation, but it turns out you're supposed to zip along as fast as you can and roughly follow the lines. When you play it 'right' it's faster and more fun (and you get further). I'm the new Einstein.
Dec 27 16:23:00 1h 24m Reflective Discovery Good game idea and design... but 2 levels means yikes. Crazily short!
Dec 27 16:31:00 8m 00s Explosive Transcendental Circulatory System Wowzers. Somehow, at one point, I turned the whole thing into a peaceful happy non-pixelated heart with clouds. I have no idea what caused that. But I enjoyed trying to obtain the various side-scrolling images. Not at all a game, but variety seems to be the spice of life.
Dec 27 16:40:00 9m 00s Retirement of the Space Shuttle Discovery Seemed kind of pointless drifting around there... so much effort to change your heading, why was there a 'fuel' limit on that? I would've liked to keep holding an arrow to continue to adjust my heading. I don't know. Fun to bash satellites around a bit, but with such slow control, it all felt really slow rather than the fun of smacking things around willy nilly.