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Feedback comments for LD26
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| Timestamp | Since previous | Game | Hamumu's comment |
|---|---|---|---|
| Apr 29 21:24:00 | Darkness | I had the same problem where the controls would reverse sometimes when you touch a wall. Weird! Seems like there's a strategy in hanging near a corner to generate new rooms fast as possible... although I forgot to check whether backtracking gave you the same room or a random one. I made it 90 seconds! | |
| Apr 29 21:29:00 | 5m 00s | [My little game][+ or -] | I think you nailed the theme... which unfortunately doesn't mean you made something enjoyable! |
| Apr 29 21:32:00 | 3m 00s | Mini-Malicious - when the bit bugs byte | It's definitely a minimal game! But I don't know how much I enjoy just sweeping over the screen until it says I win. The music is really good, and the explosion of 1's is a nice effect, I just think you need something more interesting to do. |
| Apr 29 21:39:00 | 7m 00s | Door | I won! That was surprisingly easy. The player could've used an outline so you don't lose him when he's crossing the color blocks (since by definition he's going to be exactly their color when he crosses them!). It was interesting, and possibly unintended, how several levels didn't require you to use most of the stuff on them to get to the end. |
| Apr 29 21:49:00 | 10m 00s | [ ] | I have a fundamental problem with WASD+arrow controls... and nobody ever gives me the option I need to verify if it's a general problem or if I just need to flip the controls (so give me a "shoot with WASD, move with arrows" option!). Much better would've been arrows to move + mouse to shoot. But I still made it to 29300. I hated not being able to shoot diagonally! <br/> <br/>I like the style and stuff, pretty solid and simple. One thing really missing was feedback when you hit an enemy or especially when you get hit yourself (I know the number goes down, but noise and hopefully some particles would really improve the feeling of feedback). |
| Apr 29 21:58:00 | 9m 00s | xro48 | The controls are pretty frustrating, but I really liked the style... although I only marginally understood what I was doing on my second try. Since my score was -781 (and also +9? I don't get much about this game...), I'm guessing I didn't understand that well. Really good job with the minimal style and atmosphere, but a little explaining would've been good (perhaps outside of the game if you want to be artsy). |
| Apr 30 17:34:00 | 19h 36m | SLEEP! we have a long way to go | L'Ambiance indeed. It's not a fun game by any means, but it does have this great ambiance and a strange nostalgia feeling in a way, like it's trying to tell you something important. But you're too sleepy to hear it. |
| Apr 30 17:38:00 | 4m 00s | stairs | 404 on Windows for me too. I guess that's because 404s aren't a personal event. It's a bit like saying "Yes, the sun came up for me this morning too!" But unlike the sun, you can fix this for us, cardboard! LET US CLIMB THE STAIRS |
| Apr 30 17:42:00 | 4m 00s | MINIMALIST INVADERS FROM OUTER SPACE | This somehow came out as unbelievably easy for me... if one of them had a gun, he didn't have the manly earth-cajones to fire it at me. I just went around the apartment trashing everything without any resistance. I did like it when one of the aliens actually cleaned something up though. Wish there had been some challenge in that! |
| Apr 30 17:49:00 | 7m 00s | theseus.f | I won! I'm not sure why mice can't run over string, but this whole thing felt strangely polished, with the nice tile-based-yet-smooth movement and all. I sorta feel like the in-game graphics (or lack) really lets it down because right before you get into the maze I was like "wow, this game looks awesome", then you get the cheapo-looking maze. But still feels good, at least. |
| Apr 30 18:02:00 | 13m 00s | Maximalism | That is a really interesting and weird idea... pretty hard to actually play, but interesting to experience! A more zoomed-out experience would feel less random. The boxes move so fast and your shots have such range that most of your bullets are going to be hitting guys at random. |
| Apr 30 18:06:00 | 4m 00s | Pivot | Very minimalistic! I will confess to not liking these sorts of puzzles very much, and yet I clicked on your game over the one that came before it in my list just because of the screenshot, so maybe I do. But I don't. They make me mad. |
| May 2 22:03:00 | 51h 57m | The Mondrian Crash | I'm not sure if this is buggy or I just SUPER don't understand the rules... I won a few times, but I'm not sure why, or why the explosions wouldn't start sometimes when I placed something next to black, and other times it was immediate, and other times I had to start it by clicking the bomb. Then the explosions happen in seemingly random order, but apparently it remembers which ones have exploded so it can still chain properly? I am so confused! <br/> <br/>An interface suggestion: don't make me click, just let me hit AWD on spaces as I mouse-over them, it'd be much easier to play. <br/> <br/>I also wanted to throw this out there: Many LDs ago, back in my day you whippersnapper, there was another Mondrian game I immediately thought of. I can't actually remember what the rules were, but like this game, it made a very real-looking Mondrian. It's definitely a good idea - makes me wonder what you could be inspired to do in making a game by various paintings... swirly effects for Van Gogh, pointilist stuff, of course weird shape compression and twisting for Picasso. |
| May 2 22:18:00 | 15m 00s | Bunneh | I had a really hard time getting down a technique to actually keep track of the falcon while I eat, and learning how he works (hint: once the shadow gets dark, you better be on your way to hiding already!). I still never managed to eat everything though! <br/> <br/>It's a good concept and well-implemented, but I think a little too hard... not much though, or it'd be pointless, but hey, start me off with some closer burrows at least! <br/> <br/>The animated bunneh is great, with the munching and the munch noise. That's really good animating for 48 hours. |
| May 2 22:25:00 | 7m 00s | Fisherdude | Not relaxing! Stressful! This is really weird, with the fishing in reverse pretty much... I didn't manage to catch a big fish, too many little ones in the way. It's a pretty clever concept, probably needs a little more to it than just sliding 3 kinds of fish around, but I'm not sure what more, but there is definitely some interesting strategy to when you should move up to bigger fish (I think I went too soon, but the sun was setting!). <br/> <br/>P.S. there were weird artifacts all around the font! <br/> <br/>5170 |
| May 2 22:46:00 | 21m 00s | Triangulum | I really would've liked it if this played two or even three times faster than it does (no changes, just game speed). It'd be a pretty cool light show, and I actually think it'd increase the strategy, strangely enough. Right now (and also if sped up), there doesn't really seem to be any. As an experiment, I tried playing a round by just clicking in one spot on the left side as fast it could generate energy, and I won the game much quicker than any other strategy I had tried. I actually managed to lose, quite badly, when I tried to employ towers heavily. <br/> <br/>But the all-glowy-triangle look is pretty awesome, really stands out as something special and minimalist, and the sounds match it perfectly. If the gameplay just gained a little depth in some way, it'd be really fun to play too. |
| May 2 22:56:00 | 10m 00s | A-Void | No appreciation for lefties with your control scheme... The music was really nice though. I liked gilmore606's comment - seems balanced for maximum frustration! I didn't actually get that frustrated, but it sure was hard for unfair reasons. |
| May 2 23:05:00 | 9m 00s | Shape Attack | It's pretty unfair for two reasons: first off, sometimes I got hurt for no reason at all! Just a flash and a life went away with nobody near me and me not firing. Secondly, as somebody else mentioned, sometimes you switch bodies and find that you're trapped into getting hit by something, and you couldn't have predicted it, since the guy who hits you was offscreen at the time. <br/> <br/>It's a very original and weird idea, which is cool, but it needs the brutality taken out. I think it would work much better as a pure puzzle, like non-moving shapes and you have to find the combination of shots that would clear the board. <br/> <br/>I really appreciated the thorough menu with multiple game modes, that kind of polish is cool to see in an LD entry. |
| May 2 23:11:00 | 6m 00s | Bell Curve | Ha... I remember when I turned 30 and my face finally grew in. This is a bit disturbing, especially the last level. But I guess that's how it goes (hopefully not at 80, though, I mean come on modern technology!). I'm really impressed overall... the levels are pretty crappy, no offense (no real challenge or anything terribly interesting to do), but the overall content and... message? I don't know... makes up for it, and makes it well worth playing through. |
| May 2 23:16:00 | 5m 00s | Circle Barrage | Support lefties! Support ARROW KEYS! When I finally realized it was possible to MOVE, this got about ten times more interesting. It is too simple to really be a good game (that's the problem with this theme!), but I appreciate the polish of multiple difficulties. |
| May 2 23:23:00 | 7m 00s | MinZ | Really original... but really unpleasant to play! The sounds and pulsing boxes were very cool, but what you were actually doing just was no fun for me. That may just be me, everybody has different tastes, but I couldn't get past the first level, for lack of willingness to try. <br/> <br/>Sounds like it speeds up on later levels? That would've helped a lot in terms of putting it up with the controls and taking more time to give it a shot. I didn't need 2 seconds to decide whether to turn or move! |
| May 2 23:41:00 | 18m 00s | Save the Potato, Save the world. | WHOA too hard for me. I did manage to save one tater. Maybe let me at least have 3 lives? The potato-pick-up animation is really double awesome. The super ultra insane jump height is less awesome. |