Foon → Ludum Dare Explorer → LD18 → Feedback comment stats → TheLastBanana

TheLastBanana

Feedback comments for LD18

LD29 →

TheLastBanana's games and stats for all events →

TimestampSince previousGameTheLastBanana's comment
Aug 22 21:16:00 48 Hours Later Grisly! Pretty fun, though. The controls were a little awkward, though - I felt squished using the arrow keys and mouse at the same time, since I'm right-handed.
Aug 22 21:32:00 16m 00s Unarmed and Dangerous I thought the idea was really good, but I found myself struggling with the controls. It's probably my fault, I can never get used to isometric controls, but I almost feel like a top-down view would have made it easier for me to play. As well, the view was small enough that I often didn't know I was jumping right into the way of an enemy, although that was also part of the strategy, so it's sort of a moot point, I suppose.
Aug 22 21:43:00 11m 00s SpaceFreak Snack I found the jump sound to be a bit annoying. The main issue I had was that the jumps were always the same height (as far as I could tell, anyway) which made it a little too difficult to actually land on enemies.
Aug 22 21:50:00 7m 00s Dead End inc. The difficulty curve felt a little abrupt. One moment I was knocking single zombies off the building, when suddenly there was an entire swarm. Other than that, it was a neat little game (although I was a little sad that I couldn't take out zombies that were still walking around with a properly-timed manager).
Aug 22 21:59:00 9m 00s Odd Castle Wars Unfortunately I couldn't see anything at all - it was just a big white canvas with some dividing lines, the word "wait", and lifebars. I guess maybe it was my computer, so I didn't rate it.
Aug 22 22:26:00 27m 00s Money Thief I really loved pretty much everything about the game, but I'm just not sure where the theme ties in. In the final version, you aren't really using the enemies against each other at all, you just don a random disguise. <br/>My only other complaint was that some of the jumps in the game were a little too hard to pull off when you're being chased. <br/>The characters were really cute though. I love how their legs move.
Aug 22 22:36:00 10m 00s Spacenoid It was fun for a little time-waster, for sure. It just wasn't anything all that new. <br/>Also, the music was getting on my nerves a bit, being the same 5 notes over and over. Although, I suppose the original Space Invaders only had the 4 :P
Aug 22 22:47:00 11m 00s PIXELSPACE I found that I really spent a lot more time shooting enemies than using them against each other. I wasn't actually too sure how that worked - sometimes they followed me, and other times not, so it was hard to get them to collide by anything but an accident. Otherwise, it played nice and felt nice. Good job!
Aug 22 22:58:00 11m 00s Basketball girl If it was a little longer, it would have been great. It took a bit of getting used to how weird it was, but after that I quite enjoyed it. The music was nice. It could have used some more sound effects, and those that were present could have been better. All in all it was a pretty decent little game.
Aug 22 23:05:00 7m 00s Tacticool Really neat idea, it's a shame it isn't balanced. Best of luck with the Jam.
Aug 22 23:16:00 11m 00s BOMBCRASH I found the enemy's collision boxes to be a little on the huge side. That made it a little hard to crash them into each other. Cool game, though.
Aug 22 23:36:00 20m 00s Wenemies -- The Weapon Enemy Simulator I was looking forward to trying this, but when I ran it, it went into fullscreen and just stayed black. In fact, I couldn't alt+tab out, or ctrl+alt+delete or ctrl+shift+escape. I had to hard reboot my computer after waiting a minute or two. This has happened with other games for me, though, so I doubt it's your fault.
Aug 22 23:43:00 7m 00s Alien Parasite Looks cool! Good luck finishing it up :)
Aug 22 23:59:00 16m 00s Collateral Nice little game. I'm going to play through and try pacifism this time.
Aug 23 00:21:00 22m 00s Fight Chickens With Chickens I liked this one. The animation of feet spinning in a wheel like that was pretty hilarious. The idea of sticking to ceilings like that was also pretty cool! I almost beat it, but I couldn't get the last two nests (they were the ones up on the top-left).
Aug 23 00:29:00 8m 00s Zombies as Weapons Great concept, and well-coded from the looks of it. It's a shame it doesn't have anything much more than the bare basics, but hey, it's pretty good for 48 hours of work.
Aug 23 00:39:00 10m 00s ARCANE The graphics are definitely old-school. I found it really difficult to aim, however - since you can only rotate in the eight cardinal directions, it makes it very difficult to hit enemies, especially when they're somewhat small. The mechanic for picking up enemy shot types was a little hard for the same reason, but it was a good idea. <br/>The inclusion of multiplayer is great. I didn't get to test it since nobody's around in the wee hours of the morning, but the it's pretty neat that you included it at all. <br/>Also, don't forget to include your source code!
Aug 23 00:41:00 2m 00s Rainbow Hero Download is broken. Let me know if you fix it so I can test this out (thelastbanana@hotmail.com).
Aug 23 01:03:00 22m 00s Exterminate 48 The game played well, and everything worked as it should. My only real problem was that I found the AI to be more random than anything. Almost every time I lost, it felt less like I had messed up and more like "why didn't that robot shoot like it normally does?" If the AI were a bit more consistent, solving the puzzles would have felt like less of a game of chance. <br/>Either way, for 48 hours of work, it's great. Thanks for the game :)
Aug 23 01:08:00 5m 00s Singularity Smash As much as the graphics are simplistic, it's definitely better than having ugly graphics. The gameplay was nice, and all in all I liked it. My only complaints are that it felt strange having the ship always face one way, and that the cursor can go way beyond the screen, which makes it hard to find sometimes.
Aug 23 01:41:00 33m 00s Purple Even despite the lack of goal, it feels really nice. The movement and graphics are really, really well done, and I like that the sounds are slightly different each time. This could be really cool if you expand it a little further.
Aug 23 01:50:00 9m 00s Illusion I liked the idea, but you really can beat everything with the third illusion. <br/>I could definitely see this working well as a puzzle-type game - maybe the different spells are limited to a certain number of uses per level?
Aug 23 02:02:00 12m 00s Fib Really cool. Hope you develop it further.
Aug 23 15:20:00 13h 18m Chassis Commander I thought it was pretty fun. Sometimes I got a notice that the ammo I had selected was unusable, and I wasn't really sure what I could do about that, so maybe adding onto that message what is required to use the ammo would be good. Otherwise I quite liked it. I see the link to your source code there, but you might want to include it as an official link labelled "source" just for the sake of clarity.
Aug 23 15:32:00 12m 00s LunarMind The idea was interesting, but there just wasn't all that much going on, unfortunately. I also found the controls a bit weird - mind controlling felt kind of awkward and I found myself having to keep jumping to get over things instead of just getting over it smoothly. Hopefully you can turn this into something a little more complete eventually!
Aug 23 15:45:00 13m 00s Undertone Continuum For some reason the mouse wasn't locking to the screen's centre, so I found it really difficult to aim around. I also found the controls a bit awkward. I think it was a neat idea, and it seemed to work pretty well, but it just got so complicated with all of those factors that I couldn't really play it.
Aug 23 15:53:00 8m 00s Maze Shooter The idea fits the theme well, and it was pretty well-executed. I would have liked movement to be a bit smoother, however, and I found the mazes were often too difficult to line enemies up in, while other times an entire line of enemies would kill themselves. Great job anyway!
Aug 23 16:09:00 16m 00s HypnoFruit (TD) Good idea, it's just too bad there's only the two levels. On the second level, I got so many of the cockroaches that by the time I had enough fruit to deploy the first boss, he had been pushed off the list :( <br/>Anyway, you should consider expanding this after the compo. It was fun!
Aug 23 16:15:00 6m 00s Survive 60 I enjoyed playing this one. The concept wasn't anything too new, but it was executed nicely. I liked the background, but yeah, it didn't really fit. All in all if was fun, though.